Tritidair
Source: Alien Archive 2
CR: 8 XP: 4,800
CG Small outsider (azata, chaotic, extraplanar, good)
Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +21
Defense
HP: 105
EAC: 20 KAC: 19
Fort: +7 Ref: +9 Will: +11
Offense
Speed: 30 ft., fly 60 ft. (Su, perfect)
Melee:
Ranged: light ray +16 (1d10+8 E & F; critical blind [DC 18, 1d3 rounds])
Offensive Abilities: starlight gaze (60 ft., DC 18)
Spell-like Abilties: (CL 8th)
Statistics
Str: -1 Dex: +4 Con: +0 Wis: +2 Int: +1 Cha: +6
Skills: Acrobatics +21 (+29 to fly), Mysticism +16, Physical Science +16
Languages: Celestial, Common; truespeech
Ecology
Environment: any (Elysium)
Organization: solitary, pair, or flight (3–8)
Special Abilities
<p><b>Brighten (Su)</b> As a move action, a tritidair can shed bright light in a 20-foot radius, normal light for an additional 20 feet, and dim light for another 20 feet. The tritidair can shut this light off as a move action, and the light goes out if the azata falls unconscious or dies.<br/><br/> <b>Light Ray (Su)</b> A tritidair’s light ray has a range increment of 90 feet. This attack’s damage is good-aligned, so it ignores the energy resistance of evil dragons, evil outsiders, and evil undead.<br/><br/> <b>Starlight Form (Su)</b> By focusing and using every action to move for 1 minute, a tritidair can shift its form to starlight—a massless state of pure energy in which the azata can only move and can’t be harmed. While in this form, a tritidair moves at standard navigation and astrogation rates, like a starship, and it uses Mysticism in place of Piloting to astrogate. A tritidair in this form can pass through material objects, provided it begins and ends its turn outside such an object. In addition, a tritidair can enter a star or gas giant and exit another star or gas giant with no restriction on the distance between those bodies. This travel is instantaneous if the tritidair employs it to move within the same system. Otherwise, this travel takes an amount of time equal to Drift travel for the same distance as if the tritidair had a Drift engine rating of 5. A tritidair in starlight form can assume its normal form as a move action, and it resumes its normal form if it somehow falls unconscious or dies.<br/><br/> <b>Starlight Gaze (Su)</b> A tritidair’s eyes sparkle with hypnotic starlight. Tritidairs wear special goggles to subdue this gaze, but a tritidair can remove these goggles as a swift action. A creature that fails its save against the gaze is fascinated for 1 round. If a creature succeeds at two saving throws against this effect, the same tritidair’s gaze can’t affect that creature for 24 hours. Azatas are immune to this gaze. This is a mind-affecting effect.</p>