Troll Polyp
Source: Starfinder #26: Flight of the Sleepers
CR: 3 XP: 800
CE Small aberration (giant)
Init.: +6 Senses: darkvision 60 ft. Perception: +8
Defense
HP: 35
EAC: 14 KAC: 14
Fort: +5 Ref: +5 Will: +4
Offense
Speed: 20 ft., climb 20 ft.
Melee: versatile slam +11 (1d6+7 B, P, or S plus biomass entanglement)
Offensive Abilities: None
Statistics
Str: +4 Dex: +2 Con: +1 Wis: -1 Int: -4 Cha: -3
Skills: Athletics +8, Stealth +8
Ecology
Environment: any
Organization: solitary, pair, or rout (3–10)
Special Abilities
<p><b>Biomass Entanglement (Ex)</b> A troll polyp’s slam splatters regenerating biomass onto that target. The target must succeed at a DC 12 Reflex saving throw (DC 14 if the troll polyp scored a critical hit) or become entangled until it escapes by succeeding at a DC 15 Acrobatics or Athletics check made as a move action. The biomass also releases its target if the mass takes 5 damage from one attack (AC 10).<br/> <b>Versatile Regeneration (Ex)</b> A troll polyp’s regeneration stops functioning for 1 round only if the polyp takes simultaneous damage from more than one energy damage type during the same turn or takes damage of three or more energy types in a given round. If one foe readies an action to attack the polyp when another foe does, the two attacks are treated as occurring on the same turn for this ability’s purposes.<br/> <b>Versatile Slam (Ex)</b> When a troll polyp hits with its slam attack, it can deal one of the following kinetic damage types: bludgeoning, piercing, or slashing.</p>