Tsukumogami

Source: Alien Archive 3

CR: 4 XP: 1,200

NE Diminutive outsider (kami, native)

Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10

Defense

HP: 43

EAC: 15 KAC: 16

Fort: +3 Ref: +3 Will: +9

Offense

Speed: 30 ft.

Melee: slam +9 (1d4+2 B)

Offensive Abilities: None

Spell-like Abilties: (CL 4th, melee +9)

Statistics

Str: -2 Dex: +5 Con: +0 Wis: +3 Int: +0 Cha: +2

Skills: Acrobatics +10, Engineering +10, Mysticism +10, Stealth +15

Languages: Common; telepathy 100 ft.

Ecology

Environment: any

Organization: solitary or pair

Special Abilities

<p><b>Merge with Ward (Su)</b> A kami has a specific ward—a creature with an Intelligence of –4 or lower, an object, or a location—listed in parentheses in the kami’s stat block. As a full action, a kami adjacent to its ward can merge body and mind with that ward. While merged, the kami can observe the surrounding region with its senses as if it were using its own body, as well as via any senses its ward might have. Typically, this trait allows a kami no control over its ward, although some kami (such as the tsukumogami) are exceptions. If the kami has no control over its ward, it can take no actions while merged other than to emerge from its ward as an action. The kami can emerge adjacent to the ward, provided the kami’s body is at least one size smaller than the ward. If the ward is a location, the kami can emerge at any point within that location. If the ward is destroyed while a kami is merged with it, the kami dies. If the ward is destroyed while the kami is not merged with it, the kami loses its merge with ward and fast healing traits, and the kami becomes sickened. It can take on a new ward by spending 7 days doing so, and it regains its traits and loses the sickened condition once it does.<br/><br/> Some kami have additional abilities and limitations relative to their wards.<br/><br/> <b>Permanent Merge (Su)</b> A tsukumogami claims an object of no more than 2 bulk as its ward, and the kami permanently merges with its ward, animating and controlling that object as its body. The tsukumogami can appear to be its ward by remaining still, allowing it to attempt a Stealth check to hide in plain sight as if it had cover or concealment. If it succeeds, it appears to be a normal version of its ward rather than a creature. A tsukumogami can’t emerge from its ward.</p>

Description