Tzitzimitl
Source: Alien Archive 3
CR: 19 XP: 204,800
NE Gargantuan undead
Init.: +9 Senses: — Perception: +32
Defense
HP: 415
EAC: 33 KAC: 35
Fort: +20 Ref: +20 Will: +18
Offense
Speed: 50 ft., fly 60 ft. (Su, perfect)
Melee: bite +33 (12d6+30 B & E plus energy drain) or claw +33 (15d6+30 S & E)
Ranged: eyebeam +30 (8d8+19 E)
Offensive Abilities: eclipse, electric force, energy drain (2 levels, DC 24), light to dark
Spell-like Abilties: (CL 19th)
Statistics
Str: +11 Dex: +5 Con: — Wis: +6 Int: +5 Cha: +9
Skills: Acrobatics +32 (+40 to fly), Life Science +32, Mysticism +32, Physical Science +32
Languages: Abyssal, Aklo, Celestial, Common
Ecology
Environment: any
Organization: solitary
Special Abilities
<p><b>Eclipse (Su)</b> As a standard action, a tzitzimitl can focus the power of solar eclipses to create a 60-foot spherical spread of darkness. This darkness counters all nonmagical light, as well as any magical light from a source with a level or CR lower than the tzitzimitl’s. A creature in the area when the darkness appears takes 8d6 cold damage (Fortitude DC 24 half) and is staggered while it remains in the area and for 1d4 rounds after leaving. The darkness lasts for 1 round, but the tzitzimitl can concentrate as a free action on each of its turns to maintain the effect for another round.<br/><br/> <b>Electric Force (Su)</b> Electricity damage a tzitzimitl deals has the force descriptor.<br/><br/> <b>Eyebeam (Su)</b> A tzitzimitl’s eyebeam has a range of 100 feet.<br/><br/> <b>Light to Dark (Su)</b> When any creature would regain Hit Points from a magical effect while within 100 feet of the tzitzimitl, as a reaction the tzitzimitl can cause the effect to instead deal its target an amount of damage equal to the Hit Points the target would have regained. If the tzitzimitl would take damage from a magical effect that normally heals the living, the tzitzimitl can use this ability to instead regain Hit points equal to the damage it would have taken. This ability can affect any number of creatures at once, including the tzitzimitl. Therefore, if an effect would heal the living while harming the tzitzimitl, the tzitzimitl can co-opt the entire effect to harm the living and heal itself.</p>