Umbracygot

Source: Starfinder #31: Waking the Worldseed

CR: 12 XP: 19,200

NE Large aberration

Init.: +3 Senses: blindsense (vibration) 60 ft., darkvision 60 ft. Perception: +27

Defense

HP: 197

EAC: 26 KAC: 27

Fort: +17 Ref: +15 Will: +12

Offense

Speed: 40 ft., burrow 20 ft.

Melee: bite +25 (3d4+20 A & P) or tentacle +25 (2d4+20 B plus grab)

Offensive Abilities: acid spray (60-ft. line, 10d6 A, Reflex DC 19 half, usable every 1d4 rounds)

Statistics

Str: +8 Dex: +3 Con: +5 Wis: +4 Int: +1 Cha: +0

Skills: Acrobatics +22, Athletics +27, Stealth +22

Languages: Aklo; telepathy 60 ft.

Ecology

Environment: any (terrestrial vacuum)

Organization: solitary, pair, or clutch (3–6)

Special Abilities

<p><b>Acid Spray (Ex)</b> Every 1d4 rounds as a standard action, an umbracygot can spit a 60-foot line of acid that deals 10d6 acid damage. The acid continues to burn each affected creature, dealing an additional 4d6 acid damage on the following round. A target that succeeds at a DC 19 Reflex save takes half the initial damage and avoids the ongoing damage.</p>

Description