Umbracygot
Source: Starfinder #31: Waking the Worldseed
CR: 12 XP: 19,200
NE Large aberration
Init.: +3 Senses: blindsense (vibration) 60 ft., darkvision 60 ft. Perception: +27
Defense
HP: 197
EAC: 26 KAC: 27
Fort: +17 Ref: +15 Will: +12
Offense
Speed: 40 ft., burrow 20 ft.
Melee: bite +25 (3d4+20 A & P) or tentacle +25 (2d4+20 B plus grab)
Offensive Abilities: acid spray (60-ft. line, 10d6 A, Reflex DC 19 half, usable every 1d4 rounds)
Statistics
Str: +8 Dex: +3 Con: +5 Wis: +4 Int: +1 Cha: +0
Skills: Acrobatics +22, Athletics +27, Stealth +22
Languages: Aklo; telepathy 60 ft.
Ecology
Environment: any (terrestrial vacuum)
Organization: solitary, pair, or clutch (3–6)
Special Abilities
<p><b>Acid Spray (Ex)</b> Every 1d4 rounds as a standard action, an umbracygot can spit a 60-foot line of acid that deals 10d6 acid damage. The acid continues to burn each affected creature, dealing an additional 4d6 acid damage on the following round. A target that succeeds at a DC 19 Reflex save takes half the initial damage and avoids the ongoing damage.</p>