Veshred
Source: Starfinder #39: The Gilded Cage
CR: 9 XP: 6,400
N Medium aberration
Init.: +3 Senses: blindsight (heat) 60 ft., sightless Perception: +17
Defense
HP: 145
EAC: 22 KAC: 24
Fort: +11 Ref: +11 Will: +10
Offense
Speed: 40 ft., climb 20 ft.
Melee: bite +21 (2d10+15 P; critical bleed 2d4) or claw +21 (2d10+15 S)
Offensive Abilities: pounce
Statistics
Str: +6 Dex: +3 Con: +4 Wis: +2 Int: -3 Cha: +0
Skills: Acrobatics +17, Athletics +22 (+30 when jumping), Stealth +17
Ecology
Environment: any
Organization: solitary, pair, pack (3–12), or brood (13–30)
Special Abilities
<p><b>Pounce (Ex)</b> When a veshred charges, it can also make a full attack.<br/> <b>Powerful Leap (Ex)</b> When attempting an Athletics check to jump, a veshred is always considered to have taken a running start.<br/> <b>Thermal Plating (Ex)</b> Veshreds are covered in dense overlapping plates that detect thermal energy, allowing them to sense heat signatures within 60 feet. While these protective plates are lowered, they sit flush against the veshred’s body, granting the veshred DR 5/adamantine. While these plates are raised, the veshred’s ability to detect thermal energy is greatly improved, increasing the range of their blindsight to 1 mile. A veshred can raise or lower their thermal plates as a move action.</p>