Veshred

Source: Starfinder #39: The Gilded Cage

CR: 9 XP: 6,400

N Medium aberration

Init.: +3 Senses: blindsight (heat) 60 ft., sightless Perception: +17

Defense

HP: 145

EAC: 22 KAC: 24

Fort: +11 Ref: +11 Will: +10

Offense

Speed: 40 ft., climb 20 ft.

Melee: bite +21 (2d10+15 P; critical bleed 2d4) or claw +21 (2d10+15 S)

Offensive Abilities: pounce

Statistics

Str: +6 Dex: +3 Con: +4 Wis: +2 Int: -3 Cha: +0

Skills: Acrobatics +17, Athletics +22 (+30 when jumping), Stealth +17

Ecology

Environment: any

Organization: solitary, pair, pack (3–12), or brood (13–30)

Special Abilities

<p><b>Pounce (Ex)</b> When a veshred charges, it can also make a full attack.<br/> <b>Powerful Leap (Ex)</b> When attempting an Athletics check to jump, a veshred is always considered to have taken a running start.<br/> <b>Thermal Plating (Ex)</b> Veshreds are covered in dense overlapping plates that detect thermal energy, allowing them to sense heat signatures within 60 feet. While these protective plates are lowered, they sit flush against the veshred’s body, granting the veshred DR 5/adamantine. While these plates are raised, the veshred’s ability to detect thermal energy is greatly improved, increasing the range of their blindsight to 1 mile. A veshred can raise or lower their thermal plates as a move action.</p>

Description