Vicunal
Source: Alien Archive 4
CR: 1 XP: 400
NG Medium outsider (agathion, extraplanar, good)
Init.: +1 Senses: low-light vision Perception: +10
Defense
HP: 17 RP: 3
EAC: 11 KAC: 12
Fort: +3 Ref: +1 Will: +4; +4 vs poison
Offense
Speed: 40 ft.
Melee: hoof +5 (1d4+3 B); critical knockdown
Ranged: trailblazer subzero hail pistol +7 (1d4+1 C&P; critical bleed 1d4)
Offensive Abilities: None
Statistics
Str: +2 Dex: +1 Con: +1 Wis: +3 Int: +0 Cha: +3
Skills: Diplomacy +5, Life Science +5, Medicine +10, Stealth +5, Survival +10
Languages: Celestial, Common; speak with animals, truespeech
Gear: trailblazer subzero hail pistol with 2 batteries (20 charges each)
Ecology
Environment: any forests or hills (Nirvana)
Organization: solitary, pair, or herd (3–12)
Special Abilities
<p><b>Nurture (Su)</b> When a vicunal uses its healing channel ability, it can choose to nurture one of the creatures it healed. If it does so, the vicunal loses its fast healing and grants that fast healing to the nurtured creature. This effect lasts for a number of rounds equal to the vicunal’s Charisma modifier (3 rounds for a typical vicunal).<br/> <b>Speak with Animals (Su)</b> A vicunal can communicate with animals and use language-dependent effects on them.</p>