Void Slime
Source: Starfinder #37: The White Glove Affair
CR: 5 XP: 1,600
N Medium ooze
Init.: +3 Senses: blindsight (life) 60 ft., sightless Perception: +11
Defense
HP: 65
EAC: 17 KAC: 19
Fort: +9 Ref: +5 Will: +2
Offense
Speed: 20 ft., climb 20 ft.
Melee: slam +14 (1d6+7 B; critical dispel)
Offensive Abilities: None
Statistics
Str: +2 Dex: +3 Con: +5 Wis: +1 Int: — Cha: +0
Skills: Athletics +11
Ecology
Environment: any
Organization: solitary
Special Abilities
<p><b>Deaf (Ex)</b> A void slime can’t attempt Perception checks to listen and is immune to effects that rely on hearing to function.<br/> <b>Dispel (Ex)</b> On a critical hit, a void slime’s slam attack gains the effects of a dispelling weapon fusion, treating the void slime’s CR as the slam’s item level.<br/> <b>Susceptible to Salt Water (Ex)</b> A splash of salt water deals 1d6 damage to a void slime, and full immersion in salt water deals 4d6 damage per round.</p>