Void Slime

Source: Starfinder #37: The White Glove Affair

CR: 5 XP: 1,600

N Medium ooze

Init.: +3 Senses: blindsight (life) 60 ft., sightless Perception: +11

Defense

HP: 65

EAC: 17 KAC: 19

Fort: +9 Ref: +5 Will: +2

Offense

Speed: 20 ft., climb 20 ft.

Melee: slam +14 (1d6+7 B; critical dispel)

Offensive Abilities: None

Statistics

Str: +2 Dex: +3 Con: +5 Wis: +1 Int:Cha: +0

Skills: Athletics +11

Ecology

Environment: any

Organization: solitary

Special Abilities

<p><b>Deaf (Ex)</b> A void slime can’t attempt Perception checks to listen and is immune to effects that rely on hearing to function.<br/> <b>Dispel (Ex)</b> On a critical hit, a void slime’s slam attack gains the effects of a dispelling weapon fusion, treating the void slime’s CR as the slam’s item level.<br/> <b>Susceptible to Salt Water (Ex)</b> A splash of salt water deals 1d6 damage to a void slime, and full immersion in salt water deals 4d6 damage per round.</p>

Description