Vracinea
Source: Alien Archive 3
CR: 4 XP: 1,200
N Large plant
Init.: +3 Senses: low-light vision Perception: +10
Defense
HP: 51
EAC: 16 KAC: 18
Fort: +8 Ref: +6 Will: +3
Offense
Speed: 15 ft.
Melee: bite +12 (1d6+9 P)
Offensive Abilities: lure (120 feet, Will DC 13)
Statistics
Str: +5 Dex: +3 Con: +1 Wis: +0 Int: -4 Cha: +0
Skills: Athletics +10, Stealth +15, Survival +10
Ecology
Environment: temperate and warm forests (Castrovel)
Organization: solitary
Special Abilities
<p><b>Lure (Su)</b> Each living creature within 120 feet of a vracinea that can see its violet blossoms must succeed at a DC 13 Will save each round at the beginning of its turn or be drawn toward the plant. An affected target must use 2 move actions each round to move directly toward the vracinea at its full speed, and it can’t move in such a way that it loses line of sight to the vracinea. If the only path to the vracinea passes through terrain that could harm the target (such as a river of lava or a bed of sharp thorns), the target can attempt an additional saving throw to shake off the effect before moving into the dangerous area. An affected creature within 5 feet of the vracinea can take no actions and offers no resistance to the vracinea’s attacks. Once a creature successfully saves against this effect, it is immune to the same vracinea’s lure ability for 24 hours. This is a mind-affecting, sense-dependent effect.<br/><br/> <b>Paralyzing Scent (Ex)</b> A vracinea constantly exudes a sweet odor to a radius of 15 feet. Any living creature with a sense of smell that enters or starts its turn in this area of effect must succeed at a DC 13 Fortitude save or be paralyzed for 1 round. Once a creature successfully saves against this effect, it is immune to the same vracinea’s paralyzing scent for 24 hours. This is an inhaled poison effect.</p>