Weaponized Devil-in-a-box
Source: Alien Archive 3
CR: 3 XP: 800
N Tiny construct (technological)
Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +8
Defense
HP: 40
EAC: 14 KAC: 16
Fort: +3 Ref: +3 Will: +0
Offense
Speed: 30 ft.
Melee: cutters +12 (1d6+4 S; critical bleed 1d4)
Offensive Abilities: mobile reach, pounce
Statistics
Str: +1 Dex: +4 Con: — Wis: +0 Int: +0 Cha: +0
Skills: Acrobatics +13, Athletics +8
Languages: Common (can’t speak any language)
Ecology
Environment: any
Organization: solitary, pair, or cackle (3–8)
Special Abilities
<p><b>Boxed (Ex)</b> A weaponized devil-in-a-box has an attached box with a lid. While inside its box or motionless, the creature looks like a normal toy.<br/><br/> As a move action, a weaponized devil-in-a-box can pull itself partially into its box, gaining partial cover. It takes a –2 penalty to attack rolls and can move at only half speed while doing so. As a full action, a weaponized devil-in-a-box can pull itself fully into its box, granting itself total cover. While withdrawn in this way, the devil-in-a-box can’t move or attack, and it can’t see. In either case, the devil-in-a-box can emerge from its box as a move action.<br/><br/> The box has hardness 10 and 20 Hit Points, and a creature that targets the container with a melee or ranged attack automatically hits it. A devil-in-a-box whose box has the broken condition takes a –2 penalty to AC. If the box is destroyed, the penalty increases to –4, and the devil-in-a-box is staggered until a new box is attached. <b>Mobile Reach (Ex)</b> Provided it emerges fully from its box or moves before it attacks, a weaponized devil-in-a-box’s reach increases to 5 feet.<br/><br/> <b>Pounce (Ex)</b> When a weaponized devil-in-a-box charges, it can also make a full attack.</p>