Wolliped
Source: Alien Archive 3
CR: 3 XP: 800
N Large animal
Init.: +2 Senses: blindsense (scent) 60 ft., low-light vision Perception: +8
Defense
HP: 35
EAC: 14 KAC: 16
Fort: +7 Ref: +7 Will: +2
Offense
Speed: 50 ft.; snow stride
Melee: gore +8 (1d6+7 P)
Offensive Abilities: spit (1/hour; ranged +6)
Statistics
Str: +4 Dex: +2 Con: +3 Wis: +0 Int: -4 Cha: -3
Skills: Athletics +13, Survival +8
Ecology
Environment: cold hills, mountains, or plains (Triaxus)
Organization: solitary, pair, or herd (3–12)
Special Abilities
<p><b>Cold Inured (Ex)</b> A wolliped treats severe cold as cold and extreme cold as severe cold.<br/><br/> <b>Docile (Ex)</b> A docile wolliped uses the low attack bonus from the combatant array for its gore attack. The wolliped loses this weakness if trained for combat, a function of the rear a wild animal task of the Survival skill. A wolliped trained this way uses the high attack bonus for its gore attack and adds the knockdown critical hit effect.<br/><br/> <b>Snow Stride (Ex)</b> A wolliped treats heavy snow as difficult terrain and snow as normal terrain.<br/><br/> <b>Spit (Ex)</b> Once per hour, a wolliped can regurgitate, spitting this vomit as a ranged attack (targeting EAC) at a target within 10 feet. On a hit, the target must succeed at a DC 12 Fortitude save or be sickened for 1d4 rounds.</p>