Worlanisi
Source: Alien Archive 4
CR: 1 XP: 400
CG Small humanoid (worlanisi)
Init.: +2 Senses: — Perception: +5
Defense
HP: 17
EAC: 11 KAC: 12
Fort: +1 Ref: +3 Will: +4; –1 vs. mind-affecting effects
Offense
Speed: 30 ft., climb 20 ft.
Melee: tactical baton +4 (1d4+1 B)
Ranged: pulsecaster pistol +6 (1d4+1 E nonlethal)
Offensive Abilities: None
Statistics
Str: +0 Dex: +2 Con: +0 Wis: +0 Int: +1 Cha: +4
Skills: Acrobatics +10, Athletics +10 (+18 to climb), Bluff +10, Culture +5, Mysticism +5
Languages: Common, Worlanisi; limited telepathy 60 ft.
Gear: flight suit stationwear, pulsecaster pistol with 2 batteries (20 charges each), tactical baton
Ecology
Environment: any (Worlan)
Organization: solitary, pair, or fluke (3–5)
Special Abilities
<p><b>Psychic Reverb (Ex)</b> A worlanisi takes a –1 penalty to saving throws against mind-affecting effects and takes +1 damage per damage die from mind-affecting spells, weapons, and other effects.<br/> <b>Worlanisi Gamble (Ex)</b> Once per day as a reaction when the worlanisi or an ally they can see within 15 feet rolls an attack roll, saving throw, or skill check, the worlanisi causes that creature to roll twice and take the better result.<br/> <b>Worlanisi Luck (Ex)</b> The first time each day that a worlanisi rolls a natural 1 on a d20 roll, they treat it as a natural 20 instead.</p>