Wysp Conductor
Source: Starfinder #15: Sun Divers
CR: 8 XP: 4,800
— — —
Init.: +6 Senses: darkvision 60 ft. Perception: +16
Defense
HP: 115 RP: 4
EAC: 20 KAC: 21
Fort: +7 Ref: +9 Will: +11
Offense
Speed: 20 ft.
Melee: tendril +15 (1d12+10 B)
Ranged: elemental burst +17 (2d6+8 B)
Offensive Abilities: None
Statistics
Str: +0 Dex: +6 Con: +2 Wis: +0 Int: +0 Cha: +4
Skills: Diplomacy +21, Mysticism +16, Profession (musician) +21, Sense Motive +21, Stealth +16
Ecology
Environment: any (Elemental Planes)
Organization: solitary or symphony (one plus 5–20 wysps)
Special Abilities
<p><b>Elemental Burst (Su)</b> A wysp conductor can channel a fraction of its innate elemental energy into a ranged attack with a maximum range of 60 feet. A wysp conductor’s elemental type might change the damage type of this attack (see Wysp Template Grafts below).<br/><b>Living Battery (Ex)</b> As an immediate action, a wysp can kill itself to cause a creature benefiting from its resonance to regain a number of Hit Points equal to 3 times that creature’s CR. If the wysp does this, its death cannot be prevented, and it can be restored to life only by miracle or wish.<br/> <b>Resonance (Ex)</b> The elemental energy of a wysp resonates with the bodies of creatures that share its elemental subtype. All such creatures within 30 feet gain a +1 morale bonus to damage rolls (or a +2 morale bonus if they also have the elemental subtype). The wysp is similarly affected, and this bonus is already included in its statistics.</p>