Wysp

Source: Starfinder #15: Sun Divers

CR: 2 XP: 600

N Tiny outsider (elemental, extraplanar)

Init.: +4 Senses: darkvision 60 ft. Perception: +7

Defense

HP: 23

EAC: 13 KAC: 14

Fort: +1 Ref: +3 Will: +5

Offense

Speed: 20 ft.

Melee: tendril +7 (1d4+4 B)

Offensive Abilities: None

Statistics

Str: +0 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: +2

Skills: Diplomacy +12, Mysticism +7, Sense Motive +12, Stealth +12

Ecology

Environment: any (Elemental Planes)

Organization: solitary, cloud (2–8), retinue (3–6 plus another creature with a matching elemental subtype), or symphony (5–20 plus one wysp conductor)

Special Abilities

<p><b>Living Battery (Ex)</b> As an immediate action, a wysp can kill itself to cause a creature benefiting from its resonance to regain a number of Hit Points equal to 3 times that creature’s CR. If the wysp does this, its death cannot be prevented, and it can be restored to life only by miracle or wish.<br/> <b>Resonance (Ex)</b> The elemental energy of a wysp resonates with the bodies of creatures that share its elemental subtype. All such creatures within 30 feet gain a +1 morale bonus to damage rolls (or a +2 morale bonus if they also have the elemental subtype). The wysp is similarly affected, and this bonus is already included in its statistics.</p>

Description