Wysp
Source: Starfinder #15: Sun Divers
CR: 2 XP: 600
N Tiny outsider (elemental, extraplanar)
Init.: +4 Senses: darkvision 60 ft. Perception: +7
Defense
HP: 23
EAC: 13 KAC: 14
Fort: +1 Ref: +3 Will: +5
Offense
Speed: 20 ft.
Melee: tendril +7 (1d4+4 B)
Offensive Abilities: None
Statistics
Str: +0 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: +2
Skills: Diplomacy +12, Mysticism +7, Sense Motive +12, Stealth +12
Ecology
Environment: any (Elemental Planes)
Organization: solitary, cloud (2–8), retinue (3–6 plus another creature with a matching elemental subtype), or symphony (5–20 plus one wysp conductor)
Special Abilities
<p><b>Living Battery (Ex)</b> As an immediate action, a wysp can kill itself to cause a creature benefiting from its resonance to regain a number of Hit Points equal to 3 times that creature’s CR. If the wysp does this, its death cannot be prevented, and it can be restored to life only by miracle or wish.<br/> <b>Resonance (Ex)</b> The elemental energy of a wysp resonates with the bodies of creatures that share its elemental subtype. All such creatures within 30 feet gain a +1 morale bonus to damage rolls (or a +2 morale bonus if they also have the elemental subtype). The wysp is similarly affected, and this bonus is already included in its statistics.</p>