Wyspiria
Source: Alien Archive 4
CR: 11 XP: 12,800
N Medium outsider (extraplanar, spectra)
Init.: +5 Senses: darkvision 60 ft. Perception: +20
Defense
HP: 155
EAC: 23 KAC: 24
Fort: +10 Ref: +10 Will: +16
Offense
Speed: 10 ft., fly 60 ft. (Ex, perfect)
Melee: tentacle +18 (connect [DC 20])
Ranged: shockray +20 (2d8+11 E)
Offensive Abilities: None
Spell-like Abilties: (CL 11th ranged +20)
Statistics
Str: +0 Dex: +5 Con: +3 Wis: +3 Int: +8 Cha: +3
Skills: Acrobatics +20 (+28 to fly), Computers +25, Engineering +25, Mysticism +25, Sense Motive +20
Languages: machine telepathy 100 ft., truespeech
Ecology
Environment: any (the Drift)
Organization: solitary, sequence (2, 3, 5, or 8), or delegation (1 wyspiria plus 2 iridias)
Special Abilities
<p><b>Borrow Time (Su)</b> As a reaction, a wyspiria can pull potential energy away from their future self and into the present, taking a standard action during another creature’s turn as though the wyspiria had readied an action. After using borrow time, the wyspiria is staggered until the end of their next turn.<br/> <b>Connect (Ex)</b> A wyspiria that hits with their tentacle attack can automatically connect themself to the target, plugging one of their cord-like appendages into the target. Once connected, the wyspiria feeds the target a stream of fabricated sensory data, allowing the wyspiria to transfer information and false perceptions. Each round at the start of their turn, the target must succeed at a Will save to remain aware of their real surroundings. On a failure, they are staggered until the start of their next turn. The wyspiria can take a move action at the beginning of their turn each round to maintain all of their connections; otherwise all their connections end. The appendages have 15 feet of reach, and attached targets’ movement is restricted to within 15 feet of the wyspiria. The appendage can be detached with a successful Strength check (DC 15) as a standard action, or with a successful attack against the appendage (same AC as the wyspiria). Targets can also attempt a Strength check to break free any time the wyspiria moves; this requires no action. On a failure, the target moves with the wyspiria. A wyspiria can maintain up to ten connections at one time.<br/> <b>Shockray (Ex)</b> A wyspiria’s shockray is a ranged attack with a range increment of 60 feet.</p>