Xiritix

Source: Starfinder #29: The Cradle Infestation

CR: 11 XP: 12,800

CN Large outsider (chaotic, extraplanar, protean, shapechanger)

Init.: +5 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +25

Defense

HP: 170

EAC: 24 KAC: 25

Fort: +10 Ref: +12 Will: +14

Offense

Speed: 30 ft., fly 60 ft. (Su, perfect)

Melee: claw +20 (2d10+13 S) or tail +20 (3d4+13 B plus grab)

Ranged: anomaly ray +22 (2d8+11 A plus driftflash [DC 20])

Offensive Abilities: None

Spell-like Abilties: (CL 11th)

Statistics

Str: +2 Dex: +5 Con: +3 Wis: +1 Int: +0 Cha: +8

Skills: Acrobatics +20 (+28 to fly), Disguise +20, Mysticism +25, Physical Science +20, Stealth +25

Languages: Abyssal, Protean; telepathy 100 ft.

Ecology

Environment: any (Drift or Maelstrom)

Organization: solitary

Special Abilities

<p><b>Anomaly Ray (Su)</b> As a ranged attack, a xiritix can fire a ray of destabilizing energy with a range increment of 60 feet. This natural weapon has the automatic weapon special property (maximum 6 targets). Once the protean uses this ability, it can’t use its anomaly ray for 1d4 rounds.<br/> <b>Driftflash (Su)</b> A creature struck by a xiritix’s anomaly ray must succeed at a DC 20 Fortitude saving throw or be affected by a random effect, as determined on the following table. <table class="inner"> <tr><td>D8</td><td>EFFECT</td></tr> <tr><td>1</td><td>The target is assaulted by the terrible smell of a rancid pit of the Abyss and is sickened for 1d4 rounds.</td></tr> <tr><td>2</td><td>The target is enveloped by the cloying gloom of the Shadow Plane and is shaken for 1d4 rounds.</td></tr> <tr><td>3</td><td>The target hears the whispers of the damned in Hell and is off-target for 1d4 rounds.</td></tr> <tr><td>4</td><td>The target is distracted by the comforting serenity of Heaven and is flat-footed for 1d4 rounds.</td></tr> <tr><td>5</td><td>The target is snared by wild vines from the First World and is entangled for 1d4 rounds.</td></tr> <tr><td>6</td><td>The target is subjected to the blinding light of the Positive Energy Plane and is blinded for 1d4 rounds.</td></tr> <tr><td>7</td><td>The target witnesses a vision of death from the Boneyard and is staggered for 1d4 rounds.</td></tr> <tr><td>8</td><td>The target is surrounded by swirls of erratic colors from the Maelstrom and is confused for 1d4 rounds.</td></tr> </table></p>

Description