Yaruk
Source: Starfinder #2: Temple of the Twelve
CR: 8 XP: 4,800
N Gargantuan animal
Init.: +0 Senses: blindsense (scent), low-light vision Perception: +21
Defense
HP: 130
EAC: 20 KAC: 22
Fort: +12 Ref: +10 Will: +7
Offense
Speed: 40 ft.
Melee: slam +20 (3d4+14 B) or tail slap +17 (2d6+14 B)
Offensive Abilities: bulldoze, trample, trumpet
Statistics
Str: +6 Dex: +0 Con: +4 Wis: +2 Int: -4 Cha: +1
Skills: Athletics +16, Survival +16
Ecology
Environment: temperate plains and forests (Castrovel)
Organization: solitary or moot (2–12)
Special Abilities
<p><b>Bulldoze (Ex)</b> When a yaruk uses its trample ability, it ignores difficult terrain created by plants. Each inanimate obstacle in its path takes twice the yaruk’s trample damage (inanimate plants take quadruple damage), and if this would reduce the obstacle to half its Hit Points or fewer, the yaruk can move through the obstacle as though it were difficult terrain.<br/><br/> <b>Trample (Ex)</b> As a full action, a yaruk can move up to its speed and through the space of any creatures that are at least one size smaller than itself. The yaruk does not need to make an attack roll; each creature whose space it moves through takes 3d4+14 bludgeoning damage. A target of a trample can attempt a DC 16 Reflex save to take half damage; if it does, it can’t make an attack of opportunity against the yaruk due to the yaruk’s movement. A yaruk can deal trample damage to the same creature only once per round.<br/><br/> <b>Trumpet (Ex)</b> A yaruk’s vocalizations are audible up to 3 miles away in typical outdoor conditions. As a standard action once per 1d6 rounds, a yaruk can blare loudly in a 60-foot cone, dealing 2d8+8 sonic damage and inflicting both the deafened condition and the off-target condition for 1d4 rounds (a successful DC 16 Fortitude save halves the damage and negates these conditions).</p>