Yithian
Source: Alien Archive 3
CR: 9 XP: 6,400
LN Large aberration
Init.: +1 Senses: blindsense (thought) 100 ft., darkvision 60 ft. Perception: +17
Defense
HP: 125
EAC: 22 KAC: 23
Fort: +8 Ref: +8 Will: +14
Offense
Speed: 20 ft., climb 20 ft.
Melee: pincer +19 (3d4+12 S; critical wound [DC 18])
Ranged: jolt storm coil +17 (2d6+9 E)
Offensive Abilities: None
Spell-like Abilties: (CL 9th)
Statistics
Str: +3 Dex: +1 Con: +3 Wis: +2 Int: +6 Cha: +4
Skills: Culture +22, Engineering +17, Life Science +22, Mysticism +17, Physical Science +22
Languages: Aklo, Common, Yithian; telepathy 100 ft.
Gear: jolt storm coil with 4 high-capacity batteries (40 charges each)
Ecology
Environment: any
Organization: solitary, pair, or band (3–9)
Special Abilities
<p><b>Mind Swap Mastery (Su)</b> When a yithian casts mind swap, the duration is permanent (D). The yithian takes its senses and defensive abilities with it to a new body and doesn’t gain the awkward trait. In addition, when the yithian returns to its own body, the <i>mind swap</i> target must succeed at a DC 20 Will saving throw or forget being in the yithian’s body.</p>