Youngling
Source: Alien Archive 4
CR: 3 XP: 800
CG Medium magical beast
Init.: +4 Senses: blindsense (scent) 30 ft., darkvision 60 ft., low-light vision Perception: +8
Defense
HP: 35
EAC: 14 KAC: 15
Fort: +4 Ref: +4 Will: +6
Offense
Speed: 30 ft., climb 20 ft.
Melee: tactical switchblade +10 (1d4+3 S)
Ranged: tactical rail gun +8 (1d8+3 P)
Offensive Abilities: spine assault (Reflex DC 14, 9 P)
Statistics
Str: +0 Dex: +4 Con: +2 Wis: +0 Int: +1 Cha: +0
Skills: Acrobatics +13, Athletics +13 (+21 to climb), Mysticism +13, Stealth +8
Languages: Azlanti, Common, Mulkaxi
Gear: flight suit stationwear, tactical rail gun AR with 24 long‑arm rounds, tactical switchblade AR
Ecology
Environment: warm forests (Mulkaxi)
Organization: solitary or pair
Special Abilities
<p><b>Predreaming (Su)</b> Once per day, a huitz’plina can spend a Resolve Point to receive a hazy vision related to the outcome of an event, goal, or activity as far as a day into the future. This otherwise functions as augury with a 100% chance of successfully receiving a meaningful reply.<br/> <b>Spine Assault (Ex)</b> Once per day, after a huitz’plina takes the total defense action and before the start of their next turn, they can take a reaction to launch a barrage of spines in a 20-foot spread centered on themselves. Every other creature in the area must succeed at a Reflex save (DC = 10 + half the huitz’plina’s level + the huitz’plina’s Constitution modifier) or take piercing damage equal to three times the huitz’plina’s level; a successful save halves this damage.</p>