Yrgytchee
Source: Starfinder #35: Merchants of the Void
CR: 5 XP: 1,600
CN Small monstrous humanoid
Init.: +5 Senses: darkvision 60 ft. Perception: +11
Defense
HP: 65
EAC: 16 KAC: 17
Fort: +4 Ref: +8 Will: +8
Offense
Speed: 30 ft.
Melee: tactical starknife +11 (1d4+7 P)
Ranged: thunderstrike sonic rifle +13 (1d10+5 E, critical deafen [DC 15])
Offensive Abilities: untethered mass
Statistics
Str: +2 Dex: +5 Con: +2 Wis: +0 Int: +1 Cha: +3
Skills: Bluff +16, Culture +11, Diplomacy +11, Life Science +16, Stealth +16
Languages: Common, Gytchean
Gear: d-suit I, tactical starknife, thunderstrike sonic rifle with 1 high-capacity battery (40 charges)
Ecology
Environment: any (Yrgytch)
Organization: solitary, pair, or chatter (3–6)
Special Abilities
<p><b>Gravitic Deflection (Ex)</b> An yrgytchee instinctively warps gravity around them to divert danger. They gain a +2 racial bonus to their AC against melee attacks and ranged kinetic attacks if they aren’t flat-footed.<br/> <b>Untethered Mass (Ex)</b> As a move action, an yrgytchee can temporarily disrupt the connection between a creature within 30 feet and the dominant local gravity field affecting it. The creature gains the off-kilter condition until the beginning of the yrgytchee’s next turn or until it takes a move action to reorient itself.</p>