Yrgytchee

Source: Starfinder #35: Merchants of the Void

CR: 5 XP: 1,600

CN Small monstrous humanoid

Init.: +5 Senses: darkvision 60 ft. Perception: +11

Defense

HP: 65

EAC: 16 KAC: 17

Fort: +4 Ref: +8 Will: +8

Offense

Speed: 30 ft.

Melee: tactical starknife +11 (1d4+7 P)

Ranged: thunderstrike sonic rifle +13 (1d10+5 E, critical deafen [DC 15])

Offensive Abilities: untethered mass

Statistics

Str: +2 Dex: +5 Con: +2 Wis: +0 Int: +1 Cha: +3

Skills: Bluff +16, Culture +11, Diplomacy +11, Life Science +16, Stealth +16

Languages: Common, Gytchean

Gear: d-suit I, tactical starknife, thunderstrike sonic rifle with 1 high-capacity battery (40 charges)

Ecology

Environment: any (Yrgytch)

Organization: solitary, pair, or chatter (3–6)

Special Abilities

<p><b>Gravitic Deflection (Ex)</b> An yrgytchee instinctively warps gravity around them to divert danger. They gain a +2 racial bonus to their AC against melee attacks and ranged kinetic attacks if they aren’t flat-footed.<br/> <b>Untethered Mass (Ex)</b> As a move action, an yrgytchee can temporarily disrupt the connection between a creature within 30 feet and the dominant local gravity field affecting it. The creature gains the off-kilter condition until the beginning of the yrgytchee’s next turn or until it takes a move action to reorient itself.</p>

Description