Yurei

Source: Starfinder #39: The Gilded Cage

CR: 12 XP: 19,200

NE Medium undead

Init.: +8 Senses: darkvision 60 ft. Perception: +22

Defense

HP: 170

EAC: 25 KAC: 26

Fort: +11 Ref: +11 Will: +17

Offense

Speed: 40 ft.; spider climb

Melee: painful grasp +21 (2d12+12 C plus pain [DC 21])

Offensive Abilities: face of death (DC 21)

Spell-Like Abilities: (CL 12th)

Statistics

Str: +0 Dex: +8 Con: — Wis: +4 Int: +2 Cha: +5

Skills: Acrobatics +27, Intimidate +22, Stealth +27

Ecology

Environment: any

Organization: solitary or haunt (1 yurei plus 2–4 ghosts)

Special Abilities

Face of Death (Su) As a full action, a yurei can expose its face to a single adjacent creature. That creature must succeed at a DC 21 Will save or be stunned for 1d6 rounds. A target that is stunned must also succeed at a DC 21 Fortitude save or immediately be reduced to 0 Hit Points and begin dying (the target doesn’t lose any Stamina Points it might have had). A target that succeeds at the initial saving throw is immune to that particular yurei’s face of death ability for 24 hours. This is a mind-affecting fear effect, and the secondary effect is a death effect.
Haunted Focus (Su) Each yurei has a bond with an object that was significant to it in life, such as a datapad or comm unit. As long as a yurei and its focus are both on the same plane of existence, a yurei can observe its focus, as per clairaudience/clairvoyance; travel to its focus, as per interplanetary teleport; and use any of its spell-like abilities as if it was in the same space as its focus, all regardless of distance.
Painful Grasp (Su) A creature that takes damage from a yurei’s painful grasp attack must succeed at a DC 21 Will saving throw or take a –2 penalty to ability checks, attack rolls, and skill checks for 1 round. This is a pain effect.

Description

Yurei are formed from the spirits of those who died in the throes of betrayal, whether by a lover, parent, or other close relation. They relentlessly stalk their betrayers, terrorizing them with horrific nightmares before painfully drawing the warmth from their victims with their terribly burnt hands.

A yurei rarely finds peace after taking revenge, often mistaking a different subject as the focus of its wrath. While there are tales of people who calmed a yurei’s rage, too often these creatures can only be put to rest through violence.