Zernivian
Source: Starfinder #28: The Hollow Cabal
CR: 9 XP: 6,400
N Tiny aberration
Init.: +6 Senses: darkvision 60 ft., herbsight 60 ft., low-light vision Perception: +22
Defense
HP: 135
EAC: 22 KAC: 23
Fort: +8 Ref: +10 Will: +12
Offense
Speed: 30 ft.
Melee: tongue +17 (1d6+12 A & B plus zernivian toxin; critical stunned)
Ranged: acid spittle +19 (2d6+9 A plus zernivian toxin)
Offensive Abilities: herbicide
Statistics
Str: +3 Dex: +6 Con: +0 Wis: +4 Int: +0 Cha: +0
Skills: Disguise +17, Life Science +17, Sense Motive +17, Stealth +22, Survival +22
Ecology
Environment: any
Organization: solitary
Special Abilities
<p><b>Acid Spittle (Ex)</b> As a ranged attack, a zernivian can hurl a blob of acidic spittle with a maximum range of 30 feet.<br/> <b>Animal Puppeteer (Ex)</b> As a full action, a zernivian can insert itself into the body of an adjacent unconscious or helpless Small animal with an Intelligence modifier no greater than –4 (Fortitude DC 18 negates). While inside an animal in this way, the zernivian has total cover and takes no actions of its own; however, it gains full control of the host animal’s actions. The zernivian can use its or its host’s saving throw bonuses (whichever are higher), its host’s extraordinary abilities, and its or its host’s natural attacks. The zernivian remains in control of the animal until it leaves the host’s body, which it can do as a full action; the host animal is then stunned for 1 round but is otherwise unharmed.<br/> <b>Herbicide (Ex)</b> Plant creatures and creatures with the dycepskian subtype or the plantlike universal creature rule aren’t immune to a zernivian’s toxin. When such creatures attempt a Fortitude saving throw against zernivian toxin, they must roll twice and use the worse result.<br/> <b>Herbsight (Ex)</b> Zernivians have an extrasensory ability that enables them to rapidly seek out and find plant life. This ability functions as blindsight (scent), except a zernivian can only detect plant creatures and creatures with the dycepskian subtype or the plantlike universal creature rule.<br/></p>