22 spells

Name ▲ School Casting Time Range Description Save
Arcing Surge evocation1 standard action120 ft.Deal 10d6 electricity damage in a 120-foot line.Reflex half
Call Cosmos evocation1 standard actionlong (400 ft. + 40 ft./level)Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.none
Caustic Conversion evocation1 standard actionmedium (100 ft. + 10 ft./level)Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds.none
Chain Surge evocation1 standard actionlong (400 ft. + 40 ft./level)Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round.Reflex half, see text
Corrosive Haze evocation1 standard actionmedium (100 ft. + 10 ft./level)Reflex negates
Cosmic Eddy evocation1 standard actionmedium (100 ft. + 10 ft./level)Reflex partial, see text
Dancing Lights evocation1 standard actionmedium (100 ft. + 10 ft./level)none
Explosive Blast evocation1 standard actionmedium (100 ft. + 10 ft./level)Reflex half
Force Blast evocation1 standard action30 ft.Reflex partial, see text
Heat Leech evocation1 standard action60 ft.Reflex half
Hurl Forcedisk evocation1 standard actionmedium (100 ft. +10 ft./level)none
Jolting Surge evocation1 standard actiontouchnone
Magic Missile evocation1 standard action; see textmedium (100 ft. + 10 ft./level)none
Miracle evocation1 standard actionsee textsee text
Overheat evocation1 standard action15 ft.Reflex half
Recharge evocation1 roundtouchFortitude negates (object)
Resilient Sphere evocation1 standard actionclose (25 ft. + 5 ft./2 levels)Reflex negates
Supercharge Weapon evocation1 standard actiontouchnone
Sympathetic Vibration evocation10 minutestouchnone
Telekinetic Projectile evocation1 standard actionclose (25 ft. + 5 ft./2 levels)none
Wall of Fire evocation1 standard actionmedium (100 ft. + 10 ft./level)none
Wall of Force evocation1 standard actionclose (25 ft. + 5 ft./2 levels)none