Supercharge Weapon

Level:

Technomancer 1


School: evocation

Casting Time: 1 standard action


Range: touch


Duration: see text


Saving Throw: none


Spell Resistance: no


Description

You supercharge the target weapon. If the weapon’s next attack hits (provided it is made before the end of the next round), the attack deals 4d6 additional damage if the weapon is a single target attack or 2d6 additional damage if the weapon attacks all creatures in an area. This bonus damage is of the same type as the weapon’s normal damage.