Supercharge Weapon


Technomancer 1

School: evocation

Casting Time: 1 standard action

Range: touch

Duration: see text

Saving Throw: none

Spell Resistance: no


You supercharge the target weapon. If the weapon’s next attack hits (provided it is made before the end of the next round), the attack deals 4d6 additional damage if the weapon is a single target attack or 2d6 additional damage if the weapon attacks all creatures in an area. This bonus damage is of the same type as the weapon’s normal damage.