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Creatures

You are not alone in the universe. In the Starfinder Roleplaying Game, strange new creatures and cultures await your party of adventurers on every new planet and space station. Whether you’re on a routine trading mission in the most familiar sectors of the Pact Worlds or exploring never-before-contacted planets out in the mysterious reaches of the Vast, Starfinder is a game about aliens—playing them, fighting them, and everything in between.

Starfinder Alien Archive presents a sampling of such aliens, designed both for Game Masters to use in crafting challenging encounters and adventures and for players to use in creating and customizing the perfect characters. It’s also a font of setting information and cultural details on the melting pot of different worlds that is Starfinder’s home galaxy. In order to fully use the creatures in this codex, you’ll need a copy of the Starfinder Core Rulebook, or you can find that book’s rules online for free at paizo.com/sfrd.

Not all of the creatures in this book are aliens in the traditional sense—after all, everyone’s an alien to someone else, and who’s to say you’re not just as bizarre to a gelatinous barathu as it is to you? Some of the species detailed here are key members of the Pact Worlds, being almost as familiar to the average citizen as the races presented in the Starfinder Core Rulebook. Others—angels, devils, and fey, for example—are from realms beyond mortal ken. Still others are old mythological favorites like dragons and elementals, familiar to players of the Pathfinder Roleplaying Game and other fantasy RPGs but updated to Starfinder’s rules. Appendix 4: Universal Creature Rules explains all those rules which are common among the various entries in this book.

This book is only a small sampling of the myriad creatures found in the Starfinder campaign setting. For more, see the Starfinder Adventure Path volumes and other supplements, or quickly and easily import monsters from the Pathfinder RPG Bestiary volumes into your Starfinder game using the rules from the Pathfinder Legacy chapter of the Starfinder Core Rulebook. Best of all, this book’s Appendix 1: Creating Monsters and Other NPCs presents a robust creature-creation system that GMs can use to create monsters and nonplayer characters of literally any species they can imagine, while Appendix 3: Simple Template Grafts lets GMs modify existing creatures on the fly to better fit their party’s level and situation.

But Alien Archive doesn’t stop at creatures! This book also presents a ton of alien technology such as armor, magic items, weapons, and more that are perfect for rewarding or customizing player characters, sprinkled throughout their respective creature entries. And Appendix 2: Summoning Creatures offers spellcasters rules for summoning creatures in combat, allowing you to bring even more aliens to your table!

There’s a whole galaxy out there, full of creatures to fight or befriend. Are you ready?

Racial Traits and Alien PCs

Part of the fun of any science fantasy game is playing bizarre alien races, and in Starfinder, we want groups to have as many playable creature options as possible. As a result, many of the creature entries in this book include racial traits—rules that players can use to build characters of these races. In many cases, these racial abilities are scaled-back versions of the full monster abilities; this is because opponents run by the GM (both monsters and nonplayer characters) are created using a different rules system than player characters, but also because it allows us to present a wide array of potential playable races that might otherwise be too powerful. Even so, these abilities can still add complications to the game, and it’s always up to the GM to decide whether to allow player characters of these races. The GM can also opt to treat non-humanoid player races as humanoids for the purposes of spells and other abilities to offset some of these complications.

How to Read a Stat Block

The following section breaks down how to read a creature’s statistics, also called a stat block. Not all creatures have all of the information listed below. If a monster has any entries that aren’t explained here or that differ from the normal class features and other rules for characters presented in the Starfinder Core Rulebook, you’ll find them explained fully either at the end of the stat block under Special Abilities or in Appendix 4: Universal Creature Rules, where rules that appear in multiple monster entries have been compiled for easy reference. Both monsters and nonplayer characters (NPCs) have stat blocks, and you’ll learn how to build both of them in Appendix 1: Creating Monsters and Other NPCs.

Name and CR: The creature’s name is presented along with its Challenge Rating (CR), a numerical representation of the creature’s relative power. Challenge Rating is explained in detail on page 389 of the Starfinder Core Rulebook, but as a general rule, monsters with a CR equal to the average level of the characters in your party is about right for them to fight—if the CR is too high, it’ll be too difficult, and if it’s too low, it won’t be a fun challenge anymore.

XP: This is the total number of experience points the player characters (PCs) earn for defeating the creature. Note that this is the total for the party, not each character!

Race and Grafts: All creatures have a race entry. Some creatures are also built with class or template grafts, giving them more abilities (see Appendix 1 for more information). If this entry lists “variant,” the creature is an altered version of the base creature, beyond gaining different special abilities or class grafts. If this entry lists “unique,” the creature is the only one of its kind.

Alignment, Size, Type, and Subtype: A creature’s listed alignment represents the norm for such creatures; an individual’s can vary as you require for the needs of your campaign. A creature’s size determines its space and reach. Some innate abilities come from the creature’s type and subtype.

Init, Senses, and Perception: This lists the creature’s initiative modifier, followed by its special senses (omitted if it doesn’t have any). Its Perception modifier is listed here instead of in its Skills entry (see below).

Aura: If the creature has a magical or exceptional aura, it is listed here along with its radius from the creature and the save DC to resist the aura’s effects, where applicable.

HP and RP: These entries list the creature’s Hit Points and (if it uses them) its Resolve Points.

EAC and KAC: The creature’s Energy Armor Class and Kinetic Armor Class are listed here. Fort, Ref, and Will: The creature’s Fortitude, Reflex, and Will saving throw modifiers are listed here, followed by situational modifiers to those rolls.

Defensive Abilities, DR, Immunities, Resistances, and SR: If the creature has any defensive abilities, damage reduction (DR), immunities, resistances, or spell resistance (SR), they’re listed here.

Weaknesses: This lists the creature’s weaknesses, if any.

Speed: This notes the creature’s speed, followed by any additional speeds and types of movement the creature has. If the creature has a fly speed, the source of its fly speed (whether extraordinary, supernatural, or from another source such as an item) is given, followed by its maneuverability.

Melee: The creature’s melee attacks are listed here, each starting on a separate line. The attack roll modifier appears after the attack’s name, followed by the attack’s damage, damage type, and critical effects in parentheses.

Multiattack: If the creature can make multiple melee attacks with a full action (usually with different weapons), the attacks and attack roll modifiers are listed in this entry, followed by each attack’s damage, damage type, and critical effects in parentheses.

Ranged: This entry lists the creature’s ranged attacks in the same format the Melee entry uses for melee attacks. Space and Reach: The creature’s space and reach are noted here if they are other than a 5-foot square and 5 feet (those values are the default). Any special reach (from weapons or the like) is listed in parentheses.

Offensive Abilities: This entry lists abilities the creature is likely to use offensively.

Spell-Like Abilities: After noting the caster level of the creature’s spell-like abilities, this section lists the creature’s spell-like abilities (and the associated saving throw DCs, where relevant), organized by the number of times per day it can use each ability.

Spells Known: If the creature can cast spells (usually due to a mystic or technomancer class graft), its caster level is shown in this entry, followed by the spells it knows (and the associated saving throw DCs, where applicable) and how many spell slots of each level it has available per day. Often, only the creature’s most powerful spells are listed here.

Ability Score Modifiers: The creature’s ability score modifiers (rather than the scores themselves) are listed here. Feats: Only feats that give situational bonuses or allow for special combat tactics are listed in monster stat blocks. Feats that give the creature a static bonus (such as Improved Initiative) are already factored into the creature’s statistics, and they are therefore not listed. Skills: The creature’s skills are listed here alphabetically with their modifiers. Creatures are assumed to have whatever tools they need to use the listed skills (such as Engineering) without a penalty.

Languages: The languages most commonly understood and spoken by the creature are noted here, along with any other special means of communication (such as telepathy). You can swap out the languages known for other choices as needed.

Other Abilities: This entry lists abilities and features the creature has that aren’t covered in another line. Gear and Augmentations: This entry details the gear and augmentations the creature has, which can be altered to suit your needs.

Environment: The regions and climates in which the creature is typically encountered are listed here, though you’re welcome to use the creature in different environments.

Organization: This entry describes typical groupings for this creature type and whether such groups include any other types of creatures. Special Abilities: All of the creature’s unusual abilities are detailed in this section.

Aeon Guard

CR: 3 XP: 800 LE Medium humanoid (human) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 48 EAC: 19 KAC: 22 Fort: +5 Ref: +3 Will: +4 Speed: 20 ft. Melee: thunderstrike pulse gauntlet +8 (1d6+5 B & So; critical knockdown) Ranged: AG assault rifle +11 (1d8+3 P) or frag grenade II +11 (explode [15 ft., 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft., 1d6 F plus 1d4 burn, DC 14]) Offensive Abilities: fighting styles (sharpshoot), sniper’s aim Str: +2 Dex: +4 Con: +1 Wis: +1 Int: +1 Cha: +1 Skills: Athletics +8, Intimidate +8, Profession (soldier) +8, Stealth +10 Languages: Azlanti Gear: AG trooper battle dress (clear spindle aeon stone, jump jets), AG assault rifle with 4 magazines (100 longarm rounds), thunderstrike pulse gauntlet with 2 batteries, frag grenade II, incendiary grenade I

Ahav

CR: 12 XP: 19200 N Huge construct (technological) Init.: +8 Senses: darkvision 60 ft., low-light vision, sensor suite Perception: +27 HP: 200 EAC: 26 KAC: 28 Fort: +12 Ref: +12 Will: +9 Speed: 60 ft. Melee: Ranged: medium machine gun +26 (3d10+12 P) or hellhound-class flamethrower +26 (4d6+12 F; critical burn 4d6) Offensive Abilities: Str: +5 Dex: +8 Con: - Wis: +4 Int: -2 Cha: +2 Skills: Stealth +22 Languages: Common Gear: hellhound-class flamethrower with 2 high-capacity petrol tanks, medium machine gun with 420 heavy rounds

Anacite Laborer

CR: 7 XP: 3200 LN Medium construct (technological) Init.: +2 Senses: darkvision 60 ft., low-light vision; Perception: +19 HP: 100 EAC: 19 KAC: 20 Fort: +4 Ref: +4 Will: +8 Speed: 40 ft. Melee: plasma cutter +16 (1d8+12 F) Ranged: electrical burst +14 (1d8+7 E) Offensive Abilities: Str: +5 Dex: +2 Con: - Wis: +0 Int: +4 Cha: +0 Skills: Computers +19, Engineering +19, Piloting +14, Stealth +14 Languages: Common; shortwave 100 ft.

Anacite Wingbot

CR: .25 XP: 200 N Small construct (technological) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +0 Ref: +0 Will: -2 Speed: 40 ft., fly 40 ft. (Ex, average) Melee: bite +4 (1d6+2 P) Ranged: laser ray +7 (1d4 F; critical burn 1d4) Offensive Abilities: trill Str: +2 Dex: +3 Con: - Wis: +1 Int: -5 Cha: -2 Skills: Athletics +9 (+17 when climbing), Stealth +4 Languages: Common (can’t speak); shortwave 100 ft.

Angel, Barachius

CR: 7 XP: 3200 NG Large outsider (angel extraplanar good) Init.: +4 Senses: darkvision 60 ft., detect alignment, low light vision; Perception: +14 Aura: protective aura (20 ft.) HP: 95 EAC: 21 KAC: 22 Fort: +8 Ref: +6 Will: +10, +4 vs. poison Speed: 50 ft., fly 100 ft. (Su, average) Melee: holy sintered longsword +16 (2d8+12 S) Ranged: holy corona laser rifle +14 (2d6+7 F; critical burn 1d6) Offensive Abilities: firewall Str: +5 Dex: +4 Con: +4 Wis: +2 Int: +1 Cha: +2 Skills: Computers +19, Culture +19, Engineering +19, Mysticism +14, Sense Motive +14 Languages: Celestial, Draconic, Infernal; truespeech Gear: holy corona laser rifle with 2 high-capacity batteries (40 charges each), holy sintered longsword

Apari

CR: 7 XP: 3200 N Large vermin Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 RP: 4 EAC: 19 KAC: 21 Fort: +11 Ref: +6 Will: +9 Speed: 30 ft. Melee: claw +17 (2d6+11 S) Ranged: spike +14 (2d8+7 P) Offensive Abilities: spawn constituents Str: +4 Dex: +2 Con: +5 Wis: +0 Int: - Cha: +0 Skills: Athletics +19, Intimidate +14, Survival +14

Apari Constituent

CR: - XP: - N Tiny vermin Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 20 EAC: 13 KAC: 15 Fort: +6 Ref: +4 Will: +1 Speed: fly 30 ft. (Ex, perfect) Melee: claw +10 (1d6+4 S) Ranged: Offensive Abilities: fungible Str: +2 Dex: +4 Con: +1 Wis: +0 Int: - Cha: +0 Skills: Acrobatics +12 (+20 when flying), Intimidate +7, Survival +7

Assembly Ooze

CR: 1 XP: 400 N Medium ooze (technological) Init.: +4 Senses: blindsight (vibration) 60 ft., sightless; Perception: +7 HP: 17 EAC: 11 KAC: 12 Fort: +3 Ref: -1 Will: +2 Speed: 30 ft. Melee: pseudopod +6 (1d4+3 B) Ranged: Offensive Abilities: disassemble Str: +2 Dex: +1 Con: +4 Wis: +0 Int: - Cha: +0 Skills: Athletics +10, Stealth +10 Languages: Common (can’t speak any language)

Asteray

CR: 12 XP: 19200 CN Medium fey Init.: +5 Senses: low-light vision Perception: +22 (+30 in space) HP: 170 EAC: 25 KAC: 26 Fort: +13 Ref: +13 Will: +15 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: tail whip +20 (2d12+13 S) Ranged: electrical blast +18 (2d8+12 E) Offensive Abilities: sensor song Str: +1 Dex: +5 Con: +4 Wis: +3 Int: +2 Cha: +8 Skills: Bluff +27, Culture +27, Stealth +22 Languages: Common; telepathy 300 ft.

Early Stage Barathu

CR: 2 XP: 600 LN Medium aberration Init.: +0 Senses: darkvision 60 ft. Perception: +13 HP: 23 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +7 Speed: fly 30 ft. (Ex, average) Melee: slam +8 (1d4+3 B) Ranged: Offensive Abilities: Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13 Languages: Brethedan, Common; limited telepathy 30 ft.

Barathu

CR: 5 XP: 1600 LN Large aberration Init.: +0 Senses: darkvision 60 ft Perception: +17 HP: 65 EAC: 17 KAC: 18 Fort: +4 Ref: +4 Will: +10 Speed: fly 30 ft. (Ex, perfect) Melee: slam +12 (1d4+6 B) Ranged: Offensive Abilities: Str: +1 Dex: +0 Con: +3 Wis: +5 Int: +2 Cha: +0 Skills: Acrobatics +17, Diplomacy +12, Life Science +12, Sense Motive +17 Languages: Brethedan, Common; telepathy 100 ft.

Bloodbrother

CR: 7 XP: 3200 NE Huge magical beast (cold) Init.: +2 Senses: blindsight (thermal) 60 ft. Perception: +14 HP: 107 EAC: 19 KAC: 21 Fort: +11 Ref: +11 Will: +6 Speed: 30 ft., climb 20 ft. Melee: slam +18 (2d6+12 B plus 1d6 C and grab) Ranged: Offensive Abilities: cold, rib cage prison Str: +5 Dex: +2 Con: +4 Wis: +0 Int: +0 Cha: +0 Skills: Athletics +19 (+27 to climb), Intimidate +14, Survival +14 Languages: Vercite (can’t speak any language)

Bryrvath

CR: 15 XP: 51200 CE Medium aberration (chaotic evil) Init.: +9 Senses: darkvision 60 ft., low-light vision; Perception: +26 Aura: impossible aura (15 ft., DC 23) HP: 233 EAC: 28 KAC: 29 Fort: +13 Ref: +13 Will: +20 Speed: 40 ft. Melee: claw +22 (5d8+22 S) Ranged: ray of light +24 (4d6+15 F) Offensive Abilities: spectrend Str: +7 Dex: +5 Con: +5 Wis: +5 Int: +9 Cha: +5 Skills: Intimidate +26, Mysticism +31, Stealth +31 Languages: Aklo, Common; telepathy 100 feet

Caypin

CR: 6 XP: 2400 N Large magical beast (aquatic) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft., swim 30 ft. Melee: bite +14 (3d4+13 P) Ranged: Offensive Abilities: feeding appendages Str: +5 Dex: +2 Con: +3 Wis: -1 Int: -4 Cha: -1 Skills: Acrobatics +13, Athletics +13 (+21 when swimming), Stealth +18

Contemplative

CR: 2 XP: 600 N Medium monstrous humanoid Init.: +1 Senses: blindsense (thought) 60 ft., darkvision 60 ft. Perception: +7 HP: 18 EAC: 13 KAC: 12 Fort: +1 Ref: +3 Will: +7 (+11 vs. mind-affecting effects) Speed: 5 ft., fly 30 ft. (Su, perfect) Melee: law +5 (1d4 S) Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4) Offensive Abilities: applied knowledge Str: -2 Dex: 1 Con: -1 Wis: 3 Int: 5 Cha: 2 Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7 Languages: Akitonian, Common, Ysoki; telepathy 100 ft. Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)

Contemplative Mentor

CR: 18 XP: 153600 N Medium monstrous humanoid Init.: +3 Senses: blindsense (thought) 60 ft., darkvision 60 ft. Perception: +31 HP: 290 RP: 6 EAC: 32 KAC: 31 Fort: +15 Ref: +17 Will: +22 (+26 vs. mind-affecting effects) Speed: 5 ft., fly 30 ft. (Su, perfect) Melee: psychokinetic claw +26 (8d8+17 B) Ranged: zenith laser pistol +28 (8d4+18 F; critical burn 4d4) Offensive Abilities: applied knowledge, backlash (18 damage), explode head (DC 27), mental anguish (DC 27), mind-breaking link (DC 27), mindkiller (DC 27), sow doubt (9 rounds, DC 27) Str: -1 Dex: +3 Con: 0 Wis: 8 Int: 11 Cha: 6 Skills: Computers +30, Engineering +30, Life Science +36, Mysticism +36, Physical Science +30 Languages: Akitonian, Common, Ysoki; telepathy 100 ft. Gear: elite hardlight series, zenith laser pistol with 2 ultra-capacity batteries (100 charges each)

Aasimar

CR: 1 XP: 400 NG Medium outsider (native) Init.: +2 Senses: darkvision 60 ft. Perception: +10 HP: 17 EAC: 11 KAC: 12 Fort: +1 Ref: +3 Will: +4 Speed: 30 ft. Melee: tactical dueling sword +4 (1d6 S) Ranged: azimuth laser pistol +6 (1d4+1 F; critical burn 1d4) or frag grenade I +6 (explode [15 ft., 1d6 P, DC 12]) or smoke grenade I +6 (explode [20 ft., smoke cloud 1 minute, DC 12]) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Culture +5, Diplomacy +10, Medicine +5, Sense Motive +10 Languages: Celestial, Elven, Common Gear: flight suit stationwear, azimuth laser pistol with 2 batteries (20 charges each), tactical dueling sword, frag grenade I, smoke grenade I

Adult Nyssholora

CR: 11 XP: 12800 N Huge magical (beast) Init.: +0 Senses: darkvision 60 ft., low-light vision, telepathy sense 60 ft. Perception: +20 HP: 180 EAC: 24 KAC: 26 Fort: +15 Ref: +10 Will: +13 Speed: 40 ft. Melee: bite +24 (4d6+19 P plus swallow whole) or phasic claws +24 (2d8+19 So; critical wound [DC 18]) or tail scourge +24 (2d8+19 E) Ranged: None Offensive Abilities: breath weapon (30-ft. cone, 11d6 So [see text], Reflex DC 18 half, usable every 1d6 rounds [see text]), swallow whole (4d6+19 B, EAC 24, KAC 22, 45 HP) Str: +8 Dex: +0 Con: +5 Wis: +3 Int: -4 Cha: -2 Skills: Athletics +25

Adult Silver Dragon

CR: 14 XP: 38400 LG Huge dragon (cold) Init.: +3 Senses: blindsense (vibration) 60 ft., darkvision 120 ft., detect alignment, low-light vision Perception: +25 Aura: frightful presence (200 ft., DC 22) HP: 235 EAC: 28 KAC: 29 Fort: +14 Ref: +14 Will: +19 Speed: 40 ft., fly 200 ft. (Ex, clumsy), cloudwalking Melee: bite +26 (6d6+22 P) Ranged: Offensive Abilities: breath weapon (50-ft. cone, 15d8 C, Reflex DC 22 half, usable every 1d4 rounds), crush (6d6+22 B), paralyzing breath (30-ft cone, 1d6+7 rounds, DC 22) Str: +8 Dex: +3 Con: +3 Wis: +3 Int: +6 Cha: +4 Skills: Acrobatics +25 (+17 to fly), Computers +30, Diplomacy +30, Disguise +25, Life Science +30, Mysticism +25, Physical Science +30, Sense Motive +25 Languages: Auran, Common, Draconic, Dwarven, Terran

Akata

CR: 1 XP: 400 N Medium aberration Init.: +6 Senses: blindsense (life) 10 ft., blindsense (scent) 60 ft., darkvision 120 ft. Perception: +5 HP: 18 EAC: 12 KAC: 13 Fort: +3 Ref: +3 Will: +3 Speed: 40 ft., climb 20 ft. Melee: bite +8 (1d6+2 P plus void bite) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10

Anacite Ambassador

CR: 6 XP: 2400 LN Medium construct (technological) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +3 Ref: +3 Will: +7 Speed: 40 ft. Melee: slam +13 (1d6+6 B) Ranged: retractable laser +15 (1d6+6 F; critical burn 1d4) Offensive Abilities: None Str: +0 Dex: +3 Con:Wis: +1 Int: +4 Cha: +4 Skills: Bluff +13, Culture +18, Diplomacy +18, Sense Motive +13 Languages: Common, up to four others; shortwave 100 ft.

Anacite Predator Drone

CR: 10 XP: 9600 LN Large construct (technological) Init.: +5 Senses: blindsight (heat) 60 ft., darkvision 60 ft., low-light vision Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +10 Ref: +10 Will: +7 Speed: 30 ft., fly 60 ft. (Ex, perfect) Melee: horn +23 (2d10+18 P) Ranged: integrated automatic laser +20 (4d4+10 F; critical 2d4 burn) or integrated electric ray +20 (3d6+10 E; critical 2d6 arc) Offensive Abilities: target lock Str: +8 Dex: +5 Con:Wis: +3 Int: +0 Cha: +0 Skills: Acrobatics +19 (+27 to fly), Athletics +24, Stealth +19 Languages: Common; shortwave 100 ft.

Anchorite

CR: 4 XP: 1200 LE Medium outsider (evil) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +8 Will: +3 Speed: 30 ft. Melee: ascetic velstrac flenser +10 (1d4+5 S & So; critical bleed 1d4) Ranged: tactical acid dart rifle +13 (1d8+4 A & P; critical corrode 1d4) or frag grenade II +13 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities: unnerving gaze (30 ft., DC 13) Str: +1 Dex: +5 Con: +3 Wis: +1 Int: +0 Cha: +1 Skills: Acrobatics +15, Athletics +10, Intimidate +10, Sense Motive +10 Languages: Common, Infernal; telepathy 30 ft. Gear: velstrac harness (functions as defrex hide), tactical acid dart rifle with 20 darts, ascetic velstrac flenser (see page 129) with 1 battery (20 charges), frag grenades II (2)

Arquand Gazelle

CR: 4 XP: 1200 N Large animal Init.: +5 Senses: low-light vision Perception: +10 Aura: tranquility (60 ft., DC 13) HP: 50 EAC: 16 KAC: 18 Fort: +7 Ref: +9 Will: +3 Speed: 50 ft. Melee: gore +9 (1d6+7 P) or if not docile +12 (1d6+7 P; critical bleed 1d4) Ranged: None Offensive Abilities: stampede, trample (1d6+7, DC 13) Str: +3 Dex: +5 Con: +0 Wis: +0 Int: -4 Cha: +1 Skills: Athletics +15

Assassin Robot

CR: 9 XP: 6400 N Medium construct (technological) Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 135 EAC: 22 KAC: 23 Fort: +6 Ref: +10 Will: +6 Speed: 40 ft., climb 40 ft. Melee: microserrated longsword +18 (2d10+13 S; critical bleed 2d6) Ranged: advanced semi-auto pistol +20 (2d6+9 P) or advanced shirren-eye rifle +20 (2d10+9 P) Offensive Abilities: holographic trick Str: +4 Dex: +6 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +22, Athletics +17 (+25 to climb), Computers +17, Stealth +22 Languages: Common Gear: microserrated longsword, advanced semi-auto pistol with 48 small arm rounds, advanced shirren-eye rifle with 16 sniper rounds

Bodysnatcher Autocrat

CR: 10 XP: 9600 N Medium ooze Init.: +5 Senses: blindsight (vibration) 60 ft. Perception: +19 HP: 140 EAC: 23 KAC: 23 Fort: +11 Ref: +8 Will: +11 Speed: 20 ft., climb 20 ft. Melee: slam +20 (2d8+14 B plus grab) Ranged: None Offensive Abilities: bodysnatch Str: +4 Dex: +5 Con: +5 Wis: +2 Int: -1 Cha: -1 Skills: Athletics +19 (+27 to climb), Bluff +24, Disguise +19, Stealth +24; see neural integration Languages: See neural integration

Bodysnatcher Slime

CR: 3 XP: 800 N Small ooze Init.: +3 Senses: blindsight (vibration) 60 ft. Perception: +8 HP: 33 EAC: 14 KAC: 14 Fort: +4 Ref: +2 Will: +4 Speed: 20 ft., climb 20 ft. Melee: slam +9 (1d4+5 B plus grab) Ranged: None Offensive Abilities: bodysnatch Str: +2 Dex: +3 Con: +2 Wis: +0 Int: -3 Cha: -1 Skills: Athletics +8 (+16 to climb), Disguise +8, Stealth +13; see neural integration Languages: see neural integration

Bolida Miner

CR: 2 XP: 600 CN Medium vermin Init.: +5 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +7 HP: 25 EAC: 14 KAC: 17 Fort: +4 Ref: +2 Will: +3 Speed: 40 ft., burrow 30 ft. (35 ft., burrow 25 ft. in armor) Melee: tactical pike +10 (1d8+6 P) Ranged: tactical crossbolter +7 (1d10+2 P) or frag grenade I +7 (explode [15 ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (blitz), rolling charge Str: +4 Dex: +1 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +7, Physical Science +7, Survival +12 Languages: Bolidan, Common Gear: hidden soldier armor, tactical crossbolter with 20 arrows, tactical pike, frag grenades I (2)

Bolida Overseer

CR: 8 XP: 4800 CN Medium vermin Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft., low-light vision Perception: +18 HP: 115 EAC: 21 KAC: 22 Fort: +9 Ref: +9 Will: +9 Speed: 30 ft., burrow 30 ft. Melee: carbon staff +17 (1d8+10 B; critical knockdown) Ranged: advanced semi-auto pistol +15 (2d6+8 P) Offensive Abilities: overload (DC 18), rolling charge, target tracking Str: +2 Dex: +2 Con: +4 Wis: +1 Int: +6 Cha: +0 Skills: Athletics +16, Engineering +21, Computers +21, Physical Science + 16, Survival +21 Languages: Bolidan, Common Gear: kasatha microcord III, advanced semi-auto pistol with 24 small arm rounds, carbon staff

Bone Trooper Captain

CR: 8 XP: 4800 LE Medium undead Init.: +10 Senses: darkvision 60 ft. Perception: +16 HP: 125 RP: 4 EAC: 20 KAC: 23 Fort: +10 Ref: +10 Will: +9 Speed: 30 ft. Melee: None Ranged: red star plasma pistol +19 (1d8+8 E & F; critical burn 1d8) Offensive Abilities: fighting styles (arcane assailant), gear boosts (plasma immolation [1d8]), style techniques (rune of the eldritch knight, secret of the magi) Str: +4 Dex: +6 Con:Wis: +2 Int: +2 Cha: +2 Skills: Diplomacy +16, Engineering +16, Intimidate +16, Piloting +21 Languages: Common, Eoxian Gear: skitterhide II (with black force field), officer dueling sword, red star plasma pistol with 3 batteries (20 charges each)

Bone Trooper Technomancer

CR: 3 XP: 800 LE Medium undead Init.: +7 Senses: darkvision 60 ft. Perception: +8 HP: 34 EAC: 13 KAC: 14 Fort: +2 Ref: +2 Will: +8 Speed: 30 ft. Melee: tactical dueling sword +5 (1d6+4 S) or claw +5 (1d4+4 S) Ranged: tactical semi-auto pistol +7 (1d6+3 P) Offensive Abilities: None Str: +1 Dex: +3 Con:Wis: +0 Int: +4 Cha: +1 Skills: Computers +13, Mysticism +8, Piloting +13 Languages: Common, Eoxian Gear: skitterhide I, tactical dueling sword, tactical semi-auto pistol with 36 small arm rounds

Calecor

CR: 17 XP: 102400 CN Large fey Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +29 HP: 300 RP: 6 EAC: 30 KAC: 31 Fort: +17 Ref: +17 Will: +20 Speed: 60 ft., fly 120 ft. (Su, perfect) Melee: slam +25 (8d6+21 B plus ruined mind) Ranged: None Offensive Abilities: ruined mind, sympathetic ruin Str: +4 Dex: +5 Con: +4 Wis: +8 Int: +2 Cha: +11 Skills: Acrobatics +29 (+37 to fly), Life Science +34, Survival +34 Languages: truespeech

Cerebric Fungus Voyager

CR: 9 XP: 6400 N Medium plant Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +22 Aura: unsettling appearance (60 ft., DC 18) HP: 115 EAC: 21 KAC: 22 Fort: +10 Ref: +8 Will: +12 Speed: 30 ft. (fly 20 ft. [Su, average] in space), starflight Melee: incapacitator +17 (3d4+11 B nonlethal; critical staggered [DC 18]) or tendril +17 (3d4+11 S plus grab; critical stunned) Ranged: aphelion laser pistol +15 (3d4+9 F; critical burn 1d4) Offensive Abilities: star shriek (DC 18) Str: +2 Dex: +0 Con: +4 Wis: +6 Int: +2 Cha: +3 Skills: Acrobatics +17, Bluff +17, Diplomacy +22, Mysticism +22, Piloting +17 Languages: telepathy 100 ft. Gear: d-suit II, aphelion laser pistol with 2 high-capacity batteries (40 charges each), incapacitator with 2 batteries (20 charges each)

Cerebric Fungus

CR: 3 XP: 800 N Medium plant Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +8 Aura: unsettling appearance (60 ft., DC 14) HP: 26 EAC: 13 KAC: 14 Fort: +4 Ref: +2 Will: +6 Speed: 30 ft. Melee: bite +7 (1d4+4 P) or tendril +7 (1d4+4 S plus grab; critical stunned) Ranged: None Offensive Abilities: star shriek (DC 14) Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +1 Skills: Bluff +13, Diplomacy +13, Stealth +8 Languages: telepathy 100 ft.

Colossal Herd Animal

CR: 8 XP: 4800 N Colossal animal Init.: +0 Senses: low-light vision Perception: +16 HP: 125 EAC: 20 KAC: 22 Fort: +13 Ref: +10 Will: +8 Speed: 30 ft. Melee: natural weapon +18 (3d4+16 B) Ranged: None Offensive Abilities: None Str: +8 Dex: +0 Con: +4 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +21

Colossal Predator

CR: 13 XP: 25600 N Colossal animal Init.: +0 Senses: low-light vision Perception: +23 HP: 225 EAC: 27 KAC: 29 Fort: +17 Ref: +12 Will: +13 Speed: 30 ft. Melee: natural weapon +25 (3d12+21 P or S) Ranged: None Offensive Abilities: None Str: +8 Dex: +0 Con: +5 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +23

Colour out of Space

CR: 10 XP: 9600 CN Huge ooze (incorporeal) Init.: +8 Senses: blindsight (vibration) 120 ft. Perception: +24 Aura: lassitude (300 ft., DC 19) HP: 140 EAC: 23 KAC: 24 Fort: +11 Ref: +11 Will: +7 Speed: fly 60 ft. (Su, perfect) Melee: disintegrating touch +20 (1d10+10) Ranged: None Offensive Abilities: feed Str: +0 Dex: +8 Con: +3 Wis: +3 Int: +2 Cha: +5 Skills: Acrobatics +24 (+32 to fly), Life Science +19, Physical Science +19, Stealth +24, Survival +24 Languages: Aklo (can’t speak any language)

Comet Wasp Swarm

CR: 12 XP: 19200 N Diminutive vermin (swarm) Init.: +8 Senses: blindsight (vibration) 30 ft., darkvision 60 ft. Perception: +22 HP: 200 EAC: 26 KAC: 28 Fort: +14 Ref: +16 Will: +11 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: swarm attack (6d6 C & P plus chilling toxin) Ranged: None Offensive Abilities: distraction (DC 19), implant Str: -2 Dex: +8 Con: +5 Wis: +0 Int:Cha: -3 Skills: Acrobatics +22 (+30 to fly)

Computer Glitch Gremlin

CR: 1 XP: 200 LE Tiny fey Init.: +2 Senses: low-light vision Perception: +4 HP: 5 EAC: 9 KAC: 10 Fort: +2 Ref: +2 Will: +3 Speed: 20 ft., climb 20 ft. Melee: bite +2 (1d4–1 P plus glitch module, DC 10) Ranged: None Offensive Abilities: glitch module, networked technomancy Str: -1 Dex: +2 Con: +1 Wis: +1 Int: +3 Cha: -2 Skills: Computers +9, Engineering +4 (+9 to use computers), Stealth +9 Languages: Aklo, Common; digital telepathy 30 ft.

Corpsefolk Marine

CR: 7 XP: 3200 NE Medium undead Init.: +9 Senses: darkvision 60 ft. Perception: +14 HP: 126 EAC: 19 KAC: 22 Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (20 ft. in armor) Melee: LFD pulse gauntlet +14 (2d6+9 B & So; critical knockdown) Ranged: dual acid dart rifle +17 (2d8+9 A & P; critical corrode 2d4) or frag grenade II +17 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: fighting styles (sharpshoot), focus fire, sniper’s aim Str: +2 Dex: +5 Con:Wis: +4 Int: +0 Cha: +0 Skills: Athletics +19, Intimidate +14, Piloting +14 Languages: Common Gear: elite defiance series, dual acid dart rifle with 48 darts, LFD pulse gauntlet with 2 batteries (20 charges each), frag grenades II (2)

Corpsefolk Operative

CR: 3 XP: 800 NE Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +14 HP: 42 EAC: 14 KAC: 15 Fort: +3 Ref: +6 Will: +7 Speed: 40 ft. Melee: survival knife +7 (1d4+4 S) Ranged: static arc pistol +9 (1d6+3 E; critical arc 2) or tactical shirren-eye rifle +9 (1d10+3 P) Offensive Abilities: trick attack +1d8 Str: +1 Dex: +4 Con:Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +9, Intimidate +9, Sleight of Hand +14, Stealth +14 Languages: Common Gear: graphite carbon skin, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 25 sniper rounds

Damai Guardian

CR: 12 XP: 19200 N Medium humanoid (damai) Init.: +1 Senses: greater emotionsense, low-light vision Perception: +27 HP: 170 RP: 5 EAC: 25 KAC: 26 Fort: +11 Ref: +11 Will: +17 Speed: 30 ft. Melee: ultrathin dueling sword +21 (3d6+16 E & F) Ranged: paragon semi-auto pistol +19 (4d6+12 P) Offensive Abilities: Str: +4 Dex: +1 Con: +5 Wis: +8 Int: +2 Cha: +4 Skills: Diplomacy +22, Mysticism +27, Sense Motive +27 Languages: Ancient Daimalkan, Common, Daimalkan Gear: estex suit IV, paragon semi-auto pistol with 32 small arm rounds, ultrathin dueling sword

Damai

CR: 1 XP: 200 N Medium humanoid (damai) Init.: +3 Senses: low-light vision Perception: +9 HP: 12 EAC: 10 KAC: 11 Fort: +0 Ref: +2 Will: +3 Speed: 30 ft. Melee: survival knife +4 (1d4 S) Ranged: tactical semi-auto pistol +2 (1d6 P) Offensive Abilities: Str: +0 Dex: +3 Con: +1 Wis: +0 Int: +1 Cha: +2 Skills: Engineering +4, Medicine +9, Stealth +9, Survival +4 Languages: Common, Daimalkan Gear: estex suit I, survival knife, tactical semiauto pistol with 18 small arm rounds, 6 field rations

Dreamer

CR: 8 XP: 4800 N Large aberration Init.: +1 Senses: darkvision 60 ft. Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +7 Will: +13 Speed: fly 30 ft. (Ex, average) Melee: tentacle +15 (1d12+12 A & B plus synesthesia) Ranged: None Offensive Abilities: None Str: +4 Dex: +1 Con: +0 Wis: +6 Int: -2 Cha: +2 Skills: Acrobatics +16, Mysticism +21 Languages: Brethedan; telepathy 100 ft.

Dromaeosaurid

CR: 3 XP: 800 N Medium animal Init.: +3 Senses: low-light vision Perception: +8 HP: 45 EAC: 13 KAC: 15 Fort: +6 Ref: +7 Will: +2 Speed: 50 ft. Melee: talons +11 (1d6+5 S; critical bleed 1d6) or bite +11 (1d6+5 P) Ranged: None Offensive Abilities: pounce Str: +2 Dex: +3 Con: +1 Wis: +1 Int: -4 Cha: +0 Skills: Acrobatics +8, Stealth +13

Dust Manta Monarch

CR: 12 XP: 19200 N Huge magical (beast) Init.: +8 Senses: darkvision 60 ft., low-light vision, sense through (vision [sand only]) Perception: +22 Aura: sandstorm (120 ft., DC 19) HP: 200 EAC: 26 KAC: 28 Fort: +16 Ref: +16 Will: +11 Speed: 15 ft., burrow 80 ft. Melee: stinger +26 (6d4+17 P plus greater dust manta toxin) Ranged: None Offensive Abilities: burrowing assault Str: +5 Dex: +8 Con: +4 Wis: +3 Int: +0 Cha: +0 Skills: Acrobatics +22, Athletics +22, Stealth +27

Dust Manta

CR: 6 XP: 2400 N Large magical (beast) Init.: +5 Senses: darkvision 60 ft., low-light vision, sense through (vision [sand only]) Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 15 ft., burrow 80 ft. Melee: stinger +17 (1d8+9 P plus dust manta toxin) Ranged: None Offensive Abilities: burrowing charge, sand spit Str: +3 Dex: +5 Con: +2 Wis: +1 Int: -1 Cha: +0 Skills: Acrobatics +13, Athletics +13, Stealth +18

Embri Speaker

CR: 10 XP: 9600 LE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +19 HP: 140 RP: 5 EAC: 22 KAC: 23 Fort: +9 Ref: +9 Will: +15, +2 vs. enchantment Speed: 30 ft. Melee: claw +16 (2d8+10 S) or buzzblade dueling sword +16 (2d6+10 S) Ranged: aphelion laser pistol +18 (3d4+10 F; critical burn 1d4) Offensive Abilities: echoes of obedience, greater forced amity (DC 21), inexplicable commands Str: +0 Dex: +0 Con: +3 Wis: +8 Int: +0 Cha: +5 Skills: Diplomacy +19, Intimidate +24, Mysticism +24, Sense Motive +24 Languages: Common, Embri, Infernal Gear: platinum AbadarCorp travel suit, aphelion laser pistol with 2 high-capacity batteries (40 charges each), buzzblade dueling sword with 1 battery (20 charges), hivemask

Embri

CR: 3 XP: 800 LE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +8 HP: 35 EAC: 14 KAC: 15 Fort: +2 Ref: +2 Will: +8, +2 vs. enchantment Speed: 30 ft. Melee: claw +7 (1d4+5 S) Ranged: tactical crossbolter +9 (1d10 P) Offensive Abilities: None Str: +2 Dex: +0 Con: +4 Wis: +0 Int: +1 Cha: +0 Skills: Athletics +13, Computers +13, Engineering +8, Sense Motive +13, Stealth +8 Languages: Common, Embri Gear: tactical crossbolter with 10 arrows, hivemask

Emotivore Mastermind

CR: 17 XP: 102400 NE Medium undead (shapechanger) Init.: +5 Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision Perception: +29 HP: 285 RP: 6 EAC: 30 KAC: 31 Fort: +15 Ref: +15 Will: +20 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: claw +28 (8d6+17 S; critical shaken [see text]) Ranged: banshee sonic pistol +28 (4d8+17 So; critical deafen [DC 24]) Offensive Abilities: backlash (17 damage), feed, mental anguish (DC 26), mindbreaking link (DC 26), mindkiller (DC 26), sow doubt (DC 26, 8 rounds) Str: +0 Dex: +5 Con:Wis: +8 Int: +3 Cha: +11 Skills: Acrobatics +29 (+37 to fly), Bluff +34, Culture +29, Intimidate +29, Mysticism +34, Sense Motive +29 Languages: Common Gear: bespoke echelon fashion, banshee sonic pistol with 2 super-capacity batteries (80 charges each)

Emotivore

CR: 9 XP: 6400 NE Medium undead (shapechanger) Init.: +3 Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision Perception: +17 HP: 120 EAC: 21 KAC: 22 Fort: +8 Ref: +8 Will: +12 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: claw +16 (3d4+9 S; critical shaken [see text]) Ranged: hailstorm-class zero pistol +16 (2d6+9 C; critical staggered [DC 18]) Offensive Abilities: feed Str: +0 Dex: +3 Con:Wis: +4 Int: +1 Cha: +6 Skills: Acrobatics +17 (+25 to fly), Bluff +22, Culture +17, Diplomacy +17, Intimidate +17, Sense Motive +17, Stealth +17 Languages: Common Gear: d-suit III, hailstorm-class zero pistol with 2 high-capacity batteries (40 charges each)

Feral Shotalashu

CR: 6 XP: 2400 N Large magical (beast) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +18 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 60 ft. Melee: claws +17 (1d8+8 S) Ranged: None Offensive Abilities: None Str: +2 Dex: +5 Con: +3 Wis: +1 Int: -3 Cha: -1 Skills: Acrobatics +13, Perception +18, Stealth +13 Languages: Lashunta (can’t speak)

Formian Myrmarch

CR: 10 XP: 9600 LN Large monstrous (humanoid) Init.: +3 (+7 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +19 (+23 with hive mind) HP: 165 EAC: 23 KAC: 25 Fort: +12 Ref: +14 Will: +11 Speed: 50 ft. Melee: sting +23 (2d10+18 P plus myrmarch toxin) Ranged: LFD sonic rifle +20 (2d10+10 So; critical deafen [DC 17]) Offensive Abilities: None Str: +8 Dex: +3 Con: +5 Wis: +2 Int: +2 Cha: +2 Skills: Diplomacy +24, Sense Motive +19, Stealth +19 Languages: Common; telepathy 150 ft. Gear: LFD sonic rifle with 2 high-capacity batteries (40 charges each)

Formian Taskmaster

CR: 7 XP: 3200 LN Medium monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +14 (+18 with hive mind) HP: 90 EAC: 18 KAC: 19 Fort: +6 Ref: +8 Will: +12 Speed: 40 ft. Melee: stinger +12 (1d8+8 P plus taskmaster toxin) Ranged: thunderstrike streetsweeper +14 (1d10+7 So; critical knockdown) Offensive Abilities: None Str: +1 Dex: +2 Con: +1 Wis: +5 Int: +2 Cha: +4 Skills: Diplomacy +19, Profession (merchant) +19, Sense Motive +14 Languages: Common; telepathy 120 ft. Gear: thunderstrike streetsweeper with 2 high-capacity batteries (40 charges each)

Garaggakal Polymath

CR: 14 XP: 38400 CE Large outsider (extraplanar) Init.: +8 Senses: blindsight (emotion) 60 ft., darkvision 60 ft., sense through (emotion) 60 ft. Perception: +25 HP: 255 RP: 5 EAC: 28 KAC: 30 Fort: +16 Ref: +16 Will: +14 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: bite +28 (8d6+20 P plus analyzed strike) Ranged: Offensive Abilities: leech life (DC 20) Str: +6 Dex: +8 Con: +4 Wis: +4 Int: +3 Cha: +0 Skills: Acrobatics +30 (+38 to fly), Athletics +25, Stealth +30, Survival +25 Languages: Garaggakal (can’t speak any language); telepathy 100 ft.

Garaggakal

CR: 5 XP: 1600 CE Medium outsider (extraplanar) Init.: +5 Senses: blindsight (emotion) 60 ft., darkvision 60 ft., sense through (emotion) 60 ft. Perception: +11 HP: 75 RP: 4 EAC: 17 KAC: 19 Fort: +7 Ref: +7 Will: +6 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: bite +12 (2d6+9 P) Ranged: Offensive Abilities: leech life (DC 13) Str: +2 Dex: +5 Con: +3 Wis: +2 Int: +1 Cha: -2 Skills: Acrobatics +16 (+24 to fly), Athletics +11, Stealth +16, Survival +11 Languages: Garaggakal (can’t speak any language); telepathy 100 ft.

Gargantuan Herd Animal

CR: 6 XP: 2400 N Gargantuan animal Init.: +0 Senses: low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +11 Ref: +8 Will: +6 Speed: 30 ft. Melee: natural weapon +15 (2d4+12 B) Ranged: None Offensive Abilities: None Str: +6 Dex: +0 Con: +4 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +18

Gargantuan Predator

CR: 10 XP: 9600 N Gargantuan animal Init.: +1 Senses: low-light vision Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +14 Ref: +9 Will: +10 Speed: 40 ft. Melee: natural weapon +21 (2d10+17 P or S) Ranged: None Offensive Abilities: None Str: +7 Dex: +1 Con: +4 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +19

Ghost

CR: 7 XP: 3200 CE Medium undead (incorporeal) Init.: +2 Senses: darkvision 60 ft. Perception: +19 HP: 90 RP: 3 EAC: 18 KAC: 19 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft., fly 60 ft. (Su, average) Melee: corrupting touch +11 (7d6, DC 17) Ranged: None Offensive Abilities: backlash, corrupting gaze (DC 17), corrupting touch (DC 17), distraction (DC 17), frightful moan (DC 17), share pain, sow doubt Str: +0 Dex: +2 Con:Wis: +5 Int: +1 Cha: +4 Skills: Acrobatics +14, Disguise +19, Intimidate +14, Mysticism +19, Sense Motive +19, Stealth +19 Languages: Common, 1 other language known in life

Ghoul Shock Trooper

CR: 11 XP: 12800 CE Medium undead Init.: +5 Senses: darkvision 60 ft. Perception: +20 HP: 180 EAC: 25 KAC: 26 Fort: +13 Ref: +11 Will: +14 Speed: 30 ft. (20 ft. in armor) Melee: bite +23 (4d6+16 P plus ghoul fever and paralysis) or claw +23 (4d6+16 S plus paralysis) Ranged: perihelion artillery laser +21 (3d8+11 F; critical burn 2d6) or tactical autobeam rifle +21 (3d8+11 F; critical burn 2d6) or frag grenade IV +20 (explode [15 ft., 6d6 P, DC 18]) Offensive Abilities: fighting styles (guard, hit-and-run), nimble fusillade, opening volley, soldier’s onslaught Str: +8 Dex: +5 Con:Wis: +2 Int: +3 Cha: +3 Skills: Acrobatics +25, Athletics +20, Stealth +20 Languages: Common, Eoxian Gear: golemforged plating IV, perihelion artillery laser with 1 ultra-capacity battery (100 charges), tactical autobeam rifle with 1 high-capacity battery (40 charges), frag grenades IV (2)

Ghoul

CR: 1 XP: 400 CE Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 18 EAC: 12 KAC: 12 Fort: +3 Ref: +3 Will: +3 Speed: 30 ft. Melee: bite +5 (1d6+3 P plus ghoul fever and paralysis) or claw +5 (1d6+3 S plus paralysis) Ranged: azimuth laser pistol +8 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +2 Dex: +4 Con:Wis: +0 Int: +1 Cha: +1 Skills: Acrobatics +5, Athletics +5, Stealth +10 Languages: Common, Eoxian Gear: azimuth laser pistol with 1 battery (20 charges)

Glass Serpent

CR: 5 XP: 1600 N Gargantuan magical (beast) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 77 EAC: 16 KAC: 20 Fort: +9 Ref: +9 Will: +4 Speed: 60 ft., climb 30 ft., swim 30 ft. Melee: tentacle +15 (1d6+11 S plus swallow whole) Ranged: None Offensive Abilities: swallow whole (1d6+5 A, EAC 16, KAC 16, 19 HP) Str: +5 Dex: +3 Con: +1 Wis: +2 Int: -4 Cha: -2 Skills: Athletics +13 (+21 to climb or swim), Stealth +13, Survival +13

Haeshi-Shaa (Haeshi Form)

CR: 12 XP: 19200 CE Large aberration Init.: +5 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +22 Aura: stench (10 ft., DC 19) HP: 200 EAC: 26 KAC: 28 Fort: +14 Ref: +11 Will: +16 Speed: fly 60 ft. (Su, perfect) Melee: slam +25 (6d4+20 B plus viral vapor) Ranged: sonic bolt +22 (6d4+12 So) Offensive Abilities: None Str: +8 Dex: +5 Con: +4 Wis: +4 Int: +2 Cha: +2 Skills: Acrobatics +22 (+30 to fly), Life Science +22, Mysticism +27, Physical Science +22 Languages: Abyssal, Aklo, Common; telepathy 100 ft.

Haeshi-Shaa (Shaa Form)

CR: 16 XP: 76800 NE Large aberration Init.: +10 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +28 Aura: stench (10 ft., DC 22) HP: 300 EAC: 29 KAC: 30 Fort: +14 Ref: +14 Will: +20 Speed: fly 60 ft. (Su, perfect) Melee: touch +25 (viral vapor) Ranged: sonic bolt +27 (6d4+16 So) Offensive Abilities: expand, thicken Str: +2 Dex: +10 Con: +7 Wis: +5 Int: +3 Cha: +5 Skills: Acrobatics +28 (+36 to fly), Life Science +28, Mysticism +33, Physical Science +28 Languages: Abyssal, Aklo, Common; telepathy 100 ft.

Hashukayak

CR: 5 XP: 1600 N Large animal Init.: +0 Senses: blindsense (scent) 60 ft., low-light vision; see sexual dimorphism Perception: +10 HP: 70 EAC: 17 KAC: 19, see sexual dimorphism Fort: +9 Ref: +8 Will: +5 Speed: 30 ft., see sexual dimorphism Melee: slam +14 (2d6+7 B; critical knockdown) or gore +13 (3d6+6 P; critical bleed 1d6); see sexual dimorphism Ranged: None Offensive Abilities: trample (2d6+7 B, DC 13) Str: +5 Dex: +0 Con: +4 Wis: +2 Int: -4 Cha: -1 Skills: Athletics +10; see sexual dimorphism

Hobgoblin Lieutenant

CR: 7 XP: 3200 LE Medium humanoid (goblinoid) Init.: +5 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21, +1 vs. combat maneuvers Fort: +9 Ref: +7 Will: +8 Speed: 30 ft. (25 ft. in armor) Melee: sintered longsword +14 (2d8+13 S) Ranged: corona laser rifle +18 (2d6+7 F; critical burn 1d6) or stickybomb grenade II +17 (explode [15 ft., entangle 2d4 rounds, DC 15]) Offensive Abilities: fighting styles (hit-and-run), furious combatant, nimble fusillade, opening volley Str: +4 Dex: +5 Con: +2 Wis: +0 Int: +0 Cha: +1 Skills: Athletics +14, Intimidate +14, Stealth +19 Languages: Common, Goblin Gear: golemforged plating III, corona laser rifle with 2 high-capacity batteries (40 charges each), sintered longsword, stickybomb grenades II (2)

Hobgoblin Trooper

CR: 1 XP: 400 LE Medium humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +5 HP: 20 EAC: 11 KAC: 13, +1 vs. combat maneuvers Fort: +3 Ref: +5 Will: +1 Speed: 30 ft. (25 ft. in armor) Melee: standard taclash +5 (1d4+3 S nonlethal) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or stickybomb grenade I +8 (explode [10ft., entangled 2d4 rounds, DC 10]) Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +0 Int: +0 Cha: +1 Skills: Athletics +5, Intimidate +5, Stealth +10 Languages: Common, Goblin Gear: lashunta ringwear I, azimuth laser rifle with 2 batteries (20 charges each), standard taclash, stickybomb grenades I (2)

Huge Herd Animal

CR: 4 XP: 1200 N Huge animal Init.: +0 Senses: low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +9 Ref: +6 Will: +4 Speed: 30 ft. Melee: natural weapon +11 (1d6+9 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +0 Con: +3 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +15

Huge Predator

CR: 7 XP: 3200 N Huge animal Init.: +2 Senses: low-light vision Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +9 Ref: +7 Will: +6 Speed: 40 ft. Melee: natural weapon +16 (2d6+12 P or S) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +14

Ja Noi

CR: 5 XP: 1600 LE Medium outsider (goblinoid) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +11 HP: 84 EAC: 17 KAC: 19 Fort: +7 Ref: +7 Will: +6 Speed: 30 ft. (25 ft. in armor) Melee: tactical swoop hammer +15 (1d10+10 B; critical knockdown) Ranged: thunderstrike sonic rifle +12 (1d10+5 So; critical deafen [DC 13]) Offensive Abilities: Str: +5 Dex: +3 Con: +2 Wis: +0 Int: +1 Cha: +1 Skills: Acrobatics +16, Intimidate +11, Stealth +11 Languages: Common, Goblin Gear: lashunta ringwear II, tactical swoop hammer, thunderstrike sonic rifle with 2 high-capacity batteries (40 charges each)

Juvenile Nyssholora

CR: 4 XP: 1200 N Large magical (beast) Init.: +0 Senses: darkvision 60 ft., low-light vision, telepathy sense 60 ft. Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +8 Ref: +3 Will: +6 Speed: 30 ft. Melee: bite +13 (1d6+9 P) or phasic claws +13 (1d4+9 So) or tail scourge +13 (1d4+9 E) Ranged: None Offensive Abilities: breath weapon (15-ft. cone, 4d6 So [see text], Reflex DC 13 half, usable every 1d6 rounds) Str: +5 Dex: +0 Con: +3 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +15

Juvenile Solar Wisp

CR: 5 XP: 1600 N Huge outsider (air) Init.: +5 Senses: darkvision 60 ft. Perception: +11 HP: 63 EAC: 17 KAC: 19 Fort: +9 Ref: +7 Will: +4 Speed: fly 30 ft. (Su, perfect) Melee: slam +15 (1d6+8 F) Ranged: Offensive Abilities: engulf (1d6+8 F, DC 13) Str: +3 Dex: +5 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +16 (+24 to fly)

Kanabo Commando

CR: 3 XP: 800 LE Medium outsider (goblinoid) Init.: +2 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 15 KAC: 18 Fort: +5 Ref: +5 Will: +4 Speed: 30 ft. (20 ft. in armor) Melee: carbon steel curveblade +12 (1d10+7 S; critical bleed 1d6) Ranged: autotarget rifle +9 (1d6+3 P) or flash grenade I +9 (explode [5 ft., blinded 1d4 rounds, DC 12]) Offensive Abilities: fighting styles (arcane assailant) Str: +4 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: +0 Skills: Athletics +13, Intimidate +8, Stealth +8 Languages: Common, Goblin Gear: golemforged plating II, autotarget rifle with 50 longarm rounds, carbon steel curveblade, flash grenades I (2)

Large Herd Animal

CR: 2 XP: 600 N Large animal Init.: +2 Senses: low-light vision Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +6 Will: +1 Speed: 40 ft. Melee: natural weapon +9 (1d6+5 B) Ranged: None Offensive Abilities: None Str: +3 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +7

Large Predator

CR: 4 XP: 1200 N Large animal Init.: +2 Senses: low-light vision Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +3 Speed: 40 ft. Melee: natural weapon +11 (1d8+7 P or S) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +10

Living Apocalypse

CR: 20 XP: 307200 CE Colossal ooze Init.: +12 Senses: blindsight (wireless signal) 60 ft., sense through (blindsight) 60 ft., sightless Perception: +34 HP: 405 EAC: 34 KAC: 35 Fort: +19 Ref: +15 Will: +20 Speed: 60 ft., fly 60 ft. (Su, perfect) Melee: None Ranged: apocalypse beam +30 (12d6+20 B plus radioactive exposure) Offensive Abilities: radioactive, radioactive exposure Str: +4 Dex: +12 Con: +6 Wis: +4 Int:Cha: +9 Skills: Acrobatics +34 (+42 to fly), Intimidate +39, Mysticism +39 (to identify spells and other magic effects only)

Mature Solar Wisp

CR: 19 XP: 204800 N Small outsider (air) Init.: +11 Senses: darkvision 60 ft. Perception: +32 Aura: gravitational pull aura (120 ft.) HP: 400 EAC: 34 KAC: 35 Fort: +22 Ref: +20 Will: +16 Speed: fly 60 ft. (Su, perfect) Melee: slam +31 (15d6+28 F) Ranged: solar ray +34 (8d8+19 F; critical burn 6d6) Offensive Abilities: conflagration, stellar heat Str: +9 Dex: +11 Con: +6 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +37 (+45 to fly)

Medium Herd Animal

CR: 1 XP: 200 N Medium animal Init.: +2 Senses: low-light vision Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +3 Ref: +4 Will: +1 Speed: 40 ft. Melee: natural weapon +4 (1d6+1 B) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +1 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +4

Medium Predator

CR: 1 XP: 400 N Medium animal Init.: +2 Senses: low-light vision Perception: +5 HP: 20 EAC: 11 KAC: 13 Fort: +3 Ref: +3 Will: +1 Speed: 40 ft. Melee: natural weapon +7 (1d6+2 P or S) Ranged: None Offensive Abilities: None Str: +1 Dex: +2 Con: +2 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +5, Athletics +5, Stealth +5

Mi-Go High Priest

CR: 11 XP: 12800 NE Medium plant Init.: +3 Senses: blindsight (vibration) 30 ft., low-light vision Perception: +20 HP: 155 RP: 5 EAC: 23 KAC: 24 Fort: +12 Ref: +10 Will: +14 Speed: 30 ft., fly 50 ft. (Su, average) Melee: claw +19 (2d10+12 S plus grab) Ranged: mi-go hailstorm-class zero pistol +19 (2d6+13 C; critical staggered [DC 20]) Offensive Abilities: evisceration Str: +1 Dex: +3 Con: +2 Wis: +8 Int: +5 Cha: +1 Skills: Acrobatics +20, Bluff +25, Life Science +20, Medicine +20, Mysticism +25 Languages: Aklo, Common, Mi-Go Gear: mi-go hailstorm-class zero pistol with 2 mi-go high-capacity batteries (40 charges each)

Mi-Go

CR: 6 XP: 2400 NE Medium plant Init.: +3 Senses: blindsight (vibration) 30 ft., low-light vision Perception: +13 HP: 80 EAC: 18 KAC: 19 Fort: +11 Ref: +5 Will: +5 Speed: 30 ft., fly 50 ft. (Su, average) Melee: claw +14 (1d6+7 S plus grab) Ranged: mi-go frostbite-class zero rifle +14 (1d8+5 C; critical staggered [DC 16]) Offensive Abilities: evisceration Str: +1 Dex: +3 Con: +2 Wis: +2 Int: +5 Cha: +0 Skills: Acrobatics +13, Bluff +18, Engineering +13, Life Science +18, Medicine +13, Mysticism +18 Languages: Aklo, Common, Mi-Go Gear: mi-go frostbite-class zero rifle with 2 mi-go high-capacity batteries (40 charges each)

Moon Giant

CR: 15 XP: 51200 LN Huge humanoid (giant) Init.: +4 Senses: low-light vision, sense through (vision, 60 ft.) Perception: +31 Aura: lunar (60 ft., DC 21) HP: 330 EAC: 29 KAC: 31 Fort: +17 Ref: +17 Will: +19 Speed: 50 ft. Melee: slam +25 (8d6+24 B) Ranged: hurled debris +28 (8d6+30 B plus 10-ft.-radius area of difficult terrain around the spot where the debris hit) Offensive Abilities: crush (8d6+24 B) Str: +9 Dex: +4 Con: +7 Wis: +5 Int: +3 Cha: +3 Skills: Intimidate +31, Life Science +26, Mysticism +31, Sense Motive +26 Languages: Common, Terran

Moonflower Titan

CR: 16 XP: 76800 N Gargantuan plant Init.: -1 Senses: darkvision 60 ft., low-light vision Perception: +28 HP: 300 EAC: 30 KAC: 32 Fort: +20 Ref: +14 Will: +18 Speed: 30 ft. Melee: bite +30 (6d10+26 B plus swallow whole) Ranged: Offensive Abilities: moon pulse, swallow whole (0 or 10d6 A & B [see text], EAC 30, KAC 28, 75 HP) Str: +10 Dex: -1 Con: +7 Wis: +5 Int: -2 Cha: +0 Skills: Stealth +28 (+33 in dense vegetation) Languages: telepathy (10 miles, other moonflowers only)

Moonflower

CR: 8 XP: 4800 N Huge plant Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 125 EAC: 20 KAC: 22 Fort: +12 Ref: +7 Will: +10 Speed: 20 ft. Melee: bite +19 (2d6+14 B plus swallow whole) Ranged: None Offensive Abilities: light pulse, swallow whole (0 or 4d6 A [see text], EAC 20, KAC 18, 31 HP) Str: +6 Dex: +0 Con: +4 Wis: +2 Int: -3 Cha: +0 Skills: Stealth +16 (+21 in dense vegetation) Languages: telepathy (1 mile, other moonflowers only)

Old Void Dragon

CR: 18 XP: 153600 NE Gargantuan dragon Init.: +7 Senses: blindsense (vibration) 60 ft., darkvision 120 ft., low-light vision, see in darkness Perception: +31 Aura: alien presence (240 ft., sickened 2d4 rounds, DC 25) HP: 350 EAC: 32 KAC: 33 Fort: +18 Ref: +18 Will: +22 Speed: 40 ft., fly 250 ft. (Su, clumsy) Melee: bite +31 (8d8+29 P plus obliterate) Ranged: None Offensive Abilities: breath weapon (60-ft. cone, 19d10 E, DC 25, usable every 1d4 rounds), crush (8d8+29 B), suffocating breath (DC 25) Str: +11 Dex: +3 Con: +8 Wis: +3 Int: +6 Cha: +3 Skills: Acrobatics +31 (+23 to fly), Bluff +31, Computers +31, Culture +36, Diplomacy +36, Mysticism +36, Piloting +31, Sense Motive +31 Languages: Abyssal, Aklo, Auran, Common, Draconic, Ignan, Infernal, Terran

Orc Technician

CR: 1 XP: 200 CE Medium humanoid (orc) Init.: +0 Senses: darkvision 60 ft. Perception: +4 HP: 12 EAC: 10 KAC: 11 Fort: +3 Ref: +0 Will: +0 Speed: 30 ft. Melee: tactical baton +4 (1d4+1 B) Ranged: azimuth laser pistol +3 (1d4 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: +3 Wis: +0 Int: +2 Cha: -1 Skills: Computers +9, Engineering +9, Intimidate +4, Survival +9 Languages: Common, Drow, Orc Gear: estex suit I, azimuth laser pistol with 1 battery (20 charges), tactical baton

Orc Trooper

CR: 5 XP: 1600 CE Medium humanoid (orc) Init.: +7 Senses: darkvision 60 ft. Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +7 Ref: +7 Will: +4 Speed: 45 ft. (40 ft. in armor) Melee: fangblade +14 (1d12+7 S; critical bleed 1d8) Ranged: thunderstrike sonic rifle +13 (1d10+3 So; critical deafen [DC 13]) Offensive Abilities: charge attack, fighting styles (blitz), rapid response Str: +5 Dex: +2 Con: +3 Wis: +0 Int: +0 Cha: -1 Skills: Intimidate +11, Survival +16 Languages: Common, Orc Gear: officer ceremonial plate, fangblade with 1 battery (20 charges), thunderstrike sonic rifle with 1 highcapacity battery (40 charges)

Osharu Headteacher

CR: 8 XP: 4800 LN Medium monstrous (humanoid) Init.: +2 Senses: darkvision 60 ft. Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +9 Will: +13 Speed: 25 ft., swim 25 ft. Melee: carbon staff +14 (1d8+9 B; critical knockdown) Ranged: corona laser pistol +16 (2d4+8 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +2 Con: +0 Wis: +6 Int: +4 Cha: +2 Skills: Culture +16, Life Science +21, Medicine +16, Mysticism +21, Physical Science +21, Profession (professor) +16 Languages: Common, Osharu Gear: advanced lashunta tempweave, carbon staff, corona laser pistol with 2 batteries (20 charges each)

Osharu

CR: 1 XP: 200 LG Medium monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft. Perception: +4 HP: 10 EAC: 10 KAC: 11 Fort: +0 Ref: +2 Will: +5 Speed: 25 ft., swim 25 ft. Melee: unarmed strike +3 (1d3 B nonlethal) Ranged: pulsecaster pistol +5 (1d4 E nonlethal) Offensive Abilities: None Str: +0 Dex: +1 Con: -1 Wis: +2 Int: +3 Cha: +0 Skills: Culture +4, Life Science +9, Medicine +4, Mysticism +9, Physical Science +9 Languages: Common, Osharu Gear: pulsecaster pistol with 2 batteries (20 charges each)

Pahtra Inquisitive

CR: 2 XP: 600 N Medium humanoid (pahtra) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +7 HP: 20 EAC: 12 KAC: 13 Fort: +1 Ref: +3 Will: +5 Speed: 30 ft. Melee: tactical baton +4 (1d4+2 B) Ranged: static arc pistol +6 (1d6+2 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +1 Int: +4 Cha: +1 Skills: Acrobatics +12, Computers +12, Mysticism +7, Profession (dancer) +7, Stealth +12 Languages: Common, Pahtra, Vesk Gear: kasatha microcord I, static arc pistol with 2 batteries (20 charges each), tactical baton

Pahtra Stalker

CR: 6 XP: 2400 N Medium humanoid (pahtra) Init.: +7 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 82 RP: 4 EAC: 18 KAC: 19 Fort: +5 Ref: +8 Will: +9 Speed: 40 ft. Melee: tactical knife +12 (2d4+6 S) Ranged: advanced semi-auto pistol +14 (2d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +0 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1 Skills: Acrobatics +14, Athletics +19, Bluff +14, Culture +19, Profession (mercenary) +19, Sense Motive +19, Stealth +19 Languages: Common, Pahtra, Vesk Gear: elite stationwear, advanced semi-auto pistol with 24 small arm rounds, tactical knife, tactical shirren-eye rifle with 25 sniper rounds

Phentomite Bridger

CR: 6 XP: 2400 NG Medium humanoid (phentomite) Init.: +7 Senses: darkvision 60 ft. Perception: +19 HP: 80 EAC: 18 KAC: 19 Fort: +5 Ref: +12 Will: +5 Speed: 40 ft., climb 30 ft., swim 30 ft. Melee: tactical knife +12 (2d4+8 S) Ranged: tactical semi-auto pistol +14 (1d6+6 P) or tactical shirren-eye rifle +14 (1d10+6 P) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +2 Dex: +5 Con: +0 Wis: +3 Int: +2 Cha: +0 Skills: Acrobatics +19, Athletics +19 (+27 to climb or swim), Culture +14, Engineering +14, Survival +19 Languages: Orrian Gear: elite stationwear, tactical knife, tactical semi-auto pistol with 27 small arm rounds, tactical shirren-eye rifle with 20 sniper rounds

Phentomite

CR: 1 XP: 200 NG Medium humanoid (phentomite) Init.: +3 Senses: darkvision 60 ft. Perception: +9 HP: 12 EAC: 10 KAC: 11 Fort: +0 Ref: +3 Will: +2 Speed: 30 ft. Melee: club +2 (1d6+1 B) Ranged: tactical semi-auto pistol +4 (1d6 P) Offensive Abilities: None Str: +1 Dex: +3 Con: +0 Wis: +2 Int: +1 Cha: +0 Skills: Acrobatics +9, Athletics +9, Culture +4, Engineering +4, Survival +9 Languages: Orrian Gear: club, tactical semi-auto pistol with 18 small arm rounds

Plasma Ooze

CR: 16 XP: 76800 N Gargantuan ooze Init.: +5 Senses: blindsight (thought) 60 ft., sightless Perception: +28 Aura: electromagnetic field (100 ft., DC 22) HP: 305 EAC: 30 KAC: 32 Fort: +20 Ref: +16 Will: +12 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: slam +27 (5d8+23 E & F; critical severe wound [DC 22]) Ranged: plasma pulse +30 (10d6+16 E & F; critical severe wound [DC 22]) Offensive Abilities: magnetic draw Str: +7 Dex: +5 Con: +10 Wis: +0 Int:Cha: +0 Skills: Acrobatics +28 (+36 to fly), Piloting +28 (to navigate only)

Plesiosaur

CR: 7 XP: 3200 N Huge animal Init.: +2 Senses: low-light vision Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +12 Ref: +10 Will: +6 Speed: 20 ft., swim 50 ft. Melee: bite +16 (2d6+12 P) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +4 Wis: +1 Int: -4 Cha: -2 Skills: Athletics +19 (+27 to swim)

Pluprex

CR: 13 XP: 25600 CE Medium outsider (chaotic) Init.: +4 Senses: darkvision 60 ft. Perception: +23 Aura: radiation (20 ft.) HP: 190 EAC: 26 KAC: 27 Fort: +16 Ref: +12 Will: +14 Speed: 50 ft., fly 60 ft. (Su, average) Melee: bite +23 (6d4+19 S plus invoke mutation) Ranged: Offensive Abilities: invoke mutation Str: +6 Dex: +4 Con: +4 Wis: +2 Int: +3 Cha: +8 Skills: Acrobatics +23, Bluff +28, Intimidate +28, Life Science +23, Mysticism +23 Languages: Abyssal, Celestial, Draconic; telepathy 100 ft.

Predator Swarm

CR: 2 XP: 600 N Tiny animal (swarm) Init.: +1 Senses: low-light vision Perception: +7 HP: 25 EAC: 12 KAC: 14 Fort: +4 Ref: +4 Will: +1 Speed: 30 ft. Melee: swarm attack (1d6 P or S) Ranged: None Offensive Abilities: distraction Str: -2 Dex: +1 Con: +1 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +7, Athletics +7, Stealth +7

Prexian Mutantspawn

CR: 11 XP: 12800 CE Medium outsider (chaotic) Init.: +3 Senses: darkvision 60 ft., blindsense (scent) 60 ft. Perception: +20 HP: 155 EAC: 23 KAC: 24 Fort: +14 Ref: +10 Will: +12 Speed: 10 ft., fly 40 ft. (Ex, average) Melee: numbing taclash +20 (5d4 S plus irradiation) or bite +20 (2d10+16 S plus irradiation) Ranged: Offensive Abilities: Str: +5 Dex: +3 Con: +8 Wis: +2 Int: +1 Cha: +3 Skills: Acrobatics +20, Bluff +20, Intimidate +20, Mysticism +20, Sense Motive +20 Languages: Abyssal, Celestial, Draconic; telepathy 100 ft. Gear: numbing taclash with 2 batteries (20 charges each)

Pterosaur

CR: 3 XP: 800 N Large animal Init.: +4 Senses: low-light vision Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +5 Ref: +8 Will: +2 Speed: 10 ft., fly 50 ft. (Ex, clumsy) Melee: bite +10 (1d6+5 P) Ranged: None Offensive Abilities: None Str: +2 Dex: +4 Con: +0 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +13 (+5 to fly)

Quorlu Sapper

CR: 9 XP: 6400 N Medium monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft., low-light vision Perception: +22 HP: 145 RP: 4 EAC: 22 KAC: 24, +4 vs. bull rush, reposition, trip Fort: +11 Ref: +9 Will: +10, +2 vs. bleed Speed: 25 ft. Melee: mk 2 heat-amp gauntlet +18 (2d6+12 B & F; critical burn 1d8) Ranged: red star plasma cannon +21 (explode [5 ft., 2d10+9 E & F, DC 16]; critical burn 1d8) or frag grenade III +21 (explode [15 ft., 4d6 P, DC 16]) Offensive Abilities: debilitating attack (DC 16, 3 rounds), fighting styles (bombard, hit-and-run), gear boosts (plasma immolation [1d8], powerful explosive), grenade expert (35 ft.), heavy fire (+3 damage), opening volley Str: +3 Dex: +4 Con: +6 Wis: +0 Int: +1 Cha: +1 Skills: Athletics +22, Engineering +17, Intimidate +17 Languages: Common, Quorlu Gear: advanced iridishell, mk 2 heat-amp gauntlet, red star plasma cannon with 2 high-capacity batteries (40 charges each), frag grenades III (2), detonator, explosives (frag III [2])

Quorlu

CR: 2 XP: 600 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 23 EAC: 13 KAC: 14, +4 vs. bull rush, reposition, trip Fort: +3 Ref: +1 Will: +7, +2 vs. bleed Speed: 25 ft. Melee: mk 1 heat-amp gauntlet +9 (1d6+2 B & F; critical burn 1d4) Ranged: static arc pistol +7 (1d6+2 E; critical arc 2) Offensive Abilities: None Str: +0 Dex: +0 Con: +4 Wis: +0 Int: +1 Cha: +2 Skills: Athletics +7, Computers +7, Diplomacy +12, Physical Science +12, Sense Motive +12 Languages: Common, Quorlu Gear: freebooter armor I, heat-amp gauntlet, static arc pistol with 2 batteries (20 charges each)

Shantak

CR: 8 XP: 4800 CE Huge magical (beast) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 125 EAC: 20 KAC: 22 Fort: +12 Ref: +12 Will: +7 Speed: 20 ft., fly 80 ft. (Su, average) Melee: bite +20 (3d4+14 P) or talons +20 (3d4+14 S plus grab) Ranged: None Offensive Abilities: None Str: +6 Dex: +2 Con: +4 Wis: +2 Int: -1 Cha: +0 Skills: Acrobatics +21, Piloting +16 (to navigate only) Languages: Aklo

Shipmind

CR: 13 XP: 25600 CE Huge ooze Init.: +6 Senses: blindsight (life) 60 ft., detect alignment Perception: +23 HP: 225 EAC: 27 KAC: 29 Fort: +15 Ref: +17 Will: +10 Speed: 0 ft. (10 ft. outside of container) Melee: slam +26 (3d12+21 B plus grab and thought disruption) Ranged: plasma bolt +23 (5d6+13 E & F; critical burn 1d10) Offensive Abilities: immerse Str: +8 Dex: +6 Con: +4 Wis: +4 Int: +3 Cha: +3 Skills: Computers +23, Engineering +23, Mysticism +23, Piloting +28, Sense Motive +23 Languages: Abyssal, Aklo, Common, Draconic, Drow, Infernal; telepathy 60 ft.

Shotalashu

CR: 2 XP: 600 N Large magical (beast) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +6 Will: +1 Speed: 60 ft. Melee: claws +11 (1d6+3 S) Ranged: None Offensive Abilities: None Str: +1 Dex: +4 Con: +2 Wis: +1 Int: -3 Cha: +0 Skills: Acrobatics +7, Perception +12, Stealth +7 Languages: Lashunta (can’t speak)

Siege Robot

CR: 15 XP: 51200 N Huge construct (technological) Init.: +7 Senses: darkvision 60 ft., low-light vision, sense through (vision [foliage, gas, and smoke only]) 60 ft. Perception: +26 HP: 330 EAC: 29 KAC: 31 Fort: +15 Ref: +15 Will: +11 Speed: 60 ft., fly 20 ft. (Ex, clumsy), limited flight Melee: None Ranged: elite x-gen gun +29 (4d12+15 B & P) or heavy stellar cannon +29 (4d12+15 P; critical wound [DC 21]) or IMDS missile launcher +29 (13d8+15 B & F) Offensive Abilities: autoload Str: +9 Dex: +7 Con:Wis: +5 Int: +1 Cha: +0 Skills: Acrobatics +26 (+18 to fly), Engineering +26, Piloting +31 Languages: Common Gear: elite x-gen gun with 400 heavy rounds, heavy stellar cannon with 800 scattergun shells, IMDS missile launcher with 2 advanced missiles

Small Herd Animal

CR: 1 XP: 135 N Small animal Init.: +2 Senses: low-light vision Perception: +3 HP: 6 EAC: 10 KAC: 12 Fort: +2 Ref: +3 Will: +1 Speed: 30 ft. Melee: natural weapon +2 (1d4 B) Ranged: None Offensive Abilities: None Str: -2 Dex: +2 Con: +0 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +3

Small Predator

CR: 1 XP: 135 N Small animal Init.: +2 Senses: low-light vision Perception: +3 HP: 6 EAC: 10 KAC: 12 Fort: +0 Ref: +2 Will: +1 Speed: 30 ft. Melee: natural weapon +3 (1d4 P or S) Ranged: None Offensive Abilities: None Str: -2 Dex: +2 Con: +0 Wis: +1 Int: -4 Cha: -2 Skills: Acrobatics +3, Athletics +3, Stealth +3

Squox

CR: 1 XP: 135 N Tiny animal Init.: +3 Senses: blindsense (scent) 30 ft., low-light vision Perception: +3 HP: 6 EAC: 11 KAC: 11 Fort: +1 Ref: +4 Will: +0 Speed: 40 ft., climb 20 ft. Melee: bite +3 (1d4 P) Ranged: None Offensive Abilities: squox tricks Str: -3 Dex: +3 Con: +0 Wis: +0 Int: -4 Cha: +1 Skills: Acrobatics +7 (+11 to balance, escape, or tumble), Athletics +3 (+11 to climb), Stealth +7

Swarm Mindreaper

CR: 7 XP: 3200 CE Medium monstrous (humanoid) Init.: +4 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +19 HP: 90 EAC: 18 KAC: 19 Fort: +6 Ref: +8 Will: +12 Speed: 30 ft., climb 20 ft. Melee: arm spike +14 (1d8+8 P; critical staggered [DC 17]) Ranged: None Offensive Abilities: trepan Str: +1 Dex: +4 Con: +2 Wis: +5 Int: +1 Cha: -1 Skills: Athletics +14 (+22 to climb), Mysticism +19, Stealth +14 Languages: Shirren; telepathy 100 ft.

Tashtari Alpha

CR: 7 XP: 3200 N Medium magical (beast) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +11 Will: +6 Speed: 30 ft., climb 30 ft. Melee: bite +15 (2d6+11 P) Ranged: muzzle beam +18 (2d6+7 F; critical burn 1d6) Offensive Abilities: bristle nova Str: +4 Dex: +5 Con: +2 Wis: +1 Int: +1 Cha: -1 Skills: Acrobatics +14, Athletics +14 (+22 to climb), Stealth +19

Tashtari

CR: 3 XP: 800 N Medium magical (beast) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +7 Ref: +7 Will: +2 Speed: 30 ft., climb 30 ft. Melee: bite +9 (1d6+5 P) Ranged: muzzle beam +12 (1d4+3 F; critical burn 1d4) Offensive Abilities: bristle flash Str: +2 Dex: +4 Con: +1 Wis: +1 Int: +0 Cha: -1 Skills: Acrobatics +8, Athletics +8 (+16 to climb), Stealth +13

Tekhoinos

CR: 10 XP: 9600 N Medium outsider (aeon) Init.: +5 Senses: darkvision 60 ft. Perception: +19 HP: 145 EAC: 23 KAC: 24 Fort: +11 Ref: +9 Will: +13 Speed: 20 ft., fly 40 ft. (Su, perfect) Melee: slam +19 (2d8+12 B) Ranged: telekinetic blast +21 (2d8+10 B; critical knockdown) Offensive Abilities: pattern bind Str: +2 Dex: +5 Con: +2 Wis: +8 Int: +2 Cha: +3 Skills: Acrobatics +19 (+27 to fly), Culture +19 (+29 to recall knowledge), Engineering +19, Life Science +19 (+29 to recall knowledge), Mysticism +24 (+34 to recall knowledge), Sense Motive +19, Stealth +24 Languages: envisaging

Tiefling

CR: 2 XP: 600 LE Medium outsider (native) Init.: +5 Senses: darkvision 60 ft. Perception: +8 HP: 23 EAC: 13 KAC: 14 Fort: +0 Ref: +5 Will: +3 Speed: 30 ft. Melee: tactical baton +8 (1d4+1 B) Ranged: tactical semi-auto pistol +8 (1d6 P) or tactical shirren-eye rifle +8 (1d10 P) Offensive Abilities: fiendish gloom, trick attack +1d4 Str: +1 Dex: +4 Con: +0 Wis: +0 Int: +2 Cha: +0 Skills: Acrobatics +13, Athletics +8, Bluff +13, Sleight of Hand +8, Stealth +8 (+12 with trick attack) Languages: Akitonian, Common, Eoxian, Infernal Gear: second skin (jump jets), tactical semi-auto pistol with 45 small arm rounds, tactical baton, tactical shirren-eye rifle with 25 sniper rounds

Trained Squox

CR: 1 XP: 400 N Tiny animal Init.: +4 Senses: blindsense (scent) 30 ft., low-light vision Perception: +5 HP: 20 EAC: 12 KAC: 12 Fort: +3 Ref: +6 Will: +1 Speed: 40 ft., climb 20 ft. Melee: bite +7 (1d4+1 P) Ranged: None Offensive Abilities: squox tricks Str: -2 Dex: +4 Con: +2 Wis: +0 Int: -4 Cha: +1 Skills: Acrobatics +10 (+14 to balance, escape, or tumble), Athletics +5 (+13 to climb), Stealth +10

Azata, Tritidair

CR: 8 XP: 4800 CG Small outsider (azata) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +21 HP: 105 EAC: 20 KAC: 19 Fort: +7 Ref: +9 Will: +11 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: holy tritidair sintered starknife +16 (4d4+4 E & P; critical blind [DC 18, 1d3 rounds]) Ranged: light ray +16 (1d10+8 E & F; critical blind [DC 18, 1d3 rounds]) Offensive Abilities: starlight gaze (60 ft., DC 18) Str: -1 Dex: +4 Con: +0 Wis: +2 Int: +1 Cha: +6 Skills: Acrobatics +21 (+29 to fly), Mysticism +16, Physical Science +16 Languages: Celestial, Common; truespeech Gear: holy tritidair sintered starknife

Trox Defensor

CR: 9 XP: 6400 LG Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 145 RP: 4 EAC: 22 KAC: 24 Fort: +13 Ref: +12 Will: +10 Speed: 50 ft., burrow 20 ft. Melee: advanced swoop hammer +22 (3d10+18 B; critical knockdown) Ranged: advanced arc emitter +19 (2d4+9 E) or stickybomb grenade III +19 (explode [20 ft., entangled 2d4 rounds, DC 16]) Offensive Abilities: frenzy, grappler Str: +6 Dex: +0 Con: +4 Wis: +3 Int: +1 Cha: +1 Skills: Athletics +22, Intimidate +17, Mysticism +17 Languages: Common, Nchaki Gear: advanced iridishell, advanced swoop hammer, advanced arc emitter with 2 high-capacity batteries (40 charges each), stickybomb grenades III (2)

Trox

CR: 2 XP: 600 NG Large monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +7 HP: 25 EAC: 13 KAC: 15 Fort: +6 Ref: +5 Will: +3 Speed: 40 ft., burrow 20 ft. Melee: assault hammer +11 (1d6+6 B) Ranged: None Offensive Abilities: frenzy, grappler Str: +4 Dex: +0 Con: +2 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +12, Intimidate +7, Mysticism +7 Languages: Common, Nchaki Gear: assault hammer

Uplifted Bear Avenger

CR: 4 XP: 1200 CN Large magical (beast) Init.: +7 Senses: low-light vision Perception: +10 HP: 56 EAC: 16 KAC: 18 Fort: +8 Ref: +8 Will: +3 Speed: 50 ft., climb 20 ft. (45 ft., climb 15 ft. in armor) Melee: claw +13 (1d6+9 S) or tactical swoop hammer +13 (1d10+9 B; critical knockdown) Ranged: frostbite-class zero rifle +10 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +10 (explode [15 ft., 2d6 P, DC 13]) Offensive Abilities: ferocious charge, fighting styles (blitz) Str: +5 Dex: +3 Con: +1 Wis: +0 Int: +1 Cha: +0 Skills: Athletics +15 (+23 to climb), Intimidate +10, Survival +10 Languages: Common; limited telepathy 30 ft. Gear: officer ceremonial plate, frostbite-class zero rifle with 2 high-capacity batteries (40 charges each), tactical swoop hammer, frag grenades II (2)

Uplifted Bear Constellate

CR: 7 XP: 3200 N Large magical (beast) Init.: +4 Senses: low-light vision Perception: +14 HP: 108 RP: 4 EAC: 20 KAC: 22 Fort: +11 Ref: +11 Will: +6 Speed: 40 ft., climb 20 ft. Melee: claw +18 (2d6+12 S) or static shock truncheon +18 (1d12+12 E; critical arc 1d4) Ranged: red star plasma pistol +15 (1d8+7 E & F; critical burn 1d8) Offensive Abilities: ferocious charge, flashing strikes, stellar revelations (black hole [25-ft. radius, pull 15 ft., DC 15], dark matter [DR 2/—], reflection) Str: +5 Dex: +4 Con: +1 Wis: +0 Int: +1 Cha: +2 Skills: Athletics +19 (+27 to climb), Intimidate +14, Mysticism +14 Languages: Common; limited telepathy 30 ft. Gear: estex suit III, red star plasma pistol with 2 highcapacity batteries (40 charges each), static shock truncheon with 2 batteries (20 charges each)

Vlaka Handler

CR: 6 XP: 2400 NG Medium humanoid (vlaka) Init.: +2 Senses: blinded, blindsight (hearing) 60 ft., blindsight (scent) 30 ft. Perception: +13 HP: 80 RP: 4 EAC: 18 KAC: 19 Fort: +5 Ref: +7 Will: +9 Speed: 30 ft. Melee: tactical knife +12 (2d4+6 S) Ranged: corona laser pistol +14 (2d4+6 F; critical burn 1d4) Offensive Abilities: None Str: +0 Dex: +2 Con: +0 Wis: +0 Int: +3 Cha: +5 Skills: Culture +13, Diplomacy +18, Medicine +18, Piloting +13, Sense Motive +18 Languages: Common, Vlakan (spoken, signed, and tactile) Gear: freebooter armor II, corona laser pistol with 2 batteries (20 charges each), tactical knife

Vlaka Tracker

CR: 2 XP: 600 LN Medium humanoid (vlaka) Init.: +4 Senses: blindsight (scent) 30 ft., deafened, low-light vision Perception: +7 HP: 23 RP: 3 EAC: 13 KAC: 14 Fort: +3 Ref: +5 Will: +3 Speed: 30 ft. Melee: tactical baton +6 (1d4+2 B) Ranged: static arc pistol +8 (1d6+2 E; critical arc 2) Offensive Abilities: target tracking Str: +0 Dex: +2 Con: +1 Wis: +0 Int: +4 Cha: +0 Skills: Computers +12, Engineering +12, Life Science +7, Medicine +12, Stealth +7 Languages: Common, Vlakan (spoken, signed, and tactile) Gear: freebooter armor I, static arc pistol with 2 batteries (20 charges each), tactical baton

Void Zombie

CR: 1 XP: 400 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +5 HP: 22 EAC: 11 KAC: 15 Fort: +3 Ref: +3 Will: +3 Speed: 40 ft. Melee: slam +8 (1d6+5 B) or feeding tendril +8 (1d6+5 P plus blood drain) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con:Wis: +0 Int:Cha: +0 Skills: Athletics +10

Warmonger Devil (Levaloch)

CR: 7 XP: 3200 LE Large outsider (devil) Init.: +3 Senses: darkvision 60 ft., see in darkness Perception: +19 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +9 Will: +6 Speed: 40 ft., climb 40 ft. Melee: sintered trident +17 (2d8+12 P) or claw +17 (1d6+12 S) Ranged: corona laser rifle +15 (2d6+7 F; critical burn 1d6) or nyfiber net +15 (entangle) Offensive Abilities: merciless blow Str: +5 Dex: +3 Con: +4 Wis: +3 Int: +2 Cha: +2 Skills: Acrobatics +14, Athletics +14 (+22 to climb), Engineering +14, Intimidate +14, Mysticism +14, Stealth +14 Languages: Celestial, Draconic, Infernal; telepathy 100 ft. Gear: sintered trident with integrated corona laser rifle with 2 high-capacity batteries (40 charges each), nyfiber net

Warpmoth Swarm

CR: 6 XP: 2400 N Fine vermin (swarm) Init.: +5 Senses: blindsense (vibration) 30 ft., darkvision 60 ft. Perception: +13 Aura: disorienting (15 ft., DC 14) HP: 90 EAC: 18 KAC: 20 Fort: +8 Ref: +10 Will: +5 Speed: 30 ft., fly 30 ft. (Su, perfect) Melee: swarm attack (2d6 P) Ranged: None Offensive Abilities: distraction (DC 14) Str: -5 Dex: +5 Con: +3 Wis: +0 Int:Cha: -3 Skills: Acrobatics +13 (+21 to fly)

Aeon Guard Specialist

CR: 7 XP: 3200 LE Medium humanoid (human) Init.: +8 Senses: blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision Perception: +15 HP: 102 EAC: 22 KAC: 23 Fort: +9 Ref: +9 Will: +10, +2 vs. disease and poison Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: tactical knife +13 (2d4+9 S) Ranged: AG accelerator rifle +15 (3d4+7 P) or corona laser pistol +15 (2d4+7 F; critical 1d4 burn) Offensive Abilities: debilitating trick, trick attack +4d8 Str: +1 Dex: +5 Con: +1 Wis: +2 Int: +4 Cha: +1 Skills: Acrobatics +20, Athletics +15, Computers +20, Piloting +15, Profession (soldier) +15, Stealth +20 Languages: Azlanti, Common, 4 additional languages Gear: AG SpecOps armor (

Acrochor

CR: 8 XP: 4800 N Medium animal Init.: +6 Senses: low-light vision Perception: +16 HP: 128 EAC: 20 KAC: 22 Fort: +12 Ref: +12 Will: +7 Speed: 40 ft., climb 30 ft. Melee: bite +19 (3d4+12 P plus grab) Ranged: None Offensive Abilities: None Str: +4 Dex: +6 Con: +2 Wis: +0 Int: -5 Cha: +0 Skills: Athletics +21 (+29 to climb), Stealth +16, Survival +16

Aeon Stone Network

CR: 7 XP: 3200 N Fine construct (magical) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 91 EAC: 19 KAC: 20 Fort: +6 Ref: +10 Will: +6 Speed: fly 40 ft. (Su, perfect) Melee: swarm attack (1d6+9 B plus distraction [DC 17]) Ranged: None Offensive Abilities: telekinetic whirlwind Str: +0 Dex: +5 Con:Wis: +3 Int: +1 Cha: +1 Skills: Computers +14, Engineering +14, Life Science +19, Mysticism +19, Physical Science +19 Languages: Azlanti (can’t speak); telepathy 100 ft.

Anacite Laborer

CR: 7 XP: 3200 LN Medium construct (technological) Init.: +2 Senses: darkvision 60 ft., low-light vision Perception: +19 HP: 100 EAC: 19 KAC: 20 Fort: +4 Ref: +4 Will: +8 Speed: 40 ft. Melee: plasma cutter +16 (1d8+12 F) Ranged: electrical burst +14 (1d8+7 E) Offensive Abilities: None Str: +5 Dex: +2 Con:Wis: +0 Int: +4 Cha: +0 Skills: Computers +19, Engineering +19, Piloting +14, Stealth +14 Languages: Common; shortwave 100 ft.

Anhamut

CR: 10 XP: 9600 LN Medium outsider (inevitable) Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +19 HP: 180 EAC: 23 KAC: 24 Fort: +11 Ref: +9 Will: +13 Speed: 30 ft., fly 40 ft. (Su, perfect, discorporated form only) Melee: nanite blade +21 (2d8+12 S; critical nanite burst [DC 19]) Ranged: electric discharge +19 (3d4+10 E) Offensive Abilities: inevitable onslaught Str: +2 Dex: +3 Con: +2 Wis: +2 Int: +5 Cha: +8 Skills: Computers +24, Culture +19, Diplomacy +24, Engineering +24, Sense Motive +19 Languages: truespeech

Atrocite

CR: 10 XP: 9600 CE Medium outsider (chaotic) Init.: +2 Senses: blindsense (life) 30 ft., darkvision 60 ft. Perception: +19 HP: 147 EAC: 23 KAC: 22 Fort: +9 Ref: +9 Will: +15 Speed: 40 ft., fly 40 ft. (Su, average) Melee: slam +17 (2d8+15 B) Ranged: void bolt +19 (3d4+10 force; critical severe wound [DC 19]) Offensive Abilities: words of destruction Str: +5 Dex: +2 Con: +2 Wis: +3 Int: +0 Cha: +8 Skills: Intimidate +24, Mysticism +24, Sense Motive +19 Languages: Abyssal, Common; telepathy (100 ft.)

Barathu (Early Stage)

CR: 2 XP: 600 LN Medium aberration Init.: +0 Senses: darkvision 60 ft. Perception: +13 HP: 23 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +7 Speed: fly 30 ft. (Ex, average) Melee: slam +8 (1d4+3 B) Ranged: None Offensive Abilities: None Str: +1 Dex: +0 Con: +2 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +13, Diplomacy +8, Life Science +8, Sense Motive +13 Languages: Brethedan, Common; limited telepathy 30 ft.

Crest-Eater

CR: 4 XP: 1200 N Large magical (beast) Init.: +1 Senses: bone tracker, darkvision 60 ft., low-light vision Perception: +10 HP: 54 EAC: 16 KAC: 19 Fort: +8 Ref: +8 Will: +3 Speed: 60 ft. Melee: bite +13 (1d6+7 P plus 1 con) Ranged: venom spit +10 (1 Con) Offensive Abilities: bone eater Str: +3 Dex: +1 Con: +3 Wis: +1 Int: -2 Cha: -1 Skills: Stealth +15, Survival +10 Languages: Kasatha (can’t speak any language)

Cybernetic Zombie

CR: 3 XP: 800 N Medium undead Init.: +4 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +5 Ref: +5 Will: +4 Speed: 30 ft. Melee: slam +8 (1d6+5 B) Ranged: integrated static arc pistol +11 (1d6+3 E; critical arc 2) Offensive Abilities: self-destruct (1d6+3 E, DC 12) Str: +2 Dex: +4 Con:Wis: +1 Int:Cha: +1 Skills: Athletics +13 Gear: static arc pistol with 2 batteries (20 charges each)

Deh-Nolo

CR: 14 XP: 38400 CE Large aberration Init.: +4 Senses: darkvision 60 ft. Perception: +30 HP: 214 EAC: 27 KAC: 28 Fort: +12 Ref: +12 Will: +19 Speed: 20 ft., fly 40 ft. (Su, perfect) Melee: bite +21 (6d6+17 P plus dominion bile) Ranged: synthesized projectile +23 (4d8+14 P plus dominion bile or spell-slot sacrifice) Offensive Abilities: brain collection Str: +4 Dex: +4 Con: +6 Wis: +4 Int: +8 Cha: +4 Skills: Computers +25, Culture +25, Engineering +30, Life Science +30, Medicine +25, Mysticism +30, Physical Science +25 Languages: Aklo, Abyssal, Common, up to 4 other languages as determined by brain collection; telepathy 100 ft.

Draelik

CR: 2 XP: 600 NE Medium humanoid (draelik) Init.: +1 Senses: darkvision 60 ft. Perception: +12 HP: 21 EAC: 13 KAC: 14 Fort: +3 Ref: +1 Will: +5, +2 vs. necromancy effects Speed: 30 ft. Melee: None Ranged: None Offensive Abilities: dark nova Str: +0 Dex: +1 Con: +2 Wis: +4 Int: +0 Cha: -1 Skills: Culture +7, Mysticism +12, Stealth +7 (+11 in dim light or darker) Languages: Aklo, Common Gear: freebooter armor I

Dragonkin

CR: 9 XP: 6400 LN Large dragon Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +17 HP: 142 RP: 4 EAC: 25 KAC: 27 Fort: +14 Ref: +12 Will: +10 Speed: 40 ft., fly 120 ft. (Ex, average) Melee: thunderhead dragonglaive +22 (2d8+15 S & E) or bite +22 (2d6+15 P) Ranged: tactical magnetar rifle +18 (2d8+9 P) Offensive Abilities: breath weapon (30-ft. cone, 9d6 F, Reflex DC 16 half, usable every 1d4 rounds), charge attack, fighting styles (blitz, guard) Str: +6 Dex: +2 Con: +5 Wis: +1 Int: +0 Cha: +3 Skills: Piloting +22, Intimidate +17, Acrobatics +17 Languages: Common, Draconic Gear: advanced iridishell, tactical magnetar rifle with 50 longarm rounds, thunderhead dragonglaive with 1 battery (20 charges)

Drow Enforcer

CR: 1 XP: 400 CE Medium humanoid (elf) Init.: +4 Senses: darkvision 60 ft. Perception: +10 HP: 20 EAC: 16 KAC: 18 Fort: +3 Ref: +1 Will: +3, +2 vs. enchantment Speed: 25 ft. Melee: standard taclash +5 (1d4+2 S) Ranged: azimuth laser rifle +8 (1d8+1 F; critical burn 1d6) or shock grenade I +8 (explode [15 ft., 1d8 E, DC 10]) Offensive Abilities: create darkness, fighting styles (arcane assailant), rune of the eldritch knight Str: +1 Dex: +4 Con: +1 Wis: +0 Int: -1 Cha: +1 Skills: Acrobatics +10, Intimidate +5, Stealth +5 Languages: Common, Drow Gear: lashunta ringwear I, azimuth laser rifle with 4 batteries (20 charges each), shock grenades I (2), standard taclash

Drow Noble Arms Dealer

CR: 11 XP: 12800 CE Medium humanoid (elf) Init.: +3 Senses: darkvision 60 ft. Perception: +26 HP: 170 RP: 6 EAC: 26 KAC: 28 Fort: +10 Ref: +12 Will: +14, +2 vs. enchantments Speed: 30 ft. Melee: ultrathin longsword +19 (4d8+12 S) Ranged: LFD sonic pistol +21 (2d8+11 So; critical defense [DC 20]) Offensive Abilities: create darkness, limning light Str: +1 Dex: +3 Con: +1 Wis: +2 Int: +5 Cha: +8 Skills: Bluff +21, Diplomacy +26, Intimidate +26, Sense Motive +26, Stealth +21 Languages: Abyssal, Aklo, Common, Drow, Eoxian Gear: kasatha microcord IV (electrostatic field mk 2, white force field [15 HP]), LFD sonic pistol with 2 super-capacity batteries (80 charges each), ultrathin longsword

Elder Elemental

CR: 11 XP: 12800 N Huge outsider (elemental) Init.: +5 Senses: darkvision 60 ft. Perception: +20 HP: 145 EAC: 24 KAC: 26 Fort: +15 Ref: +13 Will: +10 Speed: 20 ft. Melee: slam +24 (4d6+11 B) Ranged: None Offensive Abilities: None Str: +8 Dex: +5 Con: +3 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +20, Athletics +20

Electrovore

CR: 2 XP: 600 N Small magical (beast) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +12 HP: 23 RP: 3 EAC: 14 KAC: 14 Fort: +3 Ref: +7 Will: +1 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: tail slap +9 (1d4+3 B; critical siphon) Ranged: None Offensive Abilities: electrical discharge (1d6+2 E plus staggered, Reflex DC 13 half) Str: +1 Dex: +4 Con: +1 Wis: +2 Int: -4 Cha: -1 Skills: Acrobatics +7, Athletics +7, Stealth +12, Survival +12

Ellicoth

CR: 9 XP: 6400 N Gargantuan magical (beast) Init.: +0 Senses: blindsense (life) 60 ft., low-light vision Perception: +22 Aura: of Radiation (Ex) HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +13 Will: +8 Speed: 50 ft. Melee: gore +22 (2d10+15 P) or soul drain +22 (see below) Ranged: None Offensive Abilities: None Str: +6 Dex: +0 Con: +4 Wis: +3 Int: -3 Cha: +2 Skills: Athletics +17, Intimidate +17, Survival +17 Languages: Eoxian (can’t speak any language)

Endbringer Devil (Dhalochar)

CR: 19 XP: 204800 LE Colossal outsider (devil) Init.: +6 Senses: darkvision 60 ft., see in darkness Perception: +32 HP: 415 RP: 6 EAC: 33 KAC: 35 Fort: +20 Ref: +20 Will: +18 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: slam +32 (4d12+30 B) Ranged: hellfire glare +34 (8d8+19 F; critical burn 5d6) Offensive Abilities: None Str: +11 Dex: +6 Con: +9 Wis: +6 Int: +4 Cha: +6 Skills: Computers +32, Engineering +32, Intimidate +37, Mysticism +32, Piloting +32 Languages: Celestial, Draconic, Infernal; telepathy 100 ft.

Eohi

CR: 6 XP: 2400 N Small animal Init.: +2 Senses: blindsight (scent) 60 ft., low-light vision Perception: +13 HP: 90 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft., climb 20 ft. Melee: bite +16 (1d8+11 P) or slam +16 (1d8+11 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +3 Wis: +1 Int: -4 Cha: +0 Skills: Athletics +13, Acrobatics +13, Survival +18

Formian Warrior

CR: 3 XP: 800 LN Medium monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +8 (+12 with hive mind) HP: 39 EAC: 17 KAC: 20 Fort: +5 Ref: +3 Will: +4 Speed: 40 ft. Melee: claw +11 (1d6+7 S) or stinger +11 (1d4+7 P plus formian toxin) Ranged: azimuth laser rifle +8 (1d8+3 F; critical burn 1d6) Offensive Abilities: deadly grasp, fighting styles (guard) Str: +4 Dex: +2 Con: +1 Wis: -1 Int: +0 Cha: +0 Skills: Acrobatics +13, Intimidate +8, Stealth +8 Languages: Common; limited telepathy 60 ft. Gear: squad defiance series, azimuth laser rifle with 2 batteries (20 charges each)

Formian Worker

CR: 1 XP: 200 LN Small monstrous (humanoid) Init.: +2 (+6 with hive mind) Senses: blindsense (scent) 30 ft., darkvision 60 ft. Perception: +4 (+8 with hive mind) HP: 12 EAC: 10 KAC: 11 Fort: +2 Ref: +2 Will: +2 Speed: 40 ft., burrow 10 ft. Melee: bite +5 (1d4+3 P) Ranged: survival flare gun +3 (1d3 F; critical burn 1d6) Offensive Abilities: None Str: +3 Dex: +2 Con: +1 Wis: +0 Int: +0 Cha: -1 Skills: Athletics +9, Engineering +9, Physical Science +4, Profession (miner) +9, Survival +4 Languages: Common; limited telepathy 60 ft. Gear: survival flare gun with 10 flares

Frujai Colony

CR: 19 XP: 204800 N Colossal plant Init.: +0 Senses: low-light vision Perception: +32 HP: 420 RP: 6 EAC: 31 KAC: 33 Fort: +22 Ref: +15 Will: +20 Speed: 30 ft., climb 20 ft. Melee: bite +33 (6d10+29 P) or slam +33 (4d12+29 B) Ranged: gravity thrust +30 (8d8+19 force) Offensive Abilities: gravity control, slough minion Str: +10 Dex: +0 Con: +9 Wis: +4 Int: +2 Cha: +9 Skills: Intimidate +37, Life Science +32, Survival +32 Languages: Frujai; telepathy 300 ft.

Frujai Soldier

CR: 12 XP: 19200 N Large plant Init.: +2 Senses: low-light vision Perception: +22 HP: 210 EAC: 26 KAC: 28 Fort: +16 Ref: +14 Will: +11 Speed: 30 ft., climb 20 ft. Melee: slam +25 (6d4+20 B) Ranged: gravity anchor +22 (6d4+12 force plus reposition or trip) Offensive Abilities: colony guard Str: +8 Dex: +2 Con: +5 Wis: +2 Int: -1 Cha: +2 Skills: Intimidate +27, Stealth +22, Survival +22 Languages: Frujai; telepathy 100 ft.

Gray

CR: 4 XP: 1200 NE Small humanoid (gray) Init.: +1 Senses: darkvision 30 ft. Perception: +10 HP: 43 EAC: 15 KAC: 15 Fort: +3 Ref: +3 Will: +9 Speed: 30 ft. Melee: touch +6 (probe) Ranged: needler pistol +8 (1d4+4 P plus blue whinnis) Offensive Abilities: sleep paralysis Str: -1 Dex: +1 Con: +0 Wis: +0 Int: +5 Cha: +3 Skills: Life Science +15, Medicine +10, Sense Motive +15 Languages: Aklo (can’t speak); telepathy 100 ft. Gear: gray skinsuit (functions as basic lashunta tempweave), needler pistol with 25 darts, 5 doses of blue whinnis

Greater Elemental

CR: 9 XP: 6400 N Huge outsider (elemental) Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +11 Will: +8 Speed: 20 ft. Melee: slam +22 (2d10+15 B) Ranged: None Offensive Abilities: None Str: +6 Dex: +4 Con: +3 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +17, Athletics +17

Haan Combat Pilot

CR: 7 XP: 3200 CN Large monstrous (humanoid) Init.: +5 Senses: darkvision 60 ft. Perception: +15 HP: 102 EAC: 20 KAC: 21 Fort: +6 Ref: +9 Will: +10 Speed: 40 ft., climb 40 ft., fly 30 ft. (Ex, average), swim 40 ft., sure-footed Melee: balloon +12 (see below) or tactical knife +12 (2d4+9 S) Ranged: advanced semi-auto pistol +14 (2d6+7 P) Offensive Abilities: firespray, debilitating trick, trick attack +4d8 Str: +2 Dex: +5 Con: +0 Wis: +4 Int: +1 Cha: +0 Skills: Acrobatics +20, Engineering +15, Piloting +20, Profession (soldier) +15, Stealth +20 Languages: Brethedan, Common Gear: D-suit I, advanced semi-auto pistol with 60 small arm rounds, tactical knife

Haan

CR: 3 XP: 800 CN Large monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft. Perception: +13 HP: 36 EAC: 14 KAC: 15 Fort: +2 Ref: +4 Will: +8 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: balloon +10 (see below) or claw +10 (1d4+5 S) Ranged: None Offensive Abilities: firespray Str: +2 Dex: +4 Con: +0 Wis: +1 Int: -1 Cha: +0 Skills: Acrobatics +13, Engineering +8, Piloting +13, Stealth +8 Languages: Brethedan, Common

Hallajin

CR: 17 XP: 102400 CN Large aberration Init.: +5 Senses: blindsight (thought) 120 ft., darkvision 60 ft., sense through (thought) Perception: +29 HP: 280 EAC: 31 KAC: 30 Fort: +15 Ref: +15 Will: +22 Speed: fly 120 ft. (Ex, perfect) Melee: energy surge +25 (8d6+17 F) Ranged: energy surge +27 (4d8+17 F) Offensive Abilities: None Str:Dex: +5 Con: +8 Wis: +8 Int: +11 Cha: +5 Skills: Culture +34, Mysticism +34 Languages: Hallas, telepathy 120 ft. and telepathy (anywhere on same plane, other hallajins only)

Hesper

CR: 2 XP: 600 CN Medium fey Init.: +1 Senses: low-light vision Perception: +7 HP: 21 EAC: 13 KAC: 12 Fort: +3 Ref: +3 Will: +5 Speed: 30 ft. Melee: mutating touch +3 (see below) Ranged: None Offensive Abilities: None Str: +0 Dex: +1 Con: +2 Wis: +1 Int: +0 Cha: +4 Skills: Diplomacy +12, Engineering +7, Physical Science +12 Languages: Common

Huge Elemental

CR: 7 XP: 3200 N Huge outsider (elemental) Init.: +4 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +9 Will: +6 Speed: 20 ft. Melee: slam +18 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +4 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +14, Athletics +14

Iztheptar

CR: 6 XP: 2400 N Small humanoid Init.: +3 Senses: darkvision 60 ft., low-light vision Perception: +13 (+15 with vision) HP: 90 RP: 4 EAC: 18 KAC: 20 Fort: +9 Ref: +7 Will: +5 Speed: 30 ft., climb 30 ft. Melee: venom spur +16 (1d6+10 P plus poison) Ranged: None Offensive Abilities: None Str: +2 Dex: +3 Con: +5 Wis: -1 Int: +0 Cha: -2 Skills: Athletics +18, Life Science +13, Medicine +13 Languages: Azlanti

Kalo Deepspeaker

CR: 5 XP: 1600 NG Medium monstrous (humanoid) Init.: +3 Senses: blindsight (sound) 60 ft., low-light vision Perception: +11 HP: 57 EAC: 17 KAC: 17 Fort: +3 Ref: +4 Will: +9 Speed: 20 ft., swim 50 ft. Melee: underwater tactical spear +8 (1d6+5 P) Ranged: underwater frostbite-class zero pistol +10 (1d6+5 C; critical staggered [DC 15]) Offensive Abilities: grasping vines (DC 15) Str: +0 Dex: +3 Con: +1 Wis: +5 Int: +0 Cha: +2 Skills: Mysticism +16, Diplomacy +16, Profession (judge) +11, Stealth +11 (+15 in water), Survival +11 Languages: Common, Kalo; speak with animals Gear: basic Lashunta tempweave, underwater tactical spear, underwater frostbite-class zero pistol with 3 batteries (20 charges each)

Kalo Sharkhunter

CR: 2 XP: 600 NG Medium monstrous (humanoid) Init.: +4 Senses: blindsight (sound) 60 ft., low-light vision Perception: +7 HP: 22 EAC: 16 KAC: 17 Fort: +1 Ref: +3 Will: +5 Speed: 20 ft., swim 50 ft. Melee: underwater tactical starknife +8 (1d4+3 P) Ranged: underwater autotarget rifle +10 (1d6+2 P) or frag grenade I +10 (explode [15ft., 1d6 P, DC 11]) Offensive Abilities: fighting styles (hit-and-run), threedimensional tactics Str: +1 Dex: +4 Con: -1 Wis: +2 Int: +0 Cha: +0 Skills: Athletics +12 (+20 when swimming), Profession (poet) +7, Stealth +12 (+16 in water) Languages: Common, Kalo Gear: freebooter armor I, frag grenades I (2), underwater autotarget rifle with 50 longarm rounds, underwater tactical starknife

Kish

CR: 4 XP: 1200 N Medium humanoid (kish) Init.: +7 Senses: darkvision 60 ft. Perception: +10 HP: 60 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +5 Speed: 30 ft. Melee: skirmish kishaxe +13 (1d10+9 S) Ranged: tactical battlebow +9 (1d8+4 P) Offensive Abilities: None Str: +5 Dex: +3 Con: +0 Wis: +1 Int: -1 Cha: +0 Skills: Athletics +15, Acrobatics +10, Intimidate +10, Survival +15 Languages: Vulgar Kishaleen Gear: basic acrochor hide, skirmish kishaxe, tactical battlebow with 20 arrows

Ksarik

CR: 4 XP: 1200 N Large plant Init.: +1 Senses: blindsense (scent) 30 ft., low-light vision Perception: +10 HP: 52 RP: 3 EAC: 16 KAC: 18 Fort: +8 Ref: +6 Will: +3 Speed: 40 ft., climb 40 ft. Melee: tentacle +12 (1d6+9 B plus ingested adaptation) Ranged: acid spit +9 (1d4+4 A) or thorn dart +9 (1d6+4 P plus carrion spores) Offensive Abilities: ingested adaptation Str: +5 Dex: +1 Con: +3 Wis: +1 Int: -3 Cha: -1 Skills: Acrobatics +10, Athletics +15 (+23 when climbing), Survival +10

Kyokor

CR: 20 XP: 307200 CE Colossal magical (beast) Init.: +6 Senses: blindsense (thought) 120 ft., sense the masses Perception: +34 HP: 485 EAC: 35 KAC: 37 Fort: +23 Ref: +19 Will: +21 Speed: 100 ft., swim 100 ft. Melee: bite +35 (4d12+29 P) or claw +35 (4d12+29 S) or slam +35 (8d6+29 B) Ranged: None Offensive Abilities: demolish structures, enthrall victims Str: +9 Dex: +6 Con: +12 Wis: +5 Int: +6 Cha: +4 Skills: Intimidate +39, Sense Motive +34, Survival +34 Languages: Ancient Daimalkan, Common

Large Elemental

CR: 5 XP: 1600 N Large outsider (elemental) Init.: +3 Senses: darkvision 60 ft. Perception: +11 HP: 70 EAC: 17 KAC: 19 Fort: +9 Ref: +7 Will: +4 Speed: 20 ft. Melee: slam +15 (1d6+10 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +3 Con: +2 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +11, Athletics +11

Living Hologram

CR: 8 XP: 4800 CE Medium construct (incorporeal) Init.: +6 Senses: darkvision 60 ft., low-light vision Perception: +16 HP: 115 EAC: 20 KAC: 21 Fort: +5 Ref: +5 Will: +9 Speed: fly 30 ft. (Su, perfect) Melee: hardlight slam +18 (1d12+8 B; critical dazzled [DC 18]) Ranged: None Offensive Abilities: None Str: +0 Dex: +6 Con:Wis: +1 Int: +2 Cha: +4 Skills: Acrobatics +21 (+29 to fly), Bluff +16, Computers +21, Culture +16, Stealth +21 Languages: one language determined by original creator

Maraquoi Hunter

CR: 1 XP: 200 NG Medium humanoid (maraquoi) Init.: +4 Senses: low-light vision, blindsense (30 ft.) Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +1 Will: +2 Speed: 30 ft., climb 20 ft. Melee: tactical spear +6 (1d6+2 P) Ranged: pulsecaster rifle +3 (1d6 E) Offensive Abilities: None Str: +2 Dex: +0 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +4 (+12 when climbing), Stealth +4, Survival +9 Languages: Common, Maraquoi Gear: pulsecaster rifle with 2 batteries (20 charges each), tactical spear

Maraquoi Shaman

CR: 8 XP: 4800 NG Medium humanoid (maraquoi) Init.: +0 Senses: low-light vision, blindsense (sound) 30 ft. Perception: +16 HP: 105 RP: 4 EAC: 19 KAC: 20 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft., climb 20 ft. Melee: sentinel spear +15 (2d6+9 P) Ranged: sentinel spear +13 (2d6+9 P) Offensive Abilities: None Str: +1 Dex: +0 Con: +4 Wis: +6 Int: +1 Cha: +2 Skills: Diplomacy +16, Medicine +21, Mysticism +21 Languages: Common, Maraquoi Gear: d-suit II, sentinel spear

Marooned One

CR: 8 XP: 4800 NE Medium undead Init.: +4 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +16 HP: 115 EAC: 23 KAC: 25 Fort: +11 Ref: +7 Will: +13 Speed: 30 ft. Melee: tactical knife +17 (2d4+10 S) Ranged: advanced semi-auto pistol +15 (2d6+8 P) Offensive Abilities: strangle Str: +2 Dex: +4 Con:Wis: +1 Int: +6 Cha: +1 Skills: Computers +21, Culture +16, Engineering +21 (+26 to disable life-support systems), Stealth +21, Survival +16 Languages: Common, 1 other language known in life Gear: kasatha microcord III, advanced semi-auto pistol with 30 small arm rounds, tactical knife

Medium Elemental

CR: 3 XP: 800 N Medium outsider (elemental) Init.: +2 Senses: darkvision 60 ft. Perception: +8 HP: 40 EAC: 14 KAC: 16 Fort: +7 Ref: +5 Will: +2 Speed: 20 ft. Melee: slam +12 (1d6+7 B) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +1 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +8, Athletics +8

Mountain Eel

CR: 6 XP: 2400 N Huge animal Init.: +6 Senses: low-light vision Perception: +13 HP: 95 EAC: 18 KAC: 20 Fort: +10 Ref: +10 Will: +5 Speed: 40 ft. Melee: bite +16 (1d8+11 P) Ranged: None Offensive Abilities: paralyzing gaze (60 ft., DC 14), trample (1d8+11 B, DC 16) Str: +5 Dex: +2 Con: +3 Wis: +0 Int: -4 Cha: +0 Skills: Athletics +18, Stealth +18

Necrovite

CR: 13 XP: 25600 NE Medium undead Init.: +3 Senses: blindsight (life) 60 ft., darkvision 60 ft. Perception: +23 Aura: ue Aura (Su) HP: 186 RP: 5 EAC: 29 KAC: 30 Fort: +12 Ref: +12 Will: +18 Speed: 30 ft., fly 60 ft. (Su, average) Melee: None Ranged: perihelion laser pistol +22 (4d4+13 F; critical burn 2d4) Offensive Abilities: undead mastery Str: +0 Dex: +3 Con:Wis: +4 Int: +8 Cha: +6 Skills: Bluff +28, Computers +28, Engineering +28, Mysticism +28, Sense Motive +28 Languages: Common, Eoxian, Sarcesian; limited telepathy 30 ft. Gear: d-suit IV (gray force field [20 temporary HP])

Nihili Captain

CR: 13 XP: 25600 NE Medium undead Init.: +6 Senses: darkvision 60 ft. Perception: +23 Aura: gravity well (5 ft., DC 21) HP: 270 EAC: 27 KAC: 29 Fort: +15 Ref: +15 Will: +14 Speed: 30 ft., climb 20 ft. Melee: slam +26 (3d12+21 B) Ranged: None Offensive Abilities: decompression gaze (15 ft., DC 21, 3d8+11 B) Str: +8 Dex: +6 Con:Wis: +0 Int: +4 Cha: +0 Skills: Athletics +28 (+36 when climbing), Stealth +23

Nihili

CR: 5 XP: 1600 NE Medium undead Init.: +3 Senses: darkvision 60 ft. Perception: +11 Aura: gravity well (5 ft., DC 15) HP: 72 EAC: 17 KAC: 19 Fort: +7 Ref: +7 Will: +6 Speed: 30 ft., climb 20 ft. Melee: slam +14 (1d6+10 B) Ranged: None Offensive Abilities: decompression gaze (15 ft., DC 15, 1d4+3 B) Str: +5 Dex: +3 Con:Wis: +0 Int: +2 Cha: +0 Skills: Athletics +16 (+24 when climbing), Stealth +11

Nuar Enforcer

CR: 4 XP: 1200 N Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +10 HP: 52 EAC: 18 KAC: 20 Fort: +6 Ref: +4 Will: +5 Speed: 35 ft. Melee: tactical cryopike +12 (1d8+11 C) or horn +12 (1d6+11 P) Ranged: frostbite-class zero rifle +9 (1d8+4 C; critical staggered [DC 13]) or frag grenade II +9 (explode [15ft., 2d6 P, DC 13]) Offensive Abilities: gore, fighting styles (hit-and-run), knockdown Str: +5 Dex: +0 Con: +3 Wis: +1 Int: +1 Cha: +0 Skills: Athletics +15, Intimidate +10, Survival +10 Languages: Common, Orc Gear: lashunta ringwear II, maze-core frostbite-class zero rifle and tactical cryopike with 2 high-capacity batteries (40 charges each), frag grenades II (3)

Nuar Specialist

CR: 8 XP: 4800 LN Medium monstrous (humanoid) Init.: +0 Senses: darkvision 60 ft. Perception: +16 HP: 117 EAC: 19 KAC: 20 Fort: +9 Ref: +9 Will: +9 Speed: 40 ft. Melee: buzzblade dueling sword +17 (2d6+10 S) or horn +17 (1d12+10 P) Ranged: aphelion laser pistol +15 (3d4+8 F; critical burn 1d4) or frag grenade III +15 (explode [15 ft., 4d6 P, DC 18]) Offensive Abilities: gore, knockdown, overload (DC 18), target tracking Str: +2 Dex: +0 Con: +2 Wis: +4 Int: +6 Cha: +1 Skills: Athletics +16, Bluff +16, Computers +21, Engineering +21, Physical Science +21 Languages: Common, Orc Gear: advanced lashunta tempweave (black force field [10 HP]), maze-core aphelion laser pistol and buzzblade dueling sword with 2 high-capacity batteries (40 charges each), frag grenades III (4), detonators (4)

Observer-Class Security Robot

CR: 1 XP: 400 N Small construct (technological) Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +5 HP: 17 EAC: 14 KAC: 15 Fort: +1 Ref: +1 Will: -1 Speed: 30 ft., fly 30 ft. (Ex, average) Melee: slam +6 (1d6+3 B) Ranged: integrated pulsecaster pistol +9 (1d4+1 E nonlethal), or stickybomb grenade I +9 (explode [10 ft., entangled 2d4 rounds, DC 10]) Offensive Abilities: None Str: +2 Dex: +4 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +10, Athletics +5, Computers +5 Languages: Common Gear: pulsecaster pistol with 2 batteries (20 charges each), stickybomb grenades I (2)

Occult Zombie

CR: 1 XP: 400 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +5 HP: 24 EAC: 11 KAC: 13 Fort: +3 Ref: +3 Will: +3 Speed: 30 ft. Melee: slam +8 (1d6+5 B) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con:Wis: +1 Int:Cha: +0 Skills: Athletics +10

Odheo

CR: 1 XP: 400 N Tiny vermin Init.: +4 Senses: blindsense (scent) 60 ft., darkvision 60 ft. Perception: +5 HP: 17 EAC: 11 KAC: 13 Fort: +5 Ref: +3 Will: +1 Speed: 30 ft., climb 30 ft. Melee: bite +8 (1d3+3 S) or harpoon tongue +8 (1d6+1 P) Ranged: None Offensive Abilities: None Str: +2 Dex: +4 Con: +1 Wis: +0 Int:Cha: -2 Skills: Acrobatics +5, Athletics +5 (+13 to climb), Stealth +10

Oma

CR: 16 XP: 76800 N Colossal magical (beast) Init.: +8 Senses: darkvision 60 ft., low-light vision Perception: +28 HP: 285 EAC: 30 KAC: 31 Fort: +16 Ref: +16 Will: +19 Speed: fly 60 ft. (Su, clumsy) Melee: tail slap +27 (6d8+19 B) or bite +27 (6d6+19 P plus swallow whole) Ranged: electrical discharge +29 (6d4+16 E; critical overload [DC 24]) Offensive Abilities: swallow whole (5d4+16 E, EAC 30, KAC 27, 71 HP) Str: +3 Dex: +3 Con: +7 Wis: +10 Int: +0 Cha: +5 Skills: Acrobatics +33 (+25 when flying), Piloting +33, Sense Motive +28 Languages: starsong (can’t speak any language)

Orocoran Ichor Lord

CR: 9 XP: 6400 CE Medium aberration Init.: +4 Senses: darkvision 60 ft. Perception: +17 HP: 120 RP: 1 EAC: 21 KAC: 22 Fort: +8 Ref: +8 Will: +14 (+16 vs. mind-affecting effects) Speed: 30 ft. Melee: proboscis +15 (3d4+9 P; critical bleed 1d6) Ranged: projectile vomit +17 (2d6+9 A plus hallucinate) Offensive Abilities: None Str: +0 Dex: +4 Con: +3 Wis: +6 Int: +2 Cha: +3 Skills: Intimidate +22, Mysticism +22, Sense Motive +17 Languages: Aklo, Common (can’t speak any language); limited telepathy 60 ft.

Orocoran

CR: 6 XP: 2400 CE Medium aberration Init.: +5 Senses: darkvision 60 ft. Perception: +13 HP: 93 RP: 1 EAC: 18 KAC: 20 Fort: +8 Ref: +8 Will: +7 (+9 vs. mind-affecting effects) Speed: 30 ft. Melee: proboscis +13 (1d8+6 P; critical bleed 1d6) Ranged: projectile vomit +16 (1d10+6 A plus hallucinate) Offensive Abilities: None Str: +0 Dex: +5 Con: +3 Wis: +1 Int: -1 Cha: +2 Skills: Mysticism +13, Stealth +18, Survival +13 Languages: Aklo (can’t speak any language); limited telepathy 60 ft.

Paralith

CR: 4 XP: 1200 N Medium aberration Init.: +1 Senses: blindsight (electromagnetic broadcast) 60 ft., sightless Perception: +15 HP: 52 EAC: 16 KAC: 18 Fort: +6 Ref: +6 Will: +5 Speed: 35 ft. Melee: claw +12 (1d6+9 S plus ultraviolet infection) Ranged: cylindrical lens pistol +9 (1d8+4 F; critical burn 1d4) Offensive Abilities: None Str: +5 Dex: +1 Con: +3 Wis: +1 Int: +0 Cha: +0 Skills: Athletics +10 (+14 to jump), Intimidate +10 Languages: Paralithi Gear: cylindrical lens pistol with 1 battery (20 charges)

Patrol-Class Security Robot

CR: 4 XP: 1200 N Medium construct (technological) Init.: +5 Senses: darkvision 60 ft., low-light vision Perception: +10 HP: 52 EAC: 16 KAC: 18 Fort: +4 Ref: +4 Will: +1 Speed: 30 ft. Melee: slam +10 (1d6+7 B) Ranged: integrated tactical arc emitter +13 (1d4+4 E) Offensive Abilities: jolting arc Str: +3 Dex: +5 Con:Wis: +0 Int: +1 Cha: +0 Skills: Acrobatics +10, Computers +10, Intimidate +15 Languages: Common Gear: tactical arc emitter with 2 batteries (20 charges each)

Radiation Drake

CR: 9 XP: 6400 CE Large dragon Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +13 Will: +10 Speed: 30 ft., fly 60 ft. (Ex, average) Melee: bite +22 (2d10+15 P plus radiation exposure) Ranged: atomic bolt +19 (3d10+3 F plus radiation exposure; critical burn 2d6) Offensive Abilities: breath weapon (30-ft. cone, 6d10 F plus radiation exposure, Reflex DC 16 half, usable every 1d6 rounds) Str: +6 Dex: +4 Con: +3 Wis: +2 Int: -2 Cha: +0 Skills: Acrobatics +17, Intimidate +22, Survival +17 Languages: Draconic

Rebuilt

CR: 7 XP: 3200 CN Medium aberration Init.: +2 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 19 KAC: 21 Fort: +9 Ref: +9 Will: +8, +4 vs. pain effects Speed: 15 ft. Melee: slam +17 (2d6+12 B) Ranged: None Offensive Abilities: None Str: +5 Dex: +2 Con: +4 Wis: +0 Int: -2 Cha: -2 Skills: Acrobatics +14, Athletics +19, Intimidate +14, Survival +19 Languages: Vulgar Kishaleen (can't speak)

Reptoid Master

CR: 6 XP: 2400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +13 HP: 77 RP: 4 EAC: 16 KAC: 18 Fort: +5 Ref: +5 Will: +11, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +12 (1d6+8 S) Ranged: corona laser pistol +10 (2d4+6 F; critical burn 1d4) Offensive Abilities: echoes of obedience, forced amity (DC 16), inexplicable commands Str: +2 Dex: +0 Con: +1 Wis: +3 Int: +1 Cha: +5 Skills: Bluff +18, Diplomacy +18, Disguise +13, Sense Motive +13 Languages: Common, Reptoid, Vercite Gear: kasatha microcord II, corona laser pistol with 2 highcapacity batteries (40 charges each)

Reptoid

CR: 1 XP: 400 LE Medium humanoid (reptoid) Init.: +0 Senses: low-light vision Perception: +5 HP: 16 EAC: 11 KAC: 12 Fort: +1 Ref: +1 Will: +6, +2 vs. mind-affecting effects and poisons Speed: 30 ft. Melee: claw +4 (1d4+2 S) Ranged: azimuth laser pistol +2 (1d4+1 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +0 Con: -1 Wis: +1 Int: +2 Cha: +4 Skills: Bluff +10, Diplomacy +10, Disguise +5, Sense Motive +5 Languages: Common, Reptoid, Vercite Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)

Ryphorian Skyfire Pilot

CR: 5 XP: 1600 NG Medium humanoid (ryphorian) Init.: +5 Senses: low-light vision Perception: +17 HP: 63 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +7 Will: +8 Speed: 40 ft., fly 30 ft. (jetpack, average) Melee: survival knife +10 (1d4+6 S) Ranged: thunderstrike sonic pistol +12 (1d8+5 So; critical deafened [DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +1 Dex: +5 Con: +0 Wis: +2 Int: +3 Cha: +1 Skills: Bluff +12, Culture +17, Engineering +12, Piloting +17, Survival +17 Languages: Common, Triaxian Gear: estex suit II (jetpack, quick-release sheath), survival knife, thunderstrike sonic pistol with 4 batteries (20 charges each)

Ryphorian Technician

CR: 1 XP: 400 NG Medium humanoid (ryphorian) Init.: +5 Senses: low-light vision Perception: +10 HP: 16 EAC: 12 KAC: 13 Fort: +3 Ref: +3 Will: +2 Speed: 30 ft. Melee: survival knife +4 (1d4+1 S) Ranged: pulsecaster pistol +6 (1d4+1 E nonlethal) Offensive Abilities: target tracking Str: +0 Dex: +1 Con: +2 Wis: +0 Int: +4 Cha: -1 Skills: Computers +10, Engineering +10, Physical Science +5, Piloting +10, Survival +5 Languages: Common, Triaxian Gear: second skin, pulsecaster pistol with 2 batteries (20 charges each), survival knife

Sarcesian Cybercommando

CR: 8 XP: 4800 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +16 HP: 110 RP: 4 EAC: 23 KAC: 24 Fort: +7 Ref: +7 Will: +11 Speed: 30 ft. Melee: buzzblade dueling sword +15 (2d6+8 S) Ranged: corona laser rifle +17 (2d6+8 F; critical burn 1d6) or screamer grenade II +17 (explode [20 ft., 2d10 So plus deafened 1d4 minutes, DC 18]) Offensive Abilities: target tracking, overload (DC 18) Str: +0 Dex: +6 Con: +0 Wis: +0 Int: +4 Cha: +2 Skills: Acrobatics +21, Computers +21, Engineering +21, Intimidate +16, Piloting +16 Languages: Common, Sarcesian Gear: estex suit III, buzzblade dueling sword, corona laser rifle with 4 high-capacity batteries (40 charges each), screamer grenades II (5)

Sarcesian Sniper

CR: 5 XP: 1600 LN Large humanoid (sarcesian) Init.: +5 Senses: low-light vision Perception: +17 HP: 64 RP: 4 EAC: 19 KAC: 20 Fort: +4 Ref: +9 Will: +8 Speed: 40 ft. Melee: tactical dueling sword +10 (1d6+5 S) Ranged: advanced Diasporan rifle +12 (2d8+5 F) or frag grenade II +12 (explode [15 ft., 2d6 P, DC 15]) Offensive Abilities: debilitating trick, trick attack +3d8 Str: +0 Dex: +5 Con: +0 Wis: +0 Int: +3 Cha: +2 Skills: Acrobatics +17, Bluff +12, Computers +12, Stealth +17, Survival +12 Languages: Common, Sarcesian Gear: estex suit II, advanced Diasporan rifle (see page 99) with 2 batteries (20 charges each), frag grenades II (4), tactical dueling sword

Scavenger Slime

CR: 9 XP: 6400 N Large ooze Init.: +3 Senses: blindsight (vibration) 60 ft., sightless Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +9 Will: +6 Speed: 20 ft. Melee: pseudopod +18 (2d10+13 B) Ranged: aphelion artillery laser +21 (3d8+9 F) or dual crossbolter +21 (2d10+9 P) or red star plasma rifle +21 (1d10+9 E & F) Offensive Abilities: None Str: +4 Dex: +3 Con: +6 Wis: +0 Int:Cha: -2 Skills: Stealth +22 (+27 in ruins or garbage)

Sharpwing

CR: 8 XP: 4800 N Large animal Init.: +12 Senses: low-light vision Perception: +21 HP: 125 EAC: 20 KAC: 22 Fort: +12 Ref: +12 Will: +7 Speed: 15 ft., fly 80 ft. (Ex, perfect) Melee: bite +19 (1d10+14 P) or claw +19 (1d6+14 S; critical bleed 1d4) Ranged: None Offensive Abilities: None Str: +6 Dex: +4 Con: +2 Wis: +0 Int: -4 Cha: +0 Skills: Acrobatics +21 (+29 when flying), Athletics +16, Stealth +16

Shobhad Warleader

CR: 7 XP: 3200 N Large monstrous (humanoid) Init.: +6 Senses: darkvision 60 ft. Perception: +14 HP: 105 EAC: 20 KAC: 21 Fort: +9 Ref: +7 Will: +8 Speed: 50 ft. Melee: sintered longsword +17 (2d8+12 S) Ranged: shobhad longrifle +14 (2d10+8 P) Offensive Abilities: charge attack, fighting styles (blitz) Str: +5 Dex: +2 Con: +4 Wis: +0 Int: +0 Cha: +2 Skills: Intimidate +19, Stealth +14, Survival +14 Languages: Akitonian, Shobhad Gear: advanced war harness (functions as d-suit II), sintered longswords (2), shobhad longrifle (functions as an advanced shirren-eye rifle) with 50 sniper rounds

Shobhad

CR: 4 XP: 1200 N Large monstrous (humanoid) Init.: +1 Senses: darkvision 60 ft. Perception: +10 HP: 50 EAC: 16 KAC: 16 Fort: +6 Ref: +8 Will: +5 Speed: 40 ft. Melee: carbon steel curve blade +13 (1d10+9 S; critical bleed 1d6) Ranged: squad machine gun +10 (1d10+4 P) Offensive Abilities: None Str: +5 Dex: +1 Con: +3 Wis: +0 Int: +0 Cha: +1 Skills: Intimidate +15, Stealth +10, Survival +10 Languages: Shobhad Gear: tactical war harness (functions as defrex hide), carbon steel curve blades (2), squad machine gun with 80 heavy rounds

Skeletal Undead

CR: 1 XP: 200 NE Medium undead Init.: +2 Senses: darkvision 60 ft. Perception: +4 HP: 13 EAC: 10 KAC: 12 Fort: +2 Ref: +2 Will: +2 Speed: 30 ft. Melee: survival knife +6 (1d4+3 S) or claw +6 (1d6+3 S) Ranged: hunting rifle +3 (1d8 P) Offensive Abilities: None Str: +3 Dex: +2 Con:Wis: +1 Int:Cha: +1 Skills: Athletics +9 Gear: hunting rifle with 20 longarm rounds, survival knife

Skittermander Whelp

CR: 1 XP: 135 N Diminutive humanoid (skittermander) Init.: +3 Senses: low-light vision Perception: +7 HP: 6 EAC: 10 KAC: 11 Fort: +0 Ref: +4 Will: +0 Speed: 30 ft., climb 20 ft. Melee: bite +2 (1d4–2 P plus attach) Ranged: None Offensive Abilities: None Str: -2 Dex: +3 Con: +0 Wis: +1 Int: -2 Cha: +0 Skills: Acrobatics +7, Athletics +3 (+11 when climbing), Stealth +7

Skittermander

CR: 2 XP: 600 CN Small humanoid (skittermander) Init.: +2 Senses: low-light vision Perception: +7 HP: 23 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 30 ft. Melee: ember flame doshko +6 (1d8+3 F; critical wound) Ranged: static arc pistol (1d6+2 E; critical arc 2) Offensive Abilities: hyper Str: +1 Dex: +2 Con: +0 Wis: +1 Int: +0 Cha: +4 Skills: Acrobatics +7, Bluff +12, Diplomacy +12, Sense Motive +12, Stealth +7 Languages: Common, Vesk Gear: freebooter armor I, ember flame doshko, static arc pistol with 3 batteries (20 charges each)

Small Elemental

CR: 1 XP: 400 N Small outsider (elemental) Init.: +2 Senses: darkvision 60 ft. Perception: +5 HP: 20 EAC: 12 KAC: 13 Fort: +5 Ref: +3 Will: +1 Speed: 20 ft. Melee: slam +9 (1d6+5 B) Ranged: None Offensive Abilities: None Str: +4 Dex: +2 Con: +1 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +5, Athletics +5

Space Goblin Honchohead

CR: 2 XP: 600 NE Small humanoid (goblinoid) Init.: +4 Senses: darkvision 60 ft. Perception: +7 HP: 24 EAC: 14 KAC: 15 Fort: +1 Ref: +3 Will: +5 Speed: 35 ft. Melee: dogslicer +6 (1d4+2 S) Ranged: unstable junklaser +9 (1d4+2 F; critical burn 1d4) Offensive Abilities: disturbing screech, tinker Str: +0 Dex: +4 Con: +1 Wis: +0 Int: +2 Cha: +0 Skills: Computers +12, Intimidate +12, Piloting +7, Stealth +12 Languages: Common, Goblin Gear: tattered estex suit, dogslicer, junklaser with 2 batteries (20 charges each)

Space Goblin Zaperator

CR: 1 XP: 135 NE Small humanoid (goblinoid) Init.: +3 Senses: darkvision 60 ft. Perception: +3 HP: 6 EAC: 11 KAC: 12 Fort: +0 Ref: +2 Will: +2 Speed: 35 ft. Melee: dogslicer +0 (1d4 S) Ranged: unstable junklaser +3 (1d4 F; critical burn 1d4) Offensive Abilities: tinker Str: +0 Dex: +3 Con: +0 Wis: +0 Int: +1 Cha: +0 Skills: Computers +7, Engineering +7, Stealth +7, Survival +3 Languages: Common, Goblin Gear: tattered flight suit, dogslicer, unstable junklaser with 1 battery (20 charges)

Surnoch

CR: 9 XP: 6400 N Large animal Init.: +6 Senses: low-light vision, sense through (vision [stone only]) Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +13 Ref: +13 Will: +8 Speed: 30 ft., burrow 30 ft. Melee: bite +21 (2d10+12 P) Ranged: acid jet +18 (3d6+9 A) Offensive Abilities: corrosive spines Str: +3 Dex: +6 Con: +4 Wis: +2 Int: -4 Cha: +0 Skills: Stealth +22, Acrobatics +17

Swarm Corrovox

CR: 3 XP: 800 CE Medium monstrous (humanoid) Init.: +4 Senses: darkvision 60 ft., blindsense (vibration) 30 ft. Perception: +13 HP: 40 EAC: 14 KAC: 16 Fort: +5 Ref: +7 Will: +4 Speed: 40 ft., climb 30 ft. Melee: claw +9 (1d6+5 S) Ranged: acid cannon +12 (1d4+3 A; critical corrode 1d4) Offensive Abilities: psychic assault Str: +2 Dex: +4 Con: +1 Wis: +1 Int: -1 Cha: -3 Skills: Acrobatics +8, Athletics +8 (+16 when climbing), Stealth +8 Languages: Shirren; telepathy 100 ft.

Swarm Thresher Lord

CR: 10 XP: 9600 CE Large monstrous (humanoid) Init.: +5 Senses: darkvision 60 ft., blindsense (vibration) 30 ft. Perception: +19 HP: 165 EAC: 23 KAC: 25 Fort: +14 Ref: +14 Will: +11 Speed: 30 ft., climb 20 ft., fly 20 ft. (Ex, average) Melee: arm blade +23 (2d10+18 S; critical bleed 1d8) Ranged: None Offensive Abilities: blade storm Str: +8 Dex: +5 Con: +3 Wis: +1 Int: -2 Cha: -3 Skills: Acrobatics +19, Athletics +19 (+27 when climbing), Stealth +24 Languages: Shirren; telepathy 100 ft.

Tiny Elemental

CR: 1 XP: 135 N Tiny outsider (elemental) Init.: +1 Senses: darkvision 60 ft. Perception: +3 HP: 6 EAC: 11 KAC: 12 Fort: +3 Ref: +1 Will: +0 Speed: 20 ft. Melee: slam +5 (1d6+3 B) Ranged: None Offensive Abilities: None Str: +3 Dex: +1 Con: +0 Wis: +0 Int: -3 Cha: +0 Skills: Acrobatics +3, Athletics +3

Urog

CR: 3 XP: 800 N Large magical (beast) Init.: +1 Senses: darkvision 60 ft., electrolocation, low-light vision Perception: +8 HP: 35 RP: 3 EAC: 14 KAC: 15 Fort: +4 Ref: +4 Will: +6 Speed: 20 ft. Melee: slam +10 (1d4+4 B) Ranged: electrical discharge +8 (1d4+3 E) Offensive Abilities: semiconductive Str: +1 Dex: +1 Con: +2 Wis: +0 Int: +4 Cha: -1 Skills: Computers +13, Engineering +13, Life Science +8, Physical Science +8, Profession (mathematician) +13 Languages: Brethedan, Urog; telepathy 100 ft. (can’t speak any language)

Verthani Aether Pilot

CR: 2 XP: 600 N Medium humanoid (verthani) Init.: +4 Senses: low-light vision Perception: +8 HP: 23 EAC: 14 KAC: 15 Fort: +1 Ref: +4 Will: +5 Speed: 30 ft. Melee: survival knife +6 (1d4+3 S) Ranged: static arc pistol +8 (1d6+2 E; critical arc 2) or tactical shirren-eye rifle +8 (1d10+2 P) Offensive Abilities: trick attack +1d4 Str: +1 Dex: +4 Con: +1 Wis: +1 Int: +2 Cha: +0 Skills: Acrobatics +13, Computers +8, Engineering +8, Piloting +16, Stealth +13 Languages: Common, Vercite Gear: estex suit I, static arc pistol with 2 batteries (20 charges each), survival knife, tactical shirren-eye rifle with 20 longarm rounds

Verthani Pure One

CR: 9 XP: 6400 N Medium humanoid (verthani) Init.: +4 Senses: low-light vision Perception: +17 HP: 116 EAC: 23 KAC: 24 Fort: +8 Ref: +8 Will: +12 Speed: 30 ft. Melee: carbon staff +15 (1d8+10 B; critical knockdown) Ranged: aphelion laser pistol +17 (3d4+9 F; critical burn 1d4) Offensive Abilities: None Str: +1 Dex: +4 Con: +2 Wis: +6 Int: +2 Cha: +3 Skills: Culture +17, Diplomacy +17, Life Science +17, Medicine +22, Mysticism +22, Sense Motive +17 Languages: Abyssal, Celestial, Common, Vercite Gear: advanced lashunta tempweave, aphelion laser pistol with 2 high-capacity batteries (40 charges each), carbon staff, advanced medkit

Void Hag

CR: 10 XP: 9600 NE Medium monstrous (humanoid) Init.: +7 Senses: darkvision 60 ft. Perception: +19 HP: 118 EAC: 25 KAC: 27 Fort: +9 Ref: +11 Will: +15 Speed: 30 ft., fly 60 ft. (Su, perfect) Melee: ultrathin dagger +17 (4d4+11 S) Ranged: hailstorm-class zero pistol +19 (2d6+10 C; critical staggered [DC 19]) Offensive Abilities: stardust robes Str: +1 Dex: +3 Con: +0 Wis: +2 Int: +8 Cha: +3 Skills: Acrobatics +19 (+27 when flying), Intimidate +24, Mysticism +24, Stealth +19 Languages: Aklo, Common, Drow Gear: white carbon carbon skin, hailstorm-class zero pistol with 4 high-capacity batteries (40 charges each), ultrathin dagger

Void Palm

CR: 7 XP: 3200 N Large plant Init.: +4 Senses: darkvision 60 ft., low-light vision Perception: +14 HP: 100 EAC: 19 KAC: 20 Fort: +10 Ref: +8 Will: +6 Speed: 10 ft. Melee: lash +15 (1d8+9 S) Ranged: None Offensive Abilities: gravity void Str: +2 Dex: +4 Con: +5 Wis: +1 Int: -2 Cha: +0 Skills: Acrobatics +19, Athletics +19, Stealth +14, Survival +19

Witchwyrd

CR: 6 XP: 2400 LN Medium monstrous (humanoid) Init.: +2 Senses: darkvision 60 ft. Perception: +13 HP: 60 EAC: 20 KAC: 18 Fort: +5 Ref: +7 Will: +11 Speed: 30 ft. Melee: sentinel staff +13 (1d10+9 B) Ranged: None Offensive Abilities: force bolt Str: +3 Dex: +2 Con: +1 Wis: +1 Int: +4 Cha: +5 Skills: Bluff +18, Culture +13, Diplomacy +18, Mysticism +13 Languages: Common, Cyrunian, Kasatha, Shobhad Gear: freebooter armor II, sentinel staff with 4 batteries (20 charges each)

Wrikreechee

CR: 3 XP: 800 LN Medium monstrous (humanoid) Init.: -1 Senses: darkvision 60 ft. Perception: +8 HP: 36 EAC: 12 KAC: 13 Fort: +2 Ref: +4 Will: +6 Speed: 20 ft., swim 30 ft. Melee: survival knife +10 (1d4+3 S) Ranged: tactical semi-auto pistol +8 (1d6+3 P) Offensive Abilities: cooperative, snag Str: +0 Dex: -1 Con: +1 Wis: +1 Int: +4 Cha: +3 Skills: Athletics +8 (+16 when swimming), Diplomacy +13, Engineering +13, Medicine +8, Sense Motive +13 Languages: Common, Wrikreechee Gear: graphite carbon skin, survival knife, tactical semi-auto pistol with 30 small arm rounds

Writher Swarm

CR: 9 XP: 6400 N Fine plant (swarm) Init.: +4 Senses: low-light vision Perception: +17 HP: 145 EAC: 22 KAC: 24 Fort: +14 Ref: +12 Will: +9 Speed: 10 ft., climb 10 ft. Melee: swarm attack (2d10+9 P plus distraction [DC 16] and writher infestation) Ranged: None Offensive Abilities: None Str: +0 Dex: +4 Con: +6 Wis: +3 Int:Cha: +0 Skills: Athletics +17 (+25 to climb), Survival +17

Xaarb

CR: 5 XP: 1600 N Medium magical (beast) Init.: +3 Senses: blindsense (scent), darkvision 60 ft., low-light vision Perception: +11 HP: 72 EAC: 17 KAC: 19 Fort: +9 Ref: +9 Will: +4 Speed: 40 ft., climb 20 ft. Melee: slam +15 (1d6+10 B) or bite +15 (1d6+10 P plus swallow whole) Ranged: frostbite-class zero pistol +12 (1d6+5 C; critical staggered [DC 15]) or screamer grenade I +11 (explode [15 ft., 1d10 So plus deafened 1d4 minutes, DC 15]) Offensive Abilities: oversized maw, swallow whole (1d6+10 A, EAC 17, KAC 15, 18 HP) Str: +5 Dex: +3 Con: +2 Wis: -2 Int: +0 Cha: +0 Skills: Athletics +11 (+19 to climb), Intimidate +16, Physical Science +11 Languages: Azlanti, Vesk, Xaarb (can’t speak any language) Gear: frostbite-class zero pistol with 1 battery (20 charges), screamer grenades I (2)

Young Adult Blue Dragon

CR: 11 XP: 12800 LE Huge dragon (earth) Init.: +4 Senses: blindsense 60 ft., darkvision 120 ft. Perception: +20 Aura: frightful presence (170 ft., DC 18) HP: 183 EAC: 24 KAC: 26 Fort: +15 Ref: +13 Will: +13 Speed: 40 ft., burrow 20 ft., fly 200 ft. (Ex, clumsy) Melee: bite +24 (4d6+19 P) Ranged: aurora arc rifle +21 (2d12+11 E, critical arc 2d6) Offensive Abilities: breath weapon (80-ft. line, 12d8 E, Reflex DC 18 half, usable every 1d4 rounds), crush (4d6+19 B) Str: +8 Dex: +0 Con: +5 Wis: +3 Int: +3 Cha: +3 Skills: Acrobatics +25 (+17 when flying), Bluff +25, Computers +20, Engineering +20, Mysticism +20 Languages: Auran, Common, Draconic, Terran Gear: aurora arc rifle with 4 high-capacity batteries (40 charges each)

Bone Trooper Commando

CR: 7 XP: 3200 NE Medium Undead Init.: +8 Senses: Darkvision 60 ft. Perception: +14 HP: 126 EAC: 19 KAC: 21 Fort: +9 Ref: +9 Will: +11 Speed: 30 ft. Melee: standard taclash +17 (1d4+12 S) Ranged: tactical seeker rifle +16 (2d8+9 P) or flash grenade II +17 (explode [10 ft., blinded 1d4 rounds, DC 15]) Offensive Abilities: Str: +5 Dex: +4 Con:Wis: +0 Int: +0 Cha: +2 Skills: Acrobatics +14, Athletics +19, Stealth +14 Languages: Common, Eoxian Gear: vesk overplate I, tactical seeker rifle with 32 longarm rounds, standard taclash, flash grenades II (2), personal comm unit

Crate Fiend

CR: 3 XP: 800 N Medium vermin Init.: +2 Senses: blindsense (vibration) 60 ft., darkvision 60 ft.; Perception: +8 HP: 30 EAC: 15 KAC: 17 Fort: +7 Ref: +5 Will: +2 Speed: 20 ft. (40 ft. outside crate shell) Melee: bite +11 (1d6+7 A & P; critical corrode 1d4) or claw +11 (1d6+7 S and grab) Ranged: acid blast +9 (explode [5 ft., 1d6+1 A plus 1d4 corrode, DC 12]) Offensive Abilities: explosive death Str: +2 Dex: +1 Con: +4 Wis: +0 Int:Cha: -3 Skills: Athletics +8, Stealth +13

Gloomwing

CR: 4 XP: 1200 N Large outsider (extraplanar) Init.: +5 Senses: darkvision 60 ft.; Perception: +10 HP: 50 EAC: 16 KAC: 18 Fort: +6 Ref: +8 Will: +3 Speed: 10 ft., fly 40 ft. (Ex, average) Melee: bite +13 (1d6+6 P) Ranged: Offensive Abilities: confusion, implant, pheromones Str: +2 Dex: +5 Con: +2 Wis: +0 Int: -4 Cha: +0 Skills: Acrobatics +15, Stealth +10

Reklan

CR: 7 XP: 3200 N Small magical beast Init.: +5 Senses: blindsense (thought) 120 ft., darkvision 60 ft., low-light vision; Perception: +14 HP: 110 EAC: 19 KAC: 21 Fort: +9 Ref: +11 Will: +7 Speed: 40 ft., climb 40 ft., fly 40 ft. (Su, average), swim 40 ft. Melee: spiny tentacle +18 (2d8+7 P) or bite +18 (2d6+11 P) Ranged: spine barrage +18 (2d8+7 P) Offensive Abilities: Str: +4 Dex: +5 Con: +2 Wis: +1 Int: -3 Cha: +0 Skills: Acrobatics +14, Athletics +14 (+22 to climb or swim), Stealth +19

Robot, Mining

CR: 9 XP: 6400 N Large Construct (technological) Init.: +4 Senses: darkvision 60 ft., low-light vision; Perception: +17 HP: 145 EAC: 20 KAC: 22 Fort: +10 Ref: +8 Will: +6 Speed: 30 ft., burrow 10 ft. Melee: drill +20 (3d4+14 P; critical bleed 2d4) or integrated andesite magma blade +20 (2d8+15 F & S; critical wound [DC 16]) Ranged: integrated LFD screamer +17 (2d10+9 So; critical deafen [DC 16]) Offensive Abilities: Str: +6 Dex: +4 Con:Wis: +3 Int: -2 Cha: -3 Skills: Profession (miner) +17 Languages: Common (can’t speak) Gear: andesite magma bladeAR with 3 high-capacity batteries (40 charges each), LFD screamer with 2 super-capacity batteries (80 charges each)

Tenebrous Worm

CR: 8 XP: 4800 N Medium outsider (extraplanar) Init.: +3 Senses: darkvision 60 ft.; Perception: +16 HP: 125 EAC: 20 KAC: 22 Fort: +12 Ref: +10 Will: +7 Speed: 20 ft. Melee: bite +17 (1d8+11 P plus shadow acid; critical corrode 1d6) Ranged: Offensive Abilities: Str: +3 Dex: +3 Con: +6 Wis: +0 Int: -4 Cha: -2 Skills: Stealth +16

Velstrac, Cantor

CR: 9 XP: 6400 LE Small outsider (evil, extraplanar, lawful, velstrac) Init.: +6 Senses: darkvision 60 ft.; Perception: +17 HP: 120 EAC: 21 KAC: 22 Fort: +8 Ref: +10 Will: +12 Speed: 30 ft. Melee: claw +18 (2d6+9 S plus lingering touch) Ranged: Offensive Abilities: unnerving gaze (30 ft., DC 18), waking nightmare Str: +0 Dex: +6 Con: +2 Wis: +4 Int: +1 Cha: +3 Skills: Acrobatics +22, Bluff +17, Mysticism +17, Stealth +17 Languages: Common, Infernal; telepathy 100 ft.

Void Ooze

CR: 7 XP: 3200 N Medium ooze Init.: +2 Senses: blindsight (vibration) 60 ft., sightless; Perception: +14 Aura: shadow siphon (20 ft.) HP: 105 EAC: 19 KAC: 21 Fort: +11 Ref: +7 Will: +4 Speed: 20 ft., climb 20 ft. Melee: pseudopod +17 (1d6+11 B plus 1d6 cold and numb senses) Ranged: Offensive Abilities: Str: +4 Dex: +2 Con: +5 Wis: +0 Int:Cha: -3 Skills: Stealth +19