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Mystic

You understand that what most people call magic is simply an expression of the innate connection between all things, and you intuitively tap into this unseen power to create strange effects. You may conceptualize the source of your magic as divine grace, a manipulation of fundamental energy, or an unlocking of psychic potential, but always with the knowledge that you are a conduit channeling forces greater than yourself. Though you may study, you understand that spellcasting—like all existence—is messy and intuitive, and you specialize in biology and mental systems too complex to be perfectly understood by science. You sense the intangible and exploit your bonds with others, whether to bolster them or bend them to your will.

Hit Points: 6

Stamina Points: 6 + Constitution Modifier

Key Ability Score

Your Wisdom determines your spellcasting ability, the saving throw DCs of your spells, and the number of bonus spells you can cast per day, so Wisdom is your key ability score. A high Charisma score can also help you in social situations.

Class Skills

Bluff (Cha), Culture (Int), Diplomacy (Cha), Disguise (Cha), Intimidate (Cha), Life Science (Int), Medicine (Int), Mysticism (Wis), Perception (Wis), Profession (Cha, Int, or Wis), Sense Motive (Wis), Survival (Wis)

Proficiencies

Class Level Base Attack Bonus Fort Save Bonus Ref Save Bonus Will Save Bonus Class Features 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +0 +2 Connection, connection power, connection spell, healing touch 2 - - - - -
2nd +1 +0 +0 +3 Channel skill +1, mindlink 2 - - - - -
3rd +2 +1 +1 +3 Connection power, weapon specialization 3 - - - - -
4th +3 +1 +1 +4 Connection spell 3 2 - - - -
5th +3 +1 +1 +4 Channel skill +2 4 2 - - - -
6th +4 +2 +2 +5 Connection power 4 3 - - - -
7th +5 +2 +2 +5 Connection spell 4 3 2 - - -
8th +6 +2 +2 +6 Channel skill +3 4 4 2 - - -
9th +6 +3 +3 +6 Connection power 5 4 3 - - -
10th +7 +3 +3 +7 Connection spell 5 4 3 2 - -
11th +8 +3 +3 +7 Channel skill +4, telepathic bond 5 4 4 2 - -
12th +9 +4 +4 +8 Connection power 5 5 4 3 - -
13th +9 +4 +4 +8 Connection spell 5 5 5 3 2 -
14th +10 +4 +4 +9 Channel skill +5 5 5 5 4 2 -
15th +11 +5 +5 +9 Connection power 5 5 5 4 3 -
16th +12 +5 +5 +10 Connection spell 5 5 5 4 3 2
17th +12 +5 +5 +10 Channel skill +6 5 5 5 4 4 2
18th +13 +6 +6 +11 Connection power 5 5 5 4 4 3
19th +14 +6 +6 +11 Transcendence 5 5 5 5 5 4
20th +15 +6 +6 +12 Channel skill +7, enlightenment 5 5 5 5 5 5

Spells

You cast spells drawn from the mystic spell list. To learn or cast a spell, you must have a Wisdom score equal to at least 10 + the spell’s level. The Difficulty Class for a saving throw against your spell is 10 + the spell’s level + your Wisdom modifier.

You can cast only a certain number of spells of each spell level per day. Your number of spells per day is given on table Mystic. In addition, you receive bonus spells per day if you have a Wisdom modifier of +1 or higher, as shown on the table Mystic Bonus Spells —note that you only receive these bonus spells once you can cast spells of that level normally. You can also cast 0-level spells. These spells are cast like any other spell, but there is no limit to how many 0-level spells you can cast each day.

Your selection of spells is limited. You begin play knowing four 0-level spells and two 1st-level spells of your choice. At each new mystic level, you learn one or more new spells, as indicated on table: Mystic Spells Known. Unlike spells per day, the number of spells you know isn’t affected by your Wisdom modifier.

Every time you gain a level, you can swap out one spell you already know and learn a single new spell of the same level in its place. In effect, you lose the old spell in exchange for the new one. You must choose whether or not to swap the spell at the same time you gain new spells known for the level.

You can cast any mystic spell you know at any time, assuming you have not yet used up your allotment of spells per day for the spell’s level. You can also cast a spell using a higher-level spell slot. For instance, if you want to cast a 1st-level spell but have used up all your 1st-level spells for the day, you can use a spell from a 2nd-level slot instead if you have one.

You can also decipher magical inscriptions that would otherwise be unintelligible or, as a full action, identify any spells encoded in a spell gem as a full action. This does not normally invoke the magic contained within, although it may do so in the case of a cursed or trapped spell gem. 'Connection',

Mystic Bonus Spells

WIS SCORE 1ST 2ND 3RD 4TH 5TH 6TH
1-11 - - - - - -
12-13 - 1 - - - -
14–15 - 1 1 - - -
16-17 - 1 1 1 - -
18-19 - 1 1 1 1 -
20-21 - 2 1 1 1 1
22–23 - 2 2 1 1 1
24-25 - 2 2 2 1 1
26–27 - 2 2 2 2 1
28-29 - 3 2 2 2 1
30–31 - 3 3 2 2 2

Mystic Spells Known

CLASS LEVEL 0th 1st 2nd 3rd 4th 5th 6th
1st 4 2 - - - - -
2nd 5 3 - - - - -
3rd 6 4 - - - - -
5th 6 4 2 - - - -
6th 6 4 3 - - - -
7th 6 4 4 - - - -
7th 6 5 4 2 - - -
8th 6 5 4 3 - - -
9th 6 5 4 4 - - -
10th 6 5 5 4 2 - -
11th 6 5 5 4 3 - -
12th 6 5 5 4 4 - -
13th 6 6 5 5 4 2 -
14th 6 6 6 5 4 3 -
15th 6 6 6 5 4 4 -
16th 6 6 6 5 5 4 2
17th 6 6 6 6 5 4 3
18th 6 6 6 6 5 4 4
19th 6 6 6 6 5 5 4
20th 6 6 6 6 6 5 4

Transcendence


[Level: 19] You are close to becoming one with your connection. You can cast each of your connection spells once per day without consuming a spell slot. In addition, you learn how to temporarily transcend your physical form. Once per day, you can spend 1 Resolve Point to project your consciousness outside of your physical body in the form of an intangible psychic image of yourself. This counts as a 6th-level illusion effect and lasts for a number of rounds equal to your mystic level. While your consciousness is projected, your physical body is considered blind, deaf, and helpless, but you can return to your body as a swift action. You control your psychic image as though it was your own body, and your senses perceive only what the image can see and hear. You move with a fly speed of 60 feet and perfect maneuverability. You can pass through solid objects as though you were incorporeal, but you can’t go farther into a solid object than your space (5 feet for a Medium creature). You can’t directly affect physical objects. Your projected consciousness is immune to most attacks or effects, whether or not they affect incorporeal creatures, but mind- affecting effects have their full effect on you.

You can cast any mystic spell or spell-like ability with a range of touch or greater from your projected consciousness. The spells affect other targets normally. You can’t cast any spells on your projected consciousness except for illusion spells. You need not maintain line of effect to your projected consciousness, but if you cross into another plane, even momentarily (including via Drift travel), your mind immediately returns to your physical body.