Technomancer Spell List
|Create and direct up to four lights.
|Humanoid creature of CR 3 or lower is dazed.
|Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.
|Detect spells and magic items within 60 feet.
|Ray deals 1d3 acid, cold, electricity, or fire damage.
|Create minor illusory sounds.
|Restore 1d4 Hit Points to an object or construct.
|Telekinetically move an object of 1 bulk or less.
|Send a short telepathic message and hear simple telepathic replies.
|Perform simple magical effects.
|Move charges from one power source to another source of the same type.
|You understand all spoken, signed, and written or tactile languages.
|Detect radiation within 120 feet.
|Detect technological items with charges or that replenish charges within 60 feet.
|Change your appearance.
|Remove writings of either magical or mundane nature.
|One creature or object per level falls slowly.
|Make a 10-ft. square or one object slippery.
|Hold a door shut.
|Create a silent hologram of your design.
|Gain +10 bonus to identify items of a magic or technological nature.
|Touch deals 4d6 electricity damage.
|Target gains low-light vision and a +2 bonus to Perception checks.
|Encase targeted creatures with a shell of tolerable atmosphere.
|Two missiles deal 1d4+1 force damage.
|Deal 2d8 fire damage to creatures in cone.
|Touched weapon deals extra damage.
|Invisible force obeys your commands.
|Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds.
|Undead creature obeys your commands.
|Grant ability to see 60 feet in total darkness.
|Target living creature of CR 5 or lower is dazed.
|Target moves up and down at your direction.
|Create a fog that obscures vision.
|Create a hologram with some sound of your design.
|Embed one piece of data per level in a target computer or system.
|Touch deals 4d8 damage to target and causes the confused condition.
|Target is invisible for 1 minute per level or until it attacks.
|Opens a locked or magically sealed door.
|Target computer deals 6d6 energy damage to the first creature that tries and fails to use it.
|Restore 5d6 Hit Points to an object or construct.
|Cloud of tiny robots harasses creatures within it.
|Create decoy duplicates of yourself.
|Replenish charges in a battery or item capable of holding charges.
|Magically lock a portal, a container, or a security system.
|See invisible creatures or objects.
|Grant ability to walk on walls and ceilings.
|Magical sources become visible to you.
|Deal 10d6 electricity damage in a 120-foot line.
|Hear or see at a distance for 1 minute per level.
|Disrupts or depowers one target technological item or construct.
|Cancel one magical spell or effect.
|Attacks miss target 50% of the time.
|Touch decays a construct or nonmagical manufactured item once per round per level.
|Deal 9d6 fire damage to creatures in a 20-foot radius.
|Target flies at a speed of 60 feet.
|Create a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks.
|One creature per level moves and acts faster.
|Robot made of junk can perform Medicine tasks and drag unconscious creature to safety.
|Create a hologram with sound, smell, and thermal effects of your design that lasts as long as you concentrate, plus 3 additional rounds.
|Inflict technological construct with disease.
|Flood area with dangerous radiation.
|Hide target from divination and surveillance.
|Reroll one attack roll, save, or check.
|Resistant Armor, Lesser
|Grant DR 5/— or energy resistance 5 against two energy types.
|One creature per level moves and acts slower.
|Target can speak and understand any language.
|Create controlled undead creatures out of target corpses.
|Invisible floating eye moves 30 feet per round and sends you visual information.
|Cloud deals 4d8 acid damage per round, plus 10 additional damage.
|Create one object made of vegetable matter.
|Turn nonhostile technological construct against your foes.
|Teleport a short distance.
|Force a creature to return to its native plane.
|Target flies at a speed of 70 feet.
|Create a hologram with sound, smell, and thermal effects that follows a script determined by you.
|Target is invisible for 1 round per level, even if it attacks.
|Target creature has a 50% chance to lose each action.
|Trap an extraplanar creature of CR 4 or lower until it performs a task.
|Remove ongoing radiation effects from a creature or object.
|Force globe protects but traps one target.
|Grant DR 10/— or energy resistance 10 to three energy types.
|Turn target partially into a robot, dealing 3d6 damage per round and reducing speed.
|Calm a target hostile technological construct.
|Wall of Fire
|Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage.
|Free creatures from curses, enchantments, and transmutations.
|Contact Other Plane
|Ask questions of an extraplanar entity, with questionable results.
|Command technological constructs within range telepathically.
|Create a single object made of vegetable or mineral matter.
|Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes.
|Dispel Magic, Greater
|Cancel multiple magical spells or effects.
|You can fly at a speed of 70 feet and can hustle over long distances.
|Deal 13d8 cold damage to creatures in a cone.
|Create a detailed hologram that is permanent or is triggered by conditions you set.
|Create a large hologram that depicts terrain and structures.
|Make yourself invisible and create an illusory double of your likeness.
|Create a passage through most walls.
|Trap an extraplanar creature of CR 7 or lower until it performs a task.
|Prevent anyone from viewing or scrying an area for 24 hours.
|Twenty floating eyes scout for you.
|Construct or weapon regains 2d8 Hit Points per round for 1 minute.
|Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types.
|Target takes 18d8 damage and is staggered for 1 minute.
|Move an object, attack creatures, or hurl objects or creatures with your mind.
|Instantly teleport as far as 2,000 miles.
|Charm a target into protecting you during combat.
|Wall of Force
|Invisible wall is difficult to destroy.
|Create a temporary robot from random junk, turning it into a deadly combatant.
|Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round.
|Alter gravity in an area.
|Undead creatures follow your commands and don’t attack you.
|Disrupts or depowers multiple technological items or constructs.
|Ray reduces one creature or object to dust.
|You become ethereal for 1 round per level.
|Multiple targets can fly at a speed of 60 feet.
|Illusory double of your likeness can talk and cast spells.
|Teleport between planets.
|Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell.
|Seal an area against all planar travel into or within it.
|Trap an extraplanar creature of CR 10 or lower until it performs a task.
|As many as eight creatures travel to another plane of your choice.
|Resistant Armor, Greater
|Grant DR 15/— or energy resistance 15 against four energy types.
|Rewire Flesh, Mass
|Deal 3d6 damage per round and reducing targets’ speed during that time.
|Step into a shadowy realm to travel to a destination rapidly.
|Illusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area.
|Deal 2d10 damage per round to freestanding structure.
|Alter terrain and climate.
|Target can see things as they really are.
|Change appearance of a group of creatures.
|Wall of Steel[^1]
|Wall has 45 Hit Points per inch of thickness and hardness 15.
[^1]: requires an expenditure of Resolve Points to cast.