Technomancer Spell List
0-Level
| Spell Name | Summary |
|---|---|
| Dancing Lights | Create and direct up to four lights. |
| Daze | Humanoid creature of CR 3 or lower is dazed. |
| Detect Affliction | Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. |
| Detect Magic | Detect spells and magic items within 60 feet. |
| Energy Ray | Ray deals 1d3 acid, cold, electricity, or fire damage. |
| Ghost Sound | Create minor illusory sounds. |
| Mending | Restore 1d4 Hit Points to an object or construct. |
| Psychokinetic Hand | Telekinetically move an object of 1 bulk or less. |
| Telepathic Message | Send a short telepathic message and hear simple telepathic replies. |
| Token Spell | Perform simple magical effects. |
| Transfer Charge | Move charges from one power source to another source of the same type. |
1st-Level
| Spell Name | Summary |
|---|---|
| Comprehend Languages | You understand all spoken, signed, and written or tactile languages. |
| Detect Radiation | Detect radiation within 120 feet. |
| Detect Tech | Detect technological items with charges or that replenish charges within 60 feet. |
| Disguise Self | Change your appearance. |
| Erase | Remove writings of either magical or mundane nature. |
| Flight | One creature or object per level falls slowly. |
| Grease | Make a 10-ft. square or one object slippery. |
| Hold Portal | Hold a door shut. |
| Holographic Image | Create a silent hologram of your design. |
| Identify | Gain +10 bonus to identify items of a magic or technological nature. |
| Jolting Surge | Touch deals 4d6 electricity damage. |
| Keen Senses | Target gains low-light vision and a +2 bonus to Perception checks. |
| Life Bubble | Encase targeted creatures with a shell of tolerable atmosphere. |
| Magic Missile | Two missiles deal 1d4+1 force damage. |
| Overheat | Deal 2d8 fire damage to creatures in cone. |
| Supercharge Weapon | Touched weapon deals extra damage. |
| Unseen Servant | Invisible force obeys your commands. |
2nd-Level
| Spell Name | Summary |
|---|---|
| Caustic Conversion | Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds. |
| Command Undead | Undead creature obeys your commands. |
| Darkvision | Grant ability to see 60 feet in total darkness. |
| Daze Monster | Target living creature of CR 5 or lower is dazed. |
| Flight | Target moves up and down at your direction. |
| Fog Cloud | Create a fog that obscures vision. |
| Holographic Image | Create a hologram with some sound of your design. |
| Implant Data | Embed one piece of data per level in a target computer or system. |
| Inject Nanobots | Touch deals 4d8 damage to target and causes the confused condition. |
| Invisibility | Target is invisible for 1 minute per level or until it attacks. |
| Knock | Opens a locked or magically sealed door. |
| Logic Bomb | Target computer deals 6d6 energy damage to the first creature that tries and fails to use it. |
| Make Whole | Restore 5d6 Hit Points to an object or construct. |
| Microbot Assault | Cloud of tiny robots harasses creatures within it. |
| Mirror Image | Create decoy duplicates of yourself. |
| Recharge[^1] | Replenish charges in a battery or item capable of holding charges. |
| Security Seal[^1] | Magically lock a portal, a container, or a security system. |
| See Invisibility | See invisible creatures or objects. |
| Spider Climb | Grant ability to walk on walls and ceilings. |
3rd-Level
| Spell Name | Summary |
|---|---|
| Arcane Sight | Magical sources become visible to you. |
| Arcing Surge | Deal 10d6 electricity damage in a 120-foot line. |
| Clairaudience/Clairvoyance | Hear or see at a distance for 1 minute per level. |
| Discharge | Disrupts or depowers one target technological item or construct. |
| Dispel Magic | Cancel one magical spell or effect. |
| Displacement | Attacks miss target 50% of the time. |
| Entropic Grasp | Touch decays a construct or nonmagical manufactured item once per round per level. |
| Explosive Blast | Deal 9d6 fire damage to creatures in a 20-foot radius. |
| Flight | Target flies at a speed of 60 feet. |
| Handy Junkbot | Create a temporary robot made of junk to perform Computers, Engineering, Piloting, and Sleight of Hand tasks. |
| Haste | One creature per level moves and acts faster. |
| Healing Junkbot | Robot made of junk can perform Medicine tasks and drag unconscious creature to safety. |
| Holographic Image | Create a hologram with sound, smell, and thermal effects of your design that lasts as long as you concentrate, plus 3 additional rounds. |
| Instant Virus | Inflict technological construct with disease. |
| Irradiate | Flood area with dangerous radiation. |
| Nondetection[^1] | Hide target from divination and surveillance. |
| Probability Prediction | Reroll one attack roll, save, or check. |
| Resistant Armor, Lesser | Grant DR 5/— or energy resistance 5 against two energy types. |
| Slow | One creature per level moves and acts slower. |
| Tongues | Target can speak and understand any language. |
4th-Level
| Spell Name | Summary |
|---|---|
| Animate Dead | Create controlled undead creatures out of target corpses. |
| Arcane Eye | Invisible floating eye moves 30 feet per round and sends you visual information. |
| Corrosive Haze | Cloud deals 4d8 acid damage per round, plus 10 additional damage. |
| Creation | Create one object made of vegetable matter. |
| Destruction Protocol | Turn nonhostile technological construct against your foes. |
| Dimension Door | Teleport a short distance. |
| Dismissal | Force a creature to return to its native plane. |
| Flight | Target flies at a speed of 70 feet. |
| Holographic Image | Create a hologram with sound, smell, and thermal effects that follows a script determined by you. |
| Invisibility, Greater | Target is invisible for 1 round per level, even if it attacks. |
| Overload Systems | Target creature has a 50% chance to lose each action. |
| Planar Binding | Trap an extraplanar creature of CR 4 or lower until it performs a task. |
| Remove Radioactivity | Remove ongoing radiation effects from a creature or object. |
| Resilient Sphere | Force globe protects but traps one target. |
| Resistant Armor | Grant DR 10/— or energy resistance 10 to three energy types. |
| Rewire Flesh | Turn target partially into a robot, dealing 3d6 damage per round and reducing speed. |
| Soothing Protocol | Calm a target hostile technological construct. |
| Wall of Fire | Blazing curtain deals 2d6 fire damage out to 10 feet and 1d6 fire damage out to 20 feet; passing through the wall deals 5d6 fire damage. |
5th-Level
| Spell Name | Summary |
|---|---|
| Break Enchantment | Free creatures from curses, enchantments, and transmutations. |
| Contact Other Plane | Ask questions of an extraplanar entity, with questionable results. |
| Control Machines | Command technological constructs within range telepathically. |
| Creation | Create a single object made of vegetable or mineral matter. |
| Dismissal | Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. |
| Dispel Magic, Greater | Cancel multiple magical spells or effects. |
| Flight | You can fly at a speed of 70 feet and can hustle over long distances. |
| Heat Leech | Deal 13d8 cold damage to creatures in a cone. |
| Holographic Image | Create a detailed hologram that is permanent or is triggered by conditions you set. |
| Holographic Terrain | Create a large hologram that depicts terrain and structures. |
| Mislead | Make yourself invisible and create an illusory double of your likeness. |
| Passwall | Create a passage through most walls. |
| Planar Binding | Trap an extraplanar creature of CR 7 or lower until it performs a task. |
| Private Sanctum | Prevent anyone from viewing or scrying an area for 24 hours. |
| Prying Eyes | Twenty floating eyes scout for you. |
| Rapid Repair | Construct or weapon regains 2d8 Hit Points per round for 1 minute. |
| Resistant Aegis | Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. |
| Synapse Overload | Target takes 18d8 damage and is staggered for 1 minute. |
| Telekinesis | Move an object, attack creatures, or hurl objects or creatures with your mind. |
| Teleport | Instantly teleport as far as 2,000 miles. |
| Unwilling Guardian | Charm a target into protecting you during combat. |
| Wall of Force | Invisible wall is difficult to destroy. |
6th-Level
| Spell Name | Summary |
|---|---|
| Battle Junkbot | Create a temporary robot from random junk, turning it into a deadly combatant. |
| Chain Surge | Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round. |
| Control Gravity | Alter gravity in an area. |
| Control Undead | Undead creatures follow your commands and don’t attack you. |
| Discharge, Greater | Disrupts or depowers multiple technological items or constructs. |
| Disintegrate | Ray reduces one creature or object to dust. |
| Ethereal Jaunt | You become ethereal for 1 round per level. |
| Flight | Multiple targets can fly at a speed of 60 feet. |
| Holographic Image | Illusory double of your likeness can talk and cast spells. |
| Interplanetary Teleport[^1] | Teleport between planets. |
| Invisibility, Mass | Multiple targets are invisible for 1 minute per level or until one target attacks or moves away from other targets affected by spell. |
| Planar Barrier | Seal an area against all planar travel into or within it. |
| Planar Binding | Trap an extraplanar creature of CR 10 or lower until it performs a task. |
| Plane Shift | As many as eight creatures travel to another plane of your choice. |
| Resistant Armor, Greater | Grant DR 15/— or energy resistance 15 against four energy types. |
| Rewire Flesh, Mass | Deal 3d6 damage per round and reducing targets’ speed during that time. |
| Shadow Walk | Step into a shadowy realm to travel to a destination rapidly. |
| Shadowy Fleet | Illusion of starships deals 3d6 piercing damage and 3d6 fire damage to all creatures in the affected area. |
| Sympathetic Vibration | Deal 2d10 damage per round to freestanding structure. |
| Terraform[^1] | Alter terrain and climate. |
| True Seeing | Target can see things as they really are. |
| Veil | Change appearance of a group of creatures. |
| Wall of Steel[^1] | Wall has 45 Hit Points per inch of thickness and hardness 15. |
[^1]: requires an expenditure of Resolve Points to cast.