Weapons

An adventurer’s weapon can be all that stands between them and death. Weapons primarily deal damage, and some have additional special properties. Some weapons also cause special critical hit effects, which are listed in the weapon tables and described beginning in Critical Hit Effects. See Critical Hits for information.


Basic Melee Weapons

One-Handed Basic Melee Weapons

Weapon Level Price Damage Critical Bulk Special
Club 0 0 1d6 B

L

Analog, Archaic

Handaxe, Basic 1 90 1d4 S

L

Analog, Thrown (20 ft.)

Baton, Tactical 1 90 1d4 B

L

Analog, Operative

Knife, Survival 1 95 1d4 S

L

Analog, Operative

Battleglove, Cestus 1 100 1d4 B

L

Analog

Sap, Light 2 450 1d4 B

L

Analog, Nonlethal, Operative

Dueling Sword, Tactical 2 475 1d6 S

L

Analog

Sledge 3 1,050 1d8 B

1

Analog, Unwieldy

Switchblade, Tactical 3 1,300 1d4 S

L

Analog, Conceal, Operative

Handaxe, Tactical 4 1,825 1d6 S

L

Analog, Thrown (20 ft.)

Tailblade 4 2,300 1d4 S

L

Analog, Operative, Tail

Spined Blade, Basic 5 2,600 1d6 P

Injection

DC +2

L

Analog

Retractable Spike, Tactical 5 3,150 1d4 P

L

Conceal, Integrated (1 slot), Operative

Sap, Medium 6 3,900 1d6 B

L

Analog, Nonlethal, Operative

Shell Knuckles, Tactical 6 4,050 3d4 B

L

Analog, Shells (1, usage 1)

Knife, Tactical 7 6,000 2d4 S

L

Analog, Operative

Hook Knife 7 6,300 1d8 S

Bleed

1d6

L

Analog

Switchblade, Ultrathin 8 9,100 2d4 S

L

Analog, Conceal, Operative

Spined Blade, Buzzblade 8 9,400 1d10 P

Injection

DC +2

L

Powered (capacity 20, usage 1)

Dueling Sword, Buzzblade 8 9,500 2d6 S

L

Powered (capacity 20, usage 1)

Handaxe, Sintered 9 12,500 2d6 S

L

Analog, Thrown (30ft.)

Incapacitator 9 14,200 3d4 B

Staggered

L

Nonlethal, Operative, Powered (capacity 20, usage 2)

Battleglove, Power 10 16,100 2d8 B

L

Powered (capacity 20, usage 1)

Retractable Spike, Advanced 10 18,400 3d4 P

L

Conceal, Integrated (1 slot), Operative

Sap, Heavy 11 23,100 2d8 B

L

Analog, Nonlethal, Operative

Spined Blade, Ripper 11 24,500 2d10 P

Injection

DC +2

L

Powered (capacity 20, usage 1)

Dueling Sword, Ultrathin 11 26,000 3d6 S

L

Analog

Shell Knuckles, Advanced 12 32,500 4d8 B

L

Analog, Shells (2, usage 2)

Dagger, Ultrathin 12 32,800 4d4 S

L

Analog, Operative

Switchblade, Zero-Edge 13 48,600 5d4 S

L

Analog, Conceal, Operative

Battleglove, Nova 13 52,500 3d10 B

L

Powered (capacity 20, usage 1)

Spined Blade, Gravity 14 62,400 4d10 P

Injection

DC +2

L

Powered (capacity 40, usage 2)

Dagger, Zero-Edge 14 64,400 6d4 S

L

Analog, Operative

Handaxe, Ultrathin 14 66,800 6d6 S

L

Analog, Thrown (30ft.)

Dueling Sword, Ripper 15 109,250 7d6 S

L

Powered (capacity 20, usage 1)

Retractable Spike, Elite 15 119,000 7d4 P

L

Conceal, Integrated (1 slot), Operative

Shell Knuckles, Elite 16 151,000 10d8 B

L

Analog, Shells (3, usage 3)

Peacemaker 16 185,300 6d6 B

Knockdown

L

Operative, Powered (capacity 20, usage 2), Stun

Battleglove, Gravity 17 214,850 5d10 B

L

Powered (capacity 20, usage 1)

Dagger, Molecular Rift 17 275,000 10d4 S

L

Analog, Operative

Spined Blade, Rivener 18 325,000 8d10 P

Injection

DC +2

L

Powered (capacity 40, usage 2)

Dueling Sword, Molecular Rift 18 331,200 10d6 S

L

Analog

Switchblade, Molecular Rift 18 354,000 11d4 S

L

Analog, Conceal, Operative

Handaxe, Molecular Rift 19 502,000 12d6 S

L

Analog, Thrown (30ft.)

Shell Knuckles, Paragon 20 525,000 14d8 B

L

Analog, Shells (4, usage 4)

Baton, Advanced 19 540,000 8d6 B

L

Operative, Powered (capacity 20, usage 1)

Retractable Spike, Paragon 20 895,000 6d10 P

L

Conceal, Integrated (1 slot), Operative

Two-Handed Basic Melee Weapons

Weapon Level Price Damage Critical Bulk Special
Staff, Battle 1 80 1d4 B

Knockdown

1

Analog, Block

Maul, Tactical 5 250 1d8 B

Knockdown

1

Analog, Unwieldy

Spear, Tactical 1 375 1d6 P

1

Analog, Block, Thrown (20 ft.)

Warclub 2 450 1d10 B

1

Analog

Garrote, Wire 2 900 1d2 S

L

Analog, Conceal, Grapple, Operative, Throttle

Greataxe, Tactical 3 1,100 1d12 S

1

Analog

Lance, Tactical 3 1,450 1d6 P

1

Analog, Reach

Chitinblade, Tactical 4 1,890 1d6 S

Bleed

1d6

1

Analog

Puzzleblade, Conviction 4 2,100 1d6 S

1

Breakdown

Living Staff, Tactical 5 3,300 1d6 B

Bind

1

Block, Living, Powered (capacity 20, usage 1), Reach

Scythe, Tactical 6 3,900 1d8 S

1

Analog, Reach

Greataxe, Sintered 6 4,150 3d6 S

1

Analog

Staff, Carbon 7 6,150 1d8 B

Knockdown

1

Analog, Block

Garrote, Nanofiber 7 6,700 2d4 S

L

Analog, Conceal, Grapple, Operative, Throttle

Lance, Advanced 8 9,400 2d6 P

1

Analog, Reach

Spear, Sentinel 8 10,000 2d6 P

1

Analog, Block, Thrown (20 ft.)

Chitinblade, Microserrated 9 12,400 4d4 S

Bleed

2d4

1

Analog

Puzzleblade, Dedication 9 13,700 3d6 S

1

Breakdown

Maul, Advanced 10 17,200 3d8 B

Knockdown

1

Analog, Unwieldy

Greataxe, Ultrathin 10 18,100 2d12 S

1

Analog

Spear, Buzzblade 11 22,650 3d6 P

1

Block, Powered (capacity 40, usage 2), Thrown (20 ft.)

Scythe, Sintered 11 23,200 4d6 S

1

Analog, Reach

Garrote, Microfilament 12 34,800 4d4 S

Bleed

1d6

L

Analog, Conceal, Grapple, Operative, Throttle

Living Staff, Advanced 12 39,500 4d6 B

Bind

1

Block, Living, Powered (capacity 20, usage 1), Reach

Chitinblade, Nanoserrated 13 46,400 4d8 S

Bleed

2d8

1

Analog

Lance, Elite 13 50,800 5d6 P

1

Analog, Reach

Greataxe, Molecular Rift 14 69,800 4d12 S

1

Analog

Puzzleblade, Moderation 14 77,400 7d6 S

1

Breakdown

Maul, Elite 15 95,000 3d8 B

Knockdown

1

Analog, Unwieldy

Spear, Zero-Edge 15 107,350 7d6 P

1

Analog, Block, Thrown (20 ft.)

Scythe, Ultrathin 16 160,000 7d8 S

1

Analog, Reach

Living Staff, Elite 16 181,000 12d6 B

Bind

1

Block, Living, Powered (capacity 20, usage 1), Reach

Chitinblade, Ultraserrated 17 219,000 8d8 S

Bleed

3d8

1

Analog

Garrote, Monowire 17 225,000 5d8 S

Bleed

2d6

L

Analog, Conceal, Grapple, Operative, Throttle

Staff, Hardlight 18 320,800 8d8 B

Knockdown

1

Analog, Block

Lance, Paragon 18 365,000 11d6 P

1

Analog, Reach

Spear, Gravity 19 552,000 12d6 P

1

Block, Powered (capacity 40, usage 2), Thrown (20 ft.)

Puzzleblade, Tradition 19 605,000 14d6 S

1

Breakdown

Maul, Paragon 20 724,000 15d8 B

Knockdown

1

Analog, Unwieldy

Living Staff, Paragon 20 919,000 14d6 B

Bind

1

Block, Living, Powered (capacity 20, usage 1), Reach


Advanced Melee Weapons

One-Handed Advanced Melee Weapons

One-Handed Advanced Melee Weapons - Cryo

Weapon Level Price Damage Critical Bulk Special
Ice Needle, Undercover 1 330 1d4 C & P

Injection

DC +3

L

Conceal, Injection, Powered (capacity 20, usage 4)

Cryospike, Personal 2 1,100 1d4 C

L

Extinguish, Integrated (2 slots), Powered (capacity 20, usage 2)

Bone Scepter, Chill 3 1,490 1d6 C

Leech

L

Analog, Antibiological

Zero Knife, Frostbite-Class 4 2,810 1d4 C

Staggered

L

Conceal, Operative, Powered (capacity 40, usage 1)

Ice Needle, Furitive 5 3,140 1d6 C & P

Injection

DC +3

L

Conceal, Injection, Powered (capacity 20, usage 4)

Gale Baton, Tempest 6 4,240 1d6 C

Staggered

L

Deflect, Operative, Powered (capacity 80, usage 4)

Zero Knife, Hailstorm-Class 7 5,540 1d6 C

Staggered

L

Conceal, Operative, Powered (capacity 40, usage 1)

Bone Scepter, Void 8 9,850 2d6 C

Leech

L

Analog, Antibiological

Cryospike, Residential 9 13,700 3d4 C

L

Extinguish, Integrated (2 slots), Powered (capacity 20, usage 2)

Gale Baton, Cyclone 11 24,500 3d8 C

Staggered

L

Deflect, Operative, Powered (capacity 80, usage 4)

Zero Knife, Blizzard-Class 12 32,400 2d6 C

Staggered

L

Conceal, Operative, Powered (capacity 40, usage 1)

Bone Scepter, Rigor 13 51,800 5d6 C

Leech

L

Analog, Antibiological

Ice Needle, Espionage 14 74,100 7d6 C & P

Injection

DC +3

L

Conceal, Injection, Powered (capacity 20, usage 4)

Cryospike, Industrial 15 114,000 9d4 C

L

Extinguish, Integrated (2 slots), Powered (capacity 20, usage 2)

Zero Knife, Avalanche-Class 16 145,000 5d6 C

Staggered

L

Conceal, Operative, Powered (capacity 40, usage 1)

Gale Baton, Hurrican 17 245,000 9d6 C

Staggered

L

Deflect, Operative, Powered (capacity 80, usage 4)

Ice Needle, Subterfuge 18 384,000 13d6 C & P

Injection

DC +3

L

Conceal, Injection, Powered (capacity 20, usage 4)

Bone Scepter, Cadaver 19 598,000 12d6 C

Leech

L

Analog, Antibiological

Zero Knife, Icequake-Class 20 729,000 7d6 C

Staggered

L

Conceal, Operative, Powered (capacity 40, usage 1)

One-Handed Advanced Melee Weapons - Disintegrator

Weapon Level Price Damage Critical Bulk Special
Disintegration Lash, Liquidator 3 1,450 1d6 A

Corrode

1d6

L

Living, Powered (capacity 20, usage 1), Reach

Disintegration Lash, Decimator 8 9,800 1d10 A

Corrode

1d6

L

Living, Powered (capacity 20, usage 1), Reach

Disintegration Lash, Executioner 16 113,000 2d20 A

Corrode

2d6

L

Living, Powered (capacity 20, usage 1), Reach

Disintegration Lash, Eradicator 20 850,000 4d20 A

Corrode

4d6

L

Living, Powered (capacity 20, usage 1), Reach

One-Handed Advanced Melee Weapons - Flame

Weapon Level Price Damage Critical Bulk Special
Junk Censer 1 125 1d6 B & F

Burn

1d4

L

Analog, Fueled (capacity 20, usage 4), Thrown (10 ft.)

Resistance Rod, Strain-Gauge 2 510 1d4 F

Burn

1d4

L

Powered (capacity 20, usage 1)

Pyrod, Luminous 3 1,300 1d6 F

Jet

1d4

L

Analog, Fueled (capacity 20, usage 1), Professional (dancer)

Magma Blade, Rhyolite 4 2,300 1d8 F & s

Wound

1

Powered (capacity 20, usage 1)

Searing Grip, Low-Heat 5 3,010 1d6 F

Burn

1d6

L

Grapple, Powered (capacity 20, usage 2)

Mirage Dagger, Distortion 6 4,450 1d4 F

L

Feint, Operative, Powered (capacity 20, usage 1)

Skyfire Sword, Tactical 7 6,120 2d4 F

Burn

1d8

1

Powered (capacity 20, usage 2)

Magma Blade, Andesite 8 10,900 2d8 F & s

Wound

1

Powered (capacity 20, usage 1)

Resistance Rod, Thermistor 9 12,600 4d4 F

Burn

2d4

L

Powered (capacity 20, usage 1)

Pyrod, Torch 10 13,500 3d6 F

Jet

2d6

L

Analog, Fueled (capacity 20, usage 1), Professional (dancer)

Searing Grip, High-Heat 11 25,200 3d8 F

Burn

2d6

L

Grapple, Powered (capacity 20, usage 2)

Resistance Rod, Piezoresistor 12 31,500 6d4 F

Burn

3d4

L

Powered (capacity 20, usage 1)

Mirage Dagger, Hallucination 13 50,800 4d4 F

L

Feint, Operative, Powered (capacity 20, usage 1)

Magma Blade, Basalt 14 79,400 7d8 F & s

Wound

1

Powered (capacity 20, usage 1)

Resistance Rod, Induction 15 94,200 10d4 F

Burn

4d4

L

Powered (capacity 20, usage 1)

Pyrod, Beacon 16 164,000 8d6 F

Jet

4d6

L

Analog, Fueled (capacity 20, usage 1), Professional (dancer)

Skyfire Sword, Inferno 17 246,000 7d8 F

Burn

4d12

1

Powered (capacity 20, usage 1)

Searing Grip, Weaponized 18 364,000 11d6 F

Burn

3d6

L

Grapple, Powered (capacity 20, usage 2)

Magma Blade, Plagioclase 19 610,000 13d8 F & s

Wound

1

Powered (capacity 20, usage 1)

Mirage Dagger, Illusion 20 897,000 10d4 F

L

Feint, Operative, Powered (capacity 20, usage 1)

One-Handed Advanced Melee Weapons - Plasma

Weapon Level Price Damage Critical Bulk Special
Welder, Utility 1 300 1d4 E & F

L

Powered (capacity 20, usage 1), Professional (contractor)

Solar Brand, Red Star 2 790 1d6 E & F

L

Powered (capacity 20, usage 2)

Plasma Lash, Red Star 3 1,550 1d4 E & F

Knockdown

L

Powered (capacity 20, usage 1), Reach, Trip

Angel Wing, Movanic 4 1,890 1d6 E & F

Burn

1d6

L

Powered (capacity 20, usage 2), Unwieldy

Welder, Industrial 5 3,100 2d4 E & F

L

Powered (capacity 40, usage 2), Professional (contractor)

Solar Brand, Yellow Star 6 4,250 1d8 E & F

Wound

L

Powered (capacity 40, usage 4)

Angel Wing, Monadic 7 5,500 2d6 E & F

Burn

2d6

L

Powered (capacity 20, usage 2), Unwieldy

Plasma Lash, Yellow Star 8 11,000 3d4 E & F

Knockdown

L

Powered (capacity 20, usage 1), Reach, Trip

Plasma Sword, Tactical 9 14,550 2d8 E & F

Severe Wound

1

Powered (capacity 20, usage 2)

Angel Wing, Astral 10 17,100 4d6 E & F

Burn

2d6

L

Powered (capacity 20, usage 2), Unwieldy

Welder, Starship 11 25,800 5d4 E & F

L

Powered (capacity 40, usage 2), Professional (contractor)

Solar Brand, White Star 12 35,200 3d8 E & F

Wound

L

Powered (capacity 80, usage 4)

Plasma Sword, Red Star 13 54,300 4d8 E & F

Severe Wound

1

Powered (capacity 40, usage 4)

Plasma Lash, White Star 14 80,500 6d4 E & F

Knockdown

L

Powered (capacity 20, usage 1), Reach, Trip

Plasma Sword, Yellow Star 15 127,000 5d8 E & F

Severe Wound

1

Powered (capacity 40, usage 4)

Welder, Offensive 16 164,000 11d4 E & F

L

Powered (capacity 40, usage 4), Professional (contractor)

Solar Brand, Blue Star 17 245,000 7d8 E & F

Severe Wound

L

Powered (capacity 80, usage 4)

Plasma Sword, White Star 18 415,600 8d8 E & F

Severe Wound

1

Powered (capacity 40, usage 4)

Plasma Lash, Blue Star 19 912,000 15d4 E & F

Knockdown

L

Powered (capacity 20, usage 1), Reach, Trip

Plasma Sword, Blue Star 20 920,250 10d8 E & F

Severe Wound

1

Powered (capacity 40, usage 4)

One-Handed Advanced Melee Weapons - Shock

Weapon Level Price Damage Critical Bulk Special
Spark Knife, Runner 1 390 1d4 E & S

Arc

1d4

L

Drain charge, Operative, Powered (capacity 20, usage 1)

Shock Pad, Static 2 1,100 1d4 E

Staggered

L

Integrated (1 slot), Powered (capacity 20, usage 1), Stun

Glass Blade, Live 3 1,230 1d6 E & P

L

Powered (capacity 20, usage 2)

Neural Lash, Electroplax 4 2,230 1d4 E

Arc

1d4

L

Living, Powered (capacity 20, usage 1), Reach, Stun, Thought, Unwieldy

Spark Knife, Recruit 5 3,070 1d6 E & S

Arc

1d6

L

Drain charge, Operative, Powered (capacity 20, usage 1)

Shock Pad, Aurora 6 4,900 2d4 E

Staggered

L

Integrated (1 slot), Powered (capacity 20, usage 1), Stun

Glass Blade, Jolt 7 5,440 2d6 E & P

L

Powered (capacity 20, usage 2)

Shock Truncheon, Static 8 9,150 1d12 E

Arc

1d4

1

Powered (capacity 20, usage 2), Stun

Neural Lash, Amperometric 9 14,600 3d4 E

Arc

2d4

L

Living, Powered (capacity 20, usage 1), Reach, Stun, Thought, Unwieldy

Spark Knife, Crew 10 18,200 2d6 E & S

Arc

2d6

L

Drain charge, Operative, Powered (capacity 20, usage 1)

Shock Truncheon, Aurora 11 23,000 2d12 E

Arc

2d4

1

Powered (capacity 20, usage 2), Stun

Shock Pad, Storm 12 37,500 6d4 E

Staggered

L

Integrated (1 slot), Powered (capacity 20, usage 1), Stun

Glass Blade, Impulse 13 46,500 6d6 E & P

L

Powered (capacity 20, usage 2)

Neural Lash, Galvanic 14 79,400 8d4 E

Arc

4d4

L

Living, Powered (capacity 20, usage 1), Reach, Stun, Thought, Unwieldy

Shock Truncheon, Storm 16 80,200 3d12 E

Arc

3d4

1

Powered (capacity 40, usage 2), Stun

Spark Knife, Boss 15 112,000 5d6 E & S

Arc

3d6

L

Drain charge, Operative, Powered (capacity 20, usage 1)

Shock Pad, Tempest 17 268,000 13d4 E

Staggered

L

Integrated (1 slot), Powered (capacity 20, usage 1), Stun

Glass Blade, Surge 18 327,000 13d6 E & P

L

Powered (capacity 20, usage 2)

Shock Truncheon, Tempest 19 545,000 6d12 E

Arc

6d4

1

Powered (capacity 40, usage 2), Stun

Neural Lash, Voltaic 20 909,000 8d10 E

Arc

3d10

L

Living, Powered (capacity 20, usage 1), Reach, Stun, Thought, Unwieldy

One-Handed Advanced Melee Weapons - Sonic

Weapon Level Price Damage Critical Bulk Special
Singing Disk, Sopranino 1 115 1d4 So

Confuse

L

Analog, Thrown (20 ft.)

Pulse Gauntlet, Thunderstrike 2 475 1d6 B & So

Knockdown

1

Powered (capacity 20, usage 1)

Wailing Blade, Tymbal 3 1,270 1d6 S & So

Deafen

L

Powered (capacity 20, usage 2)

Shrieking Knife, Harmonic 4 2,180 1d4 So

L

Operative, Powered (capacity 20, usage 2)

Resonant Gauntlet, Cellular 5 3,230 1d4 So

Nauseate

L

Boost 1d4, Powered (capacity 20, usage 1)

Singing Disk, Soprano 6 3,900 1d6 So

Confuse

L

Analog, Thrown (30 ft.)

Pulse Gauntlet, Lfd 7 7,340 2d6 B & So

Knockdown

1

Powered (capacity 20, usage 1)

Wailing Blade, Euphonic 8 9,080 2d8 S & So

Deafen

L

Powered (capacity 40, usage 2)

Shrieking Knife, Interference 9 13,700 2d4 So

L

Operative, Powered (capacity 20, usage 2)

Resonant Gauntlet, Molecular 10 19,900 3d4 So

Nauseate

L

Boost 3d4, Powered (capacity 20, usage 1)

Singing Disk, Alto 11 23,600 3d6 So

Confuse

L

Analog, Thrown (40 ft.)

Pulse Gauntlet, Hfd 12 31,300 5d6 B & So

Knockdown

1

Powered (capacity 20, usage 1)

Wailing Blade, Strident 13 47,100 6d6 S & So

Deafen

L

Powered (capacity 40, usage 4)

Shrieking Knife, Infrasonic 14 77,400 4d4 So

L

Operative, Powered (capacity 20, usage 4)

Resonant Gauntlet, Atomic 15 124,000 8d4 So

Nauseate

L

Boost 4d4, Powered (capacity 20, usage 1)

Singing Disk, Tenor 16 146,000 7d6 So

Confuse

L

Analog, Thrown (60 ft.)

Pulse Gauntlet, Banshee 16 148,200 10d6 B & So

Knockdown

1

Powered (capacity 20, usage 1)

Shrieking Knife, Ultrasonic 17 259,000 7d4 So

L

Operative, Powered (capacity 20, usage 4)

Wailing Blade, Warbler 18 363,000 15d6 S & So

Deafen

L

Powered (capacity 80, usage 4)

Singing Disk, Bass 19 482,000 10d6 So

Confuse

L

Analog, Thrown (80 ft.)

Resonant Gauntlet, Quantum 20 901,000 6d12 So

Nauseate

L

Boost 3d12, Powered (capacity 20, usage 1)

One-Handed Advanced Melee Weapons - Uncategorized

Weapon Level Price Damage Critical Bulk Special
Hammer, Assault 1 95 1d6 B

1

Analog

Starknife, Tactical 1 110 1d4 P

L

Analog, Thrown (20 ft.)

Taclash, Standard 1 240 1d4 S

L

Analog, Disarm, Nonlethal, Reach, Trip

Longsword 1 375 1d8 S

1

Analog

Injection Glove 2 490 1d4 P

Injection

DC +2

L

Analog, Injection

Hook Sword 3 1,420 1d8 S

Bleed

1d4

L

Analog, Trip

Talon, Drone 4 2,400 1d6 A|s

Corrode

1d6

L

Modal, Powered (capacity 20, usage 1)

Warfan 5 3,070 1d8 S

L

Analog, Block

Living Lash 6 4,150 1d8 S

Bind

L

Living, Powered (capacity 20, usage 1)

Fangblade 7 5,430 1d12 S

Bleed

1d8

1

Powered (capacity 20, usage 1)

Longsword, Sintered 7 8,420 2d8 S

1

Analog

Starknife, Sintered 8 9,810 4d4 P

L

Analog, Thrown (50 ft.)

Talon, Warrior 8 10,500 2d6 A|s

Corrode

1d6

L

Modal, Powered (capacity 20, usage 1)

Longsword, Microserrated 9 12,100 2d10 S

Bleed

2d6

1

Analog

Hammer, Comet 10 16,900 4d6 B

1

Powered (capacity 20, usage 2)

Taclash, Numbing 11 24,800 5d4 S

L

Disarm, Powered (capacity 20, usage 2), Reach, Stun, Trip

Longsword, Ultrathin 11 26,300 4d8 S

1

Analog

Talon, Knight 12 39,100 4d6 A|s

Corrode

2d6

L

Modal, Powered (capacity 40, usage 2)

Starknife, Accelerated 12 40,400 4d8 F & P

L

Powered (capacity 20, usage 1), Thrown (30 ft.)

Grindblade 13 45,700 4d10 S

Bleed

2d8

1

Analog

Longsword, Zero-Edge 14 79,500 7d8 S

Severe Wound

L

Analog

Monowhip 15 107,000 10d4 S

Severe Wound

L

Analog, Disarm, Reach, Trip

Hammer, Meteoric 16 164,500 11d6 B

1

Analog

Starknife, Lightspeed 16 183,400 8d8 F & P

L

Powered (capacity 20, usage 2), Thrown (50 ft.)

Talon, Queen 16 195,000 8d6 A|s

Corrode

3d6

L

Modal, Powered (capacity 40, usage 2)

Longsword, Molecular Rift 17 245,200 10d8 S

1

Analog

Longsword, Ultraserrated 18 368,100 8d10 S

Bleed

6d6

1

Analog

Hammer, Gravity Well 19 551,000 15d6 B

1

Powered (capacity 40, usage 2)

Starknife, Dimensional Slice 19 602,200 8d12 P

L

Analog, Thrown (80 ft.)

Longsword, Dimensional Slice 20 727,300 14d8 S

1

Analog

Talon, God 20 925,000 8d12 A|s

Corrode

4d6

L

Modal, Powered (capacity 40, usage 2)

Two-Handed Advanced Melee Weapons

Two-Handed Advanced Melee Weapons - Cryo

Weapon Level Price Damage Critical Bulk Special
Shadow Chains, Follower 1 390 1d3 C

Bind

2

Analog, Disarm, Reach, Trip

Void Staff, Grave-Class 2 1,080 1d4 C

Suffocate

1

Analog, Block

Frost Maul, Aufeis 3 1,240 1d8 C

Staggered

2

Powered (capacity 20, usage 2), Sunder

Icestar Staff, Defender 4 2,080 1d6 C|f

1

Block, Double (flame), Powered (capacity 40, usage 2)

Spined Iceblade, Frostbite-Class 4 2,150 1d6 C

Staggered

1

Powered (capacity 20, usage 1)

Cryopike, Tactical 5 3,360 1d8 C

2

Powered (capacity 40, usage 2), Reach

Void Staff, Crypt-Class 6 4,600 1d10 C

Suffocate

1

Analog, Block

Icestar Staff, Seeker 7 6,320 2d6 C|f

1

Block, Double (flame), Powered (capacity 40, usage 2)

Shadow Chains, Acolyte 7 6,800 3d4 C

Bind

2

Analog, Disarm, Reach, Trip

Frost Maul, Iceberg 8 8,700 3d8 B & C

Staggered

2

Powered (capacity 20, usage 2), Sunder

Spined Iceblade, Hailstorm-Class 9 13,700 3d6 C

Staggered

1

Powered (capacity 20, usage 1)

Shadow Chains, Penitent 10 18,800 5d4 C

Bind

2

Analog, Disarm, Reach, Trip

Icestar Staff, Warrior 11 25,200 4d6 C|f

1

Block, Double (flame), Powered (capacity 40, usage 2)

Void Staff, Tomb-Class 11 27,100 3d10 C

Suffocate

1

Analog, Block

Cryopike, Advanced 12 34,800 2d8 C

Staggered

2

Powered (capacity 40, usage 2), Reach

Frost Maul, Floe 13 46,100 6d8 B & C

Staggered

2

Powered (capacity 20, usage 2), Sunder

Icestar Staff, Drifter 14 73,100 6d6 C|f

1

Block, Double (flame), Powered (capacity 40, usage 2)

Shadow Chains, Ecclesiastic 14 76,800 9d4 C

Bind

2

Analog, Disarm, Reach, Trip

Void Staff, Ossuary-Class 15 123,000 5d10 C

Suffocate

1

Analog, Block

Spined Iceblade, Blizzard-Class 16 170,000 7d6 C

Staggered

1

Powered (capacity 20, usage 1)

Frost Maul, Glacier 17 224,000 10d8 B & C

Staggered

2

Powered (capacity 40, usage 2), Sunder

Icestar Staff, Leader 17 251,000 10d6 C|f

1

Block, Double (flame), Powered (capacity 40, usage 2)

Shadow Chains, Devotional 18 261,000 9d8 C

Bind

2

Analog, Disarm, Reach, Trip

Spined Iceblade, Avalanche-Class 19 570,000 10d6 C

Staggered

1

Powered (capacity 20, usage 1)

Void Staff, Barrow-Class 20 904,000 9d10 C

Suffocate

1

Analog, Block

Two-Handed Advanced Melee Weapons - Flame

Weapon Level Price Damage Critical Bulk Special
Flame Spinner, Fireball 1 225 1d6 F

Burn

1d4

1

Analog, Free hands (2), Fueled (capacity 20, usage 1), Unwieldy

Flame Doshko, Ember 2 750 1d8 F

Wound

1

Powered (capacity 20, usage 1)

Burning Chains, Fiend-Class 3 1,450 1d8 F

Fatigue

2

Analog, Disarm, Fueled (capacity 20, usage 1), Reach, Trip

Flame Spinner, Immolation 5 2,860 1d8 F

Burn

1d6

1

Analog, Free hands (2), Fueled (capacity 20, usage 1), Unwieldy

Meteor Glaive, Tactical 6 4,390 1d12 F|s

Wound

2

Fueled (capacity 40, usage 40), Reach

Flame Doshko, Blaze 8 8,500 2d8 F

Wound

1

Powered (capacity 20, usage 1)

Burning Chains, Malebranche-Class 9 13,900 2d8 F

Fatigue

2

Analog, Disarm, Fueled (capacity 20, usage 1), Reach, Trip

Meteor Glaive, Advanced 10 18,200 3d8 F|s

Wound

2

Fueled (capacity 40, usage 40), Reach

Flame Spinner, Supernova 12 33,900 3d10 F

Burn

2d6

1

Analog, Free hands (2), Fueled (capacity 20, usage 1), Unwieldy

Flame Doshko, Inferno 13 53,200 5d8 F

Wound

1

Powered (capacity 20, usage 1)

Meteor Glaive, Elite 15 112,000 5d10 F|s

Wound

2

Fueled (capacity 40, usage 40), Reach

Burning Chains, Archdevil-Class 16 178,000 5d12 F

Fatigue

2

Analog, Disarm, Fueled (capacity 20, usage 1), Reach, Trip

Meteor Glaive, Paragon 18 385,000 10d10 F & s

Severe Wound

2

Fueled (capacity 40, usage 40), Reach

Flame Doshko, Solar Flare 19 595,000 10d8 F

Severe Wound

1

Powered (capacity 20, usage 1)

Flame Spinner, Fission 20 802,000 8d12 F

Burn

5d6

1

Analog, Free hands (2), Fueled (capacity 20, usage 1), Unwieldy

Two-Handed Advanced Melee Weapons - Plasma

Weapon Level Price Damage Critical Bulk Special
Flare Axe, Red Star 1 120 1d4 E & F

Burn

1d4

1

Powered (capacity 20, usage 1)

Nova Lance, Red Star 2 995 1d4 E & F

Wound

2

Powered (capacity 20, usage 1), Reach

Core Hammer, Tactical 3 1,320 1d6 E & F

Jet

1d6

2

Powered (capacity 40, usage 2)

Flare Axe, Yellow Star 5 2,710 1d8 E & F

Burn

1d8

1

Powered (capacity 20, usage 1)

Plasma Doshko, Red Star 6 4,650 1d10 E & F

Severe Wound

1

Powered (capacity 20, usage 2)

Nova Lance, Yellow Star 7 6,870 3d4 E & F

Wound

2

Powered (capacity 20, usage 1), Reach

Core Hammer, Advanced 8 9,150 3d6 E & F

Jet

2d6

2

Powered (capacity 40, usage 2)

Plasma Doshko, Yellow Star 10 17,000 2d10 E & F

Severe Wound

1

Powered (capacity 20, usage 2)

Flare Axe, White Star 11 23,100 3d10 E & F

Burn

1d10

1

Powered (capacity 20, usage 1)

Nova Lance, White Star 12 39,500 7d4 E & F

Severe Wound

2

Powered (capacity 40, usage 2), Reach

Core Hammer, Fusion 13 48,200 6d6 E & F

Jet

4d6

2

Powered (capacity 40, usage 5)

Plasma Doshko, White Star 15 126,800 5d10 E & F

Severe Wound

1

Powered (capacity 20, usage 2)

Flare Axe, Blue Star 16 148,000 5d12 E & F

Burn

3d6

1

Powered (capacity 20, usage 1)

Nova Lance, Blue Star 17 279,000 8d6 E & F

Severe Wound

2

Powered (capacity 40, usage 4), Reach

Plasma Doshko, Blue Star 18 364,100 7d10 E & F

Severe Wound

1

Powered (capacity 20, usage 2)

Core Hammer, Reactor 20 725,000 15d6 E & F

Jet

8d6

2

Powered (capacity 80, usage 8)

Two-Handed Advanced Melee Weapons - Shock

Weapon Level Price Damage Critical Bulk Special
Stun Staff, Tactical 2 750 1d4 E

Staggered

1

Block, Powered (capacity 20, usage 1), Stun

Storm Hammer, Diamagnetic 3 1,300 1d8 B & E

Knockdown

1

Powered (capacity 20, usage 2)

Polarity Gauntlets, Static 4 2,350 1d6 E

1

Operative, Polarize 1d4, Powered (capacity 40, usage 2)

Electroflail, Tactical 5 2,910 1d6 E

Arc

1d6

1

Disarm, Powered (capacity 20, usage 1)

Stun Staff, Static 6 4,210 1d10 E

Staggered

1

Block, Powered (capacity 20, usage 1), Stun

Storm Hammer, Paramagnetic 7 5,520 3d6 B & E

Knockdown

1

Powered (capacity 20, usage 2)

Polarity Gauntlets, Aurora 8 10,600 2d6 E

1

Operative, Polarize 1d6, Powered (capacity 40, usage 4)

Electroflail, Advanced 9 12,800 3d6 E

Arc

2d6

1

Disarm, Powered (capacity 20, usage 1)

Stun Staff, Aurora 10 18,100 3d8 E

Staggered

1

Block, Powered (capacity 20, usage 1), Stun

Storm Hammer, Ferromagnetic 11 22,900 6d6 B & E

Knockdown

1

Powered (capacity 20, usage 2)

Polarity Gauntlets, Current 12 39,100 3d6 E

1

Operative, Polarize 2d6, Powered (capacity 80, usage 4)

Stun Staff, Storm 13 50,200 4d10 E

Staggered

1

Block, Powered (capacity 20, usage 1), Stun

Electroflail, Elite 14 69,900 7d6 E

Arc

3d6

1

Disarm, Powered (capacity 20, usage 1)

Polarity Gauntlets, Storm 15 122,000 5d6 E

1

Operative, Polarize 1d3, Powered (capacity 20, usage 2)

Storm Hammer, Antiferromagnetic 16 145,000 12d6 B & E

Knockdown

1

Powered (capacity 20, usage 2)

Stun Staff, Tempest 17 244,000 6d10 E

Staggered

1

Block, Powered (capacity 20, usage 1), Stun

Electroflail, Paragon 18 360,000 11d6 E

Arc

4d6

1

Disarm, Powered (capacity 20, usage 1)

Polarity Gauntlets, Tempest 19 615,000 9d6 E

1

Operative, Polarize 4d6, Powered (capacity 100, usage 10)

Storm Hammer, Metamagnetic 20 728,000 20d6 B & E

Knockdown

1

Powered (capacity 20, usage 2)

Two-Handed Advanced Melee Weapons - Sonic

Weapon Level Price Damage Critical Bulk Special
Seismic Pick, Light 1 180 1d4 So

Deafen

1

Penetrating, Powered (capacity 20, usage 1), Professional (miner)

Vibrogarrote, Basic 2 410 1d3 So

Deafen

L

Conceal, Grapple, Operative, Powered (capacity 20, usage 1)

Resonant Staff, Sonorous 3 1,380 1d4 So

Knockdown

1

Block, Boost 1d4, Powered (capacity 20, usage 1)

Singing Spear, Sopranino 4 2,200 1d8 P & So

Confuse

1

Analog, Thrown (20 ft.)

Seismic Pick, Heavy 5 2,790 1d8 So

Deafen

1

Penetrating, Powered (capacity 20, usage 1), Professional (miner)

Interference Blade, Monophonic 6 4,420 1d10 So

Wound

1

Powered (capacity 40, usage 4)

Vibrogarrote, Harmonic 7 7,200 2d4 So

Deafen

L

Conceal, Grapple, Operative, Powered (capacity 20, usage 1)

Singing Spear, Soprano 8 9,500 2d8 P & So

Confuse

1

Analog, Thrown (20 ft.)

Seismic Pick, Driver 9 12,600 4d6 So

Deafen

1

Penetrating, Powered (capacity 20, usage 1), Professional (miner)

Interference Blade, Harmonic 10 18,700 3d10 So

Wound

1

Powered (capacity 40, usage 8)

Vibrogarrote, Interference 11 27,100 3d6 So

Deafen

L

Conceal, Grapple, Operative, Powered (capacity 20, usage 1)

Singing Spear, Alto 12 45,200 4d8 P & So

Confuse

1

Analog, Thrown (20 ft.)

Resonant Staff, Reverberant 13 49,900 5d6 So

Knockdown

1

Block, Boost 2d6, Powered (capacity 20, usage 1)

Interference Blade, Polyphonic 14 76,700 4d10 So

Wound

1

Powered (capacity 100, usage 10)

Seismic Pick, Demolition 15 101,000 6d8 So

Deafen

1

Penetrating, Powered (capacity 20, usage 1), Professional (miner)

Vibrogarrote, Infrasonic 16 189,000 6d6 So

Deafen

L

Conceal, Grapple, Operative, Powered (capacity 20, usage 1)

Singing Spear, Tenor 17 247,000 11d8 P & So

Confuse

1

Analog, Thrown (20 ft.)

Resonant Staff, Stentorian 18 381,000 8d6 So

Knockdown

1

Block, Boost 5d6, Powered (capacity 20, usage 1)

Interference Blade, Multiphonic 19 597,000 8d10 So

Wound

1

Powered (capacity 100, usage 20)

Vibrogarrote, Ultrasonic 20 927,000 10d6 So

Deafen

L

Conceal, Grapple, Operative, Powered (capacity 20, usage 1)

Two-Handed Advanced Melee Weapons - Uncategorized

Weapon Level Price Damage Critical Bulk Special
Doshko, Tactical 1 240 1d12 P

1

Analog, Unwieldy

Battle Ribbon, Traditional 3 270 1d8 S

1

Analog, Operative, Professional (dancer)

Pike, Tactical 2 475 1d8 P

2

Analog, Reach

Curve Blade, Carbon Steel 4 2,230 1d10 S

Bleed

1d6

2

analog

Swoop Hammer, Tactical 5 3,360 1d10 B

Knockdown

2

Analog, Reach, Unwieldy

Doshko, Advanced 7 5,300 2d12 P

1

Analog, Unwieldy

Devastation Blade, Wrack 7 5,500 2d8 S

1

Analog

Staff, Sentinel 7 6,320 1d10 B

1

Block, Powered (capacity 20, usage 1), Stun

Battle Ribbon, Micro-Edge 8 9,400 3d8 S

Wound

1

Analog, Operative, Professional (dancer)

Pike, Advanced 9 12,200 2d8 P

Bleed

1d8

2

Analog, Reach

Swoop Hammer, Advanced 9 14,300 3d10 B

Knockdown

2

Analog, Reach, Unwieldy

Curve Blade, Ultrathin 10 18,100 3d10 S

Bleed

2d6

1

Analog

Doshko, Ultrathin 11 24,600 4d12 P

1

analog

Battle Ribbon, Zero-Edge 12 35,200 5d8 S

Severe Wound

1

Analog, Operative, Professional (dancer)

Devastation Blade, Ruin 13 43,900 5d8 S

1

Analog

Swoop Hammer, Mach I 13 44,100 5d10 B

Knockdown

2

Powered (capacity 40, usage 4), Reach, Unwieldy

Staff, Repeller 13 45,200 3d8 B

Knockdown

1

Block, Powered (capacity 20, usage 1), Stun

Doshko, Zero-Edge 14 71,500 7d12 P

1

Analog, Unwieldy

Pike, Elite 15 95,700 7d8 P

Bleed

3d8

2

Analog, Reach

Curve Blade, Buzzblade 16 184,300 8d10 S

Bleed

5d6

2

Powered (capacity 40, usage 2)

Doshko, Molecular Rift 17 248,000 10d12 P

1

Powered (capacity 20, usage 1), Unwieldy

Swoop Hammer, Mach II 17 273,000 10d10 B

Knockdown

2

Analog, Reach, Unwieldy

Devastation Blade, Apocalypse 18 410,200 12d8 S

1

Analog

Doshko, Dimensional Blade 19 546,100 13d12 P

1

Analog, Unwieldy

Curve Blade, Dimensional Slice 20 815,000 12d10 S

Bleed

6d6

2

Powered (capacity 40, usage 2)

Swoop Hammer, Mach III 20 905,700 14d10 B & F

Knockdown

2

Powered (capacity 40, usage 4), Reach, Unwieldy


Small Arms

One-Handed Weapons

Cryo

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Hail Pistol, Subzero 1 120 1d4 C & P 20 ft.

Bleed

1d4
20 charges 1

L

Subduer, Frost 2 790 1d3 C 40 ft.

Staggered

20 charges 1

L

Nonlethal

Bone Pistol, Grave-Class 3 900 1d4 C 40 ft.

20 charges 4

L

Antibiological

Shadow Pistol, Caliginous 4 2,100 1d4 C 60 ft.

Blind

40 charges 4

L

Zero Pistol, Frostbite-Class 5 3,060 1d6 C 60 ft.

Staggered

20 charges 1

L

Bone Pistol, Crypt-Class 6 4,350 1d6 C 40 ft.

20 charges 4

L

Antibiological

Shadow Pistol, Sable 7 6,750 1d10 C 60 ft.

Blind

40 charges 4

L

Hail Pistol, Gelid 8 8,600 2d6 C & P 20 ft.

Bleed

1d6
20 charges 1

L

Subduer, Rime 9 13,200 1d12 C 60 ft.

Staggered

20 charges 1

L

Nonlethal

Zero Pistol, Hailstorm-Class 10 16,900 2d6 C 60 ft.

Staggered

40 charges 2

L

Bone Pistol, Sepulcher-Class 11 25,500 2d8 C 40 ft.

20 charges 4

L

Antibiological

Shadow Pistol, Tenebrous 12 35,400 2d10 C 60 ft.

Blind

40 charges 4

L

Subduer, Sleet 13 50,500 3d6 C 60 ft.

Staggered

20 charges 1

L

Nonlethal

Hail Pistol, Ultracold 14 63,200 3d8 C & P 40 ft.

Bleed

1d8
20 charges 2

L

Zero Pistol, Blizzard-Class 15 94,500 4d6 C 60 ft.

Staggered

40 charges 2

L

Subduer, Glacier 16 169,000 3d10 C 60 ft.

Staggered

20 charges 1

L

Nonlethal

Hail Pistol, Absolute-Zero 17 218,000 5d8 C & P 40 ft.

Bleed

1d10
20 charges 2

L

Zero Pistol, Avalanche-Class 19 492,900 6d6 C 60 ft.

Staggered

80 charges 4

L

Bone Pistol, Vault-Class 18 591,000 5d8 C 40 ft.

40 charges 4

L

Antibiological

Shadow Pistol, Umbral 20 855,000 5d10 C 60 ft.

Blind

40 charges 4

L

Flame

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Flare Gun, Survival 1 90 1d3 F 30 ft.

Burn

1d6
1 flare 1

L

Analog, Bright

Flame Pistol 2 470 1d4 F 20 ft.

Burn

1d4
20 petrol 4

L

Line, Unwieldy

Wave Modulator, I 2 1,080 1d4 F|so 30 ft.

20 charges 4

L

Modal (sonic)

Shellgun, Bombard 3 1,150 1d6 F 10 ft.

Burn

1d4
1 shell 1

L

Scorchgun, Microwave 4 2,050 1d6 F 60 ft.

20 charges 1

L

Stun

Dragon Pistol, Wyrmling 5 2,650 1d6 F 30 ft.

Burn

1d6
20 petrol 1

L

Wave Modulator, II 5 3,400 1d6 F|so 30 ft.

20 charges 4

L

Modal (sonic)

Radshot, Electromagnetic 6 4,010 2d4 F 40 ft.

Irradiate

40 charges 1

L

Radioactive

Scorchgun, S-Band 8 9,350 1d10 F 60 ft.

20 charges 1

L

Stun

Wave Modulator, III 8 11,000 2d4 F|so 30 ft.

20 charges 4

L

Modal (sonic)

Shellgun, Blaze 9 11,500 2d6 F 20 ft.

Burn

1d6
2 shells 2

L

Dragon Pistol, Drake 10 17,000 3d4 F 30 ft.

Burn

2d4
20 petrol 1

L

Wave Modulator, Iv 11 28,600 2d8 F|so 30 ft.

20 charges 4

L

Modal (sonic)

Shellgun, Fury 12 30,500 3d6 F 20 ft.

Burn

2d6
8 shells 8

L

Scorchgun, C-Band 13 49,100 2d10 F 60 ft.

20 charges 1

L

Stun

Radshot, Neutron 14 69,500 5d4 F 40 ft.

Irradiate

80 charges 2

L

Radioactive

Wave Modulator, V 14 81,000 2d10 F|so 60 ft.

20 charges 4

L

Modal (sonic)

Dragon Pistol, Wyvern 15 95,000 4d6 F 30 ft.

Burn

3d6
20 petrol 1

L

Scorchgun, K-Band 16 165,000 3d10 F 60 ft.

20 charges 1

L

Stun

Wave Modulator, Vi 16 195,000 3d10 F|so 60 ft.

40 charges 4

L

Modal (sonic)

Scorchgun, X-Band 18 368,000 3d10 F 60 ft.

20 charges 1

L

Stun

Dragon Pistol, True 19 489,000 5d8 F 40 ft.

Burn

5d6
20 petrol 1

L

Radshot, Rapid-Decay 20 767,000 11d4 F 40 ft.

Irradiate

80 charges 4

L

Radioactive

Wave Modulator, Vii 20 919,000 4d10 F|so 80 ft.

40 charges 4

L

Modal (sonic)

Laser

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Laser Pistol, Azimuth 1 350 1d4 F 80 ft.

Burn

1d4
20 charges 1

L

Shoulder Laser, Azimuth 2 870 1d3 F 40 ft.

20 charges 1

L

Integrated (1 slot)

Compliance Ray, Flash 3 1,400 1d6 F 60 ft.

Blind

24 charges 1

L

Nonlethal

Lens Pistol, Cylindrical 4 1,850 1d8 F 80 ft.

Burn

1d4
29 charges 2

L

Unwieldy

Laser Pistol, Corona 6 4,270 2d4 F 90 ft.

Burn

1d4
20 charges 1

L

Compliance Ray, Flare 7 6,400 2d4 F 6 ft.

Blind

25 charges 1

L

Nonlethal

Shoulder Laser, Corona 8 9,700 1d8 F 40 ft.

Burn

1d6
21 charges 1

L

Integrated (1 slot)

Laser Pistol, Aphelion 9 14,820 3d4 F 90 ft.

Burn

1d4
40 charges 2

L

Boost 1d4

Lens Pistol, Lenticular 10 17,100 2d8 F 80 ft.

Burn

1d8
40 charges 4

L

Unwieldy

Compliance Ray, Strobe 11 25,100 4d4 F 60 ft.

Blind

26 charges 1

L

Nonlethal

Laser Pistol, Perihelion 12 40,200 4d4 F 90 ft.

Burn

2d4
40 charges 2

L

Shoulder Laser, Aphelion 13 51,500 2d8 F 40 ft.

Burn

2d6
22 charges 1

L

Integrated (1 slot)

Laser Pistol, Parallax 14 82,000 5d4 F 90 ft.

Burn

3d4
80 charges 4

L

Boost 2d4

Lens Pistol, Electron 16 146,000 4d8 F 100 ft.

Burn

2d8
80 charges 5

L

Unwieldy

Compliance Ray, Starburst 15 171,000 6d4 F 60 ft.

Blind

27 charges 1

L

Nonlethal

Laser Pistol, Zenith 17 245,200 8d4 F 100 ft.

Burn

4d4
80 charges 4

L

Shoulder Laser, Perihelion 18 383,000 3d8 F 40 ft.

Burn

3d6
23 charges 1

L

Integrated (1 slot)

Compliance Ray, Sunspot 19 545,000 9d4 F 80 ft.

Blind

28 charges 1

L

Nonlethal

Lens Pistol, Sunglass 20 728,000 7d8 F 120 ft.

Burn

3d8
80 charges 8

L

Unwieldy

Plasma

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Plasma Claw, Electocellular 1 280 1d4 E & F 20 ft.

20 charges 2

L

Living

Forked Pistol, 6-Notch 2 720 1d3 E & F 30 ft.

Burn

1d4
20 charges 1

L

Boost 1

Cavitation Pistol, Vapor 3 1,430 1d6 E & F 20 ft.

Pulse

1d4
20 charges 5

L

Unwieldy

Plasma Ring, Single-Valve 4 2,350 1d4 E & F 40 ft.

Wound

40 charges 4

L

Plasma Claw, Synthecite 5 3,350 1d6 E & F 30 ft.

20 charges 4

L

Living

Forked Pistol, 8-Notch 6 4,100 1d4 E & F 30 ft.

Burn

1d4
20 charges 1

L

Boost 1d4

Plasma Pistol, Red Star 7 7,200 1d8 E & F 20 ft.

Burn

1d8
20 charges 4

L

Line, Unwieldy

Cavitation Pistol, Inertial 8 9,700 2d6 E & F 20 ft.

Pulse

1d6
40 charges 5

L

Unwieldy

Plasma Claw, Organic 10 20,100 2d6 E & F 30 ft.

40 charges 8

L

Living

Plasma Ring, Dual-Valve 11 27,000 2d8 E & F 50 ft.

Wound

40 charges 4

L

Plasma Pistol, Yellow Star 12 40,300 2d8 E & F 25 ft.

Burn

1d8
40 charges 8

L

line

Forked Pistol, 9-Notch 13 48,100 4d4 E & F 30 ft.

Burn

3d4
40 charges 2

L

Boost 2d4

Cavitation Pistol, Hydrodynamic 14 75,200 2d12 E & F 40 ft.

Pulse

2d6
40 charges 8

L

Unwieldy

Plasma Pistol, White Star 15 107,500 3d8 E & F 30 ft.

Burn

2d8
100 charges 20

L

Line, Unwieldy

Plasma Claw, Biodynamic 16 189,000 4d6 E & F 30 ft.

40 charges 8

L

Living

Plasma Ring, Multichannel 17 280,000 4d8 E & F 60 ft.

Wound

40 charges 4

L

Plasma Pistol, Blue Star 19 565,000 5d8 E & F 40 ft.

Burn

3d8
100 charges 20

L

Line, Unwieldy

Cavitation Pistol, Thermodynamic 18 584,000 3d12 E & F 20 ft.

Pulse

3d6
80 charges 10

L

Unwieldy

Forked Pistol, 10-Notch 20 801,000 9d4 E & F 30 ft.

Burn

4d4
40 charges 4

L

Boost 5d4

Projectile

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Semi-Auto Pistol, Tactical 1 260 1d6 P 30 ft.

9 rounds 1

L

Analog

Handcannon, Bravado 2 790 1d8 P 20 ft.

Knockdown

1 shell 1

1

Analog, Free Hands (1), Unwieldy

Injector Pistol, Medic 3 1,290 1d6 P 40 ft.

Injection

DC +3
10 darts 1

L

Injection

Rotating Pistol, Tactical 4 1,900 2d4 P 20 ft.

4 rounds 1

L

Analog, Conceal

Injector Pistol, Zoologist 5 2,890 1d8 P 60 ft.

Injection

DC +3
20 darts 1

L

Injection

Handcannon, Swagger 6 4,350 1d12 P 40 ft.

Knockdown

6 shells 1

1

Analog, Free Hands (1), Unwieldy

Semi-Auto Pistol, Advanced 7 5,500 2d6 P 60 ft.

12 rounds 1

L

Analog

Injector Pistol, Poacher 8 9,050 2d6 P 60 ft.

Injection

DC +3
21 darts 1

L

Injection

Handcannon, Bombast 9 13,200 2d10 P 40 ft.

Knockdown

8 shells 1

1

Analog, Free Hands (1), Unwieldy

Semi-Auto Pistol, Elite 10 18,200 3d6 P 60 ft.

12 rounds 1

L

Analog

Rotating Pistol, Advanced 11 23,400 4d4 P 30 ft.

8 rounds 1

L

Analog, Conceal

Handcannon, Braggadocio 12 35,100 3d8 P 40 ft.

Knockdown

9 shells 1

1

Analog, Free Hands (1), Unwieldy

Semi-Auto Pistol, Paragon 13 45,200 4d6 P 60 ft.

16 rounds 1

L

Analog

Injector Pistol, Subjugation 14 68,500 5d6 P 80 ft.

Injection

DC +3
22 darts 1

L

Injection

Gyrojet Pistol, Tactical 15 91,500 3d12 B 80 ft.

Knockdown

8 mini-rockets 1

L

Analog

Rotating Pistol, Elite 16 153,000 8d4 P 40 ft.

9 rounds 1

L

Analog, Conceal

Gyrojet Pistol, Advanced 17 212,700 4d12 B 80 ft.

Knockdown

8 mini-rockets 1

L

Analog

Handcannon, Gasconade 18 364,000 8d8 P 40 ft.

Knockdown

12 shells 1

1

Analog, Free Hands (1), Unwieldy

Injector Pistol, Elite 19 532,000 9d6 P 80 ft.

Injection

DC +3
23 darts 1

L

Injection

Gyrojet Pistol, Elite 20 715,800 5d12 B 80 ft.

Knockdown

8 mini-rockets 1

L

Analog

Shock

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Pulsecaster Pistol 1 250 1d4 E 30 ft.

20 charges 1

L

Nonlethal

Arc Pistol, Static 2 750 1d6 E 50 ft.

Arc

2
20 charges 2

L

Stun

Handcoil, Explorer 3 1,200 1d6 E 40 ft.

Arc

1d6
20 charges 2

L

Anchor Pistol, Voltaic 4 2,100 1d6 E 40 ft.

Bind

40 charges 2

L

Nonlethal

Lightning Pistol, Sheet 5 3,000 1d6 E 20 ft.

40 charges 4

L

Line, Stun, Unwieldy

Ionizer, Cupric 6 4,650 2d4 E 30 ft.

Arc

1d6
20 charges 1

L

Integrated (2 slots), Unwieldy

Handcoil, Fighter 7 5,600 1d10 E 40 ft.

Arc

1d10
20 charges 2

L

Lightning Pistol, Ribbon 8 9,700 1d8 E 30 ft.

40 charges 5

L

Line, Stun, Unwieldy

Anchor Pistol, Emergent 9 13,200 2d6 E 40 ft.

Bind

40 charges 4

L

Nonlethal

Ionizer, Feric 10 20,100 4d4 E 30 ft.

Arc

2d4
20 charges 1

L

Integrated (2 slots), Unwieldy

Handcoil, Pilot 11 24,000 2d8 E 60 ft.

Arc

2d8
40 charges 4

L

Lightning Pistol, Rocket 12 37,000 2d8 E 30 ft.

40 charges 8

L

Line, Stun, Unwieldy

Arc Pistol, Aurora 13 45,700 3d6 E 50 ft.

Arc

2d6
40 charges 2

L

Stun

Ionizer, Chromic 14 80,000 5d4 E 30 ft.

Arc

3d4
20 charges 1

L

Integrated (2 slots), Unwieldy

Anchor Pistol, Inductive 15 108,000 4d6 E 40 ft.

Bind

80 charges 4

L

Nonlethal

Handcoil, Capital 16 150,000 3d8 E 80 ft.

Arc

3d8
40 charges 4

L

Lightning Pistol, Smooth-Channel 17 260,000 3d10 E 40 ft.

40 charges 10

L

Line, Stun, Unwieldy

Arc Pistol, Storm 18 365,500 3d12 E 50 ft.

Arc

4d6
100 charges 10

L

Stun

Ionizer, Stannic 19 611,000 5d8 E 30 ft.

Arc

5d8
20 charges 1

L

Integrated (2 slots), Unwieldy

Anchor Pistol, Flux 20 814,000 8d6 E 60 ft.

Bind

80 charges 5

L

Nonlethal

Sonic

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Dirge Pistol, Harmonic 1 440 1d3 So 20 ft.

Sicken

20 charges 1

L

Antibiological

Perforator Pistol, Diffraction 2 500 1d4 So 20 ft.

Bleed

1d4
20 charges 2

L

Penetrating

Sonic Suppressor, Murmur 3 1,430 1d4 So 40 ft.

Stifle

20 charges 2

L

Sonic Pistol, Thunderstrike 4 2,300 1d8 So 40 ft.

Deafen

20 charges 2

L

Shrieking Larva 5 2,800 1d8 So 30 ft.

Deafen

20 charges 4

L

Living, Thought, Unwieldy

Dirge Pistol, Resonant 6 4,950 1d8 So 40 ft.

Sicken

20 charges 1

L

Antibiological

Sonic Suppressor, Whisper 8 9,700 2d4 So 40 ft.

Stifle

40 charges 2

L

Perforator Pistol, Refraction 9 13,000 2d6 So 20 ft.

Bleed

1d6
40 charges 4

L

Penetrating

Dirge Pistol, Anharmonic 10 20,500 3d4 So 40 ft.

Sicken

20 charges 1

L

Antibiological

Sonic Pistol, Lfd 11 26,200 2d8 So 40 ft.

Deafen

40 charges 4

L

Boost 1d6

Sonic Suppressor, Hush 12 36,500 2d8 So 40 ft.

Stifle

40 charges 2

L

Perforator Pistol, Linear 13 46,000 2d10 So 20 ft.

Bleed

2d6
40 charges 5

L

Penetrating

Sonic Pistol, Hfd 14 71,300 3d8 So 40 ft.

Deafen

60 charges 6

L

Dirge Pistol, Parametric 15 133,000 6d4 So 60 ft.

Sicken

20 charges 1

L

Antibiological

Sonic Pistol, Banshee 16 191,000 4d8 So 40 ft.

Deafen

80 charges 8

L

Boost 1d10

Sonic Suppressor, Repose 17 257,000 4d8 So 40 ft.

Stifle

40 charges 2

L

Dirge Pistol, Radial 19 660,000 10d4 So 60 ft.

Sicken

20 charges 1

L

Antibiological

Perforator Pistol, Phased 20 732,000 5d10 So 40 ft.

Bleed

40 charges 8

L

Penetrating

Uncategorized

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Needler Pistol 1 105 1d4 P 30 ft.

Injection

DC +2
6 darts 1

L

Analog, Injection

Graviton Pistol, Linear 3 1,450 — None 0 ft.

Knockdown

20 charges 4

2

Gravitation (10 ft.)

Sting Pistol, Ant 4 2,150 1d8 A & B 20 ft.

Corrode

1d6
20 charges 5

L

Living

Shield Projector, Sentry 4 2,180 — None 40 ft.

40 charges 4

2

Shield 1d4

Graviton Pistol, Vector 5 3,050 — None 60 ft.

Knockdown

40 charges 4

2

Gravitation (15 ft.)

Tetrad Rings, Tactical 7 6,900 1d6 B 40 ft.

Push

(5 ft.)
20 charges 2

L

Force

Graviton Pistol, Tensor 8 9,800 — None 60 ft.

Knockdown

40 charges 4

2

Gravitation (20 ft.)

Shield Projector, Defender 9 13,800 — None 40 ft.

80 charges 10

2

Shield 2d6

Sting Pistol, Yellow Jacket 10 18,500 2d8 A & B 40 ft.

Corrode

2d6
20 charges 4

L

Living

Tetrad Rings, Advanced 12 39,000 2d6 B 60 ft.

Push

(5 ft.)
20 charges 2

L

Force

Graviton Pistol, Chiral 13 49,500 — None 60 ft.

Knockdown

40 charges 4

2

Gravitation (25 ft.)

Shield Projector, Guardian 14 75,200 — None 40 ft.

80 charges 16

2

Shield 2d12

Sting Pistol, Wasp 15 113,000 5d8 A & B 60 ft.

Corrode

3d6
40 charges 4

L

Living

Sting Pistol, Hornet 18 381,000 6d8 A & B 80 ft.

Corrode

4d6
40 charges 2

L

Living

Shield Projector, Warden 19 594,000 — None 40 ft.

100 charges 20

2

Shield 4d12

Tetrad Rings, Elite 19 620,000 5d6 B 60 ft.

Push

(10 ft.)
20 charges 2

L

Force


Longarms

Two-Handed Weapons

Cryo

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Numbing Beam, Tactical 1 370 1d6 C 50 ft.

Staggered

20 charges 1

1

Nonlethal

Ice Carbine, Subzero 2 510 1d8 C & P 60 ft.

20 charges 2

2

Automatic

Void Rifle, Grave-Class 2 1,020 1d6 C 60 ft.

Suffocate

20 charges 1

1

Antibiological

Freeze Ray, Hiemal 3 1,420 1d4 C 30 ft.

Staggered

20 charges 4

2

Line, Unwieldy

Zero Rifle, Frostbite-Class 4 2,330 1d8 C 60 ft.

Staggered

40 charges 2

1

Numbing Beam, Advanced 5 3,050 1d8 C 50 ft.

Staggered

20 charges 1

1

Nonlethal

Void Rifle, Crypt-Class 6 4,400 1d8 C 60 ft.

Suffocate

20 charges 1

1

Antibiological

Frost Projector, Frostbite-Class 6 5,100 1d10 C 30 ft.

Staggered

40 charges 2

1

Integrated (2 slots)

Freeze Ray, Algid 7 6,300 2d4 C 30 ft.

Staggered

20 charges 4

2

Line, Unwieldy

Zero Rifle, Hailstorm-Class 8 10,100 2d8 C 60 ft.

Staggered

40 charges 2

2

Ice Carbine, Gelid 9 12,400 3d8 C & P 60 ft.

40 charges 2

2

Automatic

Numbing Beam, Elite 10 18,000 3d6 C 80 ft.

Staggered

20 charges 1

1

Nonlethal

Freeze Ray, Glacial 11 24,800 5d4 C 40 ft.

Staggered

20 charges 4

2

Line, Unwieldy

Void Rifle, Tomb-Class 11 26,300 2d10 C 80 ft.

Suffocate

40 charges 2

1

Antibiological

Frost Projector, Hailstorm-Class 12 42,000 2d10 C 30 ft.

Staggered

40 charges 2

1

Integrated (2 slots)

Ice Carbine, Ultracold 13 47,100 6d6 C & P 80 ft.

40 charges 2

2

Automatic

Zero Rifle, Blizzard-Class 14 79,800 4d8 C 60 ft.

Staggered

80 charges 4

2

Numbing Beam, Paragon 15 112,000 6d6 C 80 ft.

Staggered

20 charges 1

1

Nonlethal

Freeze Ray, Isothermal 16 165,000 5d8 C 40 ft.

Staggered

20 charges 4

2

Line, Unwieldy

Void Rifle, Ossuary-Class 16 182,000 4d10 C 100 ft.

Suffocate

40 charges 1

1

Antibiological, Boost 1d10

Ice Carbine, Absolute-Zero 17 218,000 11d6 C & P 80 ft.

40 charges 2

2

Automatic

Zero Rifle, Avalanche-Class 18 410,200 7d8 C 60 ft.

Staggered

100 charges 5

2

Void Rifle, Barrow-Class 19 606,000 6d10 C 100 ft.

Suffocate

80 charges 2

1

Antibiological, Boost 2d10

Frost Projector, Blizzard-Class 19 680,000 5d10 C 30 ft.

Staggered

40 charges 2

1

Integrated (2 slots)

Freeze Ray, Hypothermic 20 818,000 5d12 C 50 ft.

Staggered

20 charges 4

2

Line, Unwieldy

Disintegrator

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Dross Gun, Scrapper 2 720 1d6 A 15 ft.

20 charges 1

1

Penetrating

Dross Gun, Scoring 5 3,300 1d8 A 20 ft.

Wound

20 charges 2

1

Penetrating

Disintegrator Rifle, Liquidator 6 4,740 1d20 A 30 ft.

Corrode

1d6
40 charges 4

2

Dross Gun, Flux 10 19,200 2d12 A 20 ft.

Severe Wound

20 charges 4

1

Penetrating

Disintegrator Rifle, Decimator 11 29,000 3d10 A 30 ft.

Corrode

2d6
40 charges 4

2

Disintegrator Rifle, Executioner 16 210,000 5d10 A 30 ft.

Corrode

3d6
80 charges 8

2

Disintegrator Rifle, Eradicator 20 745,000 5d20 A 30 ft.

Corrode

4d6
80 charges 8

2

Flame

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Gulchgun 1 90 1d8 F 20 ft.

Burn

1d6
4 shells 1

1

Analog

Flare Rifle, Dazzler 3 445 2d4 F 60 ft.

Burn

1d6
8 flares 1

1

Analog, Bright, Harrying

Flame Rifle 2 490 1d6 F 25 ft.

Burn

1d6
20 petrol 5

1

Line, Unwieldy

Blaze Rifle, Ifrit-Class 4 1,900 1d10 F 40 ft.

Burn

1d6
40 petrol 2

1

Analog, Unwieldy

Petrol Converter, Light 4 2,150 1d8 F|a 40 ft.

40 petrol 2

1

Analog, Modal (disintegrator)

Dragon Rifle, Wyrmling 5 3,020 1d8 F 6 ft.

Burn

1d4
20 petrol 1

1

Automatic

Flare Rifle, Vivifier 6 3,600 1d10 F 80 ft.

Burn

2d4
8 flares 1

1

Analog, Bright, Harrying

Blaze Rifle, Salamander-Class 7 5,800 2d8 F 60 ft.

Burn

2d6
40 petrol 2

1

Analog, Unwieldy

Petrol Converter, Tactical 7 6,750 2d6 F|a 80 ft.

40 petrol 4

1

Analog, Modal (disintegrator)

Dragon Rifle, Drake 9 13,400 3d6 F 60 ft.

Burn

2d4
20 petrol 1

1

Automatic

Flare Rifle, Coruscator 10 15,700 5d4 F 80 ft.

Burn

2d6
12 flares 2

1

Analog, Bright, Harrying

Petrol Converter, Advanced 10 18,500 3d6 F|a 80 ft.

40 petrol 1

1

Analog, Modal (disintegrator)

Blaze Rifle, Hellhound-Class 11 23,200 3d10 F 60 ft.

Burn

3d6
40 petrol 2

1

Analog, Unwieldy

Flare Rifle, Scorcher 13 43,800 7d4 F 80 ft.

Burn

3d6
12 flares 3

1

Analog, Bright, Harrying

Dragon Rifle, Wyvern 14 72,200 6d6 F 80 ft.

Burn

3d5
20 petrol 1

1

Automatic

Petrol Converter, Elite 14 76,500 5d6 F|a 80 ft.

40 petrol 2

1

Analog, Modal (disintegrator)

Blaze Rifle, Firedrake-Class 16 153,000 5d10 F 60 ft.

Burn

4d6
40 petrol 2

1

Analog, Unwieldy

Flare Rifle, Nova 17 201,000 12d4 F 100 ft.

Burn

4d6
12 flares 4

1

Analog, Bright, Harrying

Petrol Converter, Paragon 18 385,000 9d6 F|a 80 ft.

40 petrol 2

1

Analog, Modal (disintegrator)

Dragon Rifle, True 19 559,000 11d6 F 100 ft.

Burn

4d4
20 petrol 1

1

Automatic

Blaze Rifle, Pheonix-Class 20 765,000 9d10 F 80 ft.

Burn

5d6
40 petrol 2

1

Analog, Unwieldy

Laser

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Laser Rifle, Azimuth 1 425 1d8 F 120 ft.

Burn

1d6
20 charges 1

1

Serpent Laser, Azimuth 2 500 2d4 F 100 ft.

Burn

1d4
20 charges 10

1

Infinity Rifle, Tactical 3 1,300 1d6 F 40 ft.

20 charges 1

1

Boost 1d6

Excavation Laser, Light 4 2,050 1d10 F 60 ft.

40 charges 2

2

Penetrating, Professional (miner)

Serpent Laser, Corona 5 2,700 2d6 F 100 ft.

Burn

2d4
40 charges 20

1

Laser Rifle, Corona 6 4,650 2d6 F 120 ft.

Burn

1d6
40 charges 1

1

Infinity Rifle, Advanced 7 6,100 2d4 F 60 ft.

20 charges 1

1

Boost 2d4

Serpent Laser, Aphelion 8 8,800 2d8 F 120 ft.

Burn

3d4
40 charges 20

1

Laser Rifle, Aphelion 9 14,300 3d6 F 120 ft.

Burn

1d6
40 charges 1

1

Infinity Rifle, Elite 10 17,100 2d6 F 80 ft.

20 charges 1

1

Boost 2d6

Autobeam Rifle, Tactical 11 26,900 5d4 F 60 ft.

Burn

2d4
40 charges 4

2

Automatic

Excavation Laser, Medium 12 36,000 3d10 F 60 ft.

40 charges 2

2

Penetrating, Professional (miner)

Laser Rifle, Perihelion 13 53,800 5d6 F 130 ft.

Burn

2d6
100 charges 2

1

Serpent Laser, Perihelion 14 66,000 3d12 F 120 ft.

Burn

4d4
40 charges 20

1

Autobeam Rifle, Advanced 15 95,500 7d4 F 60 ft.

Burn

3d4
100 charges 10

2

Automatic

Infinity Rifle, Paragon 16 155,000 4d6 F 100 ft.

20 charges 1

1

Boost 4d6

Laser Rifle, Parallax 17 248,000 8d6 F 150 ft.

Burn

4d6
100 charges 2

1

Excavation Laser, Heavy 18 380,000 6d10 F 60 ft.

80 charges 4

2

Penetrating, Professional (miner)

Autobeam Rifle, Elite 19 548,100 12d4 F 60 ft.

Burn

5d4
100 charges 5

2

Automatic

Laser Rifle, Zenith 20 722,000 11d6 F 150 ft.

Burn

5d6
100 charges 2

1

Plasma

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Plasma Bolter, Tactical 1 260 1d10 E & F 40 ft.

20 charges 4

2

Unwieldy

Nova Rifle, Red Star 2 940 1d6 E & F 30 ft.

Blind

20 charges 2

1

Line, Unwieldy

Plasma Fork, 12-Notch 3 1,290 1d8 E & F 60 ft.

Knockdown

20 charges 1

1

Boost 1d4

Microfusion Rifle, Light 4 2,350 1d8 E & F 15 ft.

Irradiate

40 charges 4

1

Blast, Radioactive, Unwieldy

Plasma Bolter, Advanced 5 3,010 2d8 E & F 60 ft.

Wound

40 charges 8

2

Unwieldy

Plasma Rifle, Red Star 6 4,600 1d10 E & F 40 ft.

Burn

1d4
40 charges 4

2

Line, Unwieldy

Nova Rifle, Yellow Star 7 6,800 2d6 E & F 60 ft.

Blind

40 charges 4

1

Line, Unwieldy

Plasma Fork, 15-Notch 8 8,850 1d10 E & F 80 ft.

Knockdown

20 charges 1

1

Boost 1d10

Plasma Bolter, Elite 9 14,000 3d10 E & F 60 ft.

Wound

40 charges 4

2

Unwieldy

Plasma Rifle, Yellow Star 10 16,800 2d10 E & F 40 ft.

Burn

1d8
40 charges 4

2

Line, Unwieldy

Nova Rifle, White Star 11 25,300 3d6 E & F 80 ft.

Blind

40 charges 4

1

Line, Unwieldy

Microfusion Rifle, Medium 12 40,800 3d8 E & F 30 ft.

Irradiate

40 charges 4

1

Blast, Radioactive, Unwieldy

Plasma Caster, White Star 13 49,100 3d10 E & F 80 ft.

Burn

1d10
100 charges 5

2

Boost 1d10

Plasma Fork, 19-Notch 14 64,800 3d10 E & F 80 ft.

Knockdown

40 charges 2

1

Boost 2d10

Plasma Rifle, White Star 15 126,600 4d10 E & F 60 ft.

Burn

2d8
40 charges 4

2

Line, Unwieldy

Plasma Bolter, Paragon 16 170,000 9d8 E & F 60 ft.

Wound

80 charges 4

2

Unwieldy

Plasma Caster, Blue Star 17 275,000 5d10 E & F 80 ft.

Burn

2d10
200 charges 10

2

Boost 2d10

Microfusion Rifle, Heavy 18 410,000 5d8 E & F 40 ft.

Irradiate

40 charges 4

1

Blast, Radioactive, Unwieldy

Plasma Fork, 22-Notch 19 750,000 6d10 E & F 100 ft.

Knockdown

40 charges 2

1

Boost 3d10

Plasma Rifle, Blue Star 20 935,000 8d10 E & F 100 ft.

Burn

4d8
100 charges 10

2

Line, Unwieldy

Projectile

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Scattergun, Utility 1 235 1d4 P 15 ft.

4 shells 1

1

Analog, Blast

Hunting Rifle 1 240 1d8 P 90 ft.

6 rounds 1

1

Analog

Crossbolter, Tactical 2 475 1d10 P 70 ft.

1 arrow 1

2

Unwieldy

Acid Dart Rifle, Tactical 2 485 1d8 A & P 80 ft.

Corrode

1d4
10 darts 1

1

Analog

Autotarget Rifle 2 755 1d6 P 60 ft.

10 rounds 1

2

Analog, Automatic

Rail Gun, Tactical 3 1,150 1d8 P 60 ft.

12 rounds 1

1

Automatic

Breaching Gun, Utility 4 2,350 1d10 P 20 ft.

Knockdown

4 shells 1

1

Analog, Breach, Penetrating

Rocket Rifle 5 3,010 1d12 B 80 ft.

5 mini-rockets 1

1

Analog, Unwieldy

Rail Gun, Advanced 6 3,770 1d10 P 60 ft.

15 rounds 1

1

Automatic

Seeker Rifle, Tactical 7 6,030 2d8 P 100 ft.

8 rounds 1

1

Analog

Breaching Gun, Snub 7 6,800 2d10 P 20 ft.

Knockdown

8 shells 2

1

Analog, Breach, Penetrating

Acid Dart Rifle, Dual 7 6,900 2d8 A & P 90 ft.

Corrode

2d4
24 darts 2

1

Analog

Crossbolter, Dual 8 8,250 2d10 P 70 ft.

4 arrows 2

2

Unwieldy

Scattergun, Snub 8 8,300 1d12 P 15 ft.

8 shells 1

1

Analog, Blast

Magnetar Rifle, Tactical 9 11,800 2d8 P 60 ft.

18 rounds 1

2

Analog, Automatic

Combat Rifle 10 16,500 3d8 P 90 ft.

12 rounds 1

1

Analog

Breaching Gun, Impact 11 25,300 3d10 P 30 ft.

Knockdown

12 shells 2

1

Analog, Breach, Penetrating

Scattergun, Impact 12 30,400 2d12 P 15 ft.

12 shells 1

2

Analog, Blast

Acid Dart Rifle, Complex 12 39,200 4d8 A & P 90 ft.

Corrode

4d4
48 darts 4

2

Analog

Magnetar Rifle, Advanced 13 53,700 4d8 P 60 ft.

24 rounds 1

2

Analog, Automatic

Gyrojet Rifle, Tactical 13 54,000 3d12 B 100 ft.

Knockdown

12 mini-rockets 1

2

Analog

Seeker Rifle, Advanced 14 72,300 6d8 P 100 ft.

18 rounds 1

1

Analog

Scattergun, Vortex 15 91,900 3d12 P 30 ft.

12 shells 1

2

Analog, Blast

Breaching Gun, Vortex 15 119,000 6d10 P 30 ft.

Knockdown

16 shells 2

1

Analog, Breach, Penetrating

Gyrojet Rifle, Advanced 15 122,800 5d12 B 120 ft.

Knockdown

12 mini-rockets 1

2

Analog

Magnetar Rifle, Elite 16 185,100 6d8 P 120 ft.

36 rounds 1

2

Analog, Automatic

Seeker Rifle, Elite 17 242,500 9d8 P 100 ft.

18 rounds 1

1

Analog

Gyrojet Rifle, Elite 17 245,600 6d12 B 120 ft.

Knockdown

12 mini-rockets 1

2

Analog

Scattergun, Grapeshot 18 331,000 4d12 P 30 ft.

12 shells 1

2

Analog, Blast

Breaching Gun, Grapeshot 19 509,000 10d10 P 30 ft.

Knockdown

20 shells 2

1

Analog, Breach, Penetrating

Magnetar Rifle, Paragon 19 612,600 8d8 P 120 ft.

48 rounds 1

2

Analog, Automatic

Gyrojet Rifle, Paragon 20 723,500 8d12 B 120 ft.

Knockdown

12 mini-rockets 1

2

Analog

Seeker Rifle, Paragon 20 809,200 12d8 P 100 ft.

24 rounds 1

1

Analog

Shock

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Pulsecaster Rifle 1 100 1d6 E 50 ft.

40 charges 2

1

Nonlethal

Arc Emitter, Tactical 2 750 1d4 E 15 ft.

20 charges 4

1

Blast, Stun, Unwieldy

Storm Coil, Live 3 1,480 1d6 E 40 ft.

20 charges 5

2

Line, Unwieldy

Polarity Rifle, Static 4 2,400 1d8 E 60 ft.

40 charges 2

1

Polarize 1d4

Surgecaster, Standard 5 3,300 1d10 E 40 ft.

Arc

1d10
20 charges 2

1

Boost 1d6

Arc Rifle, Static 6 4,200 1d12 E 70 ft.

Arc

1d6
40 charges 1

2

Stun

Storm Coil, Jolt 7 6,900 2d6 E 60 ft.

40 charges 8

2

Line, Unwieldy

Arc Emitter, Advanced 9 13,200 2d4 E 30 ft.

40 charges 10

1

Blast, Stun, Unwieldy

Polarity Rifle, Aurora 10 21,000 2d8 E 80 ft.

40 charges 2

1

Polarize 1d10

Arc Rifle, Aurora 11 24,500 2d12 E 70 ft.

Arc

2d6
40 charges 1

2

Stun

Storm Coil, Impulse 12 35,200 4d6 E 80 ft.

80 charges 10

2

Line, Unwieldy

Surgecaster, Advanced 14 83,000 3d10 E 60 ft.

Arc

2d10
40 charges 2

1

Boost 1d10

Polarity Rifle, Storm 15 137,000 4d8 E 80 ft.

40 charges 2

1

Polarize 2d8

Arc Rifle, Storm 16 190,300 4d12 E 80 ft.

Arc

4d6
80 charges 2

2

Stun

Storm Coil, Surge 17 261,000 7d6 E 120 ft.

100 charges 10

2

Line, Unwieldy

Arc Rifle, Tempest 19 622,000 6d12 E 80 ft.

Arc

6d6
100 charges 2

2

stun

Polarity Rifle, Tempest 20 1,000,000 8d8 E 80 ft.

80 charges 2

1

Polarize 3d8

Sonic

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Boomer Rifle, Tremor 2 520 1d8 So 40 ft.

Deafen

12 shells 3

1

Analog

Blindmark Rifle, Thunderstrike 3 1,400 2d4 So 60 ft.

20 charges 2

1

Echo, Stun

Staccato Rifle, Pulse 4 2,000 1d10 So 40 ft.

Deafen

40 charges 1

2

Automatic

Sonic Rifle, Thunderstrike 5 3,400 1d10 So 50 ft.

Deafen

40 charges 2

1

Boomer Rifle, Rumbler 6 4,100 2d6 So 40 ft.

Deafen

12 shells 4

1

Analog

Streetsweeper, Thunderstrike 7 7,150 1d10 So 50 ft.

Knockdown

40 charges 5

2

Boost 1d6

Blindmark Rifle, Lfd 8 9,800 2d8 So 80 ft.

40 charges 5

1

Echo, Stun

Staccato Rifle, Surge 9 13,000 2d10 So 60 ft.

Deafen

40 charges 2

2

Automatic

Sonic Rifle, Lfd 10 17,000 2d10 So 50 ft.

Deafen

40 charges 2

2

Boomer Rifle, Concussive 11 24,000 4d6 So 40 ft.

Knockdown

15 shells 5

1

Analog

Streetsweeper, Lfd 12 39,300 3d10 So 50 ft.

Knockdown

40 charges 5

2

Boost 1d8

Blindmark Rifle, Hfd 13 51,000 4d8 So 100 ft.

Sicken

40 charges 8

1

Echo, Stun

Sonic Rifle, Hfd 14 80,200 4d10 So 50 ft.

Deafen

80 charges 4

2

Staccato Rifle, Drum 15 107,000 4d10 So 60 ft.

Deafen

40 charges 2

2

Automatic

Streetsweeper, Hfd 16 195,000 5d10 So 50 ft.

Knockdown

40 charges 5

2

Boost 1d10

Boomer Rifle, Shockwave 17 230,000 8d6 So 40 ft.

Knockdown

20 shells 5

1

Analog

Sonic Rifle, Banshee 18 364,500 6d10 So 50 ft.

Deafen

100 charges 5

2

Blindmark Rifle, Banshee 19 585,000 8d8 So 120 ft.

Sicken

80 charges 10

1

Echo, Stun

Staccato Rifle, Hammer 20 810,000 8d10 So 80 ft.

Deafen

80 charges 4

2

Automatic

Uncategorized

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Needler Rifle 1 110 1d6 P 60 ft.

Injection

DC +2
12 darts 1

1

Analog, Injection

Nanite Thrower, Tactical 9 13,300 — None 60 ft.

Wound

10 nanites 1

1

Deconstruct 2d6

Nanite Thrower, Advanced 12 35,400 — None 60 ft.

Wound

10 nanites 1

1

Deconstruct 3d6

Nanite Thrower, Elite 15 110,000 — None 80 ft.

Severe Wound

10 nanites 2

1

Deconstruct 4d6

Nanite Thrower, Paragon 20 830,000 — None 80 ft.

Severe Wound

10 nanites 2

1

Deconstruct 5d6


Heavy Weapons

Two-Handed Weapons

Cryo

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Hailcannon, Subzero 1 275 1d8 C & P 60 ft.

Staggered

20 charges 2

2

Automatic

Ice Launcher, Aufeis 2 760 1d12 B & C 60 ft.

Knockdown

20 charges 4

3

Unwieldy

Coolant Sprayer, Hiemal 3 1,600 1d4 C 20 ft.

Staggered

40 charges 4

3

Blast, Entangle (1d4 rounds), Unwieldy

Energy Converter, Tactical 4 2,400 1d6 C 90 ft.

Staggered

20 charges 1

3

Explode (10 ft.), Unwieldy

Ice Launcher, Iceberg 5 3,100 2d8 B & C 60 ft.

Knockdown

40 charges 4

3

Unwieldy

Hailcannon, Gelid 6 4,350 2d8 C & P 60 ft.

Staggered

40 charges 4

2

Automatic

Coolant Sprayer, Algid 7 7,400 1d6 C 30 ft.

Staggered

40 charges 4

3

Blast, Entangle (1d4 rounds), Unwieldy

Ice Launcher, Floe 8 9,430 3d12 B & C 60 ft.

Knockdown

40 charges 8

3

Unwieldy

Hailcannon, Ultracold 9 14,300 4d8 C & P 80 ft.

Staggered

40 charges 4

2

Automatic

Energy Converter, Advanced 10 20,900 2d8 C 90 ft.

Staggered

20 charges 1

3

Explode (15 ft.), Unwieldy

Zero Cannon, Tactical 11 23,000 3d8 C 60 ft.

Staggered

80 charges 4

2

Line, Unwieldy

Coolant Sprayer, Glacial 12 41,000 2d6 C 40 ft.

Staggered

40 charges 4

3

Blast, Entangle (2d4 rounds), Unwieldy

Hailcannon, Absolute-Zero 13 50,800 6d8 C & P 80 ft.

Staggered

80 charges 5

2

Automatic

Zero Cannon, Advanced 14 81,400 5d8 C 60 ft.

Staggered

100 charges 5

2

Line, Unwieldy

Ice Launcher, Glacier 15 108,000 8d12 B & C 60 ft.

Knockdown

80 charges 8

3

Unwieldy

Energy Converter, Elite 16 198,000 3d10 C 100 ft.

Staggered

20 charges 1

3

Explode (20 ft.), Unwieldy

Coolant Sprayer, Isothermal 17 290,000 3d6 C 40 ft.

Staggered

40 charges 4

3

Blast, Entangle (2d4 rounds), Unwieldy

Zero Cannon, Elite 18 412,800 8d8 C 80 ft.

Staggered

100 charges 5

2

Line, Unwieldy

Hailcannon, Clathrate 19 565,000 14d8 C & P 100 ft.

Staggered

80 charges 8

2

Automatic

Ice Launcher, Icecap 20 892,000 14d12 B & C 60 ft.

Knockdown

80 charges 8

3

Unwieldy

Disintegrator

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Disintegrator Cannon, Liquidator 6 4,800 1d20 A 40 ft.

Corrode

1d6
40 charges 4

3

Line, Unwieldy

Nanite Decoupler, Caustic 9 15,000 2d6 A 60 ft.

Corrode

1d6
10 nanites 2

3

Explode (10 ft.), Unwieldy

Disintegrator Cannon, Decimator 11 29,500 3d10 A 40 ft.

Corrode

2d6
40 charges 4

3

Line, Unwieldy

Disintegrator Cannon, Executioner 16 220,000 5d10 A 40 ft.

Corrode

3d6
80 charges 8

3

Line, Unwieldy

Nanite Decoupler, Vitriolic 19 650,000 2d20 A 80 ft.

Corrode

3d6
10 nanites 5

3

Explode (20 ft.), Unwieldy

Disintegrator Cannon, Eradicator 20 765,000 5d20 A 40 ft.

Corrode

4d6
80 charges 8

3

Line, Unwieldy

Flame

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Agitator, Ember 1 330 1d8 F 60 ft.

Burn

1d4
20 charges 1

2

Boost 1d4

Flamethrower, Ifrit-Class 2 780 1d6 F 15 ft.

Burn

1d6
20 petrol 4

2

Analog, Blast, Unwieldy

Burner, Ifrit-Class 3 1,300 1d10 F 30 ft.

Burn

1d6
40 petrol 4

2

Line, Unwieldy

Radcannon, Electromagnetic 4 2,150 1d8 F 30 ft.

Irradiate

40 charges 2

2

Blast, Radioactive, Unwieldy

Flame Launcher, Fireball 5 3,250 1d8 F 60 ft.

Burn

1d6
20 petrol 2

2

Explode (10 ft.), Unwieldy

Agitator, Blaze 6 4,300 2d6 F 80 ft.

Burn

2d4
40 charges 1

2

Boost 1d6

Burner, Salamander-Class 7 6,050 2d10 F 40 ft.

Burn

2d6
40 petrol 4

2

Line, Unwieldy

Flamethrower, Salamander-Class 8 8,600 2d6 F 30 ft.

Burn

2d6
20 petrol 5

2

Analog, Blast, Unwieldy

Flame Launcher, Immolation 9 14,200 2d8 F 80 ft.

Burn

2d6
40 petrol 4

2

Explode (10 ft.), Unwieldy

Radcannon, Neutron 10 18,700 3d6 F 50 ft.

Irradiate

40 charges 2

2

Blast, Radioactive, Unwieldy

Burner, Hellhound-Class 11 23,800 3d10 F 50 ft.

Burn

3d6
40 petrol 4

2

Line, Unwieldy

Flamethrower, Hellhound-Class 12 35,100 4d6 F 30 ft.

Burn

4d6
40 petrol 8

2

Analog, Blast, Unwieldy

Agitator, Inferno 13 50,800 6d6 F 80 ft.

Burn

3d4
40 charges 2

2

Boost 2d6

Flame Launcher, Supernova 14 79,800 5d8 F 120 ft.

Burn

3d6
40 petrol 5

2

Explode (10 ft.), Unwieldy

Flamethrower, Firedrake-Class 15 128,000 6d6 F 30 ft.

Burn

6d6
40 petrol 10

2

Analog, Blast, Unwieldy

Burner, Firedrake-Class 16 158,000 6d10 F 60 ft.

Burn

4d6
40 petrol 4

2

Line, Unwieldy

Radcannon, Rapid-Decay 17 264,000 7d8 F 60 ft.

Irradiate

40 charges 2

2

Blast, Radioactive, Unwieldy

Flamethrower, Phoenix-Class 18 367,500 9d6 F 30 ft.

Burn

9d6
40 petrol 10

2

Analog, Blast, Unwieldy

Agitator, Solar Flare 19 580,000 12d6 F 100 ft.

Burn

4d4
40 charges 2

2

Boost 5d6

Burner, Pheonic-Class 20 795,000 10d10 F 75 ft.

Burn

5d6
40 petrol 4

2

Line, Unwieldy

Laser

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Artillery Laser, Azimuth 1 425 1d10 F 120 ft.

Burn

1d6
20 charges 2

3

Penetrating

Rotolaser, Tactical 2 720 1d8 F 100 ft.

Burn

1d4
20 charges 1

2

Automatic

Dazzler, Flash 3 1,420 1d10 F 120 ft.

Blind

20 charges 2

2

Nonlethal

Convergent Laser, Single-Wave 4 2,100 1d12 F 100 ft.

Burn

1d6
40 charges 4

2

Unwieldy

Divergent Laser, Single-Wave 5 3,430 1d8 F 60 ft.

Burn

1d6
40 charges 2

2

Blast, Unwieldy

Artillery Laser, Corona 6 4,650 2d8 F 120 ft.

Burn

1d6
40 charges 4

3

Penetrating

Rotolaser, Advanced 7 6,040 2d8 F 120 ft.

Burn

1d6
20 charges 1

2

Automatic

Dazzler, Strobe 8 9,420 2d12 F 150 ft.

Blind

20 charges 2

2

Nonlethal

Artillery Laser, Aphelion 9 14,300 3d8 F 120 ft.

Burn

1d6
40 charges 4

3

Penetrating

Autobeam Artillery, Tactical 10 19,400 2d8 F 120 ft.

Burn

1d8
40 charges 1

2

Automatic

Convergent Laser, Multiwave 11 24,500 4d10 F 120 ft.

Burn

3d6
40 charges 4

2

Unwieldy

Divergent Laser, Multiwave 12 41,200 4d8 F 80 ft.

Burn

2d6
40 charges 2

2

Blast, Unwieldy

Artillery Laser, Perihelion 13 53,800 4d8 F 130 ft.

Burn

2d6
100 charges 5

3

Penetrating

Dazzler, Sunspot 14 71,500 4d12 F 150 ft.

Blind

20 charges 2

2

Nonlethal

Convergent Laser, Wide-Spectrum 15 118,000 7d10 F 120 ft.

Burn

4d6
40 charges 4

2

Unwieldy

Autobeam Artillery, Advanced 16 145,700 4d8 F 120 ft.

Burn

2d8
40 charges 1

2

Automatic

Artillery Laser, Parallax 17 248,000 7d8 F 150 ft.

Burn

4d6
100 charges 5

3

Penetrating

Divergent Laser, Wide-Spectrum 18 414,000 7d8 F 90 ft.

Burn

3d6
40 charges 2

2

Blast, Unwieldy

Autobeam Artillery, Elite 19 543,300 6d8 F 120 ft.

Burn

2d10
40 charges 1

2

Automatic

Artillery Laser, Zenith 20 722,000 9d8 F 150 ft.

Burn

5d6
100 charges 5

3

Penetrating

Plasma

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Conqueror, Red Star 1 430 1d10 E & F 60 ft.

Wound

20 charges 4

3

Unwieldy

Hydra Cannon, Python-Series 2 1,070 1d6 E & F 20 ft.

20 charges 2

2

Blast, Shape 1, Unwieldy

Plasma Array, Red Star 3 1,380 1d10 E & F 80 ft.

Burn

1d4
20 charges 1

2

Automatic

Conqueror, Yellow Star 4 2,400 1d12 E & F 80 ft.

Wound

40 charges 4

3

Unwieldy

Aurora Cannon, Hydrogen 5 3,100 2d4 E & F 100 ft.

Blind

40 charges 2

2

Aurora

Hydra Cannon, Viper-Series 6 4,800 2d6 E & F 25 ft.

20 charges 2

2

Blast, Shape 2, Unwieldy

Plasma Array, Yellow Star 7 6,300 2d10 E & F 80 ft.

Burn

2d4
20 charges 2

2

Automatic

Plasma Cannon, Red Star 8 8,650 2d10 E & F 100 ft.

Burn

1d8
40 charges 5

2

Explode (5 ft.), Unwieldy

Conqueror, White Star 9 15,200 3d12 E & F 80 ft.

Wound

40 charges 4

3

Unwieldy

Aurora Cannon, Electron 10 18,200 6d4 E & F 120 ft.

Blind

40 charges 2

2

Aurora

Plasma Array, White Star 11 26,400 3d10 E & F 100 ft.

Burn

3d4
20 charges 1

2

Automatic

Hydra Cannon, Asp-Series 12 41,000 4d6 E & F 30 ft.

20 charges 2

2

Blast, Shape 3, Unwieldy

Conqueror, Blue Star 13 52,000 5d10 E & F 100 ft.

Wound

80 charges 4

3

Unwieldy

Plasma Cannon, Yellow Star 14 62,800 4d10 E & F 100 ft.

Burn

2d8
100 charges 5

2

Explode (5 ft.), Unwieldy

Plasma Array, Blue Star 15 109,000 5d10 E & F 100 ft.

Burn

4d4
20 charges 1

2

Automatic

Plasma Cannon, White Star 16 189,200 6d10 E & F 100 ft.

Burn

3d8
100 charges 5

2

Explode (5 ft.), Unwieldy

Aurora Cannon, Proton 17 258,000 15d4 E & F 120 ft.

Blind

40 charges 2

2

Aurora

Conqueror, Violet Star 18 590,000 10d10 E & F 100 ft.

Wound

80 charges 8

3

Unwieldy

Hydra Cannon, Cobra-Series 19 642,000 10d6 E & F 40 ft.

20 charges 2

2

Blast, Shape 4, Unwieldy

Plasma Cannon, Blue Star 20 950,000 8d10 E & F 100 ft.

Burn

4d8
100 charges 10

2

Explode (10 ft.), Unwieldy

Projectile

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Reaction Cannon, Light 1 250 1d10 P 90 ft.

6 rounds 1

3

Penetrating

Dart Cannon, Light 2 690 1d8 P 120 ft.

Embed

1d6
50 darts 10

2

Unwieldy

Rail Cannon, Tactical 3 1,410 1d10 P 60 ft.

Bleed

1d4
20 rounds 5

2

Line, Unwieldy

Machine Gun, Squad 4 2,060 1d10 P 60 ft.

40 rounds 2

2

Analog, Automatic

Dart Cannon, Tactical 5 2,800 1d12 P 130 ft.

Embed

1d8
50 darts 10

2

Unwieldy

X-Gen Gun, Tactical 6 4,240 1d12 P 120 ft.

80 rounds 2

2

Automatic

Reaction Cannon, Tactical 7 6,100 2d10 P 90 ft.

6 rounds 1

3

Penetrating

Machine Gun, Light 8 8,600 2d10 P 60 ft.

60 rounds 2

2

Analog, Automatic

Dart Cannon, Heavy 8 9,650 2d12 P 140 ft.

Embed

1d8
50 darts 10

2

Unwieldy

X-Gen Gun, Advanced 9 13,100 2d12 P 120 ft.

100 rounds 2

2

Automatic

Reaction Cannon, Heavy 10 16,750 3d10 P 100 ft.

6 rounds 1

3

Penetrating

Stellar Cannon, Light 10 19,200 2d12 P 30 ft.

Wound

18 shells 6

2

Blast

Crossbolter, Advanced 11 21,900 4d10 P 70 ft.

12 arrows 4

2

Unwieldy

Dart Cannon, Advanced 11 22,300 3d12 P 150 ft.

Embed

1d10
50 darts 10

2

Unwieldy

Machine Gun, Medium 11 23,100 3d10 P 60 ft.

60 rounds 2

2

Analog, Automatic

Rail Cannon, Advanced 12 37,000 3d10 P 80 ft.

Bleed

2d4
40 rounds 8

2

Line, Unwieldy

X-Gen Gun, Elite 13 53,700 4d12 P 120 ft.

100 rounds 2

2

automatic

Crossbolter, Elite 14 71,400 6d10 P 60 ft.

30 arrows 6

2

unwieldy

Reaction Cannon, Advanced 14 73,000 6d10 P 100 ft.

6 rounds 1

3

Penetrating

Dart Cannon, Elite 15 118,000 6d12 P 150 ft.

Embed

2d12
50 darts 5

2

Unwieldy

Stellar Cannon, Heavy 15 122,800 4d12 P 30 ft.

Wound

32 shells 8

2

Blast

Rail Cannon, Elite 16 176,000 8d10 P 80 ft.

Bleed

3d6
50 rounds 10

2

Line, Unwieldy

Machine Gun, Heavy 17 220,300 7d10 P 120 ft.

100 rounds 4

2

Analog, Automatic

Reaction Cannon, Elite 17 244,000 8d10 P 100 ft.

6 rounds 1

3

Penetrating

Crossbolter, Paragon 18 327,200 10d10 P 60 ft.

40 arrows 8

2

Unwieldy

Dart Cannon, Paragon 19 584,000 9d12 P 150 ft.

Embed

3d12
50 darts 5

2

Unwieldy

Rail Cannon, Paragon 19 591,000 12d10 P 100 ft.

Bleed

4d6
60 rounds 10

2

Line, Unwieldy

Reaction Cannon, Paragon 20 810,000 12d10 P 100 ft.

6 rounds 1

3

Penetrating

X-Gen Gun, Paragon 20 826,000 9d12 P 120 ft.

100 rounds 2

2

automatic

Shock

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Arc Caster, Static 1 375 1d8 E 60 ft.

Second Arc

1d6
20 charges 2

2

First arc 1d6, Unwieldy

Stormcaller, Sheet 2 1,100 1d8 E 30 ft.

20 charges 5

2

Flexible line, Living, Unwieldy

Colossus Coil, Corona 3 1,450 1d8 E 80 ft.

Arc

1d6
20 charges 4

3

Boost 1d8

Cathode Cannon, Tactical 4 2,040 1d10 E 40 ft.

40 charges 4

2

Unwieldy, Wide line

Arc Caster, Aurora 5 3,160 2d6 E 60 ft.

Second Arc

1d6
40 charges 2

2

First arc 1d6, Unwieldy

Shock Caster, Static 6 4,620 1d12 E 40 ft.

40 charges 2

2

Explode (10 ft.), Unwieldy

Stormcaller, Ribbon 7 7,700 2d8 E 40 ft.

40 charges 5

2

Flexible line, Living, Unwieldy

Cathode Cannon, Advanced 8 9,300 2d12 E 60 ft.

40 charges 4

2

Unwieldy, Wide line

Colossus Coil, Brush 9 13,800 3d8 E 100 ft.

Arc

2d6
40 charges 8

3

Boost 1d8

Shock Caster, Aurora 10 19,100 2d12 E 40 ft.

40 charges 4

2

Explode (15 ft.), Unwieldy

Arc Caster, Storm 11 25,600 5d6 E 80 ft.

Second Arc

2d6
40 charges 4

2

First arc 2d6, Unwieldy

Cathode Cannon, Elite 12 35,300 3d12 E 60 ft.

40 charges 4

2

Unwieldy, Wide line

Stormcaller, Rocket 13 57,000 4d8 E 60 ft.

40 charges 5

2

Flexible line, Living, Unwieldy

Colossus Coil, Streamer Arc 14 76,400 5d8 E 100 ft.

Arc

3d6
40 charges 8

3

Boost 2d8

Cathode Cannon, Paragon 15 109,000 6d12 E 100 ft.

40 charges 4

2

Unwieldy, Wide line

Shock Caster, Storm 16 164,800 5d12 E 40 ft.

100 charges 10

2

Explode (20 ft.), Unwieldy

Arc Caster, Tempest 17 262,000 10d6 E 80 ft.

Second Arc

4d6
40 charges 5

2

First arc 4d6, Unwieldy

Stormcaller, Smooth-Channel 18 440,000 8d8 E 60 ft.

40 charges 5

2

Flexible line, Living, Unwieldy

Cathode Cannon, Shockstorm 18 647,000 7d12 E 120 ft.

80 charges 4

2

Unwieldy, Wide line

Shock Caster, Tempest 20 735,000 7d12 E 40 ft.

100 charges 10

2

Explode (20 ft.), Unwieldy

Colossus Coil, Multistream 19 888,000 10d8 E 120 ft.

Arc

4d6
80 charges 10

3

Boost 3d8

Sonic

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Shout Projector, Exhorter 1 420 1d6 So 30 ft.

Demoralize

20 charges 2

2

Explode (10 ft.), Integrated (2 slots), Nonlethal, Unwieldy

Dirge Cannon, Harmonic 2 900 1d8 So 20 ft.

Deafen

20 charges 4

3

Antibiological, Blast, Unwieldy

Sonic Bolter, Light 3 1,480 1d10 So 60 ft.

Sicken

20 charges 2

2

Antibiological, Line, Unwieldy

Resonator, Diffraction 4 2,080 1d8 So 60 ft.

Deafen

40 charges 2

2

Boost 1d8, Penetrating

Screamer, Thunderstrike 5 3,350 1d10 So 30 ft.

Deafen

40 charges 4

2

Blast, Unwieldy

Dirge Cannon, Resonant 7 4,270 2d6 So 30 ft.

Deafen

40 charges 4

3

Antibiological, Blast, Unwieldy

Shout Projector, Damper 6 4,750 2d6 So 40 ft.

Demoralize

20 charges 2

2

Explode (10 ft.), Integrated (2 slots), Nonlethal, Unwieldy

Sonic Bolter, Heavy 8 10,100 2d10 So 80 ft.

Sicken

20 charges 2

2

Antibiological, Line, Unwieldy

Screamer, Lfd 9 14,000 2d10 So 60 ft.

Deafen

80 charges 8

2

Blast, Unwieldy

Resonator, Refraction 10 18,300 2d8 So 80 ft.

Deafen

40 charges 2

2

Boost 2d8, Penetrating

Shout Projector, Pacifier 11 22,800 3d8 So 60 ft.

Demoralize

40 charges 4

2

Explode (15 ft.), Integrated (2 slots), Nonlethal, Unwieldy

Sonic Bolter, Assault 12 38,000 3d12 So 80 ft.

Sicken

20 charges 2

2

Antibiological, Line, Unwieldy

Dirge Cannon, Anharmonic 13 49,900 5d6 So 40 ft.

Deafen

80 charges 4

3

Antibiological, Blast, Unwieldy

Resonator, Linear 14 73,800 4d8 So 100 ft.

Deafen

40 charges 2

2

Boost 3d8, Penetrating

Screamer, Hfd 15 107,500 4d10 So 60 ft.

Deafen

100 charges 10

2

Blast, Unwieldy

Dirge Cannon, Parametric 16 172,000 7d6 So 50 ft.

Deafen

80 charges 4

3

Antibiological, Blast, Unwieldy

Shout Projector, Riot 17 304,000 5d8 So 60 ft.

Demoralize

40 charges 4

2

Explode (15 ft.), Integrated (2 slots), Nonlethal, Unwieldy

Sonic Bolter, Devastator 18 398,000 3d12 So 90 ft.

Sicken

20 charges 2

2

Antibiological, Line, Unwieldy

Resonator, Phased 19 565,000 8d8 So 110 ft.

Deafen

40 charges 2

2

Boost 5d8, Penetrating

Shout Projector, Crackdown 20 918,000 9d8 So 80 ft.

Demoralize

80 charges 8

2

Explode (20 ft.), Integrated (2 slots), Nonlethal, Unwieldy

Uncategorized

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Nil Grenade Launcher, Merc 1 280 By grenade None 60 ft.

6 grenades 1

2

Analog

Psychic-Wave Cannon, I 2 1,100 1d6 30 ft.

Demoralize

20 charges 4

2

Blast, Living, Mind-affecting, Unwieldy

Minelayer, Merc 3 1,470

8 grenades 1

2

Mine

Psychic-Wave Cannon, II 5 3,520 1d12 None 40 ft.

Demoralize

20 charges 4

2

Blast, Living, Mind-affecting, Unwieldy

Cluster Launcher, Tactical 6 4,150 — None 60 ft.

8 grenades 1

2

Cluster (5 ft.)

Minelayer, Squad 7 6,930 — None 50 ft.

12 grenades 1

2

Mine

Nil Grenade Launcher, Squad 8 9,400 By grenade None 70 ft.

12 grenades 1

3

Analog

Imds Missile Launcher 10 18,200 — None 80 ft.

1 missile 1

2

Psychic-Wave Cannon, III 11 28,200 2d12 None 50 ft.

Demoralize

20 charges 4

2

Blast, Living, Mind-affecting, Unwieldy

Cluster Launcher, Advanced 12 35,800 — None 70 ft.

10 grenades 1

3

Cluster (10 ft.)

Minelayer, Platoon 13 51,400 — None 60 ft.

16 grenades 1

2

Mine

Cluster Launcher, Elite 15 105,000 — None 80 ft.

12 grenades 1

3

Cluster (10 ft.)

Psychic-Wave Cannon, Iv 16 198,000 4d12 None 50 ft.

Demoralize

20 charges 4

2

Blast, Living, Mind-affecting, Unwieldy

Minelayer, Command 17 243,000 — None 80 ft.

20 grenades 1

2

Mine

Cluster Launcher, Paragon 18 360,000 — None 100 ft.

16 grenades 1

3

Cluster (15 ft.)

Psychic-Wave Cannon, V 20 990,000 7d12 60 ft.

Demoralize

20 charges 4

2

Blast, Living, Mind-affecting, Unwieldy


Sniper Weapons

Two-Handed Weapons

Flame

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Gamma Rifle, Terrestrial 4 2,120 1d10 F 80 ft.

Irradiate

40 charges 4

1

Radioactive, Sniper (500 ft.), Unwieldy

Gamma Rifle, Ionizing 9 13,600 2d10 F 80 ft.

Irradiate

40 charges 5

1

Radioactive, Sniper (500 ft.), Unwieldy

Gamma Rifle, Fusion 12 36,600 33d10 F 100 ft.

Irradiate

40 charges 8

1

Radioactive, Sniper (750 ft.), Unwieldy

Gamma Rifle, Synchrotron 17 272,000 7d10 F 100 ft.

Irradiate

40 charges 10

1

Radioactive, Sniper (1000 ft.), Unwieldy

Laser

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Focus Rifle, Dual 3 1,400 2d4 F 100 ft.

Burn

1d4
20 charges 4

1

Penetrating, Sniper (500 ft.), Unwieldy

Focus Rifle, Triple 7 6,460 3d4 F 120 ft.

Burn

2d4
40 charges 4

1

Penetrating, Sniper (650 ft.), Unwieldy

Focus Rifle, Quad 13 50,800 7d4 F 120 ft.

Burn

3d4
40 charges 8

1

Penetrating, Sniper (800 ft.), Unwieldy

Focus Rifle, Compound 18 375,000 13d4 F 150 ft.

Burn

4d4
80 charges 8

1

Penetrating, Sniper (1000 ft.), Unwieldy

Plasma

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Plasma Guide, Series-21 2 1,070 1d8 E & F 60 ft.

20 charges 5

2

Guided, Sniper (250 ft.), Unwieldy

Plasma Guide, Series-28 6 4,920 1d10 E & F 60 ft.

Wound

40 charges 5

2

Guided, Sniper (250 ft.), Unwieldy

Plasma Guide, Series-37 8 10,800 2d8 E & F 70 ft.

Wound

40 charges 8

2

Guided, Sniper (500 ft.), Unwieldy

Plasma Guide, Series-42 11 28,200 3d8 E & F 70 ft.

Severe Wound

80 charges 8

2

Guided, Sniper (500 ft.), Unwieldy

Plasma Guide, Series-62 16 193,000 5d8 E & F 80 ft.

Severe Wound

80 charges 10

2

Guided, Sniper (750 ft.), Unwieldy

Plasma Guide, Series-73 20 980,000 9d8 E & F 80 ft.

Severe Wound

100 charges 10

2

Guided, Sniper (1000 ft.), Unwieldy

Projectile

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Coil Rifle, Precision 1 390 1d6 P 60 ft.

4 rounds 1

2

Sniper (250 ft.)

Shirren-Eye Rifle, Tactical 2 755 1d10 P 70 ft.

1 round 1

1

Analog, Sniper (250 ft.), Unwieldy

Assassin Rifle, Stalker 3 1,510 1d10 P 60 ft.

1 round 1

1

Breakdown, Sniper (250 ft.), Unwieldy

Multistage Rifle, Dual 4 2,380 1d10 P 50 ft.

2 mini-rockets 2

2

Indirect, Sniper (500 ft.), Unwieldy

Coil Rifle, Specialist 5 3,120 2d6 P 70 ft.

Bleed

1d6
6 rounds 1

2

Sniper (250 ft.)

Assassin Rifle, Shadow 6 4,550 2d6 P 60 ft.

1 round 1

1

Breakdown, Sniper (500 ft.), Unwieldy

Multistage Rifle, Dual-Plus 7 7,500 2d8 P 50 ft.

2 mini-rockets 2

2

Indirect, Sniper (500 ft.), Unwieldy

Shirren-Eye Rifle, Advanced 8 9,350 2d10 P 70 ft.

4 rounds 1

2

Analog, Sniper (500 ft.), Unwieldy

Assassin Rifle, Phantom 9 14,900 3d6 P 60 ft.

1 round 1

1

Breakdown, Sniper (600 ft.), Unwieldy

Coil Rifle, Rangefinder 10 18,600 3d6 P 70 ft.

Bleed

2d6
8 rounds 1

2

Sniper (500 ft.)

Multistage Rifle, Triple 11 27,900 3d8 P 60 ft.

3 mini-rockets 3

2

Indirect, Sniper (750 ft.), Unwieldy

Assassin Rifle, Spectre 12 29,500 5d6 P 70 ft.

1 round 1

1

Breakdown, Sniper (750 ft.), Unwieldy

Shirren-Eye Rifle, Elite 13 54,000 4d10 P 80 ft.

6 rounds 1

2

Analog, Sniper (750 ft.), Unwieldy

Coil Rifle, Saboteur 14 76,700 7d6 P 80 ft.

Bleed

3d6
12 rounds 1

2

Sniper (750 ft.)

Multistage Rifle, Triple-Plus 15 124,000 7d8 P 70 ft.

3 mini-rockets 3

2

Indirect, Sniper (750 ft.), Unwieldy

Shirren-Eye Rifle, Paragon 16 147,200 6d10 P 80 ft.

6 rounds 1

1

Analog, Sniper (1,000 ft.), Unwieldy

Assassin Rifle, Wraith 17 278,000 11d6 P 70 ft.

1 round 1

1

Breakdown, Sniper (1000 ft.), Unwieldy

Coil Rifle, Assassin 19 590,000 12d6 P 90 ft.

Bleed

4d6
16 rounds 1

2

Sniper (750 ft.)

Multistage Rifle, Quad 18 627,000 9d8 P 80 ft.

4 mini-rockets 4

2

Indirect, Sniper (1000 ft.), Unwieldy

Shirren-Eye Rifle, Warpshot 20 740,800 10d10 P 80 ft.

4 rounds 1

1

Analog, Sniper (1,000 ft.), Unwieldy

Uncategorized

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Wraith-Sting Rifle, Yellow Jacket 1 375 — None 40 ft.

Injection

DC +3
1 dart 1

1

Injection, Sniper (250 ft.), Subtle, Unwieldy

Wraith-Sting Rifle, Wasp 5 2,980 — None 60 ft.

Injection

DC +3
1 dart 1

1

Injection, Sniper (500 ft.), Subtle, Unwieldy

Nanite Rifle, Tactical 10 20,100 2d12 A 60 ft.

Wound

10 nanites 10

1

Sniper (500 ft.), Unwieldy

Wraith-Sting Rifle, Hornet 14 71,200 — None 80 ft.

Injection

DC +3
1 dart 1

1

Injection, Sniper (750 ft.), Subtle, Unwieldy

Nanite Rifle, Advanced 15 131,000 3d12 A 80 ft.

Severe Wound

10 nanites 5

1

Sniper (750 ft.), Unwieldy

Nanite Rifle, Elite 19 648,000 6d12 A 100 ft.

Severe Wound

10 nanites 2

1

Sniper (1000 ft.), Unwieldy

Special Weapons

One-Handed Weapons

Uncategorized

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Carbonedge Shuriken (10) None 85 1d4 P 10 ft.

Bleed

1d4
Drawn None

Quick reload, Thrown

Shuriken, Grooved 4 370 1d8 P 20 ft.

Injection

DC +3
Drawn None -

L

Injection, Quick reload, Thrown

Nyfiber Net 2 460 — None 10 ft.

Drawn None

1

Shuriken, Microserrated 7 1,120 3d6 P 20 ft.

Bleed

Drawn None -

L

Quick reload, Thrown

Shuriken, Flash 10 3,120 4d6 F 20 ft.

Blind

Drawn None -

L

Quick reload, Thrown

Shuriken, Singing 13 8,550 6d6 So 20 ft.

Confuse

Drawn None -

L

Quick reload, Thrown

Shuriken, Ultraserrated 16 29,100 7d10 P 20 ft.

Bleed

Drawn None -

L

Quick reload, Thrown

Shuriken, Dynamo 19 98,000 12d6 E 40 ft.

Drawn None -

L

Quick reload, Recall, Thrown

Two-Handed Weapons

Uncategorized

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Bow 1 255 1d6 P 60 ft.

Drawn None 1

1

Quick reload

Grenades

Weapon Level Price Damage Range Capacity Usage Bulk Special
Frag Grenade, Mk 1 1 35 1d6 P 20 ft.

Drawn None

L

Explode (1d6 P, 15 ft.)

Smoke Grenade 1 40 — None 20 ft.

Drawn None

L

Explode (smoke cloud 1 minute, 20 ft.)

Holo Grenade, Mk 1 (Hybrid) 1 50 20 ft.

Drawn

L

Explode (10 ft., see text)

Shock Grenade, Mk 1 1 130 1d8 E 20 ft.

Drawn

L

Explode (1d8 E, 15 ft.)

Stickybomb Grenade, Mk 1 1 170 20 ft.

Drawn

L

Explode (entangled 2d4 rounds, 10 ft.)

Riot Grenade, Mk 1 2 185 24 ft.

Drawn

L

Explode (staggered, 10 ft.)

Summoning Grenade, Mk 1 (Hybrid) 3 250 20 ft.

Drawn

L

Explode (10 ft., see text)

Diminisher Grenade, Mk 1 (Hybrid) 3 270 20 ft.

Drawn

L

Explode (10 ft., see text)

Flash Grenade, Mk 1 2 275 20 ft.

Drawn

L

Explode (blinded 1d4 rounds, 5 ft.)

Holo Grenade, Mk 2 (Hybrid) 4 300 20 ft.

Drawn

L

Explode (15 ft., see text)

Holy Water Grenade, Mk 1 2 375 20 ft.

Drawn

L

Explode (2d6 B, 20 ft.)

Incendiary Grenade, Mk 1 2 375 1d6 F 20 ft.

Drawn

L

Explode (1d6 F, 1d4 burn, 5 ft.)

Foam Grenade, Mk 1 3 410 31 ft.

Drawn

L

Explode (10 ft.)

Web Grenade, Mk 1 3 490 34 ft.

Drawn

L

Explode (10 ft.)

Shock Grenade, Mk 2 4 650 1d12 E 20 ft.

Drawn

L

Explode (1d12 E, 15 ft.)

Summoning Grenade, Mk 2 (Hybrid) 6 650 20 ft.

Drawn

L

Explode (10 ft., see text)

Stickybomb Grenade, Mk 2 4 675 20 ft.

Drawn

L

Explode (entangled 2d4 rounds, 15 ft.)

Diminisher Grenade, Mk 2 (Hybrid) 6 675 20 ft.

Drawn

L

Explode (15 ft., see text)

Frag Grenade, Mk 2 4 700 2d6 P 20 ft.

Drawn None

L

Explode (2d6 P, 15 ft.)

Screamer Grenade, Mk 1 4 725 1d10 So 20 ft.

Drawn

L

Explode (1d10 So, deafened 1d4 minutes, 15 ft.)

Riot Grenade, Mk 2 5 810 25 ft.

Drawn

L

Explode (staggered, 10 ft.)

Necro Grenade, Mk 1 5 870 1d8 C 20 ft.

Drawn

L

Explode (1d8 C, 10 ft.)

Holo Grenade, Mk 3 (Hybrid) 7 900 20 ft.

Drawn

L

Explode (20 ft., see text)

Holy Water Grenade, Mk 2 5 940 21 ft.

Drawn

L

Explode (4d6 B, 20 ft.)

Pulse Grenade, Mk 1 5 950 38 ft.

Drawn

L

Explode (1d10 E, 20 ft.)

Incendiary Grenade, Mk 2 6 1,040 2d6 F 20 ft.

Drawn

L

Explode (2d6 F, 1d6 burn, 10 ft.)

Cryo Grenade, Mk 1 6 1,220 1d8 C 20 ft.

Drawn

L

Explode (1d8 C, staggered, 10 ft.)

Flash Grenade, Mk 2 6 1,350 20 ft.

Drawn

L

Explode (blinded 1d4 rounds, 10 ft.)

Microbot Grenade, Mk 1 (Hybrid) 6 1,400 20 ft.

Drawn

L

Explode (5 ft., see text)

Riot Grenade, Mk 3 7 1,640 26 ft.

Drawn

L

Explode (staggered, 15 ft.)

Summoning Grenade, Mk 3 (Hybrid) 9 2,000 20 ft.

Drawn

L

Explode (15 ft., see text)

Diminisher Grenade, Mk 3 (Hybrid) 9 2,100 20 ft.

Drawn

L

Explode (20 ft., see text)

Frag Grenade, Mk 3 8 2,560 4d6 P 20 ft.

Drawn None

L

Explode (4d6 P, 15 ft.)

Screamer Grenade, Mk 2 8 2,720 2d10 So 20 ft.

Drawn

L

Explode (2d10 So, deafened 1d4 minutes, 20 ft.)

Incendiary Grenade, Mk 3 8 2,800 3d6 F 20 ft.

Drawn

L

Explode (3d6 F, 1d6 burn, 10 ft.)

Disruption Grenade, Temporal 10 2,900 20 ft.

Drawn

L

Explode (stunned 1 round [Fortitude negates], 20 ft.)

Foam Grenade, Mk 2 9 3,520 32 ft.

Drawn

L

Explode (20 ft.)

Necro Grenade, Mk 2 9 3,900 2d8 C 20 ft.

Drawn

L

Explode (2d8 C, 15 ft.)

Web Grenade, Mk 2 9 3,950 35 ft.

Drawn

L

Explode (10 ft.)

Microbot Grenade, Mk 2 (Hybrid) 9 4,200 20 ft.

Drawn

L

Explode (5 ft., see text)

Pulse Grenade, Mk 2 9 4,350 39 ft.

Drawn

L

Explode (3d10 E, 20 ft.)

Cryo Grenade, Mk 2 10 5,000 2d8 C 20 ft.

Drawn

L

Explode (2d8 C, staggered, 15 ft.)

Summoning Grenade, Mk 4 (Hybrid) 12 5,000 20 ft.

Drawn

L

Explode (20 ft., see text)

Shock Grenade, Mk 3 10 5,380 3d12 E 20 ft.

Drawn

L

Explode (3d12 E, 15 ft.)

Stickybomb Grenade, Mk 3 10 5,410 20 ft.

Drawn

L

Explode (entangled 2d4 rounds, 20 ft.)

Diminisher Grenade, Mk 4 (Hybrid) 12 5,700 20 ft.

Drawn

L

Explode (20 ft., see text)

Frag Grenade, Mk 4 10 5,750 6d6 P 20 ft.

Drawn None

L

Explode (6d6 P, 15 ft.)

Riot Grenade, Mk 4 11 6,910 27 ft.

Drawn

L

Explode (1d8 S, staggered, 15 ft.)

Holy Water Grenade, Mk 3 11 7,680 22 ft.

Drawn

L

Explode (4d12 B, 20 ft.)

Incendiary Grenade, Mk 4 12 9,380 5d6 F 20 ft.

Drawn

L

Explode (5d6 F, 3d6 burn, 15 ft.)

Flash Grenade, Mk 3 12 10,400 20 ft.

Drawn

L

Explode (blinded 1d6 rounds, 15 ft.)

Screamer Grenade, Mk 3 12 11,300 4d10 So 20 ft.

Drawn

L

Explode (4d10 So, deafened 1d4 minutes, 25 ft.)

Microbot Grenade, Mk 3 (Hybrid) 12 12,500 20 ft.

Drawn

L

Explode (5 ft., see text)

Necro Grenade, Mk 3 13 14,640 4d8 C 20 ft.

Drawn

L

Explode (4d8 C, 20 ft.)

Web Grenade, Mk 3 13 14,700 36 ft.

Drawn

L

Explode (15 ft.)

Summoning Grenade, Mk 5 (Hybrid) 15 16,000 20 ft.

Drawn

L

Explode (25 ft., see text)

Diminisher Grenade, Mk 5 (Hybrid) 15 17,000 20 ft.

Drawn

L

Explode (20 ft., see text)

Frag Grenade, Mk 5 14 18,750 10d6 P 20 ft.

Drawn None

L

Explode (10d6 P, 15 ft.)

Cryo Grenade, Mk 3 14 21,100 4d8 C 20 ft.

Drawn

L

Explode (4d8 C, staggered, 20 ft.)

Shock Grenade, Mk 4 14 23,600 6d12 E 20 ft.

Drawn

L

Explode (6d12 E, 15 ft.)

Foam Grenade, Mk 3 15 26,100 33 ft.

Drawn

L

Explode (30 ft.)

Riot Grenade, Mk 5 15 28,200 28 ft.

Drawn

L

Explode (2d10 S, staggered, 20 ft.)

Microbot Grenade, Mk 4 (Hybrid) 15 37,000 20 ft.

Drawn

L

Explode (5 ft., see text)

Pulse Grenade, Mk 3 15 37,500 40 ft.

Drawn

L

Explode (6d10 E, 20 ft.)

Screamer Grenade, Mk 4 16 43,500 7d10 So 20 ft.

Drawn

L

Explode (7d10 So, deafened 1d4 minutes, 30 ft.)

Incendiary Grenade, Mk 5 16 44,000 10d6 F 20 ft.

Drawn

L

Explode (10d6 F, 5d6 burn, 15 ft.)

Frag Grenade, Mk 6 16 44,600 12d6 P 20 ft.

Drawn None

L

Explode (12d6 P, 15 ft.)

Summoning Grenade, Mk 6 (Hybrid) 18 49,000 20 ft.

Drawn

L

Explode (30 ft., see text)

Diminisher Grenade, Mk 6 (Hybrid) 18 51,000 20 ft.

Drawn

L

Explode (20 ft., see text)

Flash Grenade, Mk 4 16 53,000 20 ft.

Drawn

L

Explode (blinded 1d8 rounds, 20 ft.)

Riot Grenade, Mk 6 17 67,000 29 ft.

Drawn

L

Explode (4d10 S, staggered, 20 ft.)

Necro Grenade, Mk 4 17 72,900 6d8 C 20 ft.

Drawn

L

Explode (6d8 C, 20 ft.)

Pulse Grenade, Mk 4 17 82,500 41 ft.

Drawn

L

Explode (14d6 E, 20 ft.)

Frag Grenade, Mk 7 18 96,900 16d6 P 20 ft.

Drawn None

L

Explode (16d6 P, 15 ft.)

Cryo Grenade, Mk 4 18 108,500 6d8 C 20 ft.

Drawn

L

Explode (6d8 C, staggered, 20 ft.)

Incendiary Grenade, Mk 6 18 108,800 12d6 F 20 ft.

Drawn

L

Explode (12d6 F, 6d6 burn, 15 ft.)

Microbot Grenade, Mk 5 (Hybrid) 18 109,000 20 ft.

Drawn

L

Explode (5 ft., see text)

Shock Grenade, Mk 5 20 110,000 9d12 E 20 ft.

Drawn

L

Explode (9d12 E, 15 ft.)

Web Grenade, Mk 4 19 163,000 37 ft.

Drawn

L

Explode (25 ft.)

Holy Water Grenade, Mk 4 19 175,000 23 ft.

Drawn

L

Explode (8d12 B, 20 ft.)

Frag Grenade, Mk 8 20 216,000 20d6 P 20 ft.

Drawn None

L

Explode (20d6 P, 15 ft.)

Riot Grenade, Mk 7 20 222,000 30 ft.

Drawn

L

Explode (4d12 S, staggered, 25 ft.)

Ammunition

Standard Ammunition

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Flare 1 5 — None

1 None

Darts 1 20 — None

25 None

L

Rounds, Small Arm 1 40 — None

30 None

L

Arrows 1 50 — None

20 None

L

Scattergun Shells 1 55 — None

25 None

L

Petrol Tank, Standard 1 60 — None

20 None

1

Battery 1 60 — None

20 None

Rounds, Longarm And Sniper 1 75 — None

25 None

L

Rounds, Heavy 2 90 — None

20 None

L

Petrol Tank, High-Capacity 3 280 — None

40 None

2

Mini-Rockets 4 300 — None

10 None

L

Battery, High-Capacity 4 330 — None

40 None

Battery, Super-Capacity 4 390 — None

80 None

Battery, Ultra-Capacity 5 445 — None

100 None

L

Nanite Canisters 9 2,150 — None

10 nanites

L

Special Ammunition

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Grenade Arrow, I 6 875

1

as any 1st-level grenade

Grenade Arrow, II 10 5,450 — None

1 None

as any 5th- or lower-level grenade

Grenade Arrow, III 15 32,050 — None

1 None

as any 10th- or lower-level grenade

Grenade Arrow, Iv 20 245,000 — None

1 None

as any 15th- or lower-level grenade

Solarian Weapon Crystals

Solarian Weapon Crystals Level Price Damage Critical Bulk
Z-Boson, Shard 1 115 +1 None

Push

(5 ft.)

W-Boson Crystal, Shard 1 215 +1 None

Bleed

1d4

-

-

Z-Boson, Least 4 1,950 +1d2 None

Push

(5 ft.)

Graviton Crystal, Least 5 2,900 +1d3

Knockdown

-

Photon Crystal, Least 5 2,950 +1d3 F

Burn

1d6

-

W-Boson Crystal, Least 5 3,050 +1d4 None

Bleed

1d6

-

Gluon Crystal, Least 6 3,900 +1d4

Wound

-

Z-Boson, Minor 7 7,000 +1d4 None

Push

(10 ft.)

Graviton Crystal, Minor 8 9,200 +1d6

Knockdown

-

Photon Crystal, Minor 8 9,300 +1d6 F

Burn

1d6

-

W-Boson Crystal, Minor 8 9,800 +1d6 None

Bleed

2d6

-

Gluon Crystal, Minor 9 11,500 +1d6

Severe Wound

-

Z-Boson, Lesser 10 17,500 +1d8 None

Push

(10 ft.)

Graviton Crystal, Lesser 11 24,000 +2d6

Knockdown

-

Photon Crystal, Lesser 11 25,100 +2d6 F

Burn

1d6

-

W-Boson Crystal, Lesser 11 26,200 +2d6 None

Bleed

2d6

-

Gluon Crystal, Lesser 12 30,800 +2d6

Severe Wound

-

Z-Boson, Standard 13 47,500 +2d8 None

Push

(20 ft.)

Graviton Crystal, Standard 14 69,800 +3d6

Knockdown

-

Photon Crystal, Standard 14 71,200 +3d6 F

Burn

2d6

-

W-Boson Crystal, Standard 14 81,300 +3d6 None

Bleed

3d6

-

-

Gluon Crystal, Standard 15 94,200 +3d6

Severe Wound

-

Z-Boson, Greater 16 177,500 +3d8 None

Push

(25 ft.)

Photon Crystal, Greater 17 246,200 +4d6 F

Burn

3d6

-

Graviton Crystal, Greater 17 251,000 +4d6

Knockdown

-

W-Boson Crystal, Greater 17 274,100 +4d6 None

Bleed

4d6

-

Gluon Crystal, Greater 18 330,300 +4d6

Severe Wound

-

Z-Boson, True 19 561,000 +4d8 None

Push

(30 ft.)

Graviton Crystal, True 20 727,100 +6d6

Knockdown

-

Photon Crystal, True 20 729,500 +6d6 F

Burn

5d6

-

W-Boson Crystal, True 20 806,000 +6d6 None

Bleed

6d6

-

Gluon Crystal, True 20 916,200 +6d6

Severe Wound

-