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Weapons

An adventurer’s weapon can be all that stands between them and death. Weapons primarily deal damage, and some have additional special properties. Some weapons also cause special critical hit effects, which are listed in the weapon tables and described beginning in Critical Hit Effects. See Critical Hits for information.


Basic Melee Weapons

One-Handed Weapons - Uncategorized

Weapon Level Price Damage Critical Bulk Special
Unarmed strike 1d3 B Archaic, Nonlethal
Club 0 1d6 B L Analog, Archaic
Baton, tactical 1 90 1d4 B L Analog, Operative
Battleglove, cestus 1 100 1d4 B L Analog
Knife, survival 1 95 1d4 S L Analog, Operative
Dueling sword, tactical 2 475 1d6 S L Analog
Knife, tactical 7 6,000 2d4 S L Analog, Operative
Dueling sword, buzzblade 8 9,500 2d6 S L Powered (capacity 20, usage 1)
Incapacitator 9 14,200 3d4 B Staggered L Nonlethal, Operative, Powered (capacity 20, usage 2)
Battleglove, power 10 16,100 2d8 B L Powered (capacity 20, usage 1)
Dueling sword, ultrathin 11 26,000 3d6 S L Analog
Dagger, ultrathin 12 32,800 4d4 S L Analog, Operative
Battleglove, nova 13 52,500 3d10 B L Powered (capacity 20, usage 1)
Dagger, zero-edge 14 64,400 6d4 S L Analog, Operative
Dueling sword, ripper 15 109,250 7d6 S L Powered (capacity 20, usage 1)
Peacemaker 16 185,300 6d6 B Knockdown L Operative, Powered (capacity 20, usage 2), Stun
Battleglove, gravity 17 214,850 5d10 B L Powered (capacity 20, usage 1)
Dagger, molecular rift 17 275,000 10d4 S L Analog, Operative
Dueling sword, molecular rift 18 331,200 10d6 S L Analog
Baton, advanced 19 540,000 8d6 B L Operative, Powered (capacity 20, usage 1)


Two-Handed Weapons - Uncategorized

Weapon Level Price Damage Critical Bulk Special
Spear, tactical 1 375 1d6 P 1 Analog, Block, Thrown (20 ft.)
Staff, battle 1 80 1d4 B Knockdown 1 Analog, Block
Staff, carbon 7 6,150 1d8 B Knockdown 1 Analog, Block
Spear, sentinel 8 10,000 2d6 P 1 Analog, Block, Thrown (20 ft.)
Spear, buzzblade 11 22,650 3d6 P 1 Block, Powered (capacity 40, usage 2), Thrown (20 ft.)
Spear, zero-edge 15 107,350 7d6 P 1 Analog, Block, Thrown (20 ft.)
Staff, hardlight 18 320,800 8d8 B Knockdown 1 Analog, Block
Spear, gravity 19 552,000 12d6 P 1 Block, Powered (capacity 40, usage 2), Thrown (20 ft.)


Advanced Melee Weapons

One-Handed Weapons - Flame

Weapon Level Price Damage Critical Bulk Special
Skyfire sword, tactical 7 6,120 2d4 F Burn 1d8 1 Powered (capacity 20, usage 2)
Skyfire sword, inferno 17 246,000 7d8 F Burn 4d12 1 Powered (capacity 20, usage 1)


One-Handed Weapons - Plasma

Weapon Level Price Damage Critical Bulk Special
Plasma sword, tactical 9 14,550 2d8 E & F Severe Wound 1 Powered (capacity 20, usage 2)
Plasma sword, red star 13 54,300 4d8 E & F Severe Wound 1 Powered (capacity 40, usage 4)
Plasma sword, yellow star 15 127,000 5d8 E & F Severe Wound 1 Powered (capacity 40, usage 4)
Plasma sword, white star 18 415,600 8d8 E & F Severe Wound 1 Powered (capacity 40, usage 4)
Plasma sword, blue star 20 920,250 10d8 E & F Severe Wound 1 Powered (capacity 40, usage 4)


One-Handed Weapons - Shock

Weapon Level Price Damage Critical Bulk Special
Shock truncheon, static 8 9,150 1d12 E Arc 1d4 1 Powered (capacity 20, usage 2), Stun
Shock truncheon, aurora 11 23,000 2d12 E Arc 2d4 1 Powered (capacity 20, usage 2), Stun
Shock truncheon, storm 16 80,200 3d12 E Arc 3d4 1 Powered (capacity 40, usage 2), Stun
Shock truncheon, tempest 19 545,000 6d12 E Arc 6d4 1 Powered (capacity 40, usage 2), Stun


One-Handed Weapons - Sonic

Weapon Level Price Damage Critical Bulk Special
Pulse gauntlet, thunderstrike 2 475 1d6 B & So Knockdown 1 Powered (capacity 20, usage 1)
Pulse gauntlet, LFD 7 7,340 2d6 B & So Knockdown 1 Powered (capacity 20, usage 1)
Pulse gauntlet, HFD 12 31,300 5d6 B & So Knockdown 1 Powered (capacity 20, usage 1)
Pulse gauntlet, banshee 16 148,200 10d6 B & So Knockdown 1 Powered (capacity 20, usage 1)


One-Handed Weapons - Uncategorized

Weapon Level Price Damage Critical Bulk Special
Hammer, assault 1 95 1d6 B 1 Analog
Longsword 1 375 1d8 S 1 Analog
Starknife, tactical 1 110 1d4 P L Analog, Thrown (20 ft.)
Taclash, standard 1 240 1d4 S L Analog, Disarm, Nonlethal, Reach, Trip
Injection glove 2 490 1d4 P Injection DC +2 L Analog, Injection
Fangblade 7 5,430 1d12 S Bleed 1d8 1 Powered (capacity 20, usage 1)
Longsword, sintered 7 8,420 2d8 S 1 Analog
Starknife, sintered 8 9,810 4d4 P L Analog, Thrown (50 ft.)
Longsword, microserrated 9 12,100 2d10 S Bleed 2d6 1 Analog
Hammer, comet 10 16,900 4d6 B 1 Powered (capacity 20, usage 2)
Longsword, ultrathin 11 26,300 4d8 S 1 Analog
Taclash, numbing 11 24,800 5d4 S L Disarm, Powered (capacity 20, usage 2), Reach, Stun, Trip
Starknife, accelerated 12 40,400 4d8 F & P L Powered (capacity 20, usage 1), Thrown (30 ft.)
Grindblade 13 45,700 4d10 S Bleed 2d8 1 Analog
Longsword, zero-edge 14 79,500 7d8 S Severe Wound L Analog
Monowhip 15 107,000 10d4 S Severe Wound L Analog, Disarm, Reach, Trip
Hammer, meteoric 16 164,500 11d6 B 1 Analog
Starknife, lightspeed 16 183,400 8d8 F & P L Powered (capacity 20, usage 2), Thrown (50 ft.)
Longsword, molecular rift 17 245,200 10d8 S 1 Analog
Longsword, ultraserrated 18 368,100 8d10 S Bleed 6d6 1 Analog
Hammer, gravity well 19 551,000 15d6 B 1 Powered (capacity 40, usage 2)
Starknife, dimensional slice 19 602,200 8d12 P L Analog, Thrown (80 ft.)
Longsword, dimensional slice 20 727,300 14d8 S 1 Analog


Two-Handed Weapons - Cryo

Weapon Level Price Damage Critical Bulk Special
Cryopike, tactical 5 3,360 1d8 C 2 Powered (capacity 40, usage 2), Reach
Cryopike, advanced 12 34,800 2d8 C Staggered 2 Powered (capacity 40, usage 2), Reach


Two-Handed Weapons - Flame

Weapon Level Price Damage Critical Bulk Special
Flame doshko, ember 2 750 1d8 F Wound 1 Powered (capacity 20, usage 1)
Flame doshko, blaze 8 8,500 2d8 F Wound 1 Powered (capacity 20, usage 1)
Flame doshko, inferno 13 53,200 5d8 F Wound 1 Powered (capacity 20, usage 1)
Flame doshko, solar flare 19 595,000 10d8 F Severe Wound 1 Powered (capacity 20, usage 1)


Two-Handed Weapons - Plasma

Weapon Level Price Damage Critical Bulk Special
Plasma doshko, red star 6 4,650 1d10 E & F Severe Wound 1 Powered (capacity 20, usage 2)
Plasma doshko, yellow star 10 17,000 2d10 E & F Severe Wound 1 Powered (capacity 20, usage 2)
Plasma doshko, white star 15 126,800 5d10 E & F Severe Wound 1 Powered (capacity 20, usage 2)
Plasma doshko, blue star 18 364,100 7d10 E & F Severe Wound 1 Powered (capacity 20, usage 2)


Two-Handed Weapons - Uncategorized

Weapon Level Price Damage Critical Bulk Special
Doshko, tactical 1 240 1d12 P 1 Analog, Unwieldy
Pike, tactical 2 475 1d8 P 2 Analog, Reach
Curve blade, carbon steel 4 2,230 1d10 S Bleed 1d6 2 Analog
Swoop hammer, tactical 5 3,360 1d10 B Knockdown 2 Analog, Reach, Unwieldy
Devastation blade, wrack 7 5,500 2d8 S 1 Analog
Doshko, advanced 7 5,300 2d12 P 1 Analog, Unwieldy
Staff, sentinel 7 6,320 1d10 B 1 Block, Powered (capacity 20, usage 1), Stun
Pike, advanced 9 12,200 2d8 P Bleed 1d8 2 Analog, Reach
Swoop hammer, advanced 9 14,300 3d10 B Knockdown 2 Analog, Reach, Unwieldy
Curve blade, ultrathin 10 18,100 3d10 S Bleed 2d6 1 Analog
Doshko, ultrathin 11 24,600 4d12 P 1 Analog, Unwieldy
Devastation blade, ruin 13 43,900 5d8 S 1 Analog
Staff, repeller 13 45,200 3d8 B Knockdown 1 Block, Powered (capacity 20, usage 1), Stun
Swoop hammer, mach I 13 44,100 5d10 B Knockdown 2 Powered (capacity 40, usage 4), Reach, Unwieldy
Doshko, zero-edge 14 71,500 7d12 P 1 Analog, Unwieldy
Pike, elite 15 95,700 7d8 P Bleed 3d8 2 Analog, Reach
Curve blade, buzzblade 16 184,300 8d10 S Bleed 5d6 2 Powered (capacity 40, usage 2)
Doshko, molecular rift 17 248,000 10d12 P 1 Powered (capacity 20, usage 1), Unwieldy
Swoop hammer, mach II 17 273,000 10d10 B Knockdown 2 Analog, Reach, Unwieldy
Devastation blade, apocalypse 18 410,200 12d8 S 1 Analog
Doshko, dimensional blade 19 546,100 13d12 P 1 Analog, Unwieldy
Curve blade, dimensional slice 20 815,000 12d10 S Bleed 6d6 2 Powered (capacity 40, usage 2)
Swoop hammer, mach III 20 905,700 14d10 B & F Knockdown 2 Powered (capacity 40, usage 4), Reach, Unwieldy

Small Arms

One-Handed Weapons - Cryo

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Zero pistol, frostbite-class 5 3,060 1d6 C 60 ft. Staggered 20 charges 1 L
Zero pistol, hailstorm-class 10 16,900 2d6 C 60 ft. Staggered 40 charges 2 L
Zero pistol, blizzard-class 15 94,500 4d6 C 60 ft. Staggered 40 charges 2 L
Zero pistol, avalanche-class 19 492,900 6d6 C 60 ft. Staggered 80 charges 4 L


One-Handed Weapons - Flame

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Flare gun, survival 1 90 1d3 F 30 ft. Burn 1d6 1 flare 1 L Analog, Bright
Flame pistol 2 470 1d4 F 20 ft. Burn 1d4 20 petrol 4 L Line, Unwieldy


One-Handed Weapons - Laser

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Laser pistol, azimuth 1 350 1d4 F 80 ft. Burn 1d4 20 charges 1 L
Laser pistol, corona 6 4,270 2d4 F 90 ft. Burn 1d4 20 charges 1 L
Laser pistol, aphelion 9 14,820 3d4 F 90 ft. Burn 1d4 40 charges 2 L Boost 1d4
Laser pistol, perihelion 12 40,200 4d4 F 90 ft. Burn 2d4 40 charges 2 L
Laser pistol, parallax 14 82,000 5d4 F 90 ft. Burn 3d4 80 charges 4 L Boost 2d4
Laser pistol, zenith 17 245,200 8d4 F 100 ft. Burn 4d4 80 charges 4 L


One-Handed Weapons - Plasma

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Plasma pistol, red star 7 7,200 1d8 E & F 20 ft. Burn 1d8 20 charges 4 L Line, Unwieldy
Plasma pistol, yellow star 12 40,300 2d8 E & F 25 ft. Burn 1d8 40 charges 8 L Line, Unwieldy
Plasma pistol, white star 15 107,500 3d8 E & F 30 ft. Burn 2d8 100 charges 20 L Line, Unwieldy
Plasma pistol, blue star 19 565,000 5d8 E & F 40 ft. Burn 3d8 100 charges 20 L Line, Unwieldy


One-Handed Weapons - Projectile

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Semi-auto pistol, tactical 1 260 1d6 P 30 ft. 9 rounds 1 L Analog
Semi-auto pistol, advanced 7 5,500 2d6 P 60 ft. 12 rounds 1 L Analog
Semi-auto pistol, elite 10 18,200 3d6 P 60 ft. 12 rounds 1 L Analog
Semi-auto pistol, paragon 13 45,200 4d6 P 60 ft. 16 rounds 1 L Analog
Gyrojet pistol, tactical 15 91,500 3d12 B 80 ft. Knockdown 8 mini-rockets 1 L Analog
Gyrojet pistol, advanced 17 212,700 4d12 B 80 ft. Knockdown 8 mini-rockets 1 L Analog
Gyrojet pistol, elite 20 715,800 5d12 B 80 ft. Knockdown 8 mini-rockets 1 L Analog


One-Handed Weapons - Shock

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Pulsecaster pistol 1 250 1d4 E 30 ft. 20 charges 1 L Nonlethal
Arc pistol, static 2 750 1d6 E 50 ft. Arc 2 20 charges 2 L Stun
Arc pistol, aurora 13 45,700 3d6 E 50 ft. Arc 2d6 40 charges 2 L Stun
Arc pistol, storm 18 365,500 3d12 E 50 ft. Arc 4d6 100 charges 10 L Stun


One-Handed Weapons - Sonic

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Sonic pistol, thunderstrike 4 2,300 1d8 So 40 ft. Deafen 20 charges 2 L
Sonic pistol, LFD 11 26,200 2d8 So 40 ft. Deafen 40 charges 4 L Boost 1d6
Sonic pistol, HFD 14 71,300 3d8 So 40 ft. Deafen 60 charges 6 L
Sonic pistol, banshee 16 191,000 4d8 So 40 ft. Deafen 80 charges 8 L Boost 1d10


One-Handed Weapons - Uncategorized

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Needler pistol 1 105 1d4 P 30 ft. Injection DC +2 6 darts 1 L Analog, Injection

Longarms

Two-Handed Weapons - Cryo

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Zero rifle, frostbite-class 4 2,330 1d8 C 60 ft. Staggered 40 charges 2 1
Zero rifle, hailstorm-class 8 10,100 2d8 C 60 ft. Staggered 40 charges 2 2
Zero rifle, blizzard-class 14 79,800 4d8 C 60 ft. Staggered 80 charges 4 2
Zero rifle, avalanche-class 18 410,200 7d8 C 60 ft. Staggered 100 charges 5 2


Two-Handed Weapons - Flame

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Flame rifle 2 490 1d6 F 25 ft. Burn 1d6 20 petrol 5 1 Line, Unwieldy


Two-Handed Weapons - Laser

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Laser rifle, azimuth 1 425 1d8 F 120 ft. Burn 1d6 20 charges 1 1
Laser rifle, corona 6 4,650 2d6 F 120 ft. Burn 1d6 40 charges 1 1
Laser rifle, aphelion 9 14,300 3d6 F 120 ft. Burn 1d6 40 charges 1 1
Autobeam rifle, tactical 11 26,900 5d4 F 60 ft. Burn 2d4 40 charges 4 2 Automatic
Laser rifle, perihelion 13 53,800 5d6 F 130 ft. Burn 2d6 100 charges 2 1
Autobeam rifle, advanced 15 95,500 7d4 F 60 ft. Burn 3d4 100 charges 10 2 Automatic
Laser rifle, parallax 17 248,000 8d6 F 150 ft. Burn 4d6 100 charges 2 1
Autobeam rifle, elite 19 548,100 12d4 F 60 ft. Burn 5d4 100 charges 5 2 Automatic
Laser rifle, zenith 20 722,000 11d6 F 150 ft. Burn 5d6 100 charges 2 1


Two-Handed Weapons - Plasma

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Plasma rifle, red star 6 4,600 1d10 E & F 40 ft. Burn 1d4 40 charges 4 2 Line, Unwieldy
Plasma rifle, yellow star 10 16,800 2d10 E & F 40 ft. Burn 1d8 40 charges 4 2 Line, Unwieldy
Plasma caster, white star 13 49,100 3d10 E & F 80 ft. Burn 1d10 100 charges 5 2 Boost 1d10
Plasma rifle, white star 15 126,600 4d10 E & F 60 ft. Burn 2d8 40 charges 4 2 Line, Unwieldy
Plasma caster, blue star 17 275,000 5d10 E & F 80 ft. Burn 2d10 200 charges 10 2 Boost 2d10
Plasma rifle, blue star 20 935,000 8d10 E & F 100 ft. Burn 4d8 100 charges 10 2 Line, Unwieldy


Two-Handed Weapons - Projectile

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Hunting rifle 1 240 1d8 P 90 ft. 6 rounds 1 1 Analog
Scattergun, utility 1 235 1d4 P 15 ft. 4 shells 1 1 Analog, Blast
Acid dart rifle, tactical 2 485 1d8 A & P 80 ft. Corrode 1d4 10 darts 1 1 Analog
Autotarget rifle 2 755 1d6 P 60 ft. 10 rounds 1 2 Analog, Automatic
Crossbolter, tactical 2 475 1d10 P 70 ft. 1 arrow 1 2 Unwieldy
Acid dart rifle, dual 7 6,900 2d8 A & P 90 ft. Corrode 2d4 24 darts 2 1 Analog
Seeker rifle, tactical 7 6,030 2d8 P 100 ft. 8 rounds 1 1 Analog
Crossbolter, dual 8 8,250 2d10 P 70 ft. 4 arrows 2 2 Unwieldy
Scattergun, snub 8 8,300 1d12 P 15 ft. 8 shells 1 1 Analog, Blast
Magnetar rifle, tactical 9 11,800 2d8 P 60 ft. 18 rounds 1 2 Analog, Automatic
Combat rifle 10 16,500 3d8 P 90 ft. 12 rounds 1 1 Analog
Acid dart rifle, complex 12 39,200 4d8 A & P 90 ft. Corrode 4d4 48 darts 4 2 Analog
Scattergun, impact 12 30,400 2d12 P 15 ft. 12 shells 1 2 Analog, Blast
Gyrojet rifle, tactical 13 54,000 3d12 B 100 ft. Knockdown 12 mini-rockets 1 2 Analog
Magnetar rifle, advanced 13 53,700 4d8 P 60 ft. 24 rounds 1 2 Analog, Automatic
Seeker rifle, advanced 14 72,300 6d8 P 100 ft. 18 rounds 1 1 Analog
Gyrojet rifle, advanced 15 122,800 5d12 B 120 ft. Knockdown 12 mini-rockets 1 2 Analog
Scattergun, vortex 15 91,900 3d12 P 30 ft. 12 shells 1 2 Analog, Blast
Magnetar rifle, elite 16 185,100 6d8 P 120 ft. 36 rounds 1 2 Analog, Automatic
Gyrojet rifle, elite 17 245,600 6d12 B 120 ft. Knockdown 12 mini-rockets 1 2 Analog
Seeker rifle, elite 17 242,500 9d8 P 100 ft. 18 rounds 1 1 Analog
Scattergun, grapeshot 18 331,000 4d12 P 30 ft. 12 shells 1 2 Analog, Blast
Magnetar rifle, paragon 19 612,600 8d8 P 120 ft. 48 rounds 1 2 Analog, Automatic
Gyrojet rifle, paragon 20 723,500 8d12 B 120 ft. Knockdown 12 mini-rockets 1 2 Analog
Seeker rifle, paragon 20 809,200 12d8 P 100 ft. 24 rounds 1 1 Analog


Two-Handed Weapons - Shock

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Pulsecaster rifle 1 100 1d6 E 50 ft. 40 charges 2 1 Nonlethal
Arc emitter, tactical 2 750 1d4 E 15 ft. 20 charges 4 1 Blast, Stun, Unwieldy
Arc rifle, static 6 4,200 1d12 E 70 ft. Arc 1d6 40 charges 1 2 Stun
Arc emitter, advanced 9 13,200 2d4 E 30 ft. 40 charges 10 1 Blast, Stun, Unwieldy
Arc rifle, aurora 11 24,500 2d12 E 70 ft. Arc 2d6 40 charges 1 2 Stun
Arc rifle, storm 16 190,300 4d12 E 80 ft. Arc 4d6 80 charges 2 2 Stun
Arc rifle, tempest 19 622,000 6d12 E 80 ft. Arc 6d6 100 charges 2 2 Stun


Two-Handed Weapons - Sonic

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Sonic rifle, thunderstrike 5 3,400 1d10 So 50 ft. Deafen 40 charges 2 1
Streetsweeper, thunderstrike 7 7,150 1d10 So 50 ft. Knockdown 40 charges 5 2 Boost 1d6
Sonic rifle, LFD 10 17,000 2d10 So 50 ft. Deafen 40 charges 2 2
Streetsweeper, LFD 12 39,300 3d10 So 50 ft. Knockdown 40 charges 5 2 Boost 1d8
Sonic rifle, HFD 14 80,200 4d10 So 50 ft. Deafen 80 charges 4 2
Streetsweeper, HFD 16 195,000 5d10 So 50 ft. Knockdown 40 charges 5 2 Boost 1d10
Sonic rifle, banshee 18 364,500 6d10 So 50 ft. Deafen 100 charges 5 2


Two-Handed Weapons - Uncategorized

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Needler rifle 1 110 1d6 P 60 ft. Injection DC +2 12 darts 1 1 Analog, Injection

Heavy Weapons

Two-Handed Weapons - Cryo

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Zero cannon, tactical 11 23,000 3d8 C 60 ft. Staggered 80 charges 4 2 Line, Unwieldy
Zero cannon, advanced 14 81,400 5d8 C 60 ft. Staggered 100 charges 5 2 Line, Unwieldy
Zero cannon, elite 18 412,800 8d8 C 80 ft. Staggered 100 charges 5 2 Line, Unwieldy


Two-Handed Weapons - Flame

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Flamethrower, ifrit-class 2 780 1d6 F 15 ft. Burn 1d6 20 petrol 4 2 Analog, Blast, Unwieldy
Flamethrower, salamander-class 8 8,600 2d6 F 30 ft. Burn 2d6 20 petrol 5 2 Analog, Blast, Unwieldy
Flamethrower, hellhound-class 12 35,100 4d6 F 30 ft. Burn 4d6 40 petrol 8 2 Analog, Blast, Unwieldy
Flamethrower, firedrake-class 15 128,000 6d6 F 30 ft. Burn 6d6 40 petrol 10 2 Analog, Blast, Unwieldy
Flamethrower, phoenix-class 18 367,500 9d6 F 30 ft. Burn 9d6 40 petrol 10 2 Analog, Blast, Unwieldy


Two-Handed Weapons - Laser

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Artillery laser, azimuth 1 425 1d10 F 120 ft. Burn 1d6 20 charges 2 3 Penetrating
Artillery laser, corona 6 4,650 2d8 F 120 ft. Burn 1d6 40 charges 4 3 Penetrating
Artillery laser, aphelion 9 14,300 3d8 F 120 ft. Burn 1d6 40 charges 4 3 Penetrating
Autobeam artillery, tactical 10 19,400 2d8 F 120 ft. Burn 1d8 40 charges 1 2 Automatic
Artillery laser, perihelion 13 53,800 4d8 F 130 ft. Burn 2d6 100 charges 5 3 Penetrating
Autobeam artillery, advanced 16 145,700 4d8 F 120 ft. Burn 2d8 40 charges 1 2 Automatic
Artillery laser, parallax 17 248,000 7d8 F 150 ft. Burn 4d6 100 charges 5 3 Penetrating
Autobeam artillery, elite 19 543,300 6d8 F 120 ft. Burn 2d10 40 charges 1 2 Automatic
Artillery laser, zenith 20 722,000 9d8 F 150 ft. Burn 5d6 100 charges 5 3 Penetrating


Two-Handed Weapons - Plasma

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Plasma cannon, red star 8 8,650 2d10 E & F 100 ft. Burn 1d8 40 charges 5 2 Explode (5 ft.), Unwieldy
Plasma cannon, yellow star 14 62,800 4d10 E & F 100 ft. Burn 2d8 100 charges 5 2 Explode (5 ft.), Unwieldy
Plasma cannon, white star 16 189,200 6d10 E & F 100 ft. Burn 3d8 100 charges 5 2 Explode (5 ft.), Unwieldy
Plasma cannon, blue star 20 950,000 8d10 E & F 100 ft. Burn 4d8 100 charges 10 2 Explode (10 ft.), Unwieldy


Two-Handed Weapons - Projectile

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Reaction cannon, light 1 250 1d10 P 90 ft. 6 rounds 1 3 Penetrating
Machine gun, squad 4 2,060 1d10 P 60 ft. 40 rounds 2 2 Analog, Automatic
X-gen gun, tactical 6 4,240 1d12 P 120 ft. 80 rounds 2 2 Automatic
Reaction cannon, tactical 7 6,100 2d10 P 90 ft. 6 rounds 1 3 Penetrating
Machine gun, light 8 8,600 2d10 P 60 ft. 60 rounds 2 2 Analog, Automatic
X-gen gun, advanced 9 13,100 2d12 P 120 ft. 100 rounds 2 2 Automatic
Reaction cannon, heavy 10 16,750 3d10 P 100 ft. 6 rounds 1 3 Penetrating
Stellar cannon, light 10 19,200 2d12 P 30 ft. Wound 18 shells 6 2 Blast
Crossbolter, advanced 11 21,900 4d10 P 70 ft. 12 arrows 4 2 Unwieldy
Machine gun, medium 11 23,100 3d10 P 60 ft. 60 rounds 2 2 Analog, Automatic
X-gen gun, elite 13 53,700 4d12 P 120 ft. 100 rounds 2 2 Automatic
Crossbolter, elite 14 71,400 6d10 P 60 ft. 30 arrows 6 2 Unwieldy
Reaction cannon, advanced 14 73,000 6d10 P 100 ft. 6 rounds 1 3 Penetrating
Stellar cannon, heavy 15 122,800 4d12 P 30 ft. Wound 32 shells 8 2 Blast
Machine gun, heavy 17 220,300 7d10 P 120 ft. 100 rounds 4 2 Analog, Automatic
Reaction cannon, elite 17 244,000 8d10 P 100 ft. 6 rounds 1 3 Penetrating
Crossbolter, paragon 18 327,200 10d10 P 60 ft. 40 arrows 8 2 Unwieldy
Reaction cannon, paragon 20 810,000 12d10 P 100 ft. 6 rounds 1 3 Penetrating
X-gen gun, paragon 20 826,000 9d12 P 120 ft. 100 rounds 2 2 Automatic


Two-Handed Weapons - Shock

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Shock caster, static 6 4,620 1d12 E 40 ft. 40 charges 2 2 Explode (10 ft.), Unwieldy
Shock caster, aurora 10 19,100 2d12 E 40 ft. 40 charges 4 2 Explode (15 ft.), Unwieldy
Shock caster, storm 16 164,800 5d12 E 40 ft. 100 charges 10 2 Explode (20 ft.), Unwieldy
Shock caster, tempest 20 735,000 7d12 E 40 ft. 100 charges 10 2 Explode (20 ft.), Unwieldy


Two-Handed Weapons - Sonic

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Screamer, thunderstrike 5 3,350 1d10 So 30 ft. Deafen 40 charges 4 2 Blast, Unwieldy
Screamer, LFD 9 14,000 2d10 So 60 ft. Deafen 80 charges 8 2 Blast, Unwieldy
Screamer, HFD 15 107,500 4d10 So 60 ft. Deafen 100 charges 10 2 Blast, Unwieldy


Two-Handed Weapons - Uncategorized

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
NIL grenade launcher, merc 1 280 By grenade 60 ft. 6 grenades 1 2 Analog
NIL grenade launcher, squad 8 9,400 By grenade 70 ft. 12 grenades 1 3 Analog
IMDS missile launcher 10 18,200 80 ft. 1 missile 1 2

Sniper Weapons

Two-Handed Weapons - Projectile

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Shirren-eye rifle, tactical 2 755 1d10 P 70 ft. 1 round 1 1 Analog, Sniper (250 ft.), Unwieldy
Shirren-eye rifle, advanced 8 9,350 2d10 P 70 ft. 4 rounds 1 2 Analog, Sniper (500 ft.), Unwieldy
Shirren-eye rifle, elite 13 54,000 4d10 P 80 ft. 6 rounds 1 2 Analog, Sniper (750 ft.), Unwieldy
Shirren-eye rifle, paragon 16 147,200 6d10 P 80 ft. 6 rounds 1 1 Analog, Sniper (1,000 ft.), Unwieldy
Shirren-eye rifle, warpshot 20 740,800 10d10 P 80 ft. 4 rounds 1 1 Analog, Sniper (1,000 ft.), Unwieldy


Grenades

Grenade Type Level Price Range Capacity Bulk Special
Frag grenade I 1 35 20 ft. Drawn L Explode (1d6 P, 15 ft.)
Shock grenade I 1 130 20 ft. Drawn L Explode (1d8 E, 15 ft.)
Smoke grenade 1 40 20 ft. Drawn L Explode (smoke cloud 1 minute, 20 ft.)
Stickybomb grenade I 1 170 20 ft. Drawn L Explode (Entangled 2d4 rounds, 10 ft.)
Flash grenade I 2 275 20 ft. Drawn L Explode (Blinded 1d4 rounds, 5 ft.)
Incendiary grenade I 2 375 20 ft. Drawn L Explode (1d6 F, 1d4 Burn, 5 ft.)
Frag grenade II 4 700 20 ft. Drawn L Explode (2d6 P, 15 ft.)
Screamer grenade I 4 725 20 ft. Drawn L Explode (1d10 So, Deafened 1d4 minutes, 15 ft.)
Shock grenade II 4 650 20 ft. Drawn L Explode (1d12 E, 15 ft.)
Stickybomb grenade II 4 675 20 ft. Drawn L Explode (Entangled 2d4 rounds, 15 ft.)
Cryo grenade I 6 1,220 20 ft. Drawn L Explode (1d8 C, Staggered, 10 ft.)
Flash grenade II 6 1,350 20 ft. Drawn L Explode (Blinded 1d4 rounds, 10 ft.)
Incendiary grenade II 6 1,040 20 ft. Drawn L Explode (2d6 F, 1d6 Burn, 10 ft.)
Frag grenade III 8 2,560 20 ft. Drawn L Explode (4d6 P, 15 ft.)
Incendiary grenade III 8 2,800 20 ft. Drawn L Explode (3d6 F, 1d6 Burn, 10 ft.)
Screamer grenade II 8 2,720 20 ft. Drawn L Explode (2d10 So, Deafened 1d4 minutes, 20 ft.)
Cryo grenade II 10 5,000 20 ft. Drawn L Explode (2d8 C, Staggered, 15 ft.)
Frag grenade IV 10 5,750 20 ft. Drawn L Explode (6d6 P, 15 ft.)
Shock grenade III 10 5,380 20 ft. Drawn L Explode (3d12 E, 15 ft.)
Stickybomb grenade III 10 5,410 20 ft. Drawn L Explode (Entangled 2d4 rounds, 20 ft.)
Flash grenade III 12 10,400 20 ft. Drawn L Explode (Blinded 1d6 rounds, 15 ft.)
Incendiary grenade IV 12 9,380 20 ft. Drawn L Explode (5d6 F, 3d6 Burn, 15 ft.)
Screamer grenade III 12 11,300 20 ft. Drawn L Explode (4d10 So, Deafened 1d4 minutes, 25 ft.)
Cryo grenade III 14 21,100 20 ft. Drawn L Explode (4d8 C, Staggered, 20 ft.)
Frag grenade V 14 18,750 20 ft. Drawn L Explode (10d6 P, 15 ft.)
Shock grenade IV 14 23,600 20 ft. Drawn L Explode (6d12 E, 15 ft.)
Flash grenade IV 16 53,000 20 ft. Drawn L Explode (Blinded 1d8 rounds, 20 ft.)
Frag grenade VI 16 44,600 20 ft. Drawn L Explode (12d6 P, 15 ft.)
Incendiary grenade V 16 44,000 20 ft. Drawn L Explode (10d6 F, 5d6 Burn, 15 ft.)
Screamer grenade IV 16 43,500 20 ft. Drawn L Explode (7d10 So, Deafened 1d4 minutes, 30 ft.)
Cryo grenade IV 18 108,500 20 ft. Drawn L Explode (6d8 C, Staggered, 20 ft.)
Frag grenade VII 18 96,900 20 ft. Drawn L Explode (16d6 P, 15 ft.)
Incendiary grenade VI 18 108,800 20 ft. Drawn L Explode (12d6 F, 6d6 Burn, 15 ft.)
Frag grenade VIII 20 216,000 20 ft. Drawn L Explode (20d6 P, 15 ft.)
Shock grenade V 20 110,000 20 ft. Drawn L Explode (9d12 E, 15 ft.)

Special Weapons

One-Handed Weapons - Uncategorized

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Carbonedge shuriken (10) 1 85 1d4 P 10 ft. Bleed 1d4 Drawn Quick reload, Thrown
Nyfiber net 2 460 10 ft. Drawn 1


Two-Handed Weapons - Uncategorized

Weapon Level Price Damage Range Critical Capacity Usage Bulk Special
Bow 1 255 1d6 P 60 ft. Drawn 1 1 Quick reload


Ammunition

Standard Ammunition Level Price Charges/cartridges Bulk Special
Arrows 1 50 20 L
Battery 1 60 20
Battery, high-capacity 4 330 40
Battery, super-capacity 4 390 80
Battery, ultra-capacity 5 445 100 L
Darts 1 20 25 L
Flare 1 5 1
Mini-rockets 4 300 10 L
Petrol tank, standard 1 60 20 1
Petrol tank, high-capacity 3 280 40 2
Rounds, small arm 1 40 30 L
Rounds, longarm and sniper 1 75 25 L
Rounds, heavy 2 90 20 L
Scattergun shells 1 55 25 L
Special Ammunition Level Price Charges/cartridges Bulk Special
Grenade arrow I 6 875 1 As any 1st-level grenade
Grenade arrow II 10 5,450 1 As any 5th- or lower-level grenade
Grenade arrow III 15 32,050 1 As any 10th- or lower-level grenade
Grenade arrow IV 20 245,000 1 As any 15th- or lower-level grenade
Tactical missile 10 5,700 1 1 Explode 6d8 B & P (30 ft.)
Advanced missile 13 14,600 1 1 13d8 B & F

Solarian Weapon Crystals

Solarian Weapon Crystals Level Price Damage Critical Bulk
Graviton crystal, least 5 2,900 +1d3 Knockdown
Photon crystal, least 5 2,950 +1d3 F Burn 1d6
W-boson crystal, least 5 3,050 +1d4 Bleed 1d6
Gluon crystal, least 6 3,900 +1d4 Wound
Graviton crystal, minor 8 9,200 +1d6 Knockdown
Photon crystal, minor 8 9,300 +1d6 F Burn 1d6
W-boson crystal, minor 8 9,800 +1d6 Bleed 2d6
Gluon crystal, minor 9 11,500 +1d6 Severe Wound
Graviton crystal, lesser 11 24,000 +2d6 Knockdown
Photon crystal, lesser 11 25,100 +2d6 F Burn 1d6
W-boson crystal, lesser 11 26,200 +2d6 Bleed 2d6
Gluon crystal, lesser 12 30,800 +2d6 Severe Wound
Graviton crystal, standard 14 69,800 +3d6 Knockdown
Photon crystal, standard 14 71,200 +3d6 F Burn 2d6
W-boson crystal, standard 14 81,300 +3d6 Bleed 3d6
Gluon crystal, standard 15 94,200 +3d6 Severe Wound
Graviton crystal, greater 17 251,000 +4d6 Knockdown
Photon crystal, greater 17 246,200 +4d6 F Burn 3d6
W-boson crystal, greater 17 274,100 +4d6 Bleed 4d6
Gluon crystal, greater 18 330,300 +4d6 Severe Wound
Gluon crystal, true 20 916,200 +6d6 Severe Wound
Graviton crystal, true 20 727,100 +6d6 Knockdown
Photon crystal, true 20 729,500 +6d6 F Burn 5d6
W-boson crystal, true 20 806,000 +6d6 Bleed 6d6