Mystic Spell List
0-Level
| Spell Name | Summary |
|---|---|
| Daze | Humanoid creature of CR 3 or lower is dazed. |
| Detect Affliction | Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. |
| Detect Magic | Detect spells and magic items within 60 feet. |
| Fatigue | Touched creature is fatigued. |
| Ghost Sound | Create minor illusory sounds. |
| Grave Words | Force a corpse to babble. |
| Psychokinetic Hand | Telekinetically move an object of 1 bulk or less. |
| Stabilize | Cause a dying creature to stabilize. |
| Telekinetic Projectile | Telekinetically hurl an object, dealing 1d6 damage to the target and object. |
| Telepathic Message | Send a short telepathic message and hear simple telepathic replies. |
| Token Spell | Perform simple magical effects. |
1st-Level
| Spell Name | Summary |
|---|---|
| Charm Person | Make one humanoid creature believe that it is your ally. |
| Command | One creature obeys a select command for 1 round. |
| Confusion, Lesser | One living creature is confused for 1 round. |
| Detect Radiation | Detect radiation within 120 feet. |
| Detect Thoughts | “Listen” to surface thoughts. |
| Disguise Self | Change your appearance. |
| Fear | Frighten a single living creature that’s of CR 4 or lower for 1d4 rounds. |
| Identify | Gain a +10 bonus to identify items of a magic or technological nature. |
| Keen Senses | Target gains low-light vision and a +2 bonus to Perception checks. |
| Life Bubble | Encase targeted creatures with a shell of tolerable atmosphere. |
| Mind Link | Instantly and telepathically communicate information to a creature. |
| Mind Thrust | Mentally deal 2d10 damage to one target. |
| Mystic Cure | Restore 1d8 + your Wisdom modifier Hit Points to a living creature. |
| Reflecting Armor | Sheath of mystical force can reflect damage back on foe. |
| Remove Condition, Lesser | Remove one minor harmful condition affecting a creature. |
| Share Language | Target understands chosen languages. |
| Wisp Ally | Create wisp of energy that shines light and distracts an enemy. |
2nd-Level
| Spell Name | Summary |
|---|---|
| Augury[^1] | Learn whether an action will be good or bad. |
| Command Undead | Undead creature obeys your commands. |
| Darkvision | Grant ability to see 60 feet in total darkness. |
| Daze Monster | Target living creature of CR 5 or lower is dazed. |
| Fear | Frighten multiple creatures of CR 4 or lower for 1 minute. |
| Fog Cloud | Create a fog that obscures vision. |
| Force Blast | Cone deals 2d6 force damage and bull rushes creatures. |
| Hold Person | Paralyze one humanoid. |
| Hurl Forcedisk | Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage. |
| Inflict Pain | Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target. |
| Mind Thrust | Mentally deal 4d10 damage to one target. |
| Mystic Cure | Restore 3d8 + your Wisdom modifier Hit Points to a living creature. |
| Remove Condition | Remove one moderate harmful condition affecting a creature. |
| Restoration, Lesser | Dispel magical ability penalty or cure 1d4 ability damage. |
| See Invisibility | See invisible creatures or objects. |
| Shield Other[^1] | You take half of the target’s Hit Point damage. |
| Spider Climb | Grant ability to walk on walls and ceilings. |
| Status | Monitor condition and position of allies. |
| Zone of Truth | Creatures within range can’t lie. |
3rd-Level
| Spell Name | Summary |
|---|---|
| Bestow Curse | Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns. |
| Charm Monster | Make one creature believe it is your ally or one day per level. |
| Clairaudience/Clairvoyance | Hear or see at a distance for 1 minute per level. |
| Deep Slumber | Put a number of creatures whose CRs total 8 or less to sleep. |
| Dispel Magic | Cancel one magical spell or effect. |
| Fear | Targets of CR 8 or lower within a cone are panicked for 1 minute. |
| Haste | One creature per level moves and acts faster. |
| Hologram Memory | Extract a creature’s memory and replay it as a hologram. |
| Irradiate | Flood area with dangerous radiation. |
| Mind Thrust | Mentally deal 7d10 damage to one target. |
| Mystic Cure | Restore 5d8 + your Wisdom modifier Hit Points to a living creature. |
| Psychokinetic Strangulation | Concentrate to immobilize target and deal 3d8 damage per round. |
| Ray of Exhaustion | Ray makes target exhausted. |
| Remove Affliction | Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature. |
| Resistant Armor, Lesser | Grant DR 5/— or energy resistance 5 against two energy types. |
| Slow | One creature per level moves and acts slower. |
| Speak with Dead | Corpse answers up to six questions. |
| Suggestion | Compel a target to follow stated course of action. |
| Synaptic Pulse | Stun all creatures within 20 feet for 1 round. |
| Tongues | Target can speak and understand any language. |
4th-Level
| Spell Name | Summary |
|---|---|
| Animate Dead | Create controlled undead creatures out of target corpses. |
| Confusion | Targets behave randomly for 1 round per level. |
| Cosmic Eddy | Whirlwind deals 4d6 damage and knocks creatures prone. |
| Death Ward | Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels. |
| Discern Lies | Reveal deliberate falsehoods. |
| Dismissal | Force a creature to return to its native plane. |
| Divination[^1] | Gain useful advice for specific proposed actions. |
| Enervation | Ray imposes 2 negative levels. |
| Fear | All targets within a cone are panicked for 1 minute. |
| Hold Monster | Paralyze one creature. |
| Mind Probe | Potentially access a target creature’s memories and its knowledge. |
| Mind Thrust | Mentally deal 10d10 damage to and fatigue a single target. |
| Mystic Cure | Restore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature. |
| Planar Binding | Trap an extraplanar creature of CR 4 or lower until it performs a task. |
| Reincarnate | Bring a target dead creature back to life in a random body. |
| Remove Radioactivity | Remove ongoing radiation effects from a creature or object. |
| Resistant Armor | Grant DR 10/— or energy resistance 10 to three energy types. |
| Restoration[^1] | Restores ability score drain and negative levels. |
| Telepathic Bond | Link allows allies to communicate. |
5th-Level
| Spell Name | Summary |
|---|---|
| Break Enchantment | Free creatures from curses, enchantments, and transmutations. |
| Call Cosmos | Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage. |
| Command, Greater | One creature per level obeys select command for 1 round per level. |
| Commune With Nature | Learn about terrain for 1 mile per level. |
| Contact Other Plane | Ask questions of extraplanar entity. |
| Crush Skull | Deal 18d8 damage to living creature’s head. |
| Dismissal | Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. |
| Dispel Magic, Greater | Cancel multiple spells or effects. |
| Dominate Person | Control humanoid telepathically. |
| Feeblemind | Target’s Intelligence and Charisma scores drop to 1. |
| Mind Thrust | Mentally deal 15d10 damage to and exhaust one target. |
| Modify Memory | Change 5 minutes of target’s memories. |
| Mystic Cure | Restore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature. |
| Mystic Cure, Mass | Restore 3d8 + your Wisdom modifier Hit Points to one living creature per level. |
| Planar Binding | Trap an extraplanar creature of CR 7 or lower until it performs a task. |
| Raise Dead | Restore life to a creature that died no more than 1 day per level ago. |
| Remove Condition, Greater | Remove all harmful conditions affecting a creature. |
| Resistant Aegis | Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. |
| Retrocognition | Gain psychic impressions of past events in a certain location. |
| Synaptic Pulse, Greater | Stun all creatures within 20 feet for 1d4 rounds. |
| Telepathy | Communicate mentally with any creatures within 100 feet. |
| Waves of Fatigue | Several targets become fatigued. |
6th-Level
| Spell Name | Summary |
|---|---|
| Control Gravity | Alter gravity in an area. |
| Control Undead | Undead creatures follow your commands and don’t attack you. |
| Enshrining Refuge | Targets can’t attack or be attacked, but can exist comfortably. |
| Ethereal Jaunt | You become ethereal for 1 round per level. |
| Flesh to Stone | Turn a creature into a statue. |
| Gravitational Singularity | Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside. |
| Inflict Pain, Mass | Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level. |
| Mind Thrust | Mentally deal 17d10 damage to, exhaust, and stun one target. |
| Mystic Cure | Restore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature. |
| Mystic Cure, Mass | Restore 5d8 + your Wisdom modifier Hit Points to one living creature per level. |
| Planar Barrier | Seal an area against all planar travel into or within it. |
| Planar Binding | Trap an extraplanar creature of CR 10 or lower until it performs a task. |
| Plane Shift | As many as eight creatures travel to another plane you choose. |
| Psychic Surgery | Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions. |
| Regenerate | Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue. |
| Resistant Armor, Greater | Grant DR 15/— or energy resistance 15 against four energy types. |
| Shadow Walk | Step into a shadowy realm to travel to a destination rapidly. |
| Snuff Life | Instantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs. |
| Subjective Reality | You convince yourself one creature or object is an illusion. |
| Suggestion, Mass | Compel one target per level to follow stated course of action. |
| Telepathic Jaunt | Use your telepathic bond with a creature to teleport to its location. |
| True Seeing | Target can see things as they really are. |
| Vision[^1] | Answer a question about a person, place, or object. |
[^1]: requires an expenditure of Resolve Points to cast.