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Spells

Although technology and magic are almost inextricably entwined in the Starfinder Roleplaying Game, magic nonetheless works according to specific rules that have little to do with machinery. This chapter lays out the process of casting a spell, details how to counter and combine magical effects, describes how special abilities work, defines each mechanical element listed in Starfinder’s spell descriptions, and includes those spell descriptions.

There are dozens of spells available to spellcasters in the Starfinder RPG. The following pages present the spell lists for the mystic and technomancer. A superscript “1” appearing at the end of spell’s name in the spell lists denotes a spell that requires an expenditure of Resolve Points to cast.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature usually has a caster level equal to its CR (1st if a creature has a CR less than 1). The word “level” in the short descriptions that follow usually refers to caster level.


All Spells