Rapid Repair


Technomancer 5

School: transmutation

Casting Time: 1 standard action

Range: touch

Duration: 1 minute

Saving Throw: Fortitude negates (harmless, object)

Spell Resistance: yes (harmless, object)


On each round, the target construct or weapon regains 2d8 Hit Points. This does not stack with any fast healing the construct or weapon already has. You can’t target a construct or weapon that has been brought to 0 Hit Points or destroyed.