Endbringer Devil (Dhalochar)

Source: Alien Archive

CR: 19 XP: 204,800

LE Colossal outsider (devil)

Init.: +6 Senses: darkvision 60 ft., see in darkness Perception: +32

Defense

HP: 415 RP: 6

EAC: 33 KAC: 35

Fort: +20 Ref: +20 Will: +18

Offense

Speed: 30 ft., fly 60 ft. (Su, perfect)

Melee: slam +32 (4d12+30 B)

Ranged: hellfire glare +34 (8d8+19 F; critical burn 5d6)

Offensive Abilities: None

Statistics

Str: +11 Dex: +6 Con: +9 Wis: +6 Int: +4 Cha: +6

Skills: Computers +32, Engineering +32, Intimidate +37, Mysticism +32, Piloting +32

Languages: Celestial, Draconic, Infernal; telepathy 100 ft.

Ecology

Environment: any (Hell)

Organization: solitary, assault (1 dhalochar plus 8 other devils), or invasion (3-12)

Special Abilities

<p><b>Cargo Cavity (Ex)</b> A dhalochar has a sizable cavity within its body. This space can comfortably fit eight Large or smaller creatures (or four Huge creatures). Any creature inside is protected from the external environment, no matter how hostile, and can breathe as normal. A dhalochar has control over what enters and what leaves its cargo cavity. Entering or leaving a willing dhalochar requires a full action, during which the dhalochar cannot move. Creatures cannot enter an uncooperative dhalochar, but they can try to escape from inside as if they were attempting to escape being grappled.<br/><br/> Alternatively, some dhalochars have this cavity replaced with a device capable of generating minor passages to Hell. This grants them the ability to cast 6th-level <i>planar binding</i> as a spell-like ability once per hour (to a maximum number of times per day equal to the dhalochar’s Constitution modifier—nine times per day for most dhalochars), except they can call only devils. Called devils aren’t trapped by this ability, and they aren’t forced to do the dhalochar’s bidding, though they are usually friendly to the dhalochar.<br/><br/> <b>Construct Form (Ex)</b> Despite being true devils, dhalochars have a number of immunities common to constructs. They are immune to ability damage, ability drain, death effects, disease, energy drain, exhaustion, fatigue, necromancy effects, negative levels, nonlethal damage, paralysis, sleep, and stunning.<br/><br/> <b>Hellfire Glare (Ex)</b> As an attack, a dhalochar can shoot hellfire from its eyes at a single target. This attack has a range increment of 120 feet. The glare acts as if it had the <i>unholy</i> fusion.</p>

Description