22 spells

Name ▼ School Casting Time Range Description
Wall of Force evocation1 standard actionclose (25 ft. + 5 ft./2 levels)
Wall of Fire evocation1 standard actionmedium (100 ft. + 10 ft./level)
Telekinetic Projectile evocation1 standard actionclose (25 ft. + 5 ft./2 levels)
Sympathetic Vibration evocation10 minutestouch
Supercharge Weapon evocation1 standard actiontouch
Resilient Sphere evocation1 standard actionclose (25 ft. + 5 ft./2 levels)
Recharge evocation1 roundtouch
Overheat evocation1 standard action15 ft.
Miracle evocation1 standard actionsee text
Magic Missile evocation1 standard action; see textmedium (100 ft. + 10 ft./level)
Jolting Surge evocation1 standard actiontouch
Hurl Forcedisk evocation1 standard actionmedium (100 ft. +10 ft./level)
Heat Leech evocation1 standard action60 ft.
Force Blast evocation1 standard action30 ft.
Explosive Blast evocation1 standard actionmedium (100 ft. + 10 ft./level)
Dancing Lights evocation1 standard actionmedium (100 ft. + 10 ft./level)
Cosmic Eddy evocation1 standard actionmedium (100 ft. + 10 ft./level)
Corrosive Haze evocation1 standard actionmedium (100 ft. + 10 ft./level)
Chain Surge evocation1 standard actionlong (400 ft. + 40 ft./level)Deal 13d12 electricity damage to primary target and up to 10 secondary targets; one of the primary target’s electrical devices stops functioning for 1 round.
Caustic Conversion evocation1 standard actionmedium (100 ft. + 10 ft./level)Fling magical nanites as a ranged attack that deals 4d4 acid damage to one target, plus 5 additional damage in subsequent rounds.
Call Cosmos evocation1 standard actionlong (400 ft. + 40 ft./level)Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage.
Arcing Surge evocation1 standard action120 ft.Deal 10d6 electricity damage in a 120-foot line.