Ability Scores

Starfinder Core Rulebook, page 18

Your character has six ability scores that represent her basic attributes and raw potential: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These scores are factored into nearly all of your character’s capabilities—for instance, Dexterity determines her agility and the steadiness of her aim, Intelligence represents education and reasoning ability, and so on. (For more information on what each ability represents, see Ability Descriptions starting on page 20.) Ability scores generally range from 3 to 18, and an average score is 10.

Different abilities will be more or less important to you depending on what sort of character you want to play, and each class has a key ability score that is central to that class’s features to help you make sure you get the right abilities to succeed in that role. Table 2–3 on page 19 lists the key ability score for each class; the first page of each class entry also lists the class’s key ability score, as well as other abilities that are helpful for that class, if not quite as important.

Presented below is Starfinder’s default method for generating ability scores, referred to as the buying ability scores system. These rules allow you to customize your abilities to build exactly the character you want. Additionally, we present two optional systems: ability quick picks lets you choose from several predetermined arrays for speed and convenience, while advanced players may be interested in the rolling ability scores system, which gives you the fun of randomly generating a character, sometimes with dramatic strengths and weaknesses. You need to use only one of these systems—check with your GM to see if she has a preference for which one you should use. When in doubt, use the buying ability scores method.

In this section

  • Buying Ability Scores In this method, you customize your ability scores by “buying” them using a pool of points.
  • Optional Method: Ability Quick Picks Sometimes you’re making a character in a hurry and don’t care about precisely customizing your ability scores.
  • Optional Method: Rolling Ability Scores The buying ability scores method works great if you want to create a perfectly customized, balanced character.
  • Ability Descriptions Each ability describes a distinct aspect of your character and affects different capabilities and actions.
  • Ability Modifiers and Ability Checks The right-hand column in Table 2–1 shows the ability modifier corresponding to each ability score. This modifier is applied to die rolls related to your abilities, such as skill checks, attacks, and more.
  • Leveling Up and Ability Scores Every 5 levels (at 5th, 10th, 15th, and 20th levels), you get to increase and customize your ability scores. Each time you reach one of these level thresholds, choose four of your ability scores to increase.