Rules

  • Overview Delving into alien ruins in search of lost magic. Matching wits with corporate technomancers and their robot army in the gritty streets of a space station.
  • Character Creation
  • Races This chapter outlines the “core races” of Starfinder—those most common in the Pact Worlds and intended for use as PCs. For some less common races, see Chapter 13.
  • Classes Your character’s class represents her field of expertise, whether she’s a battle-hardened soldier or a technomancer bending the laws of physics.
  • Skills Whether you are a battle-hardened soldier who can freeze a foe’s blood with a glance, a garrulous envoy who can blend into any social situation, or a brilliant technomancer with knowledge about every subject in the…
  • Feats All characters have certain abilities that don’t directly stem from their races, classes, or skills. These abilities, called feats, represent specialized talents that can come from a wide range of possible sources.
  • Equipment It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready.
  • Tactical Rules While many ordinary citizens of the Pact Worlds go their entire lives without seeing combat, adventurers and explorers often stumble into situations where a laser pistol or a chainsword is their best option, or they…
  • Starships
  • Magic and Spells Although technology and magic are almost inextricably entwined in the Starfinder Roleplaying Game, magic nonetheless works according to specific rules that have little to do with machinery.
  • Game Mastering
  • Pathfinder Legacy The universe of Starfinder takes place in a time far removed from that of Golarion and the Pathfinder RPG setting, but that doesn’t mean you have to leave all of those Pathfinder RPG books behind.
  • Glossary This glossary provides short definitions of some basic terms used in the Starfinder Core Rulebook.