Skills

Starfinder Core Rulebook, page 130

SKILLS

5

SKILLS

Whether you are a battle-hardened soldier who can freeze a foe’s blood with a glance, a garrulous envoy who can blend into any social situation, or a brilliant technomancer with knowledge about every subject in the galaxy, skills represent some of your most fundamental abilities. At 1st level, you start with a number of skill ranks determined by your class, representing your initial training, and you gain more skill ranks as you gain levels, allowing you to improve in skills you already have or gain new ones.

In this section

  • Acquiring Skills Each level, including 1st level, you gain a number of skill ranks.
  • Skill Checks No matter how skilled you become, when using skills, success is rarely certain. To determine whether you succeed when using a skill, you attempt a skill check: roll 1d20 and add your total skill bonus to the roll.
  • Identify Creatures You can use certain skills to identify creatures. The skill used to identify each creature type is listed below and in the individual skill descriptions.
  • Recall Knowledge You can use certain skills to recall knowledge about specific topics. The topics a given skill relates to are detailed in the individual skill descriptions.
  • Skills and Starship Combat Whether you’re attempting a complicated flying maneuver, patching a power core, or scanning enemy vessels, skills are a vital part of the system that governs combat between starships.
  • Skill Descriptions This section explains each skill, including common uses and tasks, typical modifiers, and sometimes even established DCs. Your GM may require or allow you to use skills for tasks other than those listed here.