Magic and Spells

Starfinder Core Rulebook, page 328

MAGIC AND

SPELLS

MAGIC

Although technology and magic are almost inextricably entwined in the Starfinder Roleplaying Game, magic nonetheless works according to specific rules that have little to do with machinery. This chapter lays out the process of casting a spell, details how to counter and combine magical effects, describes how special abilities work, defines each mechanical element listed in Starfinder’s spell descriptions, and includes those spell descriptions, which begin on page 340.

Special Abilities

A number of classes and creatures gain the use of special abilities, many of which function like spells. A special ability is either a spell-like ability, a supernatural ability, or an extraordinary ability. See Special Abilities on page 262 for more information.

In this section

  • Casting Spells When your Starfinder character casts a spell, she is harnessing the latent magical energy that permeates the universe to achieve specific, measured effects.
  • Combining Magic Effects Spells or magical effects usually work as their descriptions state, no matter how many other spells or magical effects happen to be operating in the same area or on the same recipient.
  • Spell Description Format The descriptions of Starfinder’s spells are presented in a standard format, as shown in the sample spell description on page 333.