Casting Spells

Starfinder Core Rulebook, page 330

When your Starfinder character casts a spell, she is harnessing the latent magical energy that permeates the universe to achieve specific, measured effects. Whether you’re playing a mystic or a technomancer, or a character who has gained the ability to manipulate magical energies through some other more unusual means, casting a spell in Starfinder follows one basic process, as described below. A cast spell always has obvious effects that are noticeable by nearby creatures; it is not possible to clandestinely cast a spell. For information about casting a spell as a spell-like ability, see Spell-Like Abilities on page 262.

In this section

  • Choosing a Spell The first step in casting a spell is to choose which spell to cast.
  • Spell Level, Caster Level, and Spell Slots Once you’ve chosen a spell to cast, take note of its spell level, and then determine the caster level at which you cast it.
  • Concentration and Interrupted Spells To successfully cast a spell, you must concentrate. The length of time you must concentrate to cast a spell is specified in the Casting Time entry in the spell’s description.
  • The Spell’s Result For details about a spell’s range, targets, and other mechanical details, see the spell descriptions on pages 340–385, where the details of Starfinder’s spells are presented.