Game Mastering

Starfinder Core Rulebook, page 386

GAME MASTERING

In this section

  • Adventures And Campaigns As the Game Master, you wear many hats: storyteller, entertainer, judge, inventor, and player.
  • Environment The universe is an endless expanse of adventuring potential. On its billions of worlds, physics create every possible permutation of geology, while life’s endless creativity gives rise to organisms both eerily familiar…
  • Traps Ancient alien ruins and corporate offices alike are rife with traps and defense mechanisms meant to protect valuable goods, personnel, and information.
  • Afflictions Curses, diseases, drugs, and poisons can all have effects on a character that continue long past the character’s first exposure.
  • How to Read Stat Blocks This section presents an example of a creature stat block that might be found in a Starfinder product. Below is a description of each line in that stat block.