Adventures And Campaigns

Starfinder Core Rulebook, page 388

As the Game Master, you wear many hats: storyteller, entertainer, judge, inventor, and player. You’re in charge of creating an entire world for your friends to explore, and you fill the shoes of every nonplayer character they interact with. While this can be a lot of work, it can also be deeply rewarding. As the GM, you’re the ultimate arbiter of everything in your game—you can change setting details or even fundamental rules of the game as you see fit—but below are some systems and tips to help make your GMing experience fun and smooth.

In this section

  • Building an Adventure How much work you put into preparing your adventure is up to you. The easiest approach is to simply modify or run a published adventure (see the sidebar on page 392).
  • Stat Blocks Stat blocks are one of the most complex parts of the game, but also the most useful.
  • Designing Encounters An encounter is any event that presents the PCs with a specific problem that they must solve.
  • Gaining Experience In the Starfinder RPG, characters advance in level by overcoming challenges ranging from combat situations to diplomatic encounters. All of these are symbolized by experience points (XP).
  • Gaining Wealth As PCs gain levels, they tend to obtain wealth. Starfinder assumes that all PCs of equivalent level have roughly equal amounts of wealth in the form of gear, magic items, and raw currency.
  • Before the Game Everyone approaches game mastering differently—some with intensive preparation, others with a sticky note and a prayer.
  • Running the Game Addressed below are several of the common situations and issues that you’ll invariably need to handle during the game.