Gaining Experience

Starfinder Core Rulebook, page 390

In the Starfinder RPG, characters advance in level by overcoming challenges ranging from combat situations to diplomatic encounters. All of these are symbolized by experience points (XP). Many GMs choose to simply keep a list of all the encounters PCs overcome during a session, add together the experience points, and award them in a lump sum at the end of the session. That way, if characters earn enough XP to gain levels, you won’t have to pause the game while they level up their characters, and you can instead let them do so between sessions.

Every opponent, trap, or obstacle the PCs overcome (including starship combat and vehicle chases) is worth a set amount of XP, as determined by CR. Purely roleplaying encounters are generally assumed to have a CR equal to the Average Party Level, but you may award XP as if it were higher or lower, depending on difficulty. Note, however, that encounters with a CR of less than the APL – 10 merit no XP award, as they’re too easy. Similarly, using starship weapons against a settlement or driving an asteroid into a planet may kill thousands, but in such instances, the party should generally not receive XP or wealth, as these massacres are neither heroic nor challenging. Experience gained in a fight comes not from enemy death but from expertise acquired as a result of combat, which such impersonal situations lack.

To award XP, take your list of defeated encounters and find the value of each encounter’s CR under the “Total XP” column on Table 11–3: Experience Point Awards. Add up the total XP values for each CR and then divide this total by the number of characters. The result is the amount of XP each character earns. For a slightly less exact method, you can add up the individual XP awards listed in the table for a group of the appropriate size. In this case, the division between characters is done for you.

In addition, don’t be afraid to give players extra XP when they conclude a major storyline or accomplish something important. These “story awards” can consist of any amount of XP. While

a good rule of thumb is to award twice the XP for a CR equal to the group’s APL, you can also customize your story award amounts to help your players’ characters reach a particular level for the next adventure you want to run.

Table 11–3: Experience Point Awards

CR TOTAL XP INDIVIDUAL XP (BY NO. OF PLAYERS) 1–3 4–5 6+
1/8 50 15 15 10
1/6 65 20 15 10
1/4 100 35 25 15
1/3 135 45 35 25
1/2 200 65 50 35
1 400 135 100 65
2 600 200 150 100
3 800 265 200 135
4 1,200 400 300 200
5 1,600 535 400 265
6 2,400 800 600 400
7 3,200 1,070 800 535
8 4,800 1,600 1,200 800
9 6,400 2,130 1,600 1,070
10 9,600 3,200 2,400 1,600
11 12,800 4,270 3,200 2,130
12 19,200 6,400 4,800 3,200
13 25,600 8,530 6,400 4,270
14 38,400 12,800 9,600 6,400
15 51,200 17,100 12,800 8,530
16 76,800 25,600 19,200 12,800
17 102,400 34,100 25,600 17,100
18 153,600 51,200 38,400 25,600
19 204,800 68,300 51,200 34,100
20 307,200 102,000 76,800 51,200
21 409,600 137,000 102,400 68,300
22 614,400 205,000 153,600 102,400
23 819,200 273,000 204,800 137,000
24 1,228,800 410,000 307,200 204,800
25 1,638,400 546,000 409,600 273,000