Classes

Starfinder Core Rulebook, page 56

CLASSES

CLASSES

Your character’s class represents her field of expertise, whether she’s a battle-hardened soldier or a technomancer bending the laws of physics. Her class grants a number of abilities—these could be the result of formal training, honed talent, or even a

ENVOY

The envoy uses her personal magnetism and intelligence to help her allies and baffle her enemies, often in the service of negotiation or politics.

MECHANIC

Adept at building and modifying machinery, the mechanic has either an advanced artificial intelligence or a cutting-edge robot drone as his constant companion.

MYSTIC

The mystic magically channels the energy connecting all things, often through a focus on the divine or intuitive understanding of biological systems.

OPERATIVE

The operative has the skills to complete almost any mission requiring stealth and discretion, whether it be simple espionage or messy wet work.

Class Descriptions

Your class is the single most important factor in determining your character’s abilities—the chassis on which everything else is constructed. At the same time, however, each class has the potential to spawn an infinite number of characters depending on the choices you make, both rules-wise and in terms of your personality and the story you want to tell. An android mystic who acts as a priest of the machine god Triune is going to feel and behave wildly differently in play than a lashunta mystic who uses his psychic abilities as a mind-reading private detective, despite the fact that they share the same class.

The following sections describe Starfinder’s seven core classes, with each entry containing all the information you need to play a member of that class at any level. This introduction is designed help to explain the format used in all class descriptions.

Class Table

Each class description contains a table that summarizes the various features of the class at each level.

Class Level: This is the class level at which your character receives the benefits listed in the line.

Base Attack Bonus: This is the total base attack bonus at that level, which is used to calculate your melee and ranged attack bonuses.

Fort Save Bonus, Ref Save Bonus, Will Save Bonus: These entries list your base save bonus for Fortitude, Reflex, and Will saving throws at that level. You add your Constitution modifier to Fortitude saves, your Dexterity modifier to Reflex saves, and your Wisdom modifier to Will saves.

Class Features: This lists the class features gained at that level, which are described in detail later in the class description.

Spells per Day: For a class that can cast spells, the table lists the number of spells per day you can cast at each class level (known as your “spell slots”). You may be able to cast additional spells based on your key ability score, as indicated in a separate table in the class entry. If an entry is marked with a dash (—), you can’t cast spells of that level yet.

Other Entries: If the class grants different features that depend on your level, they are listed here. For instance, the solarian’s armor bonus and weapon damage by level can be found under Solar Manifestation. These abilities are described in detail later in the class description.

Class Builds

Following the explanation of a class’s features are four examples of ways to build the class. These are examples of some of the choices you could make to create a specific kind of character, designed to help you think about different ways of playing the same class.

Theme: This is an appropriate theme for the class build.

Ability Scores: This entry notes which ability scores are most important for the build.

Class Choices: Many classes offer multiple choices within certain class features (such as envoy improvisations and mechanic tricks). These entries list some appropriate choices for the build, ordered by the earliest level at which you can take each option.

Spells: Choices of spells that are particularly suited to the build are listed by spell level.

Feats: Useful feats are listed alphabetically.

Skills: These are the skills that best complement the build.

In this section

  • Overview Each class entry begins by describing a stereotypical member of the class and suggesting a number of ways your character might use her abilities during an adventure.
  • Class Features Each of your class features is detailed in the remainder of the class description.
  • Archetypes From the cunning operative to the deadly soldier, each core class in the Starfinder Roleplaying Game draws upon a central idea common to many characters found in science fantasy settings.