S–Y
Starfinder Core Rulebook, page 515
Square: One square on a battle map represents a 5-foot-by-5-foot space. See pages 255–256 for more about size and space.
Stable: This condition applies when your character is knocked unconscious but is not dying. See page 277.
Stacking: This refers to values (usually bonuses) of the same type that the rules allow you to add together. See page 266.
Staggered: This condition applies negative effects to your character. See page 277.
Stamina Points (SP): These measure your readiness and energy. When you take damage from an attack, you lose your Stamina Points before your Hit Points. See page 22.
Standard Action: This action in combat allows for activities such as making an attack or casting a spell. Normally, you can take only one standard action each round. See pages 244–247.
Strength (Str): This is an ability that represents your muscle and physical power. See page 20.
Stunned: This condition applies negative effects to your character. See page 277.
Supernatural Ability (Su): This is a magical attack, defense, or other quality that you can use. See page 262.
Surprise Round: This is the first round of combat if some but not all combatants are unaware of their opponents. See page 239.
Swift Action: This is an action in combat that takes a short amount of time. Normally, you can take only one swift action each round. See page 247.
Take 10 or Take 20: These options for attempting skill checks are sometimes available when you are unthreatened and have lots of time. See page 133.
Technological Item: This is a piece of equipment that uses technology to function. See pages 218–221.
Technomancer: This is a class in which your character can train. See pages 118–129.
Theme: This represents a focus for your character, which may be a result of background, upbringing, or training. See pages 28–37.
Threaten: You threaten all squares into which you can make a melee attack. See page 255.
Tier: This term measures the power of computers, starships, and other elements.
Trap: This is an environmental hazard that can damage you if you trigger it. See pages 410–413.
Unconscious: This condition applies when your character is knocked out but alive. See page 277.
Universal Polymer Base (UPB): This is the basis for most technology in the Pact Worlds. Each UPB is a tiny multifunction component not much larger than a grain of rice. UPBs can sometimes be used as currency. See page 233.
Vesk: This is a common player character race. See pages 52–53.
Weapon Category: This is a group of weapons that deal damage in a similar manner, such as lasers. See pages 183–190.
Weapon Type: This is a group of weapons used in a similar manner as defined by the weapon proficiency needed to operate them without penalty, such as small arms. See pages 169–170.
Will Saving Throw (Will save): This type of saving throw measures your character’s ability to shake off mental effects. See page 241.
Wisdom (Wis): This is an ability that represents your awareness, common sense, and intuition. See page 21.
Ysoki: This is a common player character race. See pages 54–55.
