Key Ability Score

Starfinder Core Rulebook, page 503

Each class in Starfinder denotes one of the six ability scores as that class’s key ability score, and certain calculations (such as DCs for abilities) are based on that score’s modifier. If you are using a Pathfinder RPG class, you will need to assign a key ability score for that class. In some cases, this will be obvious: a spellcasting class’s key ability score is often the same ability score that grants that class bonus spells. The following chart suggests the key ability score for the classes found in Pathfinder RPG Core Rulebook, Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Combat, Pathfinder RPG Ultimate Intrigue, and Pathfinder RPG Ultimate Magic; classes that list several ability scores work much like the soldier, in that the player can choose the score that is the most important to him for both mechanical effects and for thematic concerns.

QUICK CONVERSION

If you are running a Starfinder game and need a monster right away, you can use one of an appropriate CR from any Pathfinder RPG Bestiary volume, and use it within moments. Simply convert its AC (see page 501), and you are good to go. You might need to alter some of its skills or other abilities as you play, but for most quick encounters, chances are your players will defeat the monster and move on without really noticing the difference!

FANTASY CHARACTERS OUT OF TIME

Whether due to a rip in the space-time continuum or the whim of a deity, you might allow one or more of your players to use their already established Pathfinder RPG characters in a Starfinder campaign. This will require no small amount of work, but you can essentially use the same guidelines for converting a monster. Remember, however, that most Pathfinder RPG characters will be unfamiliar with the advanced technology readily available in a Starfinder campaign, especially the ranged weapons. Such characters will eventually want to take at least one of the proficiency feats and the Weapon Specialization feat found in Chapter 6. At your discretion, you can grant a converted character the Small Arm Proficiency feat as a bonus feat after an extended period of training (best handled in a montage, of course).

PATHFINDER RPG CLASS KEY ABILITY SCORE
Alchemist Intelligence
Barbarian Constitution
Bard Charisma
Cavalier Strength or Dexterity
Cleric Wisdom
Druid Wisdom
Fighter Strength or Dexterity
Gunslinger Dexterity
Inquisitor Wisdom
Magus Intelligence
Monk Wisdom
Oracle Charisma
Paladin Charisma
Ranger Dexterity or Wisdom
Rogue Dexterity
Sorcerer Charisma
Summoner Charisma
Vigilante Charisma
Witch Intelligence
Wizard Intelligence