General Conversion
Starfinder Core Rulebook, page 500
Some types of rules appear in both monster stat blocks and player character classes, and they can be converted in the same way.
Actions
Starfinder has a different set of actions than the Pathfinder RPG. If rules for a type of action are already provided in Starfinder, use the new rules. Other abilities require the following adjustments.
D Free Actions: Most abilities that require a free action in the
Pathfinder RPG instead require a swift action in Starfinder. For any Pathfinder action that needs to be used an unlimited number of times in Starfinder, treat it as a free action.
D Full-Round Action: Full-round actions change to full actions. D Immediate Action: Pathfinder RPG immediate actions used by a
character when it isn’t that character’s turn use that character’s reaction in Starfinder, and those used on that character’s turn use his swift action. If a character uses an ability as a swift action, he can’t use his reaction to use that same ability again until the start of his next turn, and vice versa.
Bonus Types
It is important to note that Starfinder doesn’t use certain types of bonuses. If an ability or effect grants one of the bonuses listed below, you will need to convert that bonus type. (Remember that bonuses of the same type still don’t stack.) In most cases, these changes are fairly straightforward and won’t cause problems, but you should endeavor to keep bonuses that increase AC rare. See pages 266–267 for more about bonus types.
| PATHFINDER RPG BONUS | STARFINDER BONUS |
|---|---|
| Alchemical | Enhancement |
| Competence | Insight |
| Deflection | Enhancement |
|---|---|
| Dodge | Insight |
| Profane | Divine |
| Resistance | Enhancement |
| Sacred | Divine |
| Shield | Enhancement |
Skill Names
Pathfinder RPG skills that have the same names as Starfinder skills don’t need to be converted (though you should use the Starfinder rules for those skills, of course). To convert a skill that isn’t found in Starfinder, replace mentions of that Pathfinder RPG skill with the Starfinder skill indicated in the right column of the table below. If the entry has a dash, you can simply assume that the PCs succeed at all skill checks of that type.
| PATHFINDER RPG SKILL | STARFINDER SKILL |
|---|---|
| Appraise | — |
| Climb | Athletics |
| Craft | Engineering, Mysticism, or Profession of appropriate type |
| Disable Device | Engineering |
| Escape Artist | Acrobatics |
| Fly | Acrobatics |
| Handle Animal | Survival |
| Heal | Medicine |
| Knowledge (arcana) | Mysticism |
| Knowledge (dungeoneering) | Physical Science |
| Knowledge (engineering) | Engineering |
| Knowledge (geography) | Physical Science |
| Knowledge (history) | Culture |
| Knowledge (local) | Culture |
| Knowledge (nature) | Life Science |
| Knowledge (nobility) | Culture |
| Knowledge (planes) | Mysticism |
| Knowledge (religion) | Mysticism |
| Linguistics | Culture |
| Perform | Profession of appropriate type |
| Ride | Survival |
| Spellcraft | Mysticism |
| Swim | Athletics |
| Use Magic Device | — |
Touch Attacks
Because touch AC isn’t used in Starfinder, any touch attacks should target EAC instead.
