General Conversion

Starfinder Core Rulebook, page 500

Some types of rules appear in both monster stat blocks and player character classes, and they can be converted in the same way.

Actions

Starfinder has a different set of actions than the Pathfinder RPG. If rules for a type of action are already provided in Starfinder, use the new rules. Other abilities require the following adjustments.

D Free Actions: Most abilities that require a free action in the

Pathfinder RPG instead require a swift action in Starfinder. For any Pathfinder action that needs to be used an unlimited number of times in Starfinder, treat it as a free action.

D Full-Round Action: Full-round actions change to full actions. D Immediate Action: Pathfinder RPG immediate actions used by a

character when it isn’t that character’s turn use that character’s reaction in Starfinder, and those used on that character’s turn use his swift action. If a character uses an ability as a swift action, he can’t use his reaction to use that same ability again until the start of his next turn, and vice versa.

Bonus Types

It is important to note that Starfinder doesn’t use certain types of bonuses. If an ability or effect grants one of the bonuses listed below, you will need to convert that bonus type. (Remember that bonuses of the same type still don’t stack.) In most cases, these changes are fairly straightforward and won’t cause problems, but you should endeavor to keep bonuses that increase AC rare. See pages 266–267 for more about bonus types.

PATHFINDER RPG BONUS STARFINDER BONUS
Alchemical Enhancement
Competence Insight
Deflection Enhancement
Dodge Insight
Profane Divine
Resistance Enhancement
Sacred Divine
Shield Enhancement

Skill Names

Pathfinder RPG skills that have the same names as Starfinder skills don’t need to be converted (though you should use the Starfinder rules for those skills, of course). To convert a skill that isn’t found in Starfinder, replace mentions of that Pathfinder RPG skill with the Starfinder skill indicated in the right column of the table below. If the entry has a dash, you can simply assume that the PCs succeed at all skill checks of that type.

PATHFINDER RPG SKILL STARFINDER SKILL
Appraise —
Climb Athletics
Craft Engineering, Mysticism, or Profession of appropriate type
Disable Device Engineering
Escape Artist Acrobatics
Fly Acrobatics
Handle Animal Survival
Heal Medicine
Knowledge (arcana) Mysticism
Knowledge (dungeoneering) Physical Science
Knowledge (engineering) Engineering
Knowledge (geography) Physical Science
Knowledge (history) Culture
Knowledge (local) Culture
Knowledge (nature) Life Science
Knowledge (nobility) Culture
Knowledge (planes) Mysticism
Knowledge (religion) Mysticism
Linguistics Culture
Perform Profession of appropriate type
Ride Survival
Spellcraft Mysticism
Swim Athletics
Use Magic Device —

Touch Attacks

Because touch AC isn’t used in Starfinder, any touch attacks should target EAC instead.