Standard Actions

Starfinder Core Rulebook, page 244

A standard action is usually the main action you take each round, other than movement. Below are examples of standard actions.

In this section

  • Attack Making a single attack is a standard action.
  • Combat Maneuver As a standard action, you can attempt one of the following combat maneuvers.
  • Activate an Item Many technological and magic items, such as a cybernetic hand, don’t need to be activated. Certain items, however, do need to be activated to have an effect.
  • Cast a Spell The vast majority of spells require at least a standard action to cast, and sometimes more. Spells that take more than a round to cast require a full action each round until they are complete.
  • Concentrate to Maintain a Spell Some spells require continued concentration to keep them going. Concentrating to maintain a spell is a standard action (see Duration on page 270 for more information about concentration).
  • Covering Fire You can use your standard action to make a ranged attack that provides covering fire for an ally. Make a ranged attack roll against AC 15.
  • Dismiss a Spell Dismissing an active spell is a standard action (see Duration on page 270 for more information about dismissible spells).
  • Feint You can use your standard action to feint by attempting a Bluff check. The DC of this check is equal to either 10 + your opponent’s Sense Motive total skill bonus or 15 + 1-1/2 × the opponent’s CR, whichever is greater.
  • Fight Defensively You can fight defensively when attacking as part of a standard action. If you do, you take a –4 penalty to attacks you make in that round but gain a +2 bonus to AC until the start of your next turn.
  • Harrying Fire You can use your standard action to make a ranged attack that distracts a foe in your line of effect. Make an attack roll against AC 15.
  • Total Defense You can defend yourself as a standard action. Starting at the beginning of this action, you get a +4 bonus to your Armor Class until the start of your next turn.
  • Use a Special Ability There are three types of special abilities: extraordinary, spell-like, and supernatural.