Mystic Spell List
0-Level
Spell Name | Summary |
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Daze | Humanoid creature of CR 3 or lower is dazed. |
Detect Affliction | Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction. |
Detect Magic | Detect spells and magic items within 60 feet. |
Fatigue | Touched creature is fatigued. |
Ghost Sound | Create minor illusory sounds. |
Grave Words | Force a corpse to babble. |
Psychokinetic Hand | Telekinetically move an object of 1 bulk or less. |
Stabilize | Cause a dying creature to stabilize. |
Telekinetic Projectile | Telekinetically hurl an object, dealing 1d6 damage to the target and object. |
Telepathic Message | Send a short telepathic message and hear simple telepathic replies. |
Token Spell | Perform simple magical effects. |
1st-Level
Spell Name | Summary |
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Charm Person | Make one humanoid creature believe that it is your ally. |
Command | One creature obeys a select command for 1 round. |
Confusion, Lesser | One living creature is confused for 1 round. |
Detect Radiation | Detect radiation within 120 feet. |
Detect Thoughts | “Listen” to surface thoughts. |
Disguise Self | Change your appearance. |
Fear | Frighten a single living creature that’s of CR 4 or lower for 1d4 rounds. |
Identify | Gain a +10 bonus to identify items of a magic or technological nature. |
Keen Senses | Target gains low-light vision and a +2 bonus to Perception checks. |
Life Bubble | Encase targeted creatures with a shell of tolerable atmosphere. |
Mind Link | Instantly and telepathically communicate information to a creature. |
Mind Thrust | Mentally deal 2d10 damage to one target. |
Mystic Cure | Restore 1d8 + your Wisdom modifier Hit Points to a living creature. |
Reflecting Armor | Sheath of mystical force can reflect damage back on foe. |
Remove Condition, Lesser | Remove one minor harmful condition affecting a creature. |
Share Language | Target understands chosen languages. |
Wisp Ally | Create wisp of energy that shines light and distracts an enemy. |
2nd-Level
Spell Name | Summary |
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Augury[^1] | Learn whether an action will be good or bad. |
Command Undead | Undead creature obeys your commands. |
Darkvision | Grant ability to see 60 feet in total darkness. |
Daze Monster | Target living creature of CR 5 or lower is dazed. |
Fear | Frighten multiple creatures of CR 4 or lower for 1 minute. |
Fog Cloud | Create a fog that obscures vision. |
Force Blast | Cone deals 2d6 force damage and bull rushes creatures. |
Hold Person | Paralyze one humanoid. |
Hurl Forcedisk | Disc deals 3d6 force damage to one target then ricochets to other targets, dealing 2d6 force damage. |
Inflict Pain | Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target. |
Mind Thrust | Mentally deal 4d10 damage to one target. |
Mystic Cure | Restore 3d8 + your Wisdom modifier Hit Points to a living creature. |
Remove Condition | Remove one moderate harmful condition affecting a creature. |
Restoration, Lesser | Dispel magical ability penalty or cure 1d4 ability damage. |
See Invisibility | See invisible creatures or objects. |
Shield Other[^1] | You take half of the target’s Hit Point damage. |
Spider Climb | Grant ability to walk on walls and ceilings. |
Status | Monitor condition and position of allies. |
Zone of Truth | Creatures within range can’t lie. |
3rd-Level
Spell Name | Summary |
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Bestow Curse | Target takes –4 penalty to attack rolls, saves, and checks or 50% chance of not acting on each of its turns. |
Charm Monster | Make one creature believe it is your ally or one day per level. |
Clairaudience/Clairvoyance | Hear or see at a distance for 1 minute per level. |
Deep Slumber | Put a number of creatures whose CRs total 8 or less to sleep. |
Dispel Magic | Cancel one magical spell or effect. |
Fear | Targets of CR 8 or lower within a cone are panicked for 1 minute. |
Haste | One creature per level moves and acts faster. |
Hologram Memory | Extract a creature’s memory and replay it as a hologram. |
Irradiate | Flood area with dangerous radiation. |
Mind Thrust | Mentally deal 7d10 damage to one target. |
Mystic Cure | Restore 5d8 + your Wisdom modifier Hit Points to a living creature. |
Psychokinetic Strangulation | Concentrate to immobilize target and deal 3d8 damage per round. |
Ray of Exhaustion | Ray makes target exhausted. |
Remove Affliction | Neutralize curses, diseases, infestations, poisons, and other harmful conditions affecting a creature. |
Resistant Armor, Lesser | Grant DR 5/— or energy resistance 5 against two energy types. |
Slow | One creature per level moves and acts slower. |
Speak with Dead | Corpse answers up to six questions. |
Suggestion | Compel a target to follow stated course of action. |
Synaptic Pulse | Stun all creatures within 20 feet for 1 round. |
Tongues | Target can speak and understand any language. |
4th-Level
Spell Name | Summary |
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Animate Dead | Create controlled undead creatures out of target corpses. |
Confusion | Targets behave randomly for 1 round per level. |
Cosmic Eddy | Whirlwind deals 4d6 damage and knocks creatures prone. |
Death Ward | Target gains +4 bonus to saves against death spells, and is immune to negative energy and gaining negative levels. |
Discern Lies | Reveal deliberate falsehoods. |
Dismissal | Force a creature to return to its native plane. |
Divination[^1] | Gain useful advice for specific proposed actions. |
Enervation | Ray imposes 2 negative levels. |
Fear | All targets within a cone are panicked for 1 minute. |
Hold Monster | Paralyze one creature. |
Mind Probe | Potentially access a target creature’s memories and its knowledge. |
Mind Thrust | Mentally deal 10d10 damage to and fatigue a single target. |
Mystic Cure | Restore 12d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature. |
Planar Binding | Trap an extraplanar creature of CR 4 or lower until it performs a task. |
Reincarnate | Bring a target dead creature back to life in a random body. |
Remove Radioactivity | Remove ongoing radiation effects from a creature or object. |
Resistant Armor | Grant DR 10/— or energy resistance 10 to three energy types. |
Restoration[^1] | Restores ability score drain and negative levels. |
Telepathic Bond | Link allows allies to communicate. |
5th-Level
Spell Name | Summary |
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Break Enchantment | Free creatures from curses, enchantments, and transmutations. |
Call Cosmos | Rain cosmic particles on targets, dealing 4d6 fire damage and 3d6 cold damage. |
Command, Greater | One creature per level obeys select command for 1 round per level. |
Commune With Nature | Learn about terrain for 1 mile per level. |
Contact Other Plane | Ask questions of extraplanar entity. |
Crush Skull | Deal 18d8 damage to living creature’s head. |
Dismissal | Force extraplanar creatures whose total CR is no greater than your level + 2 to return to their native planes. |
Dispel Magic, Greater | Cancel multiple spells or effects. |
Dominate Person | Control humanoid telepathically. |
Feeblemind | Target’s Intelligence and Charisma scores drop to 1. |
Mind Thrust | Mentally deal 15d10 damage to and exhaust one target. |
Modify Memory | Change 5 minutes of target’s memories. |
Mystic Cure | Restore 16d8 + your Wisdom modifier Hit Points to a living creature or restore life to a recently slain creature. |
Mystic Cure, Mass | Restore 3d8 + your Wisdom modifier Hit Points to one living creature per level. |
Planar Binding | Trap an extraplanar creature of CR 7 or lower until it performs a task. |
Raise Dead | Restore life to a creature that died no more than 1 day per level ago. |
Remove Condition, Greater | Remove all harmful conditions affecting a creature. |
Resistant Aegis | Grant up to 10 creatures DR 5/— or energy resistance 5 to all energy types. |
Retrocognition | Gain psychic impressions of past events in a certain location. |
Synaptic Pulse, Greater | Stun all creatures within 20 feet for 1d4 rounds. |
Telepathy | Communicate mentally with any creatures within 100 feet. |
Waves of Fatigue | Several targets become fatigued. |
6th-Level
Spell Name | Summary |
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Control Gravity | Alter gravity in an area. |
Control Undead | Undead creatures follow your commands and don’t attack you. |
Enshrining Refuge | Targets can’t attack or be attacked, but can exist comfortably. |
Ethereal Jaunt | You become ethereal for 1 round per level. |
Flesh to Stone | Turn a creature into a statue. |
Gravitational Singularity | Particle with infinite density pulls creatures and objects into it, dealing 12d6 damage each round to those inside. |
Inflict Pain, Mass | Wracking pain imposes –2 penalty to ability checks, attack rolls, and skill checks on one target per level. |
Mind Thrust | Mentally deal 17d10 damage to, exhaust, and stun one target. |
Mystic Cure | Restore 20d8 + your Wisdom modifier HP to a living creature or restore life to a recently slain creature. |
Mystic Cure, Mass | Restore 5d8 + your Wisdom modifier Hit Points to one living creature per level. |
Planar Barrier | Seal an area against all planar travel into or within it. |
Planar Binding | Trap an extraplanar creature of CR 10 or lower until it performs a task. |
Plane Shift | As many as eight creatures travel to another plane you choose. |
Psychic Surgery | Cure all Intelligence, Wisdom, and Charisma damage and drain, plus remove other mental afflictions and conditions. |
Regenerate | Grow back target’s severed limbs, restore 12d8 Hit Points, and remove exhaustion and fatigue. |
Resistant Armor, Greater | Grant DR 15/— or energy resistance 15 against four energy types. |
Shadow Walk | Step into a shadowy realm to travel to a destination rapidly. |
Snuff Life | Instantly kill or massively damage one creature per 2 caster levels, depending on targets’ CRs. |
Subjective Reality | You convince yourself one creature or object is an illusion. |
Suggestion, Mass | Compel one target per level to follow stated course of action. |
Telepathic Jaunt | Use your telepathic bond with a creature to teleport to its location. |
True Seeing | Target can see things as they really are. |
Vision[^1] | Answer a question about a person, place, or object. |
[^1]: requires an expenditure of Resolve Points to cast.