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Chapter: Adventuring
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3 rules
| Name â–² | Page | Description | Chapter |
|---|---|---|---|
| Adventuring | Adventuring | ||
| Traps | Ancient alien ruins and corporate offices alike are rife with traps and defense mechanisms meant to protect valuable goods, personnel, and information. | Adventuring | |
| Afflications | Curses, diseases, drugs, and poisons can all have effects on a character that continue long past the character’s first exposure. | Adventuring |
