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21 rules

Name ▲ Page Description
Starships 288
Space Travel 290No one knows which Pact World first achieved spaceflight, but by the beginning of the modern era, nearly every world had some form of interplanetary travel.
Standard Navigation and astrogation 290Whether they’re patrol craft or battlecruisers, all starships are propelled through space by thrusters.
Drift Navigation 291Using Drift technology differs from ordinary astrogation in that the distances between worlds are less important than the difficulty of correctly targeting the jump.
Building Starships 292From the smallest transport shuttles to the largest, battle-ready dreadnoughts, starships are an important part of the Starfinder Roleplaying Game.
Understanding Starships 292Starships and their base frames are described using stat blocks that include information about how they move, the size of their crews, and more.
Building a Starship 293Regardless of starships’ size and purpose, they’re all created using the same process.
Refitting and Upgrading Starships 305As the PCs go on adventures and gain experience, they need an increasingly powerful starship to face tougher challenges.
Starship Combat 316The fathomless depths of space are dangerous to even the most experienced crews, but they can be deadly to those who wander the stars unprepared.
Roles 316The actions crew members on a starship can take depend upon their roles.
Beginning Starship Combat 316When the crew of a starship has hostile intentions toward another vessel, they go to their battle stations and activate their starship’s targeting systems.
Rounds and Phases 317Like combat between characters, starship combat occurs over a number of rounds until one side flees, surrenders, or is otherwise defeated.
Moving 317The pilot of a starship has a variety of actions (see page 324) that allow her to guide her starship through the cold vastness of space. Unlike in battles between characters, starships face a
Attacking 320Whenever one starship fires a weapon at another starship, that action is resolved with a gunnery check.
Damage 320Combat in space can be highly dangerous to the vessel and its crew.
Crew Actions 322As starship combat progresses, the various crew members aboard each vessel can take the actions their roles allow.
Captain Actions 322As a captain, you can take any of the following actions, depending on your character level, during any phase of combat.
Engineer Actions 323As an engineer, you can take any of the following actions, depending on your ranks in the Engineering skill. These actions can be taken only during the engineering phase.
Science Officer Actions 324As a science officer, you can take any of the following actions, depending on your ranks in the Computers skill. These actions can be taken only during the helm phase.
Designing Starship Encounters 326From a simple skirmish against pirates to a massive fleet engagement, designing a fun and challenging space combat requires thoughtful planning and careful design on the part of the GM.
Example of Starship Combat 327Crystal the Game Master is running a group of five players. Linda is playing Rose-5, an android mechanic