Browse the rules by chapter

24 rules

Name ▲ Page Description Chapter
Skills 130Whether you are a battle-hardened soldier who can freeze a foe’s blood with a glance, a garrulous envoy who can blend into any social situation, or a brilliant technomancer with knowledge about every subject in the…Skills
Acquiring Skills 132Each level, including 1st level, you gain a number of skill ranks.Skills
Skill Checks 132No matter how skilled you become, when using skills, success is rarely certain. To determine whether you succeed when using a skill, you attempt a skill check: roll 1d20 and add your total skill bonus to the roll.Skills
Identify Creatures 133You can use certain skills to identify creatures. The skill used to identify each creature type is listed below and in the individual skill descriptions.Skills
Recall Knowledge 133You can use certain skills to recall knowledge about specific topics. The topics a given skill relates to are detailed in the individual skill descriptions.Skills
Skills and Starship Combat 134Whether you’re attempting a complicated flying maneuver, patching a power core, or scanning enemy vessels, skills are a vital part of the system that governs combat between starships.Skills
Skill Descriptions 134This section explains each skill, including common uses and tasks, typical modifiers, and sometimes even established DCs. Your GM may require or allow you to use skills for tasks other than those listed here.Skills
Acrobatics (Dex; Armor Check Penalty) 135You can keep your balance while traversing narrow or treacherous surfaces, escape from restraints, and tumble to avoid attacks. You also use Acrobatics to determine the success of difficult maneuvers while flying.Skills
Athletics (Str; Armor Check Penalty) 136You can scale vertical surfaces, leap over obstacles, and swim.Skills
Bluff (Cha) 137You can use words and actions to create distractions, misdirect your opponents, tell convincing lies, and pass along secret messages.Skills
Computers (Int; Trained Only) 137You can operate, manipulate, and hack into computer systems. If you don’t have physical access to a computer system’s user interface, you must use a hacking kit to access and manipulate the system.Skills
Culture (Int; Trained Only) 139You are a student of the vast number of known cultures in the galaxy, and you have a deep and rich understanding of the undercurrents of cultures and language in general.Skills
Engineering (Int; Trained Only) 141You can identify, build, repair, or disable technological devices; assess the stability of structures and machinery; and properly arm and disarm explosives.Skills
Intimidate (Cha) 142You can rattle your foes or bully them to do what you want with verbal threats or displays of prowess.Skills
Life Science (Int; Trained Only) 142You are educated in the scientific study of living things, from the smallest organisms to the largest biological systems.Skills
Medicine (Int; Trained Only) 143You have knowledge of the biology of many species and can treat a number of different types of wounds and ailments.Skills
Mysticism (Wis; Trained Only) 143You are educated in the fields of magic, religion, the planes, and spellcasting, and so can identify magic items and spells and make magic items yourself.Skills
Perception (Wis) 144You can use all of your senses (hearing, taste, touch, sight, and smell) to notice danger, pick out fine details, and search for hidden objects or creatures.Skills
Piloting (Dex) 145You know how to drive vehicles, pilot starships, and navigate.Skills
Profession (Cha, Int, or Wis; Trained Only) 146You are skilled in a specific job, specialty, or creative art. You know how to use the tools of your trade, how to perform the profession’s daily tasks, how to supervise helpers, and how to handle common problems.Skills
Sense Motive (Wis) 146You can detect falsehoods and gain glimpses of the true intentions of creatures with which you interact.Skills
Sleight of Hand (Dex; Armor Check Penalty; Trained Only) 146You can hide small objects, pick pockets, and accomplish other feats of manual dexterity without being noticed.Skills
Stealth (Dex; Armor Check Penalty) 147You can stay hidden and move silently to avoid detection, allowing you to sneak past foes or strike from an unseen position.Skills
Survival (Wis) 148You can survive in and make your way safely through almost any kind of wilderness, follow trails and tracks, deal with wild animals, and ride tamed ones.Skills